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Cache hit chances and game state for sorting enemies in UITacticalHUD_Enemies #1234

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@remcoros remcoros commented Aug 5, 2023

Full implementation for what I mentioned in the issue.

Not sure about the name for 'StateObjectReferenceHitChange'

fixes #1233

@Iridar Iridar added this to the 1.27.0 milestone Aug 10, 2023
@Iridar Iridar added the ready-to-review A pull request is ready to be reviewed label Sep 17, 2023
@Iridar Iridar modified the milestones: 1.27.0, 1.28.0 Oct 29, 2023
@Iridar Iridar modified the milestones: 1.28.0, 1.29.0 May 1, 2024
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UITacticalHUD_Enemies UpdateVisibleEnemies should use cached hit chances when sorting final targets array
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