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settings.ini
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settings.ini
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Backend/ShowAllClassProperties = false
Backend/EditAllClassProperties = false
ResourceBank/GameResourceCacheExpirySeconds = 20
Backend/DebugEditableView = false
ResourceLoaderThrottler/TrickleMaxLoadingThreads = 1
ResourceLoaderThrottler/StreamMaxLoadingThreads = 2
ResourceLoaderThrottler/FloodMinNonLoadingThreads = 2
ResourceLoaderThrottler/DedicatedDecompressionMemoryBytes = 1048576
Scripts/Port = 37060
Scripts/PortRange = 10
Serialization/ValidateCRC = false
Gameplay/TagListInitialCount = 1000
GameServices/GalaxyClientID = "53652320436400298"
GameServices/GalaxyClientSecret = "5afe2a40c8939f6c28ac7aa4c43413428d4001f411646b5cf179b2c117f2c11f"
GameServices/GalaxyClientID_Tools = ""
GameServices/GalaxyClientSecret_Tools = ""
Replication/MaxSendFrequencyMilliSecs = 10
Replication/MaxOutgoingBytesPerSecondP2P = 10240
Replication/MaxOutgoingBytesPerSecondToClient = 100240
Replication/MaxOutgoingBytesPerSecondFromClient = 100240
RayTracing/OverrideEnable = false
RayTracing/Enable = true
RayTracing/EnableAmbientOcclusion = true
RayTracing/EnableDiffuseIllumination = true
RayTracing/EnableReflection = true
RayTracing/EnableMirrorMaterialReflection = false
RayTracing/EnableTransparentReflection = true
RayTracing/EnableDirectionalShadow = true
RayTracing/EnableShadowCasadesOptimization = false
RayTracing/EnableNRD = true
RayTracing/AmbientOcclusionRayNumber = 1
RayTracing/DiffuseIlluminationAOModulation = 0.400000
RayTracing/DebugMode = 0
Developer/FeatureToggles/FilmGrain = true
Developer/FeatureToggles/VolumetricFog = true
Developer/FeatureToggles/VolumetricClouds = true
Developer/FeatureToggles/DistantFog = true
Developer/FeatureToggles/DistantVolFog = true
Developer/FeatureToggles/ConstrastAdaptiveSharpening = true
Developer/FeatureToggles/Antialiasing = true
Developer/FeatureToggles/AntialiasingSuppressed = false
Developer/FeatureToggles/ScreenSpaceReflection = true
Developer/FeatureToggles/ScreenSpacePlanarReflection = true
Developer/FeatureToggles/Bloom = true
Developer/FeatureToggles/ImageBasedFlares = true
Developer/FeatureToggles/ChromaticAberration = true
Developer/FeatureToggles/DepthOfField = true
Developer/FeatureToggles/SSAO = true
Developer/FeatureToggles/MotionBlur = true
Developer/FeatureToggles/DistantShadows = true
Developer/FeatureToggles/RainMap = true
Developer/FeatureToggles/LocalShadows = true
Developer/FeatureToggles/DistantGI = true
Developer/FeatureToggles/GlobalIllumination = true
Developer/FeatureToggles/ContactShadows = true
Developer/FeatureToggles/RuntimeTangentUpdate = true
Developer/FeatureToggles/DynamicDecals = true
Developer/FeatureToggles/Hair = true
Developer/FeatureToggles/CharacterSubsurfaceScattering = true
Developer/FeatureToggles/CharacterSubsurfaceTranslucency = false
Developer/FeatureToggles/CharacterRimEnhancement = true
Developer/FeatureToggles/ScreenSpaceUnderwater = true
Developer/FeatureToggles/ScreenSpaceHeatHaze = true
Developer/FeatureToggles/CharacterLightBlockers = true
Developer/FeatureToggles/Weather = true
Developer/FeatureToggles/ScreenSpaceRain = true
Rendering/Shadows/CascadesHeuristicForceRefresh = false
Rendering/Shadows/CascadeShadowReceiverBiasAlongNormal = 0.020000
Rendering/Shadows/CascadeRange0 = 6.000000
Rendering/Shadows/CascadeRange1 = 20.000000
Rendering/Shadows/CascadeRange2 = 50.000000
Rendering/Shadows/CascadeRange3 = 100.000000
Rendering/Shadows/CascadeDepthBias0 = 0.030000
Rendering/Shadows/CascadeDepthBias1 = 0.060000
Rendering/Shadows/CascadeDepthBias2 = 0.120000
Rendering/Shadows/CascadeDepthBias3 = 0.240000
Rendering/DissolveTime = 0.500000
Rendering/UseSkinningLOD = true
Editor/Characters/Hair/RoughnessFactor = 1.000000
Editor/Characters/Hair/AlbedoMultiplier = 0.600000
Editor/Characters/Hair/AdditionalAreaRoughness = 0.100000
Editor/Characters/Hair/UseReferenceImplementation = false
Editor/Characters/Hair/UseGlobalContactShadowsOnHair = true
Editor/Characters/Hair/UseLocalContactShadowsOnHair = true
Editor/Characters/Hair/ContactShadowClamp = 0.350000
Editor/Characters/Hair/SpecularRandom_Min = -0.300000
Editor/Characters/Hair/SpecularRandom_Max = 0.000000
Editor/Characters/Hair/Debug/DebugSwitch1 = false
Editor/Characters/Hair/Debug/DebugSwitch2 = false
Editor/Characters/Hair/LocalLight/R = 0.350000
Editor/Characters/Hair/LocalLight/TT = 0.005000
Editor/Characters/Hair/LocalLight/TRT = 0.800000
Editor/Characters/Hair/LocalLight/MultiScatter = 0.470000
Editor/Characters/Hair/LocalLight/ScatterDepth = 0.800000
Editor/Characters/Hair/GlobalLight/R = 0.300000
Editor/Characters/Hair/GlobalLight/TT = 0.005000
Editor/Characters/Hair/GlobalLight/TRT = 0.800000
Editor/Characters/Hair/GlobalLight/MultiScatter = 0.470000
Editor/Characters/Hair/GlobalLight/ScatterDepth = 1.250000
Editor/Characters/Hair/EnvProbe/R = 0.300000
Editor/Characters/Hair/EnvProbe/TT = 0.005000
Editor/Characters/Hair/EnvProbe/TRT = 0.800000
Editor/Characters/Hair/EnvProbe/MultiScatter = 0.470000
Editor/Characters/Hair/EnvProbe/ScatterDepth = 1.300000
Editor/Characters/Hair/MultiScatter/Wrap = 0.350000
Editor/Characters/Hair/MultiScatter/DiffuseScatterFactor = 0.000000
Editor/Characters/Hair/MultiScatter/ShadowFactorExp = 0.370000
Editor/Characters/Hair/MultiScatter/Mask_Intensity = 1.000000
Editor/Characters/Hair/Specular/Wrap = 0.400000
Editor/Characters/Hair/Specular/Mask_Intensity = 1.000000
Editor/Characters/Hair/AlphaShifts/R = -0.083000
Editor/Characters/Hair/AlphaShifts/TT = 0.000000
Editor/Characters/Hair/AlphaShifts/TRT = 0.375000
Editor/Characters/Hair/TRT_Params/EXP_SCALE = 17.000000
Editor/Characters/Hair/TRT_Params/EXP_BIAS = 16.500000
Editor/Characters/Hair/HACKS/HACK_Factor0 = 66.000000
Editor/Characters/Hair/HACKS/HACK_Factor1 = 95.000000
Editor/Characters/Hair/HACKS/HACK_Factor2 = 213.000000
Editor/Characters/Hair/HACKS/HACK_Factor3 = 450.000000
Editor/Characters/Hair/HACKS/AAAA_HACK_hairModifiedLocalLightIntensity = true
Editor/FoliageParameters/ContactShadowClamp = 0.600000
Editor/VolumetricFog/Exponent = 2.000000
Editor/VolumetricClouds/DetailNoiseScale = 0.750000
Editor/VolumetricClouds/NoiseScale = 1.100000
Editor/VolumetricClouds/CoverageScale = 1.300000
Editor/Characters/RimEnhancement/Skin/SpecularCoefficient = 1.000000
Editor/Characters/RimEnhancement/Skin/FresnelCoefficient = 1.500000
Editor/Characters/RimEnhancement/Skin/ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement/Foliage/Foliage_SpecularCoefficient = 1.200000
Editor/Characters/RimEnhancement/Foliage/Foliage_FresnelCoefficient = 2.500000
Editor/Characters/RimEnhancement/Foliage/Foliage_ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement/Weapon/Weapon_SpecularCoefficient = 1.400000
Editor/Characters/RimEnhancement/Weapon/Weapon_FresnelCoefficient = 2.400000
Editor/Characters/RimEnhancement/Weapon/Weapon_ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement/Standard/Standard_SpecularCoefficient = 1.400000
Editor/Characters/RimEnhancement/Standard/Standard_FresnelCoefficient = 1.500000
Editor/Characters/RimEnhancement/Standard/Standard_ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement/GlobalCharacterFresnel = 1.500000
Editor/Characters/RimEnhancement/RoughnessFactor_Scale = 1.000000
Editor/Characters/RimEnhancement/RoughnessFactor_Bias = 0.000000
Editor/Characters/RimEnhancement/LightBlockerInfluence = 0.700000
Editor/Characters/RimEnhancement_RayTracing/Skin/SpecularCoefficient = 1.000000
Editor/Characters/RimEnhancement_RayTracing/Skin/FresnelCoefficient = 1.500000
Editor/Characters/RimEnhancement_RayTracing/Skin/ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement_RayTracing/Foliage/Foliage_SpecularCoefficient = 1.200000
Editor/Characters/RimEnhancement_RayTracing/Foliage/Foliage_FresnelCoefficient = 2.500000
Editor/Characters/RimEnhancement_RayTracing/Foliage/Foliage_ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement_RayTracing/Weapon/Weapon_SpecularCoefficient = 1.400000
Editor/Characters/RimEnhancement_RayTracing/Weapon/Weapon_FresnelCoefficient = 2.400000
Editor/Characters/RimEnhancement_RayTracing/Weapon/Weapon_ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement_RayTracing/Standard/Standard_SpecularCoefficient = 1.400000
Editor/Characters/RimEnhancement_RayTracing/Standard/Standard_FresnelCoefficient = 1.500000
Editor/Characters/RimEnhancement_RayTracing/Standard/Standard_ConstOffsetCoefficient = 0.000000
Editor/Characters/RimEnhancement_RayTracing/GlobalCharacterFresnel = 1.500000
Editor/Characters/RimEnhancement_RayTracing/RoughnessFactor_Scale = 1.000000
Editor/Characters/RimEnhancement_RayTracing/RoughnessFactor_Bias = 0.000000
Editor/Characters/RimEnhancement_RayTracing/LightBlockerInfluence = 0.700000
Editor/Characters/LightBlockers/ClosestBlockersLimit = 16
Editor/Characters/Skin/SubsurfaceSpecularTint_R = 0.125000
Editor/Characters/Skin/SubsurfaceSpecularTint_G = 0.260000
Editor/Characters/Skin/SubsurfaceSpecularTint_B = 0.290000
Editor/Characters/Skin/SubsurfaceSpecularTintWeight = 0.300000
Editor/ShaderCompiler/Optimize = true
Editor/ShaderCompiler/DumpAssembly = false
Editor/ShaderCompiler/ForceRecompile = false
Editor/ShaderCompiler/UseLocalCompiler = false
LevelOfDetail/DecalsHideDistance = 40.000000
LevelOfDetail/DynamicDecalsHideDistance = 20.000000
Visuals/GammaValue = 1.000000
Visuals/MidPoint = 1.000000
Visuals/MotionBlurScale = 1.000000
Visuals/VelocityBufferScale = 100.000000
DLSS/Enable = false
DLSS/Quality = 2
DLSS/Sharpness = 0.000000
Physics/CollisionFilteringResource = "engine\physics\collision_groups.json"
Animation/UseLunaticMode = true
SnapToTerrainIk/Enabled = true
SnapToTerrainIk/TranslationSpeed = 2.250000
SnapToTerrainIk/RotationSpeed = 180.000000
SnapToTerrainIk/TraceAboveGroundDistance = 0.500000
SnapToTerrainIk/TraceBelowGroundDistance = 0.500000
SnapToTerrainIk/FootLockEnabled = true
SnapToTerrainIk/FootLockMaxShift = 0.250000
SnapToTerrainIk/FootLockBlendOffSpeed = 0.500000
SnapToTerrainIk/FootLockBlendOffSpeedPlanted = 0.200000
SnapToTerrainIk/FootLockBlendOffSpeedBroken = 0.800000
SnapToTerrainIk/MaxXYHipShift = 0.250000
SnapToTerrainIk/HipsZOffsetBaseSpeed = 0.800000
SnapToTerrainIk/HipsZOffsetSpeed = 0.300000
SnapToTerrainIk/HipsXYOffsetSpeed = 1.000000
SnapToTerrainIk/HipsXYOffsetDisableSpeed = 1.000000
SnapToTerrainIk/HipsAdditionalZOffsetFactor = -0.100000
SnapToTerrainIk/AllowIkThreshold = 0.950000
SnapToTerrainIk/EnableFootLockThreshold = 0.950000
SnapToTerrainIk/FallBackFrameTimeForDisable = 0.100000
SnapToTerrainIk/FallBackFrameTimeForFootLockDisable = 0.070000
SnapToTerrainIk/MinFootHipDist = 0.400000
SnapToTerrainIk/MaxFootHipDistRefMul = 0.900000
SnapToTerrainIk/HipRelativeMaxFootHeight = -0.100000
SnapToTerrainIk/MinCorrectionToEnable = 0.005000
Animation/UseFishsyncDebug = true
Lipsync/CloseNeckWeight = 1.000000
Lipsync/FarNeckWeight = 2.000000
Lipsync/CloseNeckWeightDistance = 1.000000
Lipsync/FarNeckWeightDistance = 3.750000
Animation/IKTurnOffDistance = 12.000000
InertiaBlend/OverrideMode = 0
LookAt/MaxIterationsCount = 3.000000
Dangle/MinTimeDilatation = 0.050000
Dangle/MaxTimeDilatation = 1.000000
Dangle/PhysicsStepsCountLowPassFilterRc = 1.000000
Dangle/MaxPhysicsStepsCount = 3.000000
Dangle/SolverIterationsWhenSkippingPhysics = 1.000000
Facial/ResourceBudget = 14
StreamingAnimation/FallbackFrameBlendDuration = 0.300000
StreamingAnimation/UseFakeStreamingDelay = false
StreamingAnimation/ForceFallbackFrames = false
Animation/EnableRefreshLocoWrappersOnUnlock = true
Editor/Audio/Mute = false
Editor/Audio/ForceStopSounds = false
Editor/Audio/NoRumble = false
Editor/Audio/UseSounrceReverb = true
Input/Gestures/FlickForSwipe = true
Input/Gestures/SwipeVerticalDeadzoneSq = 0.200000
Input/Gestures/SwipeHorizontalDeadzoneSq = 0.050000
Input/Gestures/EnableGestures = true
Input/Gestures/EnableSwipe = true
Input/Gestures/EnablePan = true
Input/Gestures/EnablePinch = true
Input/cvDisableInputFlushOnLostFocus = false
UIAnimationsProcessor/AnimationLibraryResourceCooldown = 5.000000
Editor/Ink/CacheTextureMargin = 200.000000
General/BuildSKU = ""
General/DefaultEngine = "CGameEngine"
Engine/LimitFPS = 60
Debug/DumpNameList = false
Engine/FallbackCacheDirectory = "cache"
Scripts/EnableCompilation = false
Scripts/ScriptsBlobFilename = "master.redscripts"
Scripts/SilentCompilation = false
Scripts/SilentValidation = false
Multiplayer/DebugDump = false
Profiler/ActiveProfilers = "none"
Profiler/ProfilingLevel = 4
Profiler/ProfilerServerName = "localhost"
Profiler/ProfilerBreakpointThresholdMs = 20.000000
Editor/Streaming/Debug/UseFallbackSlowmotion = false
Editor/Streaming/Debug/FallbackSlowmotionThreshold = 8000
Editor/Streaming/Debug/FallbackSlowmotionBucketBegin = 2
Editor/Streaming/Debug/FallbackSlowmotionEaseOutCurve = "SandevistanEaseOut"
Debug/Console/ClassName = "CDebugConsole"
Rendering/DefaultViewportWidth = 1280
Rendering/DefaultViewportHeight = 720
Editor/Recording/HighResolutionScreenshot_MS_Count = 8
Editor/Recording/Framerate = 30
Editor/RenderDebug/HideOverflowWarnings = false
Engine/OverLimitFPS2 = false
Editor/Recording/SkipSamples = 0
Overlay/IO/MaxQueueChars = 128
Editor/RenderDebug/MaxDistance = 1000.000000
Rendering/Shadows/TimeShiftCooldownTime = 10.000000
Streaming/TimeLimitAttachingPerFrame = 0.500000
Streaming/Editor/TimeLimitAttachingPerFrame = 10.000000
Streaming/Editor/TimeLimitDetachingPerFrame = 10.000000
Editor/Streaming/ForceAutoHideDistanceMax = 16384.000000
Rendering/TimeOfDay = 12.000000
Editor/Snapping/Socket/Range = 0.200000
Editor/RenderDebug/SnapPoint/Scale = 5
Streaming/DistanceBoost = 0.000000
Editor/Streaming/Debug/ForceAllPrefabVariantsEnabled = false
Editor/Terrain/UsePrefabStreamingVisualization = false
Editor/Snapping/Socket/RenderDistance = 10000.000000
Editor/Snapping/Socket/ShowSplines = true
Streaming/ObserverVelocityOffsetEnabled = false
Streaming/ObserverMaxNonAirVehicleForwardVelocity = 20.000000
Streaming/ObserverMaxOnFootForwardVelocity = 5.000000
Streaming/ObserverMaxAirVehicleForwardVelocity = 0.000000
Streaming/Culling/AutoHideDistanceNear/Enabled = true
Streaming/Culling/SecondaryRefPoint/Enabled = true
Streaming/Culling/VisibilityQuery = true
Streaming/Culling/VisibilityQueryActivationDistanceBoost = 40.000000
Streaming/Culling/Strict = false
Streaming/Culling/ForceSSDMode = 0
Streaming/Culling/Enabled = true
Streaming/Culling/StreamingQueryRoadDataMaxZOffsetAbove = 5.000000
Streaming/Culling/StreamingQueryRoadDataMaxZOffsetBelow = -0.500000
Streaming/Culling/OnlyIfSingleObserver = true
Streaming/Culling/StreamingQueryRoadDataMaxNN = 5
Streaming/Culling/NonAirVehicle/RoadInterpolation/StraightConnectionRoadToRoadAngle = 20.000000
Streaming/Culling/NonAirVehicle/RoadInterpolation/StraightConnectionVehicleTurnAngle = 45.000000
Streaming/Culling/NonAirVehicle/FakeTotalRoadWidth = 40.000000
Streaming/Culling/NonAirVehicle/ThresholdVelocity = 5.000000
Streaming/Culling/NonAirVehicle/SaturationVelocity = 20.000000
Streaming/Culling/NonAirVehicle/CentralMaxYawDegrees = 30.000000
Streaming/Culling/NonAirVehicle/PeripheralMaxYawDegrees = 60.000000
Streaming/Culling/NonAirVehicle/MaxSideOfRoadCutoffDistance = 5.000000
Streaming/Culling/NonAirVehicle/MaxStreamingRadius = 64.000000
Streaming/Culling/Fallback/Enabled = true
Streaming/Culling/Fallback/PriorityTreshold = 1
Streaming/Culling/Fallback/DistanceTreshold = 32.000000
Streaming/Culling/Fallback/DirectionTreshold = 0.600000
Streaming/StreamingEnabled = true
Streaming/ForceUnstream = false
Streaming/PrecacheDistance = 0.000000
Streaming/MaxStreamingObserverHeight = 3.000000
Streaming/RadiusNearInvMult = 0.800000
Streaming/RadiusNearSubtrahend = 200.000000
Streaming/RadiusSecondaryRefPointMult = 1.250000
Streaming/RadiusNearSecondaryRefPointAddend = 200.000000
Streaming/MinStreamingDistance = 1.000000
Streaming/MaxStreamingDistance = 23170.251953
Streaming/MaxNodesPerFrame = 300
Streaming/MaxNodesPerFrameWHileLoading = 999999
Streaming/EditorThrottledMaxNodesPerFrame = 500
Streaming/Editor/TimeLimitStreamedPerFrame = 12.000000
Streaming/TimeLimitStreamedPerFrame = 6.000000
Streaming/TimeLimitStreamedPerFrameWhileLoading = 8.000000
Streaming/Debug/EmulateExcludeFromConsole = false
World/StreamingTeleportMagSq = 4096.000000
World/Streaming/PersistencyCache/PoolBudgetKB = 4096
World/Streaming/PersistencyCache/MaxEntriesPerPage = 8
Streaming/TimeLimitSectorLoadPerFrame = 2.000000
Streaming/TimeLimitSectorUnloadPerFrame = 1.000000
Editor/Navigation/NavCellWidth = 0.100000
Editor/Navigation/NavCellHeight = 0.300000
Editor/Navigation/FileDimensionsFactor = 324.000000
Editor/Navigation/EnabledLocalDebug = true
Editor/Navigation/LocalDebugVerticalLimit = 50.000000
Editor/Navigation/LocalDebugHorizontalLimit = 160.000000
Editor/RenderDebug/HidePhysicsOverflowWarnings = false
Editor/RenderDebug/PhysicsHighUsageThreshold = 0.800000
Editor/RenderDebug/PhysicsOverflowWarningTextSpeed = 3
Game/TweakDB/DataPath = "{root}\gameplay\static_data"
Game/TweakDB/BlobPath = "{root}\gameplay\static_data\compiled\"
Game/TweakDB/ReloadTime = 4.000000
Multiplayer/RecoverLostButtonInputs = true
Multiplayer/LogInputIssues = true
Multiplayer/MaxExtrapolationMilliSecs = 100
Multiplayer/InterpolationDelayMilliSecs = 200
Multiplayer/MaxInputPackFramesCount = 3
Multiplayer/RepeatInputActionsIfNoneReceived = true
Animation/UseAnimSetupCaching = true
Animation/DistanceToCameraForAlwaysSample = 50.000000
AppearanceDefinitions/SuffixSeparator = "&"
Game/GenericFactoryIndexFile = "base\gameplay\factories.csv"
Game/MaxPlayingEffects = 16384
Customization/EnableFacialSetupCustomization = true
Debug/LODUpdateUseRenderCamera = true
Animation/MaxAngleCosineBetweenCameraAndFacial = 0.500000
AnimationSystem/FallbackPoseReawakeDistance = 20.000000
Animation/MaxFacialAnimationsVisible = 3
Animation/ReserveSkinningNumCharactersThreshold = 99999
AnimationSystem/QualityModeThreshold = 20.000000
AnimationSystem/PerformanceModeThreshold = 15.000000
AnimationSystem/PerformanceDisableTime = 5.000000
AnimationSystem/QualityModeFrameThreshold = 2.000000
EntityVisualController/DebugUseFOVMultiplier = true
EntityVisualController/ShadowMeshSwitchDistanceSquared = 16.000000
Weather/State = "NONE"
Decals/ForwardDecalPositionOffsetScale = 0.050000
VisualControllerComponent/StrictCrowdLodsEnabled = false
Game/EffectCacheIndexFile = "base\fx\preload.csv"
Nav/VisualizedAgentSize = 0
Editor/Navigation/ZOffset = 0.000000
nav/ZOffset = 0.000000
Editor/Navigation/DebugDrawDistance = 150.000000
nav/TileDebugDrawDistance = 50.000000
Traffic/TeleportationDistance = 340282346638528859811704183484516925440.000000
Traffic/MaxLocalPathLength = 100.000000
Traffic/SpotDetectionPrecision = 5.000000
Traffic/SpotDetectionRange = 3.000000
Traffic/MaxPathLanes = 5
Traffic/SlotLaneOccupancyArea_Pedestrian = 2.500000
Traffic/SlotLaneOccupancyArea_Vehicle_Length = 6.000000
Traffic/AvoidZebra2Zebra = true
Traffic/StopSpawn = false
Editor/Traffic/LoadCollisionDebugResource = false
Editor/Traffic/LaneSamplingStep = 1.000000
Editor/Traffic/MinLaneSamplingStep = 0.500000
Traffic/PathLaneIntersectionUpTolerance = 2.000000
Traffic/PathLaneIntersectionDownTolerance = 1.000000
Editor/Traffic/VisualizationRefreshInterval = 10
Traffic/GreenWaveLength = 200.000000
Traffic/MinTimeBeforeGreenWave = 7.000000
Traffic/MaxTimeBeforeGreenWave = 10.000000
Traffic/GreenWaveAveragePredictedCarSpeed = 10.000000
Editor/Snapping/Socket/ShowAISpots = true
Editor/Terrain/Debug/MeshNodeChunkMask = 2147483647
World/Streaming/InstancedMeshNode/UseDebugFallback = false
Editor/Snapping/Socket/ShowStaticMarkers = true
Debug/GameFallbacksEnabled = true
ChoiceSettings/variantMix = false
ChoiceSettings/variant2 = true
Failsafe/Choice/enableDebugTag = false
Failsafe/ChoiceLookAtLimits/enabled = true
Failsafe/ChoiceLookAtNoActivation/enabled = true
Failsafe/ChoiceLookAt/activationDelay = 0.500000
Failsafe/ChoiceLookAt/activationTolerance = 0.996000
Failsafe/ChoiceLookAt/positionDeltaReset = 0.500000
Failsafe/ChoicePostLookAt/activationDelay = 0.200000
ChoiceSettings/mandatoryLookAt = true
ChoiceSettings/stickyLookAt = true
StreamingAnimation/PreloadWorkspotAnimation = false
StreamingAnimation/ShowStreamedInWorkspotAnims = false
GameServices/MaxSaveSize = 8388608
GameServices/MaxSettingsSize = 4194304
GameServices/MaxProfileSize = 4194304
GameServices/ScreenshotBuffer = 1048576
GameServices/MaxSaveSizeTotal = 12582912
Developer/SaveSlotsConfig/NumAutoSaveSlots = 10
Developer/SaveSlotsConfig/NumQuickSaveSlots = 3
Developer/SaveSlotsConfig/NumManualSaveSlots = 0
Developer/SaveSlotsConfig/NumPointOfNoReturnSaveSlots = 0
Developer/SaveSlotsConfig/NumEndGameSaveSlots = 0
Editor/RenderDebug/ShowAudioScreenWarnings = true
Editor/Audio/PanicModeThreshold = 1500
CameraDebugger/ForceAspectRatio = 0.000000
Crowds/EnterWorkspotDelay = 10.000000
Crowds/BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
Crowds/BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
Crowds/MaxSpeedDrivingOnPavement = 40.000000
Crowds/ExponentDrivingOnPavement = 2.000000
Crowds/CheckOnLaneUseLookup = false
UiInput/PadRotationPitchModif = 0.350000
UiInput/PadRotationYawModif = 0.350000
UiInput/PadRotationEnterTime = 0.050000
UiInput/PadRotationExitTime = 0.500000
FreeCamera/FOV = 60.000000
FreeCamera/MovPrecision = 1.000000
FreeCamera/RotPrecision = 1.000000
FreeCamera/DOF/Intensity = 0.000000
FreeCamera/DOF/NearBlur = 0.000000
FreeCamera/DOF/NearFocus = 0.000000
FreeCamera/DOF/FarBlur = 0.000000
FreeCamera/DOF/FarFocus = 0.000000
FreeCamera/DOF/UseNearPlane = 0.000000
FreeCamera/DOF/UseFarPlane = 0.000000
FreeCamera/Exposure/ISO = 100
FreeCamera/Exposure/Shutter = 125.000000
FreeCamera/Exposure/Aperture = 8.000000
FreeCamera/Exposure/ResetISO = false
FriendlyFire/HeadExtraOffset = 0.250000
FriendlyFire/EyesExtraOffset = 0.150000
FriendlyFire/EyesOffset = 1.750000
FriendlyFire/CrowdDistanceCorrection = 1.000000
SaveConfig/AutoSaveEnabled = true
SaveConfig/AutoSavePeriod = 300
SaveConfig/AutoSavePeriodOnLock = 30
Rendering/WindImpulse/BulletRadius = 0.600000
Rendering/WindImpulse/BulletIntensity = 0.200000
Rendering/WindImpulse/BulletLifeTime = 0.500000
Multiplayer/HitRegistrationDebugFrameLifetime = 30.000000
Multiplayer/HitRegistrationDebugShowMisses = false
Multiplayer/HitRegistrationDebugHistoryLength = -1
Multiplayer/LagCompensationEnabled = true
InfluenceMap/SearchInfluenceDrop = 0.050000
InfluenceMap/ObstacleDistanceToPlayer = 40.000000
LoSFinderSystem/FinalTraceHeight = 1.400000
Failsafe/MountingFacilityFailsafe = true
Multiplayer/ClientAuthoritativePosition = false
Multiplayer/MoveOnServerInterval = 0.000000
Multiplayer/ClientMovementCorrection = true
Multiplayer/PositionCorrectionTreshold = 0.010000
Multiplayer/RotationCorrectionTreshold = 1.000000
Multiplayer/MovementSmoothCorrectionTime = 0.200000
Player/Class = "cpPlayer"
Crowds/MinimumSpeedForKnockdownByCar = 99.000000
Crowds/PlayerKnockDownByCarTolerance = 0.000000
GameSenses/Log = false
GameSenses/SensorsToUpdateLimit = 60
GameSenses/RayTestsPerThreadLimit = 20
Game/TimeBetweenHits/Enable = true
TargetTracking/VariableTickRateEnabled = true
