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XRTK is meant to pick the appropriate camera rig from the available camera systems based on the currently running / edited platform, however, in the current release, this seems to be not working in a new UPM project.
When testing from development, this works as expected and the rig is setup for all platforms.
To Reproduce
Create a new Project
Import XRTK, SDK, Oculus
Ensure all XR/XRTK settings are correct
Create a new Scene
Use "Mixed Reality Toolkit -> Configure"
Expected behavior
The Camera rig should be initialized and controllers should appear when run
Actual behavior
Rig is undefined and when run, no controllers appear, as well as several errors related to Gaze and others.
Screenshots
Your Setup
Operation System:
Windows
MacOs
Linux
Other
Unity Version: 2019.4.22f
XRTK Packages
com.xrtk.core 0.2.3
com.xrtk.sdk 0.2.3
Additional context
The text was updated successfully, but these errors were encountered:
XRTK - Mixed Reality Toolkit Bug Report
Describe the bug
XRTK is meant to pick the appropriate camera rig from the available camera systems based on the currently running / edited platform, however, in the current release, this seems to be not working in a new UPM project.
When testing from development, this works as expected and the rig is setup for all platforms.
To Reproduce
Expected behavior
The Camera rig should be initialized and controllers should appear when run
Actual behavior
Rig is undefined and when run, no controllers appear, as well as several errors related to Gaze and others.
Screenshots
Your Setup
Additional context
The text was updated successfully, but these errors were encountered: