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com_sun_prism_es2_MonocleGLContext.h
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com_sun_prism_es2_MonocleGLContext.h
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/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_sun_prism_es2_MonocleGLContext */
#ifndef _Included_com_sun_prism_es2_MonocleGLContext
#define _Included_com_sun_prism_es2_MonocleGLContext
#ifdef __cplusplus
extern "C" {
#endif
#undef com_sun_prism_es2_MonocleGLContext_GL_ZERO
#define com_sun_prism_es2_MonocleGLContext_GL_ZERO 0L
#undef com_sun_prism_es2_MonocleGLContext_GL_ONE
#define com_sun_prism_es2_MonocleGLContext_GL_ONE 1L
#undef com_sun_prism_es2_MonocleGLContext_GL_SRC_COLOR
#define com_sun_prism_es2_MonocleGLContext_GL_SRC_COLOR 2L
#undef com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_SRC_COLOR
#define com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_SRC_COLOR 3L
#undef com_sun_prism_es2_MonocleGLContext_GL_DST_COLOR
#define com_sun_prism_es2_MonocleGLContext_GL_DST_COLOR 4L
#undef com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_DST_COLOR
#define com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_DST_COLOR 5L
#undef com_sun_prism_es2_MonocleGLContext_GL_SRC_ALPHA
#define com_sun_prism_es2_MonocleGLContext_GL_SRC_ALPHA 6L
#undef com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_SRC_ALPHA
#define com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_SRC_ALPHA 7L
#undef com_sun_prism_es2_MonocleGLContext_GL_DST_ALPHA
#define com_sun_prism_es2_MonocleGLContext_GL_DST_ALPHA 8L
#undef com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_DST_ALPHA
#define com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_DST_ALPHA 9L
#undef com_sun_prism_es2_MonocleGLContext_GL_CONSTANT_COLOR
#define com_sun_prism_es2_MonocleGLContext_GL_CONSTANT_COLOR 10L
#undef com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_CONSTANT_COLOR
#define com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_CONSTANT_COLOR 11L
#undef com_sun_prism_es2_MonocleGLContext_GL_CONSTANT_ALPHA
#define com_sun_prism_es2_MonocleGLContext_GL_CONSTANT_ALPHA 12L
#undef com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_CONSTANT_ALPHA
#define com_sun_prism_es2_MonocleGLContext_GL_ONE_MINUS_CONSTANT_ALPHA 13L
#undef com_sun_prism_es2_MonocleGLContext_GL_SRC_ALPHA_SATURATE
#define com_sun_prism_es2_MonocleGLContext_GL_SRC_ALPHA_SATURATE 14L
#undef com_sun_prism_es2_MonocleGLContext_GL_FLOAT
#define com_sun_prism_es2_MonocleGLContext_GL_FLOAT 20L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_BYTE
#define com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_BYTE 21L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_INT_8_8_8_8_REV
#define com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_INT_8_8_8_8_REV 22L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_INT_8_8_8_8
#define com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_INT_8_8_8_8 23L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_SHORT_8_8_APPLE
#define com_sun_prism_es2_MonocleGLContext_GL_UNSIGNED_SHORT_8_8_APPLE 24L
#undef com_sun_prism_es2_MonocleGLContext_GL_RGBA
#define com_sun_prism_es2_MonocleGLContext_GL_RGBA 40L
#undef com_sun_prism_es2_MonocleGLContext_GL_BGRA
#define com_sun_prism_es2_MonocleGLContext_GL_BGRA 41L
#undef com_sun_prism_es2_MonocleGLContext_GL_RGB
#define com_sun_prism_es2_MonocleGLContext_GL_RGB 42L
#undef com_sun_prism_es2_MonocleGLContext_GL_LUMINANCE
#define com_sun_prism_es2_MonocleGLContext_GL_LUMINANCE 43L
#undef com_sun_prism_es2_MonocleGLContext_GL_ALPHA
#define com_sun_prism_es2_MonocleGLContext_GL_ALPHA 44L
#undef com_sun_prism_es2_MonocleGLContext_GL_RGBA32F
#define com_sun_prism_es2_MonocleGLContext_GL_RGBA32F 45L
#undef com_sun_prism_es2_MonocleGLContext_GL_YCBCR_422_APPLE
#define com_sun_prism_es2_MonocleGLContext_GL_YCBCR_422_APPLE 46L
#undef com_sun_prism_es2_MonocleGLContext_GL_TEXTURE_2D
#define com_sun_prism_es2_MonocleGLContext_GL_TEXTURE_2D 50L
#undef com_sun_prism_es2_MonocleGLContext_GL_TEXTURE_BINDING_2D
#define com_sun_prism_es2_MonocleGLContext_GL_TEXTURE_BINDING_2D 51L
#undef com_sun_prism_es2_MonocleGLContext_GL_NEAREST
#define com_sun_prism_es2_MonocleGLContext_GL_NEAREST 52L
#undef com_sun_prism_es2_MonocleGLContext_GL_LINEAR
#define com_sun_prism_es2_MonocleGLContext_GL_LINEAR 53L
#undef com_sun_prism_es2_MonocleGLContext_GL_NEAREST_MIPMAP_NEAREST
#define com_sun_prism_es2_MonocleGLContext_GL_NEAREST_MIPMAP_NEAREST 54L
#undef com_sun_prism_es2_MonocleGLContext_GL_LINEAR_MIPMAP_LINEAR
#define com_sun_prism_es2_MonocleGLContext_GL_LINEAR_MIPMAP_LINEAR 55L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNPACK_ALIGNMENT
#define com_sun_prism_es2_MonocleGLContext_GL_UNPACK_ALIGNMENT 60L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNPACK_ROW_LENGTH
#define com_sun_prism_es2_MonocleGLContext_GL_UNPACK_ROW_LENGTH 61L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNPACK_SKIP_PIXELS
#define com_sun_prism_es2_MonocleGLContext_GL_UNPACK_SKIP_PIXELS 62L
#undef com_sun_prism_es2_MonocleGLContext_GL_UNPACK_SKIP_ROWS
#define com_sun_prism_es2_MonocleGLContext_GL_UNPACK_SKIP_ROWS 63L
#undef com_sun_prism_es2_MonocleGLContext_WRAPMODE_REPEAT
#define com_sun_prism_es2_MonocleGLContext_WRAPMODE_REPEAT 100L
#undef com_sun_prism_es2_MonocleGLContext_WRAPMODE_CLAMP_TO_EDGE
#define com_sun_prism_es2_MonocleGLContext_WRAPMODE_CLAMP_TO_EDGE 101L
#undef com_sun_prism_es2_MonocleGLContext_WRAPMODE_CLAMP_TO_BORDER
#define com_sun_prism_es2_MonocleGLContext_WRAPMODE_CLAMP_TO_BORDER 102L
#undef com_sun_prism_es2_MonocleGLContext_GL_BACK
#define com_sun_prism_es2_MonocleGLContext_GL_BACK 110L
#undef com_sun_prism_es2_MonocleGLContext_GL_FRONT
#define com_sun_prism_es2_MonocleGLContext_GL_FRONT 111L
#undef com_sun_prism_es2_MonocleGLContext_GL_NONE
#define com_sun_prism_es2_MonocleGLContext_GL_NONE 112L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 120L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_FRAGMENT_UNIFORM_VECTORS 121L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_TEXTURE_IMAGE_UNITS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_TEXTURE_IMAGE_UNITS 122L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_TEXTURE_SIZE
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_TEXTURE_SIZE 123L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_ATTRIBS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_ATTRIBS 124L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_VARYING_COMPONENTS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_VARYING_COMPONENTS 125L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_VARYING_VECTORS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_VARYING_VECTORS 126L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 127L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_UNIFORM_COMPONENTS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_UNIFORM_COMPONENTS 128L
#undef com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_UNIFORM_VECTORS
#define com_sun_prism_es2_MonocleGLContext_GL_MAX_VERTEX_UNIFORM_VECTORS 129L
#undef com_sun_prism_es2_MonocleGLContext_NUM_MATRIX_ELEMENTS
#define com_sun_prism_es2_MonocleGLContext_NUM_MATRIX_ELEMENTS 16L
#undef com_sun_prism_es2_MonocleGLContext_FBO_ID_UNSET
#define com_sun_prism_es2_MonocleGLContext_FBO_ID_UNSET -1L
#undef com_sun_prism_es2_MonocleGLContext_FBO_ID_NOCACHE
#define com_sun_prism_es2_MonocleGLContext_FBO_ID_NOCACHE -2L
#ifdef __cplusplus
}
#endif
#endif