ThreatTracking/ThreatDropFactor = 0.100000
TPPRepresentation/DevForceUseGameplayCamera = false
CrowdMovement/SingleThread = false
CrowdMovement/NoSpeedUpTime = true
CrowdMovement/NoGameplayNoUpdate = false
CrowdMovement/FixedTimeStep = -1.000000
CrowdMovement/DilatationLimit = -1.000000
CrowdMovement/DilatationClamp = -1.000000
NaviHistory/PastTimeShift = 3.000000
NaviHistory/TimeBtwChecks = 0.200000
NaviHistory/BoxHalfSize = 0.500000
InfluenceMap/NavChecksDebugCount = 5000
MoveController/LevelDampTime = 0.010000
MoveController/DownDampTime = 60.000000
MoveController/UpDampTime = 60.000000
MoveController/PredictionDistance = 0.300000
MoveController/UpdateType = 1
MoveController/SlopeTolerance = 0.001000
MoveController/MaxSlopeSamples = 10
MoveController/BlendedSlopes = false
MoveController/InterpolationForwardFactor = 0.500000
MoveController/PredictionFactor = 1.000000
MoveController/ClampForwardInterpolationFactor = true
CrowdMovement/DebugSlotID = 0
CrowdMovement/DestinationDistance = 1.000000
CrowdMovement/CAPlayerDistanceThresholdFront = 30.000000
CrowdMovement/CAPlayerDistanceThresholdBack = 10.000000
CrowdMovement/GlobalDisableLOD = false
CrowdMovement/DebugSoftAdherenceOverride = false
CrowdMovement/ForceStopRepulsors = true
LoSFinderSystem/TargetOperationsPerFrame = 1
LoSFinderSystem/MaxRaysNumber = 12
LoSFinderSystem/ShortRayLength = 6.000000
LoSFinderSystem/LongRayLength = 20.000000
LoSFinderSystem/DownRayLength = 6.000000
LoSFinderSystem/SeekersOperationsPerFrame = 1
LoSFinderSystem/LoSNavmeshFindDist = 1.000000
LoSFinderSystem/ElevatedNPCMinHeight = 2.500000
LoSFinderSystem/ElevatedNPCNaviSearchRadius = 1.500000
LoSFinderSystem/AddLoSPointsDist = 2.000000
LoSFinderSystem/MaxAddLoSPointsCount = 2
LoSFinderSystem/AvoidTraceMinDistToTarget = 8.000000
LoSFinderSystem/AvoidTracesNumber = 9
LoSFinderSystem/AvoidTraceCheckLength = 10.000000
LoSFinderSystem/AvoidTraceCheckSpacing = 1.200000
LoSFinderSystem/AvoidTraceHitsMinDist = 0.500000
LoSFinderSystem/AvoidNavmeshFindDist = 0.750000
LoSFinderSystem/MaxAvoidPathRatio = 1.500000
LoSFinderSystem/TryFinalTracesOnlyMaxDist = 3.000000
LoSFinderSystem/TryFinalTracesOnlyMaxTime = 5.000000
LoSFinderSystem/TryFinalTracesOnlyLongTracesCoeff = 0.700000
LoSFinderSystem/MinLoSTraceLen = 0.500000
LoSFinderSystem/ObstacleLoSTraceDist = 0.200000
LoSFinderSystem/NaviCheckRadius = 1.000000
Senses/ShowSensesCheckTrace = false
Traffic/roadSpeedOverride = -1.000000
Traffic/TaxiDespawnLookahead = 100.000000
Traffic/taxiPathDistance = -1.000000
Traffic/leftLaneSpeedIncrease = 0.100000
Traffic/StraightTurnLimit = 15.000000
Traffic/AvoidanceLimitAngle = 5.000000
Traffic/FrontAngle = 15.000000
Traffic/SideAngle = 0.000000
Traffic/BottomClampAngle = 15.000000
Traffic/CurveLimitFactor = 0.800000
Traffic/carExpectedCollisionFactor = 0.700000
Traffic/stopOnStaticCollisions = false
Traffic/decelerationFactor = 1.000000
Traffic/DisplacementCap = 1.000000
Traffic/BufferBuffer = 0.100000
Traffic/DeathLimit = 10.000000
Traffic/BrakeFactorMP = 25.000000
Traffic/AccFactorMP = 1.000000
Traffic/DisableLOD = true
Marble/AvoidanceMarblesAnticipation = 5
Marble/LightSpreadingMarbleAnticipation = 5
Marble/ObstacleStopOffset = 0.100000
Marble/LocalPathMinimumPointDistance = 0.600000
Marble/MaximumFrontAngleToIgnoreObstacle = 45.000000
Marble/ChainAngleVariationTolerance = 120.000000
Marble/ChainAngleSmooth = 10.000000
Marble/ObstacleLandingTimeTolerance = 2.000000
Marble/ZebraSafePositionRadius = 0.500000
Marble/MarbleLookupRange = 3.000000
Marble/MarbleLookupZOffset = 1.500000
Marble/SafePositionAngleDifferenceTolerance = 45.000000
Marble/MarbleAnticipationAngleTolerance = 20.000000
Marble/StaticMarbleRepulsionFactor = 1.300000
Marble/NPCMarbleRepulsionFactor = 1.200000
Marble/DirectionSmoothFactorMin = 0.600000
Marble/DirectionSmoothFactorMax = 0.750000
Marble/ZebraEarlyStopMin = 0.750000
Marble/ZebraEarlyStopMax = 2.000000
Marble/EnablePlayerSlot = false
Marble/EnableAnticipationGrouping = true
Marble/EnableZebraSpread = false
Marble/LocalPathProjection = false
CrowdMovement/LaneLightsRecognitionDistance = 25.000000
CrowdMovement/OppositePathToleranceInDeg = 20.000000
CrowdMovement/InjectedCollidersZTolerance = 2.500000
CrowdMovement/SeparationSpringTime = 5.000000
CrowdMovement/SharpAngle = 120.000000
CrowdMovement/DirectionSmoothingAngleTolerance = 45.000000
CrowdMovement/MaxInterpAngle = 179.000000
CrowdMovement/ClosestObstacleToStayInPlace = 2.000000
CrowdMovement/PlanLimitDistanceToReplan = 2.000000
CrowdMovement/OverlapTolerance = 0.100000
CrowdMovement/ObstacleMarbleRadiusMultiplier = 1.200000
CrowdMovement/DistanceToStopBuffer = 0.750000
CrowdMovement/PassingPoseStopAnimationTolerance = 0.100000
CrowdMovement/NearEndDistance = 2.000000
CrowdMovement/DesiredForwardLookupDistance = 0.750000
CrowdMovement/RotationSpeedFactor = 5.000000
CrowdMovement/AngularSpeedFactor = 5.000000
CrowdMovement/SeparationSpeedFactor = 2.000000
CrowdMovement/AheadDistanceMin = 1.000000
CrowdMovement/AheadDistanceMax = 2.000000
CrowdMovement/AheadAngleMin = 30.000000
CrowdMovement/AheadAngleMax = 45.000000
CrowdMovement/TrafficLightRelevantDistance = 4.000000
CrowdMovement/FrontViewAngle = 45.000000
CrowdMovement/FearSpreadRadius = 10.000000
CrowdMovement/SpeedCompensationFactor = 0.100000
CrowdMovement/BlockingObstaclesDetectionDistance = 2.000000
CrowdMovement/NPCObstaclesMass = 0.950000
CrowdMovement/PlayerObstaclesMass = 1.000000
CrowdMovement/VehicleObstaclesMass = 1.050000
CrowdMovement/NPCSeparationSpeed = 4.000000
CrowdMovement/BorderRepulsionSpeed = 7.000000
CrowdMovement/PathRefreshPlayerRadiusLimit = 10.000000
CrowdMovement/ComfortZoneRadiusFactor = 1.250000
CrowdMovement/PathConvergenceSpeed = 5.000000
CrowdMovement/PostProcessPositionCorrectionSpeed = 5.000000
