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Name of area and its locations, mobs and their levels, items that you can find there, and how many days each area may take.
An ability to set labels inside locations during explorations and thus make random events. Like 40% chance to call label chest_gold if you have a character with assassin class trait which gives you randint(50, 100) gold, as a very simple example of event.
Simulated battle engine for SE. I'm not sure how good our current one, I bet it's too simple 😄
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Ok, so we have much better gui without logic behind it.
Gismo's ideas: http://www.pinkpetal.org/index.php?topic=1291.msg34766#msg34766
I agree with everything there. We need a system, probably based on json, to create locations for SE.
The text was updated successfully, but these errors were encountered: