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The current way of having audio or video being mirrored is not exactly bug free and comes with problems, such as left over scene references and other nonsense. A better way that allowed for improved support and rendering speed would be to have a Spout/Sink system.
A Spout would be added as either an Audio or Video filter to a source, upon which everything that happened before that filter becomes available to any Audio or Video sink. Due to the caching being performed by the origin instead of the target, a lot less CPU and GPU resources are required for bigger setups, and even more massive setups can be created which take advantage of this system.
Checklist:
I have read the contribution guidelines.
This feature is necessary and can't be done through other means.
This feature does not break existing functionality.
I am willing to hire/pay someone to implement this.
Description
The current way of having audio or video being mirrored is not exactly bug free and comes with problems, such as left over scene references and other nonsense. A better way that allowed for improved support and rendering speed would be to have a Spout/Sink system.
A Spout would be added as either an Audio or Video filter to a source, upon which everything that happened before that filter becomes available to any Audio or Video sink. Due to the caching being performed by the origin instead of the target, a lot less CPU and GPU resources are required for bigger setups, and even more massive setups can be created which take advantage of this system.
Checklist:
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