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Per Qloof234:
The readability of the HUD is alright in this screenshot, but it's obvious at a glance that in other levels (particularly levels with light-colored walls/roofs) it can be really poor. The original games weren't great in this regard either, but comparing how the HUD looks over ice between this level from WSW as an example and the same level in S&LiW, the subtle outline on the font in the original game at least improves things somewhat. Also, why is the timer text (and level title, for that matter) a different color from the coin counters?
The text was updated successfully, but these errors were encountered:
Per Qloof234:
The readability of the HUD is alright in this screenshot, but it's obvious at a glance that in other levels (particularly levels with light-colored walls/roofs) it can be really poor. The original games weren't great in this regard either, but comparing how the HUD looks over ice between this level from WSW as an example and the same level in S&LiW, the subtle outline on the font in the original game at least improves things somewhat. Also, why is the timer text (and level title, for that matter) a different color from the coin counters?
The text was updated successfully, but these errors were encountered: