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No way for Reaper HUD to visualize abilities that will always reveal the Reaper #1315

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Iridar opened this issue Mar 3, 2024 · 0 comments
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@Iridar
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Iridar commented Mar 3, 2024

UITacticalHUD::UpdateReaperHUD will cap out the per-shot concealment loss at class'X2AbilityTemplateManager'.default.SuperConcealShotMax, which is 80% by default, when targeting non-objective targets.

Existing overrides don't provide enough functionality to bypass this logic.

Existing abilities that always break concealment, like Banish, just visualize as if they keep concealment, and rely on textual description to relay their mechanics.

@Iridar Iridar added this to the 1.28.0 milestone Mar 3, 2024
@Iridar Iridar modified the milestones: 1.28.0, 1.29.0 May 1, 2024
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