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calculator_asc_materials_event.dart
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calculator_asc_materials_event.dart
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part of 'calculator_asc_materials_bloc.dart';
@freezed
class CalculatorAscMaterialsEvent with _$CalculatorAscMaterialsEvent {
const factory CalculatorAscMaterialsEvent.init({
required int sessionKey,
}) = _Init;
const factory CalculatorAscMaterialsEvent.addCharacter({
required int sessionKey,
required String key,
required int currentLevel,
required int desiredLevel,
required int currentAscensionLevel,
required int desiredAscensionLevel,
required List<CharacterSkill> skills,
required bool useMaterialsFromInventory,
}) = _AddCharacter;
const factory CalculatorAscMaterialsEvent.updateCharacter({
required int sessionKey,
required int index,
required int currentLevel,
required int desiredLevel,
required int currentAscensionLevel,
required int desiredAscensionLevel,
required List<CharacterSkill> skills,
required bool isActive,
required bool useMaterialsFromInventory,
}) = _UpdateCharacter;
const factory CalculatorAscMaterialsEvent.addWeapon({
required int sessionKey,
required String key,
required int currentLevel,
required int desiredLevel,
required int currentAscensionLevel,
required int desiredAscensionLevel,
required bool useMaterialsFromInventory,
}) = _AddWeapon;
const factory CalculatorAscMaterialsEvent.updateWeapon({
required int sessionKey,
required int index,
required int currentLevel,
required int desiredLevel,
required int currentAscensionLevel,
required int desiredAscensionLevel,
required bool isActive,
required bool useMaterialsFromInventory,
}) = _UpdateWeapon;
const factory CalculatorAscMaterialsEvent.removeItem({
required int sessionKey,
required int index,
}) = _RemoveItem;
const factory CalculatorAscMaterialsEvent.close() = _Close;
}