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I've noticed when playing on my rogue that any mob that I kill is only tracked as an attempt if I have NOT attempted to pick their pockets beforehand. if I just straight up kill them, all is well and once looted the attempts are counted. anything pickpocketed may as well not exist as far as the addon is concerned
If I understand correctly, the issue may be that Rarity ignores the NPC after it's been "looted" twice (pickpocketing + on kill).
The text was updated successfully, but these errors were encountered:
The problem can be observed in the table inspector:
Type /tinspect Rarity.guids
Use Pick Pocket on the target
The GUID is checked off and subsequent loot events will be ignored
The next question then is where exactly the pick pocket event leads to the GUID being checked off. I believe there is no special handling since Blizzard's UI only sends generic UNIT_SPELLCAST_SUCCEEDED and then LOOT_READY / LOOT_OPENED events when pick-pocketing an enemy. Rarity therefore can't differentiate between a regular loot attempt and Pick Pocket.
In other words, it's all the same CheckNpcInterest handling, which would be called twice in this scenario.
Duckwhale
changed the title
Pickpocketing may cause subsequent loot events to be ignored even if there are items of interest (?)
Pickpocketing may cause subsequent loot events to be ignored even if there are items of interest
Apr 11, 2024
Turns out the solution is quite simple: Just don't set the guids entry if the requiresPickpocket flag is enabled.
There can't be issues with duplicate attempts since the game prevents the spell from being cast twice. And looting an enemy more than once is similarly impossible. Both attempts are differentiated by the target state - if it's not dead, Rarity assumes Pick Pocket.
Source: WowAce
If I understand correctly, the issue may be that Rarity ignores the NPC after it's been "looted" twice (pickpocketing + on kill).
The text was updated successfully, but these errors were encountered: