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main.dart
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main.dart
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import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'application/bloc.dart';
import 'domain/services/calculator_service.dart';
import 'domain/services/data_service.dart';
import 'domain/services/device_info_service.dart';
import 'domain/services/genshin_service.dart';
import 'domain/services/locale_service.dart';
import 'domain/services/logging_service.dart';
import 'domain/services/network_service.dart';
import 'domain/services/settings_service.dart';
import 'domain/services/telemetry_service.dart';
import 'injection.dart';
import 'presentation/app_widget.dart';
Future<void> main() async {
//This is required by app center
WidgetsFlutterBinding.ensureInitialized();
await initInjection();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MultiBlocProvider(
providers: [
BlocProvider(create: (ctx) => MainTabBloc()),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final settingsService = getIt<SettingsService>();
final localeService = getIt<LocaleService>();
return HomeBloc(genshinService, settingsService, localeService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final settingsService = getIt<SettingsService>();
return CharactersBloc(genshinService, settingsService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final telemetryService = getIt<TelemetryService>();
final localeService = getIt<LocaleService>();
final dataService = getIt<DataService>();
return CharacterBloc(genshinService, telemetryService, localeService, dataService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final settingsService = getIt<SettingsService>();
return WeaponsBloc(genshinService, settingsService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final telemetryService = getIt<TelemetryService>();
final dataService = getIt<DataService>();
return WeaponBloc(genshinService, telemetryService, dataService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
return ArtifactsBloc(genshinService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
return ElementsBloc(genshinService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final telemetryService = getIt<TelemetryService>();
return TodayMaterialsBloc(genshinService, telemetryService);
},
),
BlocProvider(
create: (ctx) {
final networkService = getIt<NetworkService>();
final telemetryService = getIt<TelemetryService>();
final deviceInfoService = getIt<DeviceInfoService>();
final settingsService = getIt<SettingsService>();
return UrlPageBloc(networkService, telemetryService, deviceInfoService, settingsService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final telemetryService = getIt<TelemetryService>();
return ArtifactBloc(genshinService, telemetryService);
},
),
BlocProvider(
create: (ctx) {
final dataService = getIt<DataService>();
final telemetryService = getIt<TelemetryService>();
return GameCodesBloc(dataService, telemetryService);
},
),
BlocProvider(
create: (ctx) {
final loggingService = getIt<LoggingService>();
final genshinService = getIt<GenshinService>();
final settingsService = getIt<SettingsService>();
final localeService = getIt<LocaleService>();
final telemetryService = getIt<TelemetryService>();
final deviceInfoService = getIt<DeviceInfoService>();
return MainBloc(
loggingService,
genshinService,
settingsService,
localeService,
telemetryService,
deviceInfoService,
ctx.read<CharactersBloc>(),
ctx.read<WeaponsBloc>(),
ctx.read<HomeBloc>(),
ctx.read<ArtifactsBloc>(),
ctx.read<ElementsBloc>(),
)..add(const MainEvent.init());
},
),
BlocProvider(
create: (ctx) {
final settingsService = getIt<SettingsService>();
final deviceInfoService = getIt<DeviceInfoService>();
return SettingsBloc(settingsService, deviceInfoService, ctx.read<MainBloc>(), ctx.read<HomeBloc>(), ctx.read<UrlPageBloc>());
},
),
BlocProvider(
create: (_) {
final dataService = getIt<DataService>();
final telemetryService = getIt<TelemetryService>();
return CalculatorAscMaterialsSessionsBloc(dataService, telemetryService);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final telemetryService = getIt<TelemetryService>();
final calculatorService = getIt<CalculatorService>();
final dataService = getIt<DataService>();
final parentBloc = ctx.read<CalculatorAscMaterialsSessionsBloc>();
return CalculatorAscMaterialsBloc(genshinService, telemetryService, calculatorService, dataService, parentBloc);
},
),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final calculatorService = getIt<CalculatorService>();
return CalculatorAscMaterialsItemBloc(genshinService, calculatorService);
},
),
BlocProvider(
create: (_) {
final genshinService = getIt<GenshinService>();
final dataService = getIt<DataService>();
final telemetryService = getIt<TelemetryService>();
final loggingService = getIt<LoggingService>();
return TierListBloc(genshinService, dataService, telemetryService, loggingService);
},
),
BlocProvider(
create: (_) {
final genshinService = getIt<GenshinService>();
return MaterialsBloc(genshinService);
},
),
BlocProvider(
create: (_) {
final genshinService = getIt<GenshinService>();
final telemetryService = getIt<TelemetryService>();
return MaterialBloc(genshinService, telemetryService);
},
),
BlocProvider(create: (_) => CalculatorAscMaterialsSessionFormBloc()),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
final telemetryService = getIt<TelemetryService>();
final dataService = getIt<DataService>();
return InventoryBloc(genshinService, dataService, telemetryService, ctx.read<CharacterBloc>(), ctx.read<WeaponBloc>());
},
),
BlocProvider(create: (_) => ItemQuantityFormBloc()),
BlocProvider(
create: (ctx) {
final dataService = getIt<DataService>();
return CalculatorAscMaterialsSessionsOrderBloc(dataService, ctx.read<CalculatorAscMaterialsSessionsBloc>());
},
),
BlocProvider(
create: (ctx) {
final dataService = getIt<DataService>();
return CalculatorAscMaterialsOrderBloc(dataService, ctx.read<CalculatorAscMaterialsBloc>());
},
),
BlocProvider(create: (_) => TierListFormBloc()),
BlocProvider(
create: (ctx) {
final genshinService = getIt<GenshinService>();
return MonstersBloc(genshinService);
},
),
],
child: BlocBuilder<MainBloc, MainState>(
builder: (ctx, state) => AppWidget(),
),
);
}
}