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changelog.md

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1.2.1 (06/18/2024)

Fixes

  • Added Menu UI Replacer to install instructions

1.2.0 (06/18/2024)

General

New Content

  • New menu sprites when playing as Triblader2/3/4/5
    • Original artwork by Orco Pixelado
    • Thanks to Bakafish for library mod support
  • Added unfinished map file

Changes

  • Orco Pixelado added to mod credits
  • Hue adjustments to Triblader4 portraits
  • Updated Triblader4 sprite hue to be more consistent with portraits

1.1.1 (06/06/2024)

Changes

  • Blazing Mirage and So'najiz Phalanx clones no longer draw enemy aggro

Fixes

  • Fixed Spectral Legion clones able to consume SP

1.1.0 (05/29/2024)

New Content

  • Added green screen map to XTM dev room

Changes

  • Triblader5 DASH_SLOW action is now also steerable
  • Added light source to effect waveTriangleTrail (used in Soul Shatter)

1.0.3 (05/13/2024)

New Content

  • Added additional font icons needed for Hexacast mod custom skills

1.0.2 (05/05/2024)

New Content

  • Added font icons needed for custom skills in Hexacast mod
  • Added Lubkuluk to XTM credits for Hexacast KeyPanel code contribution
  • Added teleporter to AL dev room from XTM dev room (only works if AL is installed)
  • Added map art-testing-AL.json, not implemented by default

Changes

  • Moved the hologram sign slightly in the art-testing map
  • Removed the sword icon from the mod's name entry
  • Deleted unnecessary proxy groupings "solarEruptionParts" and "solarEruptionGroup"
  • Vermillion Firestorm effect laserSrc changed to laserSrcMega

Fixes

  • Fixed pvp opponents not charging before using Solar Eruption
  • Removed all broken animation references to "attackMirrEnd"
  • Fixed Spectral Legion clones shooting wrong proxy types occasionally

1.0.1 (03/16/2024)

Changes

  • Magnet Storm now resets camera during final strike
  • Magnet Storm added sound effect when final strike hits
  • Re-worded the description for Magnet Storm

Fixes

  • Blizzard Slash fixed missing HEAVY hit stability

Balance

  • Changes to both player and enemy:
    • Icicle Slash reverted to old punch-style hitbox
    • Icicle Slash hit stability decreased from MASSIVE to HEAVY
    • Blizzard Slash first swing reverted to old punch-style hitbox
    • Blizzard Slash second swing increased hitbox radius from 72 to 88

1.0.0 (03/16/2024)

New Content

  • New character: Triblader Lea (sprites by HeartLychee)
    • No special modifiers. Custom Daybreak, Wave charge shot, Sunfury particle sprites by HeartLychee)
  • New Triblader2/3/4/5 block pushing animations by HeartLychee)
  • Magnet Storm completely reworked
  • Added proper PVP enemy death handling in training maps and arena maps for duels with multiple opponents
  • Added NPCs to dev room to demonstrate whether or not you have other mods installed (logic steps)
  • Added new art-testing map to dev room
  • Added effect critical to new PVP death logic: teleport.showFastScale
  • Added \assets\data\effects\teleport.json.patch

Changes

  • Removed the "beta" map; You now proceed straight to the Rhombus Dungeon after choosing a character
  • PVP enemy healthbars are more compact now, they now overlap to save space (only applies when dueling multiple opponents)
  • Reformatted headIdx.json.patch for extendable-severed-heads 1.1.0
  • Removed unused "pvp-lukas-old" and "pvp-schneiders" arena maps
  • Added Triblader Lea character option to all XTM character change signs: XTM Dev Room, Rookie Harbor Info Hub, Rhombus Arena Lobby.
  • Removed all instances of "plot.xtm.character", which is obsolete with AlyBox
  • Removed "characterInitOnce" EventTrigger from arena lobby patch, which is obsolete with AlyBox
  • Removed "plot.xtm.swapBack" functionality from arena maps
  • Renamed custom-party-members.js to custom-party-options.js
  • Updated HeartLychee credits preferences
  • Changed BGM setting in "Blade Rink" arena match
  • Updated all "XTM Credits" signs
  • Removed unused "Triblader Prime" arena round
  • Standardized BGM options in training-1v1, training-2v2, and training island maps
  • Renamed enemy entities in training island map to XTM standard
  • Reformatted the character change sign in the Rookie Harbor info hub to align with all other XTM signs
  • Reduced particle count on Icicle Tomb to improve performance
  • Dev room changes
    • Dev room teleporters now have spawn conditions, used for the mod crossover tests
    • Removed the hedgehags from the dev room
  • Added combat dialogue support to apollo-4 and shizuka nozoom enemy variants (used for "Ultimate PVP" map)
  • Player walks to starting position when starting the duel on Training Island, instead of running
  • Re-worded description for Ice Flak
  • Re-worded description for Tower of Tranquility
  • Minor graphical tweak to Tower of Tranquility proxy sprites
  • Beekeeper: bees now constantly look for the nearest target rather than always chase their original target
  • Scorching Rays red screen flash is now less intense
  • Added shaking effect right before thawing for Ice Brace, Stasis Stance, and Tower of Tranquility
  • All BLUE_SPARKLE particles now have angleVary for all effects that use them
  • Player now travels farther during Polar Geyser final slash
  • Renamed effect megaTankAuraAltNoCircle to blizzardSlashSnowflakes
  • Snowstorm post-attack wait increased from 0.4 seconds to 0.6 seconds
  • Avalanche Assault and Frozen Rays initial screen flash is now less intense
  • Proxy fireDaggerStuck changed from breakType NEVER to COMBATANT
  • Greatly reduced zoom blur effect for Fire Saw
  • Moved effects related to proxy ms_main into file ball-shock-xtm.json
  • Effect shockLaserSource now moves with target
  • Improved effects for the following arts:
    • Scorching Rays
    • Tower of Tranquility (landing effect)
    • Polar Geyser
    • Blizzard Slash
    • Snowstorm
    • Avalanche Assault
    • Calamity's Advent
    • Frigid Hurricane
    • Vermillion Firestorm
    • Magnet Storm
    • Sleet Singularity

Fixes

  • Fixed "Wet Work" quests for all Triblader characters by adding the "STANDARD" hint property
  • Fixed a crash related to gynthar-heat.png (by including gynthar-heat-copy.png in the mod files)
  • Fixed PVP enemies headIdx conflict with other mods (thanks to extendable-severed-heads 1.1.0)
  • Added a NPBLOCK wall to fix an out-of-bounds JDAC exploit in xtm/char-select/outdoors
  • Fixed wrong internal map name for xtm/char-select/outdoors
  • Fixed all PVP maps "Match Point" AR_MSG text
  • Retrofitted all pvp maps with new logic to handle deaths; no more defeated enemies sitting around
  • Fixed ice sliding during cutscene after duel in "Blade Rink" arena map
  • Fixed incorrect loop timing in BGM triangle-prep.ogg
  • Fixed a code typo in Wild Gambit
  • Fixed Wave Mortar "status" description property
  • Fixed proxy waveMortar breakType (changed from NEVER to COMBATANT)
  • Fixed proxy vitalityCurseDrain breakType (changed from NEVER to COMBATANT)
  • Effect "stasisEffects" is now centered properly for Stasis Stance and Tower of Tranquility
  • Fixed incorrect melee hitbox on Icicle Slash
  • Fixed incorrect melee hitbox on first slash of Blizzard Slash
  • Fixed looping sound in effect hurricane1 lingering too long
  • Fixed proxy lightningRodBolt stun lock release
  • Alternating Charge now ignores ice physics
  • Fixed an issue where the beam sound effect from Triforce Slash could get interrupted
  • Level adjustment switches in training-1v1 and training-2v2 maps now properly hide during duel
  • Fixed a softlock in the outdoor area from the mod intro maps caused by reloading during the puzzle
  • Fixed player able to be pushed around during Triforce Slash
  • Fixed Celestial Constellation status description
  • Fixed Celestial Constellation proxies not being DETACH_TIME_PARENT

Balance

  • Changes to PVP enemies only:
    • Enemy First Fractal damage slightly nerfed
    • Enemy Prismatic Meltdown laser chase speed greatly nerfed
    • Enemy Prismatic Meltdown laser lasts 0.5s longer
    • Enemy Frigid Hurricane internal pull force buffed from EASY_ESCAPE to RUN_ESCAPE
    • Enemy Frigid Hurricane added concentric pull force at WALK_ESCAPE strength
    • Enemy Vermillion Firestorm now has a suction effect to make it more difficult to escape
    • Enemy Celestial Constellation new projectiles have higher knockback than player version
    • Enemy Celestial Constellation new projectiles hit a single target, player versions are multiHit
  • Changes to player only:
    • Reworked Wave Mortar, it now auto-adjusts the proxy range for enemies in view
    • Wave mortar damage reduced
    • Wave mortar knockback reduced greatly
    • Magnet Storm completely reworked and redesigned
    • Scorching Rays proxy subPierce damage/status increased
    • Scorching Rays initial TACKLE damage increased
    • Scorching Rays looping stun damage increased
    • Tower of Tranquility now spawns icicles upon landing
    • Faraday Formation now stun locks enemies on first hit
    • Faraday Formation executes much faster overall, should be more viable
    • Blade of E'nel activation time reduced from 1.0 seconds to 0.5 seconds
    • Blade of E'nel duration increased from 6 seconds to 7 seconds
    • Shadow Spark proxies orbit duration reduced from 5 seconds to 3 seconds
    • Shadow Spark proxies attack velocity (after orbiting) increased from 300 to 400
    • Frost Rupture final explosion damage greatly increased, crit chance disabled
    • Frost Rupture status infliction increased
    • Kindling Triad now grants weight -1 during counter attack (player no longer affected by push/pull)
    • So'najiz Phalanx reduced delay on clones before shooting lasers
    • Sleet Singularity charge time decreased
  • Changes to both player and enemy:
    • Flash Freeze now grants the victim at 130% DEF multiplier while active
    • Icicle Tomb status factor increased greatly
    • Blizzard Slash icicleSmall startDistCollide changed from CLOSER to DROP (major nerf)
    • Blizzard Slash now shoots weaker hail variant that does not bounce
    • Blizzard Slash attack strength decreased from MASSIVE to HEAVY
    • Blizzard Slash melee hitbox radius for final slash slightly increased
    • Blizzard Slash melee damage increased
    • Icicle Slash attack strength decreased from MASSIVE to HEAVY
    • Icicle Slash melee damage slightly increased
    • Molten Daggers damage tick rate cut in half, overall damage slightly reduced
    • Molten Daggers status inflict slightly increased
    • Molten Daggers (specifically fireDaggerStuck) will despawn past a total of 12 active at a time
    • Ki Spin damage decreased
    • Vortex Thrust projectile damage reduced, final slash melee damage increased
    • Vortex Thrust can no longer crit on the final slash
    • Lightning Rod damage slightly increased
    • Thunder Wrath now terminates when running into a solid wall (this removes an exploit against bosses with solid collision)
    • Heavy Slash now grants HEAVY hit stability, making it harder to interrupt
    • Vitality Curse capped at 3 active at a time
    • Celestial Constellation now shoots bonus projectiles as it travels (major buff)
    • Celestial Constellation cc_main and cc_orbiter damage factor reduced

