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Update for Beta: #184

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XelaPy opened this issue Sep 7, 2016 · 5 comments
Closed

Update for Beta: #184

XelaPy opened this issue Sep 7, 2016 · 5 comments

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@XelaPy
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XelaPy commented Sep 7, 2016

  • Realtor
  • Recheck all events
  • Review Taxes
@XelaPy
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XelaPy commented Sep 7, 2016

  • Wrap up Graveyard Location:

There should be at least basic unique functionality like look at the list of dead characters, even if we don't use them somehow (yet).

Dark: done. It doesn't do anything (yet), just shows chars from the after life location.

@XelaPy
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XelaPy commented Sep 7, 2016

  • Figure out best logic for items buying/equipping.
    Autobuy/equip methods. They do work reasonably well as it is, might require a go over just in case, both content and code.

Dark: done by pycobyte. Autobuy works. Auto equip has a few issues: auto equip button at the character equipment screen is outdated and may cause ctd; and also even free characters with low disposition don't try to autoequip unless you use the button, while they should because the alternative is empty equipment slots.

@XelaPy
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XelaPy commented Sep 7, 2016

  • Tavern Events
    There are quite many lines for generic events inside the tavern, including brawls (which could easily be done in BE). But the code wasn't completed and also interrupted quests, so I disabled it for now.

Still, we should figure out how to prevent it from bothering quests and finish it.

Dark: done, tavern events are reworked and updated.

@DarkTl
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DarkTl commented Oct 16, 2016

Traits bonuses definitely should be visible in gui somehow, atm only descriptions are. Otherwise players have no choice but to open traits jsons and read them.

Done, the game shows info screen once you click on trait name or icon.

@XelaPy
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XelaPy commented Feb 25, 2018

It would seem that all of the above is taken care of!

@XelaPy XelaPy closed this as completed Feb 25, 2018
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