CrowdMovement/SlopeSamples = 10
CrowdMovement/MarbleDirectionLookUp = 6
CrowdMovement/MaxResumeMoveAttempts = 10
CrowdMovement/MaxDirectionChangeAttempts = 4
CrowdMovement/MaxChancesToUseZebra = 4
CrowdMovement/MarblePathDisplayMaxPoints = 5
CrowdMovement/FenceGapRepulsors = false
CrowdMovement/NarrowGapRepulsors = false
CrowdMovement/ForceStopColliders = false
CrowdMovement/EnableDirectionSmoothing = true
CrowdMovement/EnableDirectionPostProcess = false
ServerPlayer/Class = "mpServerPlayer"
LocalClient/Class = "mpLocalPlayer"
RemoteClient/Class = "mpRemotePlayer"
Cover/ShowTraceActionsCheck = false
ExplorationRadius/Ladder = 1.000000
ExplorationRadius/Jump = 100.000000
ExplorationRadius/Climb = 1.000000
ExplorationRadius/Vault = 1.000000
ExplorationRadius/ChargedJump = 100.000000
ExplorationRadius/ThrusterJump = 100.000000
Editor/Spline/OffMeshLinkEndPointRadius = 0.400000
Editor/Spline/OffMeshLinkThickness = 0.100000
Debug/WatchdogLogTextSize = 2.000000
VehicleAI/ForceAIDrivingPreset = false
VehicleAI/BlockAIDrivingPreset = false
Vehicle/ForceDebugAll = false
Traffic/PlayerPrediction = 30.000000
RacingSystem/Record = false
VehicleAI/PerceptionTargetPropagationArea = 1.500000
VehicleAI/PerceptionCollisionPropagationArea = 2.000000
Vehicle/trafficVsTrafficCollisions = false
Vehicle/vehicleVsVehicleCollisions = true
Vehicle/physicsCCD = false
Vehicle/AirControlCarRollHelper = true
Vehicle/AirControlBikePitchHelper = true
Vehicle/MaxForceMoveToTeleportThreshold = 50.000000
Vehicle/ForceMoveToMaxLinearSpeed = 30.000000
Vehicle/ForceMoveToMaxAngularSpeed = 100.000000
Failsafe/VehicleTeleportationIfFallsUnderWorld = true
Vehicle/EnableFreeRotationResistantTorque = true
Vehicle/EnableAirResistane = true
Vehicle/EnableLowVelStoppingResistance = false
Vehicle/UseDifferential = true
Vehicle/WeightTransferMode = 1
Vehicle/VelocitySmoothingTime = 0.500000
Vehicle/EnableSmoothWheelContacts = true
Vehicle/BikeHackTiltCalcValue = 50.000000
Vehicle/ForcedSurfaceName = ""
Vehicle/BlockChangeGear = false
vehicle/PhysXTimeCompensationFactor = 0.800000
vehicle/PhysXMinTimeStep = 0.011111
vehicle/PhysXClampHugeSpeeds = true
vehicle/PhysXClampHugeImpacts = true
Debug/ImGui/Population/RenderEntities = false
Debug/ImGui/Population/RenderAttachDebug = false
Debug/ImGui/Population/RenderStatsDebug = false
Debug/ImGui/Population/RenderLastSeenTime = false
Debug/ImGui/Population/BackgroundTeleportsEnabled = true
Debug/ImGui/Population/VehicleTeleportsEnabled = true
Crowd/PassengerProbabilityModifierOnConsoles = 0.300000
Crowd/AppropriateMinLastSeenTime = 10.000000
Crowd/AppropriateMinDistToPlayer = 10.000000
Debug/ImGui/Population/ZeroWastePolicyCooldown = 2.000000
Crowd/MinStreamingVelocityNormalizedToBlockSpawn = 10.000000
Crowd/OnlyCorpoMan = false
Traffic/UncrowdOneLaneRoads = true
Traffic/UncrowdMultiLaneRoads = true
Crowd/SpawnLimit = 3
Crowd/DespawnLastSeenMinTime = 20.000000
Crowd/UseFrustum = true
Crowd/Enabled = true
Crowd/EnablePedestrians = true
Crowd/EnableVehicles = true
Crowd/BaseParkedCarProbability = 0.800000
Crowd/ZCutoff = 20
Crowd/ZCutoffEnabled = true
CrowdMovement/EntryPathPositionSearchStep = 0.300000
CrowdMovement/EntryPathPositionSearchDistance = 4.000000
CrowdMovement/MaxLaneCheckToJoinTraffic = 5
AI/VariableTickRateEnabled = true
AI/LODUpdatePeriod = 1.000000
AI/LOD0TickRate = 1
AI/LOD1TickRate = 4
AI/LOD2TickRate = 8
AI/LOD3TickRate = 16
AI/LOD0BucketSize = 0
AI/LOD1BucketSize = 16
AI/LOD2BucketSize = 16
AI/EnableLowFPSDetection = true
AI/LowFPSThresholdMin = 24
AI/LowFPSThresholdMax = 29
AI/TweakActionSystem/TweakCompositeAlternativesLimit = 2
Bump/LogBumpActivation = false
Bump/LogBumpCharacter = ""
Bump/NavCheckRadius = 0.500000
Bump/DistanceToPlayerLimit = 3.000000
Locomotion/SkippingAIRequestsEnabled = true
Locomotion/CollisionAvoidanceEnabled = true
MovementPolicies/RunFromThreatOnInfluenceMap = false
MovementPolicies/MoveAwayFromTargetOnInfluenceMap = false
Locomotion/OffMeshLinkReservationEnabled = true
AI/CodeTweakActionsEnabled = true
ObjectSelection/MaxFindPathsLimit = 3
ObjectSelection/MaxFindPathsTimeLimitMs = 3.000000
ObjectSelection/CoverBoxSize = 2.000000
Locomotion/EntityAlignmentEnabled = false
Locomotion/StrafeThresholdAngle = 100.000000
Locomotion/StrafeRotationSpeed = 120.000000
Locomotion/PathCurvatureDetectionDistance = 1.000000
Locomotion/SlopeDetectionDistance = 0.900000
Locomotion/CoverAngleThreshold = 90.000000
FunctionalTests/FulfillInfoDelimiter = "##"
SceneSystem/ReviewTools/EnableScreenplayComments = false
SceneSystem/Interrupt/DialogLinesFadeOutTime = 0.500000
SceneSystem/Interrupt/IntendedInterruptionMinimalTime = 0.500000
SceneSystem/Interrupt/PlayReturnFromSectionBeginningIfNPCInterrupted = false
SceneSystem/Interrupt/PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog = true
SceneSystem/Interrupt/PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog = false
SceneSystem/FastForwarding/EnableFastForwarding = true
SceneSystem/FastForwarding/EnableDeactivationOnDemand = true
SceneSystem/FastForwarding/EnableDeactivationOnInput = false
SceneSystem/FastForwarding/EnableAdaptiveMode = false
SceneSystem/FastForwarding/ConstantModeDilation = 10.000000
SceneSystem/FastForwarding/AdaptiveModeMinDilation = 2.000000
SceneSystem/FastForwarding/AdaptiveModeMaxDilation = 10.000000
SceneSystem/FastForwarding/AdaptiveModeMaxSpeed = 10.000000
SceneSystem/Dialog/CancelationFadeOutTime = 0.500000
SceneSystem/Interrupt/DefaultInterruptDistance = 6.000000
SceneSystem/Interrupt/DefaultReturnDistance = 5.000000
Lipsync/PhaseInFrames = 4.000000
Lipsync/PhaseBlendInFrames = 5.000000
Lipsync/AudioTimeLowPassFilter = 1.000000
Lipsync/UseAudioAdjustment = true
Lipsync/AudioAdjustmentThresholdInFrames = 0.010000
Lipsync/AudioAdjustmentFactor = 1.000000
Lipsync/SyncToAudio = true
Editor/Audio/ForceExternalLocStore = false
Interruption/MinInterruptionTimeForThirdInterruption = 20.000000
Scenes/Probing/ProbingDeltaMsec = 100
Scenes/Probing/ProbingTimeBudgetMsec = 1500
Failsafe/SceneChoice/noEntityTestEnabled = true
Failsafe/SceneChoice/interactionInTierTestEnabled = true
Failsafe/SceneChoice/testNoEntityActivationDelay = 5.000000
Failsafe/SceneChoice/testActivationDelay = 1.000000
SceneSystem/Dialog/AdditionalSpeakerLineCancelFadeOutTime = 0.500000
SceneSystem/Extractor/Enabled = true
CharacterCustomizationSystem/MorphingTimeDilation = 3.000000
PingSystem/Enable = false
Muppet/ServerInputsMinLowNum = 5
Muppet/ServerInputsMinHighNum = 8
Muppet/ServerInputsMaxLowNum = 12
Muppet/ServerInputsMaxHighNum = 15
Muppet/ServerInputsMinNumSlowdown = 0.500000
Muppet/ServerInputsMaxNumSpeedup = 2.000000
Muppet/ClientTooOldStateThreshold = 150
Muppet/ClientTooNewStateThreshold = 10
Muppet/LogInputs = false
Muppet/LogInputsReplication = false
Muppet/LogEachLogicStep = false
Muppet/LogMovementSteps = false
Muppet/LogResimulation = false
Muppet/LogStatesManagement = false
Muppet/AlwaysResimulate = false
Muppet/Extrapolation = true
Muppet/ResimulationSmoothing = true
Muppet/UseRealTimeForSubsteps = true
Editor/Audio/UseCamListenerInFreeCam = true
Viewport/OutputMonitor = 0
Rendering/LateVSAlloc/Trees = 50
Rendering/LateVSAlloc/Grass = 28
Rendering/LateVSAlloc/Terrain = 0
Rendering/LateVSAlloc/Hair = 28
Rendering/LateVSAlloc/Particles = 28
Rendering/VisionMode/HistoryBlend = 0.850000
DRS/Enable = true
DRS/DownRate = 8.000000
DRS/UpRate = 4.000000
DRS/MaxDownStep = 100.000000
DRS/MaxUpStep = 50.000000
DRS/StepSize = 8
DRS/MinNumFrames = 8
Rendering/HiResEntityCustomShadowmapSize = -1
Rendering/FrostedGlass/GlassUseMipChain = true
Rendering/FrostedGlass/GlassBlurQuality = 0
Rendering/FrostedGlass/GlassAAQuality = 0
Rendering/FrostedGlass/Debug = 0
Editor/Selection/Appearance/Color = 0xff0aa0f0
Editor/Selection/Appearance/ColorSpecial = 0xff25d284
Editor/Selection/Appearance/ObstructedColor = 0x800aa0f0
Editor/Selection/Appearance/ObstructedColorSpecial = 0x8025d284
Editor/Selection/Appearance/OpacityOutline = 1.000000
Editor/Selection/Appearance/OpcaityFill = 0.500000
Editor/Selection/Appearance/CheckerboardSize = 2
Editor/Selection/Appearance/SwapFillAndOutline = false
Rendering/DepthPrepassDistanceFactor = 12.000000
Rendering/Shadows/CascadesHeuristicMinMeshSizeInCascade0 = 0.100000
Rendering/Shadows/CascadesHeuristicMinMeshSizeInCascade1 = 0.500000
Rendering/Shadows/CascadesHeuristicMinMeshSizeInCascade2 = 1.500000
Rendering/Shadows/CascadesHeuristicMinMeshSizeInCascade3 = 2.000000
Rendering/Shadows/DistantHeuristicMinMeshSizeInCascade0 = 2.000000
Rendering/Shadows/DistantHeuristicMinMeshSizeInCascade1 = 3.000000
Rendering/Shadows/DistantHeuristicMinMeshSizeInCascade2 = 6.000000
Rendering/Shadows/CascadesHeuristicMinMeshAutohideDistInCascade0 = 20.000000
Rendering/Shadows/CascadesHeuristicMinMeshAutohideDistInCascade1 = 40.000000
Rendering/Shadows/CascadesHeuristicMinMeshAutohideDistInCascade2 = 50.000000
Rendering/Shadows/CascadesHeuristicMinMeshAutohideDistInCascade3 = 50.000000
Rendering/Shadows/DistantHeuristicMinMeshAutohideDistInCascade0 = 50.000000
Rendering/Shadows/DistantHeuristicMinMeshAutohideDistInCascade1 = 100.000000
Rendering/Shadows/DistantHeuristicMinMeshAutohideDistInCascade2 = 300.000000
Rendering/Shadows/DistantShadowsForceFoliageGeometry = false
RayTracing/DeflickerStrength = 0.100000
Rendering/ReflectionProbeBlend_Global = 3.000000
Rendering/ReflectionProbeBlend_Local = 0.500000
Rendering/ReflectionProbeBlend_StreamIn = 0.500000
Rendering/ReflectionProbeBlend_FillProbeSpill = 0.750000
Rendering/ReflectionProbeBlend_MovingBlendSpeed = 2.000000
Rendering/ReflectionProbe_FastBlend = false
DLSS/EnableCustomMipBias = true
Rendering/AsyncCompute/RaytraceASBuild = true
Rendering/AsyncCompute/Enable = true
Rendering/AsyncCompute/HairClears = false
Rendering/AsyncCompute/SSAO = true
Rendering/AsyncCompute/LutGeneration = true
Rendering/AsyncCompute/DynamicTexture = true
Rendering/AsyncCompute/FlattenNormals = true
Rendering/AsyncCompute/BuildDepthChain = true
WaterSimulation/UseAsyncComputeFFT = true
Rendering/UseExperimentalVolFog = true
Rendering/LUT/Size = 48
Rendering/LUT/MinRange = 0.001000
Rendering/LUT/MaxRange = 100.000000
Rendering/AllowShaderCacheReload = true
Rendering/ShaderCacheReloadTimeCheck = 2.000000
Rendering/EnableDeferredLightsStencil = true
Rendering/SpeedTree/BillboardsGlobalBleed = 0.500000
Rendering/Shadows/CascadeFillDepthBias = 20.000000
Rendering/SpeedTree/SpeedTreeTerrainNormalmapFlatness = 1.500000
Rendering/GlobalIllumination/DistantShadowForce = 0.600000
Rendering/GlobalIllumination/DistantShadowBlur = 5.000000
RayTracing/TransparentReflectionEnvironmentBlendFactor = 1.000000
RayTracing/Multilayer/ResolutionScaleEnable = -1.000000
RayTracing/Multilayer/ResolutionScale = 1.000000
RayTracing/Multilayer/ResolutionScaleNormalFactor = 1.000000
RayTracing/Multilayer/ResolutionScaleMicroblendFactor = 0.000000
Rendering/RoughCullingRejectionRange = 60.000000
Rendering/Video/MaxFrameUploadMB = 10485760
RayTracing/ScratchBufferSizeMB = 32
RayTracing/AccelerationStructureBuildNumMax = 16
RayTracing/GeometryUpdateBufferSizeMB = 64
RayTracing/DynamicInstanceUpdateBatchSize = 128
RayTracing/EnableSkinning = true
RayTracing/EnableGlobalIllumination = false
RayTracing/DynamicInstanceUpdateNumMax = 32
RayTracing/DynamicInstanceUpdateUseHalfFloat = false
RayTracing/DynamicInstanceUpdateDistanceThreshold = 25.000000
RayTracing/DynamicInstanceUpdateDistanceFactor = 1.000000
RayTracing/EmissiveClipRadius = 64.000000
RayTracing/EmissiveRangeScale = 10.000000
RayTracing/UploadInstanceData = true
RayTracing/HideFPPAvatar = true