0.9.4 (02/07/2024)

New Content

  • Added option to skip the modded intro maps in the options menu (feature by Krypek)

0.9.3 (02/05/2024)

General

New Content

  • PVP fixes and improvements by Krypek
    • Added variable support for detecting player death and enemy combatant death
    • Game will fast-forward if player is defeated in a duel but has party members remaining
    • Hide healthbars for defeated duel enemies
    • Improvements and fixes to duel GUI rendering when multiple opponents are involved

Changes

  • Removed postload.js (code moved to AlyBox mod)

0.9.2 (03/06/2023)

New Content

  • Added a NPC in the mod dev room who will add all vanilla party members to your active party.
    • I will not add support to any of the PVP duels for this, this is just a bonus feature.

0.9.1 (02/19/2023)

Changes

  • Triforce Slash ending particle effects changed to guiSprites
  • Triforce Slash ending particle effects added pLight property

Fixes

  • Marginal improvement to water collision issue in mod intro outdoor area
  • Fixed typo in Triforce Slash particle effects data

0.9.0 (02/19/2023)

New Content

  • PVP enemies now use Prismatic Meltdown instead of Triforce Slash (_Shock_Close3)
  • PVP enemies now use Beekeeper instead of Shadow Spark (_Shock_Close1)
  • Added an extremely hidden secret chest to the outdoor area of the mod intro maps
  • Added xtm-areas.json
  • Triforce Slash particle effect improvements

Changes

  • Reformatted changelog headings
  • Slight reformat to database patch steps
  • Moved database patches to \patches\data\database
  • Triforce Slash updated description
  • Completely reworked the code for Triforce Slash
  • Proxy "bolt" deleted and replaced with "triforceTrigger"
  • Triforce Slash trigger proxy changed from BREAK to MASSIVE (player only)
  • Triforce Slash only deals MELEE_DMG now
  • Triforce Slash now uses brief super armor instead of invinsibility at the start of the attack
  • Triforce Slash can't interact with puzzle elements anymore
  • Triforce Slash no longer shoots proxies on the final hit
  • Triforce Slash has separate targeting methods for enemies with solid collision

Fixes

  • Fixed Ice Flak spawning hail at additional z+12 offset
  • Fixed a map bug where you could stand on a water tile in the mod intro area
  • Fixed Maroon Valley being revealed on the world map early due to modded maps
  • Triforce Slash trigger proxy no nonger pierces and causes targeting confusion
  • Fixed ability to shoot Triforce Slash through narrow walls
  • Fixed ability to shoot Lightning Strike through narrow walls
  • Fixed issue where Triforce Slash would target the wrong enemy

Balance

  • Fire Saw hit strength reduced from MASSIVE to HEAVY (knockback remains MASSIVE)
  • Fire Saw damage slightly reduced
  • Chilling Thrust status inflict factor reduced
  • Chilling Thrust contact damage slightly reduced
  • Triforce Slash trigger hitbox changed from 24x24x12 to 16x16x12
  • Lightning Strike proxy hitbox changed from 24x24x12 to 16x16x12
  • Triforce Slash damage greatly increased to bring it in line with Song of Storms
  • Overclock duration increased by 1 second

0.8.5 (01/20/2023)

Changes

  • Faraday Formation is now dash-cancelable

0.8.4 (01/18/2023)

Fixes

  • Fixed a crash that can happen when entering the mod's dev room

0.8.3 (01/16/2023)

