/
BowAimbotHack.java
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/
BowAimbotHack.java
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/*
* Copyright (c) 2014-2024 Wurst-Imperium and contributors.
*
* This source code is subject to the terms of the GNU General Public
* License, version 3. If a copy of the GPL was not distributed with this
* file, You can obtain one at: https://www.gnu.org/licenses/gpl-3.0.txt
*/
package net.wurstclient.hacks;
import java.awt.Color;
import java.util.Comparator;
import java.util.function.ToDoubleFunction;
import java.util.stream.Stream;
import java.util.stream.StreamSupport;
import org.joml.Matrix4f;
import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormat;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.util.Window;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.BowItem;
import net.minecraft.item.CrossbowItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Box;
import net.wurstclient.Category;
import net.wurstclient.SearchTags;
import net.wurstclient.events.GUIRenderListener;
import net.wurstclient.events.RenderListener;
import net.wurstclient.events.UpdateListener;
import net.wurstclient.hack.Hack;
import net.wurstclient.settings.ColorSetting;
import net.wurstclient.settings.EnumSetting;
import net.wurstclient.settings.SliderSetting;
import net.wurstclient.settings.SliderSetting.ValueDisplay;
import net.wurstclient.settings.filterlists.EntityFilterList;
import net.wurstclient.util.EntityUtils;
import net.wurstclient.util.RegionPos;
import net.wurstclient.util.RenderUtils;
import net.wurstclient.util.RotationUtils;
@SearchTags({"bow aimbot"})
public final class BowAimbotHack extends Hack
implements UpdateListener, RenderListener, GUIRenderListener
{
private final EnumSetting<Priority> priority = new EnumSetting<>("Priority",
"Determines which entity will be attacked first.\n"
+ "\u00a7lDistance\u00a7r - Attacks the closest entity.\n"
+ "\u00a7lAngle\u00a7r - Attacks the entity that requires the least head movement.\n"
+ "\u00a7lAngle+Dist\u00a7r - A hybrid of Angle and Distance. This is usually the best at figuring out what you want to aim at.\n"
+ "\u00a7lHealth\u00a7r - Attacks the weakest entity.",
Priority.values(), Priority.ANGLE_DIST);
private final SliderSetting predictMovement = new SliderSetting(
"Predict movement",
"Controls the strength of BowAimbot's movement prediction algorithm.",
0.2, 0, 2, 0.01, ValueDisplay.PERCENTAGE);
private final EntityFilterList entityFilters =
EntityFilterList.genericCombat();
private final ColorSetting color = new ColorSetting("ESP color",
"Color of the box that BowAimbot draws around the target.", Color.RED);
private static final Box TARGET_BOX =
new Box(-0.5, -0.5, -0.5, 0.5, 0.5, 0.5);
private Entity target;
private float velocity;
public BowAimbotHack()
{
super("BowAimbot");
setCategory(Category.COMBAT);
addSetting(priority);
addSetting(predictMovement);
entityFilters.forEach(this::addSetting);
addSetting(color);
}
@Override
protected void onEnable()
{
// disable conflicting hacks
WURST.getHax().excavatorHack.setEnabled(false);
// register event listeners
EVENTS.add(GUIRenderListener.class, this);
EVENTS.add(RenderListener.class, this);
EVENTS.add(UpdateListener.class, this);
}
@Override
protected void onDisable()
{
EVENTS.remove(GUIRenderListener.class, this);
EVENTS.remove(RenderListener.class, this);
EVENTS.remove(UpdateListener.class, this);
}
@Override
public void onUpdate()
{
ClientPlayerEntity player = MC.player;
// check if item is ranged weapon
ItemStack stack = MC.player.getInventory().getMainHandStack();
Item item = stack.getItem();
if(!(item instanceof BowItem || item instanceof CrossbowItem))
{
target = null;
return;
}
// check if using bow
if(item instanceof BowItem && !MC.options.useKey.isPressed()
&& !player.isUsingItem())
{
target = null;
return;
}
// check if crossbow is loaded
if(item instanceof CrossbowItem && !CrossbowItem.isCharged(stack))
{
target = null;
return;
}
// set target
if(filterEntities(Stream.of(target)) == null)
target = filterEntities(StreamSupport
.stream(MC.world.getEntities().spliterator(), true));
if(target == null)
return;
// set velocity
velocity = (72000 - player.getItemUseTimeLeft()) / 20F;
velocity = (velocity * velocity + velocity * 2) / 3;
if(velocity > 1)
velocity = 1;
// set position to aim at
double d = RotationUtils.getEyesPos().distanceTo(
target.getBoundingBox().getCenter()) * predictMovement.getValue();
double posX = target.getX() + (target.getX() - target.lastRenderX) * d
