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TheXTech v1.3.5.1

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@Wohlstand Wohlstand released this 02 Jun 17:54
e3774e3

This is the bugfix update that was made before starting the future big work.

Changes for 1.3.5.1

  • Episodes and battle levels lists now loading in the separated thread with a progress showing
  • Fixed the regression caused world map music not being switched properly
  • Added an ability to control the intro scene activity on the level by gameinfo.ini: set maximum number of running players, and enable/disable the activity at all
  • Fixed an inability to copy the game save based on old files at episode directory
  • Fixed the vanilla bug: incorrect blooper effect when stomped (needed an npc-*.txt with the "jumphurt=0" flag being set)
  • Changed the default compat.ini value "fix-autoscroll-speed" into "false" to prevent possible glitches from invalid setup given by several old levels
  • The "Checkpoint" sound will be played when selecting the "Save and Continue" menu item at the pause menu
  • Fixed a minor glitch at the game save a copy and erase menu while moving the mouse under menu block
  • Fixed the bullet bill getting stuck after it got unfrozen (Thanks to the @ds-sloth for the contribution!)
  • Updated an inter-process protocol with adding new commands
  • Fixed the vanilla bug: The dragon coin has avoided being turned into the block by the P-Switch activation

Known issues

  • --verbose option is non-functional when compiled with -DENABLE_LOGGING=0 (Issue #124)
  • Android: No way to save the game if assets package is installed on SD card (Issue #111)
  • The strong lag on slow devices when the level has any moving layers that move horizontally (by X-axis), mainly because the blocks search indexing gets completely disabled when the layer gets moved by X-axis. Todo: implement the QuadTree for all level objects and make sure they properly getting updated and found. (Issue #33, got been partially resolved at the WIP branch by @ds-sloth)
  • Can't type any cheats on a mobile device without a USB-OTG keyboard yeh. Some levels (for example, the "Superb Demo 128" at "Prelude To The Stupid") do require the use of cheats for being passed, otherwise, these levels becoming unbeatable without a USB-OTG keyboard plugged. Todo: implement the calling of the software keyboard to allow running cheats on mobile devices. (Issue #61)