Changes

  • Renamed the main effect file to tribladerXTM.json
  • Cold particle effects moved to patch file format
  • cold-tri.json effect file deleted, data merged into cold.json patch
  • Icicle particle effects moved to patch file format
  • Heat particle effects moved to patch file format
  • Neutral particle effects moved to patch file format
  • Shock particle effects moved to patch file format
  • Replaced modded vanilla effect "slowMotionClock" with modded effect "slowMotionClockTriblader"

0.8.2 (01/15/2023)

New Content

  • Added Ice Flak to PVP enemy move pool (they did not previously have a Lv.1 Cold Throw art)

Changes

  • Added a new particle effect when Verdant Infection is inflicted on an enemy
  • Warp Decoy can search further for a target to face (visual only)
  • Thunder Wrath audio volume slightly reduced
  • Removed maxGroundDistance restriction from Thunder Wrath (will work now even if you dash off cliffs)
  • Added DETATCH_TIME_PARENT to the following generic proxies:
    • vitalityCurse
    • vitalityCurseDrain
    • bounceOrb
    • vitalitySpring
    • springAbsorbDot
    • waveBomb
    • waveDummy4
    • waveLaserSpawn
    • waveLaser
    • waveMine
    • waveDummy
    • soulShatter
    • waveDummy2
    • spiritfall
    • fallingFaeSmall
    • fallingFaeBig
    • waveTurretBody
    • waveTurret
    • essenceProxy
    • essenceProxyController
    • waveTimeBomb
    • waveTimeBombExploder
  • Generic proxies that will remain without DETATCH_TIME_PARENT:
    • waveMortar
    • waveDashBoom
    • exploTrail
    • waveAbsorbDot

Balance

  • Arcing Fae is now capped at two orbs maximum at a time. Shooting a third will despawn the first one.
  • So'najiz Phalanx increased damage on initial wave bullets
  • So'najiz Phalanx wave bullets attack strength changed from LIGHT to MEDIUM, will be harder to escape
  • So'najiz Phalanx now starts shooting slightly faster (less starting lag)
  • So'najiz Phalanx clones increased HP
  • So'najiz Phalanx final lasers reduced delay between preview and activation

0.8.1 (01/14/2023)

Changes

  • Capitalized Triblader2/3/4/5 names in party menu
  • Minor adjustments to Daybreak throw sound effect properties
  • Trailblazer can no longer be canceled by dashing until the final spin attack
  • Ice Brace audio and effect adjustments
  • Schneider/Luke now use their sitting animation for Ice Brace and Stasis Stance
  • Schneider/Luke now use their own alternate animations for Tower of Tranquility
  • Proxy icicleMediumLineSimple changed to breakType ACTION
  • Added DETATCH_TIME_PARENT to the following generic proxies:
    • frozenStar
    • fallingRockBig
    • fallingRockMed
    • rockLine
    • icicleSmall
    • snowballFlurry
    • iceFlak
    • hailBomb
    • iceFreeze
    • icicleBigDmg
  • Generic proxies that will remain without DETATCH_TIME_PARENT:
    • polarGeyser
    • frozenRupture
    • avalancheProxy
    • snowHurricaneCharge
    • snowHurricane
    • frozenRay
    • icicleMediumLineSimple
    • icicleSubHit
    • icicleSubHitNoFly
    • icicleHugeDelay
    • towerBase
    • towerWeatherController
    • icePlatform
    • icicleSmallLasting

Fixes

  • Removed duplicate SET_TEMP_TARGET from Recoil Slash
  • Recoil Slash particle effects should show on countered enemy more consistently

Balance

  • Recoil Slash now grants super armor (hit resist MASSIVE) while counterattacking
  • Verdant Infection now grants super armor (hit resist MASSIVE) while counterattacking
    • Enemy variant already contained this property, only player files updated
  • Ice Brace now heals 5% of HP throughout the full duration
  • Ice Brace can now be canceled with a dash
  • Stasis Stance can now be canceled with a dash
  • Added an additional icicle attack to Stasis Stance

0.8.0 (01/07/2023)

New Content

  • Added a warning about modded party members when Triblader2 is recruited at Bergen Trail
  • Added a proper story cutscene to unlock the Schneider PVP duel (near end of 3rd day in the DLC story)
    • For save files after this point, the arena cup will be automatically unlocked
    • Added many random assortments of party members that can be present in the stands for the duel

Changes

  • Removed Schneider vs Luke arena cup
  • Arena cups are all open to all playable characters now, removed relevant text from descriptions
  • Arena lobby EventTrigger for managing character configs remains implemented but is now unused
  • Minor Triblader2 party dialogue tweaks
  • Adjusted text displays for Triblader League unlock cutscene to be in-line with other arena cup unlocks
  • Vermillion Firestorm lasers audio volume reduced
  • Flash Freeze audio volume reduced when freezing enemy
  • Daybreak proxies changed from breaktype NEVER to COMBATANT
  • Added sound effect when Daybreak is thrown
  • Daybreak impact sound effect volume increased
  • Trailblazer particle effects overhauled
  • Proy turbineStunner changed from breaktype NEVER to COMBATANT
  • Added DETATCH_TIME_PARENT to the following generic proxies:
    • rudeBuster
    • gleamingSurgeProxy
    • shardAura
    • spikeAura
    • dropShieldOrbit
    • dropShieldStatic
    • defenseAura
    • fireDaggerBombThrow
    • fireDaggerBombStuck
    • fireDaggerThrow
    • fireDaggerStuck
    • daybreakThrow
    • daybreakStuck
    • fireTornado
    • mirageController
    • mirageDummy
    • firePillar
    • firePillarEffect
    • turbineStunner (after rapid spin)
    • turbineDot (after rapid spin)
    • attackBuffProxy
    • flameWall
  • Generic proxies that will remain without DETATCH_TIME_PARENT:
    • gambitProxy
    • neutralFreeze
    • neutralLaser
    • subPierce
    • flameHitS
    • solarEruptionTipR
    • solarEruptionTipL
    • solarEruptionHead
    • solarEruptionChainHitbox
    • sunsteelController
    • heatPierce
    • flameHit
    • meteor
    • turbineStunner
    • flamethrowerTriangle
    • enelSwordSummon
    • enelSwordAura
    • firestormBase
    • subPierceWeak
    • flameHitSWeak
    • heatLaser

Fixes

  • Walls 1-3 now destroy with proper effects in mod\char-select\beta.json
  • Fixed Lily granting exp in training island duels
  • Minor typo fix in Bergen Trail entrance modded dialogue
  • Fixed a rare issue where Spectral Legion would only spawn 3 clones
  • Fixed First Fractal particle effect alignment

Balance

  • Beekeeper total bees reduced by 4, damage per bee increased
  • Beekeeper will now despawn any previous bees when used
  • First Fractal damage slightly reduced
  • Blade of E'nel now grants full super armor (hit resist MASSIVE) while buff is active
  • Blade of E'nel now grants a shield that resists 10% of all damage while active
  • Homing Shards increased proxy lifetime from 1.5 to 2.0 seconds
  • Throwing Knives now shoots 2 additional knives on third volley
  • Trailblazer rate of fire increased
  • Trailblazer now has additional explosions when fire is spawned, dealing additional damage
  • Trailblazer fire contact damage slightly reduced

0.7.1 (12/04/2022)

Fixes

  • Fixed Triblader2 party member contact event story progress threshold

Balance

  • Magnet Prism targeting range increased from 128 to 140

0.7.0 (11/19/2022)

New Content

  • Added a character changing station to the Info Hub in Rookie Harbor
  • Triblader2 can now join the player near the start of Bergen Trail as a party member
    • This is in addition to the dev room NPC
    • Level/element/SP scaling will work regardless of when the NPC is recruited in a playthrough
  • Added commonEvent logic to manage Triblader2 party member level/SP/element progression throughout the story
  • Added modified event step to allow setting party members to variable level values

Major Changes

  • Targeted Surge: If you miss and use it again before the triangles despawn then your first attempt will stack
  • Magnet Prism is no longer limited to 1 projectile at a time (2 max), and no longer pierces

Changes

  • Minor audio volume adjustements to Blade Rink first-time cutscene
  • Prismatic Meltdown audio volume reduced when it shoots the laser
  • Shadow Spark projectile damage type changed from RANGED_DMG to MELEE_DMG
  • Lightning Rod final lightning proxy hit changed from RANGEED_DMG to MELEE_DMG
  • Proxy magnetBolt changed to breakType COMBATANT
  • Proxy thunderMed removed legacy "hints" properties
  • Proxy thunderMed changed from RANGED_DMG to MELEE_DMG
  • Proxy thunderController changed to breakType NEVER
  • Thunder Wrath weather effects linger for longer
  • Lightning Rod guardable flag changed from FROM_ABOVE to blank (player version only)
  • Proxy thunderHeavy guardable flag changed from FROM_ABOVE to blank
  • Proxy thunderHeavySkew guardable flag changed from FROM_ABOVE to blank
  • Proxy thunderHeavySkew changed from RANGED_DMG to MELEE_DMG
  • Added DETATCH_TIME_PARENT to the following generic proxies:
    • bee
    • circleBallShooter
    • circleBall
    • ms_TT
    • tt_ball
    • magnetBoltLong
    • forkBoltSpawn
    • forkBoltSecondary
    • forkBoltHitbox
    • magnetSphere
    • magnetSphereTurret
    • magnetBolt
    • thunderController
    • thunderSpawner
    • thunderSmall
    • thunderHeavy
    • meltdown (only after it shoots the shockLaser proxy)
    • shockLaser
  • Proxies that will remain without DETATCH_TIME_PARENT:
    • faradayDummy
    • lightningRodBolt
    • shockSpecial
    • fractalCloneController
    • fractalClone
    • thunderMed
    • meltdownTarget
    • thunderHeavySkew

