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Releases: XCVG/commoncore

R6.0

05 Apr 04:32
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This is the first complete release of CommonCore R6 (formerly Firene), targeting Unity 2022 LTS

This release contains a few bugfixes and minor additions to console commands and startup since the 6.0.0 preview. A full CHANGELOG is included.

With the change in nomenclature comes a few changes in how releases will be done going forward. Patch releases may happen, and are still part of the internal version number, but the version number will generally be written shorter. The R in front stands for Revision, but also Rolling or Rapid. Preview releases are a thing of the past, as is any pretense of special pre-release testing. More frequent releases are intended, but not promised.

This new approach better reflects the nature of the project and how it's used internally. It's a hobby project being worked on sporadically, and almost every game is built on the latest code in the repository rather than the most recent formal release.

6.0.0 Preview 1

10 Nov 06:41
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6.0.0 Preview 1 Pre-release
Pre-release

This is the first preview release of the Firene (6.x.x) series

This release consists of a small assortment of small to medium additions. Visual Novel Extensions (VNX) is now included, the difficulty system has been partially reworked for extensibility, sizing options have been added to Slideshows and Dialogue backgrounds, there is now handling for custom main menus built in, and the options panel has been cleaned up with a few new settings. A full CHANGELOG is included.

This release is the first release to target Unity 2022. This release is not closely related to any game project.

5.0.0

29 Aug 00:49
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This is the first complete release of the Edgewater (5.x.x) series

This release represents only minor changes from the last preview, but does include significantly improved documentation.

Please note that given the limited scope of the project, even releases marked as production have not been thoroughly tested. Another minor or patch version in the 5.x series is possible, but major development will be toward 6.x Firene.

5.0.0 Preview 2

13 Aug 02:02
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5.0.0 Preview 2 Pre-release
Pre-release

This is the second preview release of the Edgewater (5.x.x) series

This release is a collection of small features along with bugfixes and minor improvements. It includes a fix/workaround for config changes destroying runtime-loaded audio clips (changing audio channel setup now requires a restart), adds overridable player prefabs, redirects/overrides for scenes, and a brand-new init screen. As always, a full CHANGELOG is included.

This release targets Unity 2021. This release has some features for SE7ENGOKU and will be the last preview of 5.x before the final release.

5.0.0 Preview 1

21 May 21:30
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5.0.0 Preview 1 Pre-release
Pre-release

This is the first preview release of the Edgewater (5.x.x) series

This release is a collection of mostly minor changes, some bringing new functionality and some cleaning things up or removing obsolete/deprecated functionality. Unity has been upgraded and Json.NET is now pulled in as a Unity package instead of being included. PxEnum has been improved and now creates a context for the editor, speeding up the PxEnumPropertyDrawer. A few new convenience classes and methods have been added. As always, a full CHANGELOG is included.

This release is the first release to target Unity 2021. This release is not closely related to any game project.

4.1.2

17 Apr 01:38
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This is the fourth complete release of the Downwarren (4.x.x) series

This release offers a few minor bugfixes over 4.1.1

This version was developed in parallel and is used for the 2023 update to Shattered 2

4.1.1

04 Feb 03:42
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This is the third complete release of the Downwarren (4.x.x) series

This release offers a few minor bugfixes over 4.1.0, and unknown properties are now preserved when loading and saving PersistState and ConfigState

This version was developed in parallel and is used for the 2023 update to Shattered 2 (upcoming)

4.1.0

14 Dec 05:47
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This is the second complete release of the Downwarren (4.x.x) series

This release offers a few minor bugfixes improvements over 4.0.0, including a warning when loading a save from a previous game version and the ability to enable/disable migration backups for system files (PersistState and ConfigState) and game saves separately.

This version was developed in parallel and is used for the 2022 release of The Crystal Tower (Takagi).

4.0.0

04 Nov 01:02
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This is the first complete release of the Downwarren (4.x.x) series

This release represents only minor changes from the release candidate, namely some fixes/additions to crosshair handling and updated reference documentation.

Please note that given the limited scope of the project, even releases marked as production have not been thoroughly tested. Another minor or patch version in the 4.x series is likely, but major development will be toward 5.x Edgewater

4.0.0 Release Candidate 1

16 Oct 03:42
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This is the first release candidate of the Downwarren (4.x.x) series

This release continues the work done in the previous preview. PseudoExtensibleEnum has been leveraged to provide flexibility for stats, stills, damage types, equip slots, and more in the RPG and World systems. Most Ascension III specific types and RPG calculations have been removed from the codebase (they are available as compat components in the misc repo). A new set of simplified RPG calculations has been added, with provision to replace it with the original ones for compat. Difficulty scaling is handled in RPG calculations instead of in various scripts. Inventory model types have finally been cleaned up, several scripts in Scripts/Experimental have been moved to more permanent spots, and some more legacy bits have been removed. There have also been some minor improvements to InitScene and other places, and a few bugfixes. A full CHANGELOG is included.

This release will either be promoted to production status or succeeded by a production release pending some final testing. Please note that given the limited scope of the project, even releases marked as production have not been thoroughly tested.