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portrait.py
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portrait.py
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# Copyright 2009 Christopher Czyzewski
# This file is part of Project Mage.
#
# Project Mage is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Project Mage is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Project Mage. If not, see <http://www.gnu.org/licenses/>.
import os
import sys
import pygame
import math
from constants import *
class Portrait(object):
def __init__(self, in_image, in_size, in_loc):
tempSurface = pygame.Surface(PORTRAIT_SIZE_ORIG)
tempSurface.set_colorkey(BLACK)
tempSurface.fill(BLACK)
tempSurface.blit(in_image, (0,0))
if in_size != PORTRAIT_SIZE_ORIG:
self.image = pygame.Surface(in_size)
pygame.transform.scale(tempSurface, in_size, self.image)
self.image.set_colorkey(BLACK)
else:
self.image = tempSurface
self.rect = pygame.Rect(in_loc, in_size)
def update(self, loc):
self.rect.topleft = loc
def draw(self, screen):
screen.blit(self.image, self.rect.topleft)