Fixes

  • Most shock art skillBonus corrections
  • Fixed missing stunType, dmgType, and status descriptions for most shock arts
  • Fixed minor animation quirk in Blade Rink first-time cutscene
  • Fixed Triblader2-specific issue with second projectile of Celestial Constellation
  • Fixed ice wind effects from Arctic Blast rendering beneath upper terrain
  • Reworked the logic for beekeeper bees, they should no longer linger endlessly on defeated enemies
  • Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
    • Beekeeper melee attack
    • Faraday Formation final spin attack
    • Lightning Rod lightning bolt
    • Amber Flurry rapid hits
    • Amber Flurry final hit
    • First Fractal final hit
    • Alternating Charge lightning proxies
    • Proxy thunderSmall
    • Proxy thunderHeavy
    • Proxy thunderHeavySkew
    • Prismatic Meltdown laser impact
  • Puzzle elements can now interact with:
    • Faraday Formation final spin attack
    • Lightning Strike (added a non-damaging hitbox that can interact with puzzles)
    • Targeted Surge initial projectile (added a non-damaging hitbox that can interact with puzzles)
    • Lightning Fork

Balance

  • Beekeeper bees reduced from MEDIUM hit strength to LIGHT
  • Beekeeper bees speed slightly increased
  • Slightly reduced beekeeper sword damage
  • Shadow Spark no longer inflicts status
  • Shadow Spark projectile damage and shoot velocity increased
  • Targeted Surge no longer inflicts status
  • Targeted Surge now shoots faster and has faster projectiles
  • Targeted Surge minor damage reduction
  • Lightning Fork damage significantly reduced
  • Magnet Prism no longer inflicts status
  • Magnet Prism no longer pierces enemies
  • Magnet Prism max projectiles increased from 1 to 2
  • Magnet Prism rate of fire increased, damage adjusted to balance
  • First Fractal damage slightly increased

0.6.1 (10/23/2022)

Fixes

  • Introduced the "posEntity" attribute to gambitProxy to prevent Wild Gambit's projectiles from shooting through walls

0.6.0 (10/23/2022)

New Content

  • Added some various Triblader2 party dialogue

Changes

  • All healing combat arts now have their names in green text
  • All self-damaging combat arts (Burning Sacrifice) now use red text
  • Changed BGM for Blade Rink
  • Minor text speed edit to Blade Rink first-time cutscene
  • Reformatted some Triblader2 party dialogue event steps
  • Modified visual effect for Wild Gambit roll 4
  • Wild Gambit roll 4 reduced volume on charging sound
  • Wild Gambit roll 7 proxy waveAbsorbBall startDist reduced
  • Removed assault proxies from Heavy Slash
  • Blade Aura changed from RANGED_DMG to MELEE_DMG
  • Laser Barrage executes faster now

Fixes

  • Neutral art skillBonus corrections
  • Fixed missing stunType, dmgType, and status descriptions for all neutral arts
  • Fixed Laser Barrage bug with laser particle effect lingering on enemies
  • Laser Barrage now works properly against walls, fences, and corners
  • Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
    • Wirbelschlitzer attack hitbox
    • Wild Gambit basic melee hitbox
    • Wild Gambit roll 6 melee attack
    • Wild Gambit roll 8 melee attack
    • Heavy Slash attack hitbox
    • Shrapnel Field spin attack
    • Sky Shredder initial combo starter swing
    • Laser Barrage final strike
  • Puzzle elements can now interact with:
    • Wild Gambit roll 6 melee attack
    • Wild Gambit roll 7 melee attack
    • Wild Gambit roll 8 melee attack
  • Puzzle elements no longer interact with:
    • Gleaming Surge delayed hits on enemies
    • Sky Shredder falling spin attack
    • Laser Barrage lasers

Balance

  • Heavy Slash damage increased 12%
  • Laser Barrage individual laser damage increased 50%
  • Laser Barrage total lasers changed from 5 to 6

0.5.2 (09/25/2022)

Fixes

  • Fixed cutscene sound effect positioning in all 5 XTM arena maps

Changes

  • Slightly moved PVP sign in Blade Rink
  • Changed initial character animations on cutscene for subsequent Blade Rink rounds
  • Made timing adjustment on pvpBrake for Blade Rink in attempt to avoid invisible enemies on round start

0.5.1 (09/25/2022)

Fixes

  • Fixed alignment of effect in Blade Rink intro when Triblader5 switches to neutral
  • Fixed broken animation in map autumn\path-3-1.json in cutscene that plays after Vermillion Wasteland

0.5.0 (09/25/2022)

New Content

  • Triblader League round 2: "Blade Rink" added
  • Cutscene for 1st-time attempt at Blade Rink only

Fixes

  • Removed unused debug spritesheet custom.png
  • Compressed file pvp-triblader-league-c.json
  • Removed unintentional assault proxies from Blizzard Slash

0.4.3 (09/13/2022)

Changes

  • Updated readme
  • Reorganized github

0.4.2 (09/09/2022)

