/
ContractGroup.cfg
74 lines (63 loc) · 2.63 KB
/
ContractGroup.cfg
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CONTRACT_GROUP
{
// Name of the contract group
name = StockAntennaBalance
// Name that is displayed in the settings window (if not supplied,
// defaulted to the name).
displayName = Stock Antenna Balance
// Key to use when sorting child groups in mission control. Use this
// if you want your contract groupss to appear in a different order.
// Because this defaults to the displayName, the default sort is
// alphabetical. If you try to use numbers, they will sort alphabetically
// (10 will come before 2, 20 will come before 3, etc.).
//
// Type: <a href="String-Type">string</a>
// Required: No (defaults to the displayName)
//
//sortKey = A string to give an alternate sort order
// Agent (agency). It is highly recommended to create and provide a
// custom agent, as it is used to group and display contracts in
// Mission Control.
//agent = Integrated Integrals
// Use this to specify the minimum version of Contract Configurator
// That is required to run contracts in this group.
minVersion = 1.22.2
// The maximum number of times that contracts within this contract
// group can be completed (0 being unlimited).
// Default = 0
//maxCompletions = 3
// The maximum instances of this contract within this contract group
// that can be active at one time (0 being unlimited).
// Default = 0
maxSimultaneous = 3
// List any contract types to disable as part of this contract group.
// Multiple values can be provided. These can be a Contract Configurator
// CONTRAC_TYPE name, a stock contract type class name, or a mod contract
// type class name.
//disabledContractType = ARMContract
// Custom loading tip to add for the mod. To match with the stock tips,
// should use camel case and be followed by an ellipsis. Can be specified
// multiple times.
tip = Cutting the Cord...
tip = Rebalancing Stock Antennas...
// Contract groups may also be nested - all the same attributes can be
// used in the child groups. Values like maxCompletions and
// maxSimultaneous apply to all contracts in the group and all child
// groups.
// CONTRACT_GROUP
// {
// // Name of the contract group
// name = ChildGroup
//
// // A child group with fewer completions allowed than the parent.
// maxCompletions = 1
// }
// The DATA node is a special node that is not used by contracts
// or parameters directly, but provide storage for generic values
// that can be used as part of expressions.
DATA
{
type = CelestialBody
homeworld = HomeWorld()
}
}