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Automatic interactions system #160

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DarkTl opened this issue Mar 23, 2016 · 0 comments
Closed

Automatic interactions system #160

DarkTl opened this issue Mar 23, 2016 · 0 comments

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@DarkTl
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DarkTl commented Mar 23, 2016

I do some routine things manually, interactions might as well do it automatically. Maybe not now, but after another, more advanced interactions system will be coded.

  • Flags that check how many times every separate interaction was used, per day. Different interactions have different limit based on character traits and the interaction itself. Characters eventually refuse to participate in the same interaction.
  • Checks about how well the character feels. With low health/vitality or major flags like food poisoning they refuse almost everything. I suppose low enough health/vitality should completely prevent the interaction itself. Right now I run these checks for every interaction label, it's probably not the best solution.
  • Taking the initiative. With a certain chance, if conditions are met, the character can propose something, either in the beginning or in a middle of interaction. I kinda hacked the interactions screen rpy to make it work (search for gm_char_proposed_sex flag), I doubt it's a proper way.
  • (Advanced?) Initiating GM with MC by herself if the character knows him well enough and they met somewhere, or initiating interaction in the case of hired ones.
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