RayTracing/BottomLevelCache/Budget = 209715200
RayTracing/BottomLevelCache/EvictAgeLimit = 10
RayTracing/SpeedTreeLodDistanceMultiplier = 0.050000
RayTracing/Debug/EnableVisibilityCheck = false
RayTracing/Debug/SkipStaticMeshes = false
RayTracing/Debug/SkipDynamicMeshes = false
RayTracing/Debug/SkipClusteredProxies = false
RayTracing/Debug/SkipTransparentMeshes = false
RayTracing/Debug/SkipProxiesWithDismembermentData = false
RayTracing/Debug/ForcedLod = -1
RayTracing/Debug/ClipRadius = -1.000000
RayTracing/EnableResidencyManagement = false
RayTracing/Debug/RenderObjectType = -1
RayTracing/VisibilityFrustumOffset = 200.000000
RayTracing/VisibilityCullingRadius = 2000.000000
RayTracing/EnableDirectionalShadowCulling = true
Occlusion/DepthBufferDimScale = 6
Occlusion/MinNearPlane = 0.200000
Occlusion/MaxFarPlane = 8000.000000
Rendering/MeshLoading/ForceSyncMeshLoading = false
Rendering/MeshLoading/AutoRefreshTime = 0.100000
Rendering/MeshLoading/LoadingDelay = 0
Rendering/MultiLayerSelectionMaxLayersCount = 10
RayTracing/LocalLightNumMax = 32
RayTracing/LightGridSize = 32
RayTracing/LocalLightBatchSize = 16
Rendering/Shadows/CascadeEnableScissors = true
RayTracing/Debug/AmbientOcclusion = false
RayTracing/Debug/DiffuseIllumination = false
RayTracing/Debug/Reflection = false
RayTracing/Debug/TransparentReflection = false
RayTracing/Debug/PrimaryRays = 0
RayTracing/Debug/ShaderClock = false
RayTracing/Debug/ImportanceSampling = 0
RayTracing/TracingRadius = 200.000000
RayTracing/TracingRadiusReflections = 2000.000000
RayTracing/RayNormalOffset = 0.005000
RayTracing/RayViewOffset = 0.005000
RayTracing/AmbientScale = 1.000000
RayTracing/SkyRadianceScale = -1.000000
RayTracing/AccumulationSpeed = 0.020000
RayTracing/EnableSpatialFiltering = true
RayTracing/EnableImportanceSampling = true
RayTracing/Reflection/RoughnessOverride = 0.000000
RayTracing/Reflection/RoughnessThreshold = 0.990000
RayTracing/Reflection/FilterRadius = 128.000000
RayTracing/Reflection/AccumulationSpeed = 0.100000
RayTracing/Reflection/EnableHalfResolutionTracing = 1
RayTracing/SunAngularSize = 0.500000
RayTracing/SunScatteringScale = 10.000000
RayTracing/SunVisibility = 1.000000
RayTracing/EmittanceScale = 1.000000
RayTracing/ImportanceSamplingTransitionMin = 2.000000
RayTracing/ImportanceSamplingTransitionMax = 4.000000
RayTracing/EnableLocalLights = true
RayTracing/LocalLightClipRadius = 32.000000
RayTracing/LocalLightTraceLightVolumes = true
RayTracing/NRD/DiffuseDenoisingRadius = 60.000000
RayTracing/NRD/SpecularDenoisingRadius = 40.000000
RayTracing/NRD/MaxHitDistanceDiffuse = 5.000000
RayTracing/NRD/MaxHitDistanceSpecular = 20.000000
RayTracing/NRD/UnitsToMeters = 1.000000
RayTracing/NRD/Debug = 0.000000
RayTracing/NRD/ReferenceAccumulation = false
RayTracing/NRD/DiffuseAntiLag = true
RayTracing/NRD/SpecularAntiLag = false
RayTracing/NRD/DisocclusionThreshold = 0.005000
RayTracing/NRD/DiffuseMaxAccumulatedFrameNum = 15
RayTracing/NRD/SpecularMaxAccumulatedFrameNum = 15
RayTracing/NRD/DiffuseMaxAdaptiveRadiusScale = 5.000000
RayTracing/NRD/SpecularMaxAdaptiveRadiusScale = 5.000000
RayTracing/NRD/EnableScalingCompensation = true
RayTracing/NRD/EnableAmbientOcclusion = true
RayTracing/NRD/EnableLocalCoordinates = true
RayTracing/AmbientOcclusionRadiusNear = -1.000000
RayTracing/AmbientOcclusionRadiusFar = -1.000000
RayTracing/AmbientOcclusionTransitionNear = -1.000000
RayTracing/AmbientOcclusionTransitionFar = -1.000000
RayTracing/Diffuse/UseScreenSpaceData = true
RayTracing/Reflection/UseScreenSpaceData = true
RayTracing/SkyRadianceExposureScaling = true
RayTracing/SkyRadianceExposureRatio = 400.000000
Rendering/SceneReferredValuesRange = 2.000000
Rendering/DistantShadowsMaxBatchSize = 500
Rendering/DistantShadowsMaxTrianglesPerBatch = 400000
Rendering/DistantShadowsUseTodVis = false
Rendering/DistantShadowsProxySortingMode = 2
Rendering/DistantShadowsDepthBias0 = 0.500000
Rendering/DistantShadowsDepthBias1 = 1.800000
Rendering/DistantShadowsDepthBias2 = 5.000000
Rendering/DistantShadowsDepthBias3 = 16.000000
Rendering/RainMapBatchMaxSize = 300
Rendering/RainMapBatchMaxTrianglesPerBatch = 200000
Rendering/RainMapProxySorting = true
Rendering/ForcedPreExposure = -1.000000
Rendering/ForcedExposureAvgLum = -1.000000
Rendering/ForcedInstantAutoExposure = false
Rendering/UiLuminanceScalingMin = 0.750000
Rendering/UiLuminanceScalingMax = 10.000000
Rendering/UiLuminanceScalingFactor = 7.000000
Rendering/UiLuminanceScalingSpeedUp = 1.500000
Rendering/UiLuminanceScalingSpeedDown = 0.750000
DLSS/EnableMirrorScaling = true
DLSS/MirrorScaling = -1.000000
Rendering/DecalLookingAngleScalingFactor = 0.100000
Rendering/VolumetricFogVolume_DefaultAbsorption = 1.000000
Rendering/Shadows/CascadeDegreesLimit = 0.000000
Rendering/Shadows/CascadeFitToWorstCase = true
Rendering/Shadows/CascadeUseBackfacesAsCullingPlanes = true
Rendering/Shadows/CascadeScissorsMarigin = 16
Rendering/Shadows/CascadeFrontCullingPlaneDistance = 300.000000
Rendering/Particles/MaxOffscreenSimTime = 2.000000
Rendering/Particles/MaxNoRenderSimTime = 100.000000
Render/CaptureSequentialFrames = false
RayTracing/MaterialProxyNumMax = 65536
RayTracing/MaterialProxyUpdateNumMax = 32
Rendering/SphereLightApproximationFactor = 0.700000
Rendering/TubeLightApproximationFactor = 2.200000
Rendering/RectLightApproximationFactor = 20.000000
Occlusion/MinBufferWidth = 256
Occlusion/MinBufferHeight = 128
Occlusion/MultiFrustumOcclusionMode = 1
Occlusion/MultiFrustumUseGlobalOcclusion = true
Occlusion/ForceFullTest = false
Occlusion/FillphaseRangeFactor = 40.000000
Occlusion/SortDist0 = 140.000000
Occlusion/SortDist1 = 200.000000
Occlusion/SortDist2 = 260.000000
Occlusion/MaxDistance = 2000.000000
Occlusion/BroadPhaseFraction = 16
Occlusion/TestPhasesCount = 6
Multiplayer/AllowJoinInProgressDM = true