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SE and its new GUI #50

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DarkTl opened this issue Jul 30, 2015 · 1 comment
Closed

SE and its new GUI #50

DarkTl opened this issue Jul 30, 2015 · 1 comment

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@DarkTl
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DarkTl commented Jul 30, 2015

Ok, so we have much better gui without logic behind it.
Gismo's ideas: http://www.pinkpetal.org/index.php?topic=1291.msg34766#msg34766
I agree with everything there. We need a system, probably based on json, to create locations for SE.

  • Name of area and its locations, mobs and their levels, items that you can find there, and how many days each area may take.
  • An ability to set labels inside locations during explorations and thus make random events. Like 40% chance to call label chest_gold if you have a character with assassin class trait which gives you randint(50, 100) gold, as a very simple example of event.
  • Simulated battle engine for SE. I'm not sure how good our current one, I bet it's too simple 😄
@XelaPy
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XelaPy commented Jul 30, 2015

Might be longer term:

Allow sending out teams from FG to fight at the Arena.

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