Changes

  • Minor edit to Apollo dialogue on player victory condition in guild-war

0.4.1 (09/09/2022)

Changes

  • Minor reformat to ccmod.json dependency list
  • Cleaned up some unused clutter in triblader-mm.png

Fixes

  • Party members will no longer eat during PVP duels

0.4.0 (09/08/2022)

New Content

  • New graphical effects for Fire Whirl
  • New graphical effects for Blazing Mirage

Changes

  • Triblader2/3/4/5 now eats steak instead of sandwiches as party members (visual only)
  • Proxy subPierce (Scorching Rays) hitboxes now aligned with BOTTOM, not BASE
  • Proxy subPierceWeak (Vermillion Firestorm) hitboxes now aligned with BOTTOM, not BASE
  • Removed unused "attack" attribute from proxy fireDaggerBombThrow
  • Removed unused "attack" attribute from proxy fireDaggerThrow
  • Removed unused "attack" attribute from proxy daybreakThrow
  • Removed unused "attack" attribute from proxy flamethrowerTriangle
  • Kindling Triad flamethrowers shoot for 0.1 seconds shorter
  • Molten Daggers now use startDistCollide CLOSER
  • fireDaggerThrow and fireDaggerBombThrow hitbox size reduced from 19x19 to 16x16
  • daybreakThrow hitbox size reduced from 19x19 to 16x16
  • Updated Daybreak description
  • Updated Blazing Mirage description
  • Searing Twister changed to MELEE_DMG instead of RANGED_DMG
  • Blazing Mirage clones now deal uncategorized heat damage when colliding with an enemy (used to be RANGED_DMG)
  • Rotating spokes from Flame Turbine now deal uncategorized heat damage (main fire plume is still MELEE_DMG)
  • Fires from Lava Sweep now deal uncategorized heat damage
  • Lava Sweep startDistCollide changed from "CLOSER" to "DROP"
  • Lava Sweep lingering fires now spawn in a slightly smaller radius
  • Vermillion Firestorm landing explosion changed to MELEE_DMG instead of RANGED_DMG
  • Vermillion Firestorm landing explosion is no longer guardable: "NEVER" (player only)
  • Proxy subPierceWeak (Vermillion Firestorm) changed to RANGED_DMG instead of MELEE_DMG
  • Blade of E'nel fire ring aura changed to MELEE_DMG instead of RANGED_DMG

Fixes

  • Fixed training island duel not working when fighting only Lily and Shizuka
  • Recoil Slash fire trail effect should show more consistently on enemies hit by the parry
  • Heat art skillBonus corrections for all hitboxes and proxies
  • Fixed dmgType, stunType, status descriptions for heat arts
  • Fixed Molten Daggers able to shoot through walls and narrow barriers
  • Fixed Calamity's Advent daggers able to shoot through walls and narrow barriers
  • Fixed an improperly located NO_PUZZLE tag in Tower of Tranquility
  • Removed unused SET_CLOSE_TEMP_TARGET action step from proxy enelSwordSummon
  • Puzzle elements no longer interact with:
    • Proxy fireDaggerBombThrow when target is missed (hits a wall)
    • Proxy fireDaggerBombStuck
    • Splash damage when Blazing Mirage clones explode on contact
    • Flame Turbine fire plume
    • Flame Turbine spokes
    • Flame Turbine ending explosions
    • Proxy flameWall
    • Vermillion Firestorm orbiting lasers
  • Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
    • Calamity's Advent initial two sweep attacks
    • Sunsteel Strike melee hitboxes when shooting fireballs
    • Searing Twister repeating proxy hitbox
    • Trailblazer final spin attack
    • Recoil Slash parry swing
    • Kindling Triad final slash
    • Vermillion Firestorm landing explosion
    • All large sword attacks from Blade of E'nel

Balance

  • Calamity's Advent initial two sweep attacks no longer inflict status
  • Calamity's Advent exploding knives no longer inflict status
  • Fire Saw no longer inflicts status
  • Blazing Mirage no longer inflicts status
  • Blazing Mirage damage reduced by 15% when clones collide with enemies
  • Recoil Slash no longer inflicts status
  • Blade of E'nel inflicts significantly more burn status during the initial summon hitbox
  • Blade of E'nel fire ring aura now inflicts burn status
  • Blade of E'nel hitbox radius increased for all attacks to better match the visual effects

0.3.0 (08/21/2022)

New Content

  • Added remaining sprites for Triblader 2/3/4/5 floating animation

Changes

  • Created the following patch files and removed modified vanilla files for:
    • \patches\data\effects\puzzle\bomb.json
    • \patches\data\effects\trail.json
  • Removed unused \data\effects\npc.json from mod
  • New shield particle effects for Glitch Time

Fixes

  • Gave the dev room a proper navigation map
  • Fixed match point BGM not triggering on training island

0.2.3 (08/20/2022)

Fixes

  • Fixed crash in 1v1 training arena when setting 3 victory points

0.2.2 (08/20/2022)