- player.getX();
double posY = target.getY() + (target.getY() - target.lastRenderY) * d
+ target.getHeight() * 0.5 - player.getY()
- player.getEyeHeight(player.getPose());
double posZ = target.getZ() + (target.getZ() - target.lastRenderZ) * d
- player.getZ();
// set yaw
float neededYaw = (float)Math.toDegrees(Math.atan2(posZ, posX)) - 90;
MC.player.setYaw(
RotationUtils.limitAngleChange(MC.player.getYaw(), neededYaw));
// calculate needed pitch
double hDistance = Math.sqrt(posX * posX + posZ * posZ);
double hDistanceSq = hDistance * hDistance;
float g = 0.006F;
float velocitySq = velocity * velocity;
float velocityPow4 = velocitySq * velocitySq;
float neededPitch = (float)-Math.toDegrees(Math.atan((velocitySq - Math
.sqrt(velocityPow4 - g * (g * hDistanceSq + 2 * posY * velocitySq)))
/ (g * hDistance)));
// set pitch
if(Float.isNaN(neededPitch))
WURST.getRotationFaker()
.faceVectorClient(target.getBoundingBox().getCenter());
else
MC.player.setPitch(neededPitch);
}
private Entity filterEntities(Stream<Entity> s)
{
Stream<Entity> stream = s.filter(EntityUtils.IS_ATTACKABLE);
stream = entityFilters.applyTo(stream);
return stream.min(priority.getSelected().comparator).orElse(null);
}
@Override
public void onRender(MatrixStack matrixStack, float partialTicks)
{
if(target == null)
return;
// GL settings
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_DEPTH_TEST);
matrixStack.push();
RegionPos region = RenderUtils.getCameraRegion();
RenderUtils.applyRegionalRenderOffset(matrixStack, region);
// set position
matrixStack.translate(target.getX() - region.x(), target.getY(),
target.getZ() - region.z());
// set size
float boxWidth = target.getWidth() + 0.1F;
float boxHeight = target.getHeight() + 0.1F;
matrixStack.scale(boxWidth, boxHeight, boxWidth);
// move to center
matrixStack.translate(0, 0.5, 0);
float v = 1 / velocity;
matrixStack.scale(v, v, v);
RenderSystem.setShader(GameRenderer::getPositionProgram);
float[] colorF = color.getColorF();
// draw outline
RenderSystem.setShaderColor(colorF[0], colorF[1], colorF[2],
0.5F * velocity);
RenderUtils.drawOutlinedBox(TARGET_BOX, matrixStack);
// draw box
RenderSystem.setShaderColor(colorF[0], colorF[1], colorF[2],
0.25F * velocity);
RenderUtils.drawSolidBox(TARGET_BOX, matrixStack);
matrixStack.pop();
// GL resets
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_BLEND);
RenderSystem.setShaderColor(1, 1, 1, 1);
}
@Override
public void onRenderGUI(DrawContext context, float partialTicks)
{
MatrixStack matrixStack = context.getMatrices();
if(target == null)
return;
// GL settings
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_CULL_FACE);
matrixStack.push();
Matrix4f matrix = matrixStack.peek().getPositionMatrix();
Tessellator tessellator = RenderSystem.renderThreadTesselator();
BufferBuilder bufferBuilder = tessellator.getBuffer();
String message;
if(velocity < 1)
message = "Charging: " + (int)(velocity * 100) + "%";
else
message = "Target Locked";
TextRenderer tr = MC.textRenderer;
// translate to center
Window sr = MC.getWindow();
int msgWidth = tr.getWidth(message);
matrixStack.translate(sr.getScaledWidth() / 2 - msgWidth / 2,
sr.getScaledHeight() / 2 + 1, 0);
// background
RenderSystem.setShader(GameRenderer::getPositionProgram);
RenderSystem.setShaderColor(0, 0, 0, 0.5F);
bufferBuilder.begin(VertexFormat.DrawMode.QUADS,
VertexFormats.POSITION);
bufferBuilder.vertex(matrix, 0, 0, 0).next();
bufferBuilder.vertex(matrix, msgWidth + 3, 0, 0).next();
bufferBuilder.vertex(matrix, msgWidth + 3, 10, 0).next();
bufferBuilder.vertex(matrix, 0, 10, 0).next();
tessellator.draw();
// text
RenderSystem.setShaderColor(1, 1, 1, 1);
context.drawText(MC.textRenderer, message, 2, 1, 0xffffffff, false);
matrixStack.pop();
// GL resets
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
RenderSystem.setShaderColor(1, 1, 1, 1);
}
private enum Priority
{
DISTANCE("Distance", e -> MC.player.squaredDistanceTo(e)),
ANGLE("Angle",
e -> RotationUtils
.getAngleToLookVec(e.getBoundingBox().getCenter())),
ANGLE_DIST("Angle+Dist",
e -> Math
.pow(RotationUtils
.getAngleToLookVec(e.getBoundingBox().getCenter()), 2)
+ MC.player.squaredDistanceTo(e)),
HEALTH("Health", e -> e instanceof LivingEntity
? ((LivingEntity)e).getHealth() : Integer.MAX_VALUE);
private final String name;
private final Comparator<Entity> comparator;
private Priority(String name, ToDoubleFunction<Entity> keyExtractor)
{
this.name = name;
comparator = Comparator.comparingDouble(keyExtractor);
}
@Override
public String toString()
{
return name;
}
}
}