Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

BE Impovements #168

Open
10 tasks done
XelaPy opened this issue Apr 20, 2016 · 5 comments
Open
10 tasks done

BE Impovements #168

XelaPy opened this issue Apr 20, 2016 · 5 comments

Comments

@XelaPy
Copy link
Owner

XelaPy commented Apr 20, 2016

  • Balance the damage and evasion.
  • Update Skills so they are no longer sorted by isinstance!
  • Prevent Super spells in buildings/jobs.
  • Improve basic AI to be less of a dumbass.
  • Infinite recursions prevention. (as part of this, Skip should restore Vitality)
  • Add New "status" skill that reduces Magical damage.
  • Make sure BE Events can influence at least some of the damage mechanics (required to make the above work).
  • http://www.pinkpetal.org/index.php?topic=1291.msg42843#msg42843

Optional:

  • Complex AI
  • Add UDD option for complex GFX overlay
@XelaPy XelaPy added this to the v0.70 milestone Apr 20, 2016
@XelaPy
Copy link
Owner Author

XelaPy commented Sep 7, 2016

BE AI:

Things to consider:

  • Elemental affinities.
  • Personalities (of AI).
  • Intelligence (How smart it actually should be).
  • Healing/Reviving.
  • Favorite attacks/spells?
  • Test multiple scenarios to see if we get infinite loops anywhere.
  • Moar???

AI during actual battles can be as complex as we like, during logical fights however we may wish to keep things simple for speed purposes so there prolly should be a proper variable.

@XelaPy
Copy link
Owner Author

XelaPy commented Sep 7, 2016

This might be longer term:

  • Haste
  • Confuse
  • Sleep
  • Death
  • Block
  • Defend
  • etc. etc.. etc...

by Dark:

  • Damage over time with randint damage values for all elements. Like, burn for fire spells.
  • Buffs and debuffs to battle stats. Attack, defense, agility, magic, crit chance.

@XelaPy XelaPy changed the title BE Impovement for Beta BE Impovements Sep 7, 2016
@DarkTl
Copy link
Collaborator

DarkTl commented Sep 18, 2016

Add shaking battle ground effect, when the whole screen shakes a bit for some time.

Xela: Done.

@DarkTl
Copy link
Collaborator

DarkTl commented Dec 30, 2016

When you select a spell and then should select a target, you cannot see in gui anymore whose turn is it at the moment. Sometimes it's super confusing, and should be fixed.

Xela: Done.

@XelaPy XelaPy modified the milestones: v0.70, v0.90 Nov 16, 2018
@DarkTl
Copy link
Collaborator

DarkTl commented Mar 12, 2019

TODO at some point:
unique target_sprite_damage_effect for superior multielemental weapons like Excalibur

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants