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Rework (G)UI #7
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In 078a647 the intended structure during gameplay has been implemented with correct aspect-ratio-keeping. Though, that is only the panel structure, not actually any interaction, and the game crashes due to a hardcoded path no longer being correct. The next step would be to figure out how to switch between the previous main menu screen and the new game layout without breaking the dynamic resizing functionality just introduced. |
Unfortunately, the introduced solution seems incompatible with the preexisting start-game animation. The preexisting Godot node which provides the width-control functionality also doesn't allow for the smooth animation i'd like to use to slide the GUI-Panels in from outside the scene. The solution would be to hack/abuse even more of it's existing behaviour, or write a clean and minimal custom container which controls the width of it's components as well as does the animation to switch between scenes. Edit: and just as i sent that i had an idea, and it works. it isn't pretty, but will do for now. |
ee36a8b features the new layout, though not yet with the correct proportions. |
I've come to the conclusion that this is too much empty real estate, for the sake of mobile playability... where one can't really see the turret spots anyway, because it's too small. |
There are a couple of issues with the current user interface
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