Changes

  • Changelog headers reformatted
  • Created the following patch files and removed modified vanilla files for:
    • \patches\data\effects\area\arid.json
    • \patches\data\effects\enemies\designer.json
    • \patches\data\effects\enemies\gods.json
    • \patches\data\effects\enemies\jungle.json
  • Arcing Fae now has a sound effect when thrown

Balance

  • Triblader League round 1 platinum points reduced from 80,000 to 75,000

0.2.1 (08/20/2022)

Fixes

  • Manually fixed git merge conflicts

0.2.0 (08/20/2022)

New Content

  • Added colored portraits for Triblader2/3/4/5 (likely to be revised in the future)
  • New map: Training Island
    • Highly customizable PVP arena located in dev room
  • New 1v1 training arena map that can be accessed from the 2v2 arena
  • Added a coordinated enemy action on player match point in Triangle Strategy
  • Added text labels to the level up/down switches in triblader training arena
  • Added a new type of OneTimeSwitch called "default2" which is able to be hidden without remaining active

Changes

  • Removed some unused sprite assets from the files
  • Modded Shizuka enemy now works based off of player points and should unlock higher-tier strats on all maps
  • Vermillion Firestorm now slightly pulls enemies inwards during the laser phase
    • PVP enemies have WALK_ESCAPE strength, player has EASY_ESCAPE strength
  • Dialogue tweaks to Triblader Training Arena 2v2
  • Slight dialogue tweaks to rhombus-sqr/center-nw.json.patch
  • Ki Spin particle effect changed to be less intense
  • Added confirmation to Triblader2 party joining in dev room
  • Reduced and standardized all dialogue pauses in all XTM intro maps
  • Dialogue tweaks to basement.json and interior.json maps

Fixes

  • Ice Brace, Stasis Stance, Tower of Tranquility now properly set Pin Body factor to zero while active
    • This introduces a bug where pin body will remain at zero afterwards until map reload
  • Fixed PVP enemy Vermillion Firestorm cross lasers coming out at random angles
  • Removed unused variable "tmp.musicCutscene" from training arenas
  • Added the SET_SLIP_THROUGH property after pvp rounds to prevent awkward navigation collisions for all Rhombus Arena duels
  • Fixed incorrect variable type for map.battleMusic in triblader training arenas
  • Fixed modded apollo-4 and shizuka granting exp

Balance

  • Rude Buster explosion changed from MASSIVE to HEAVY strength

0.1.5 (08/17/2022)

Changes

  • Updated the nav map for triangle strategy

Fixes

  • Fixed issue where some users experienced missing dependencies despite them being present
  • Corrected typo
  • (meta) Corrected changelog filetype for repo

0.1.4 (08/10/2022)

New Content

  • Added Triblader2/3/4/5 animations for opening chests
  • Lea placeholders for block push/pull animations
  • New ball effect sheets used by Triblader charged VRPs, trail is now rendered below VRP for all players/pvp enemies
  • Added effects boldPre2Tri and boldPreLight for all thunder bolt effects
  • Added a switch in the dev room to "promote growth"

Changes

  • Created separate files for Triblader 2/3/4/5 portraits
  • Re-arranged triblader2/3/4/5extra.png spritesheet and added more lea placeholders
  • Updated triblader2/3/4/5.json animation sheet to reflect updated spritesheet
  • Replaced annoying lily pads with a jump panel in Triblader Training Arena
  • Dialogue tweaks for pvp-triblader-league-a
  • Edited description for Snow Sweep
  • Snowballs shot by Frigid Hurricane now have startDistCollide = DROP
  • Tweaks to Ice Flak effects
  • PVP enemies slightly improved Frozen Ray target leading
  • Ice chunks spawned at the end of Tower of Tranquility now have startDistCollide = DROP
  • Ki Spin waveDustShort proxies startDistCollide changed from NONE to CLOSER
  • Hail Bomb
    • Hitbox size reduced from 24x24 to 16x16
    • Now emits from point closer to player
    • Reduced in visual size
    • Shoots less icicles while traveling
    • Icicles shot while traveling startDistCollide changed from CLOSER to DROP
    • Ground icicles on hit now spawn with startDistCollide DROP
    • Effect snowflakeBombPre reduced in visual size
    • Proxy icicleHugeInstant reduced in visual/hitbox size
    • Added triangle particles when the icicle appears
    • Screen flash intensity reduced
    • Final explosion reduced in hitbox/visual size

Fixes

  • Fixed cases where enemies could remain invisible at the end of PVP rounds
  • Added event steps to "show" (effect that sets alpha=1) all enemies, party members, and player to the end of all PVP rounds/duels in the mod
  • Fixed dmgType, stunType, status descriptions for cold arts
  • Cold art skillBonus corrections for all hitboxes and proxies
  • Hover animation properly plays when interacting with wave map teleporters, such as in Zir'vitar Temple
  • Fixed an animation quirk with So'najiz Phalanx
  • center-nw.json.patch now uses correct portrait assignments
  • pvp-triblader-league-a.json now uses correct portrait assignments
  • training-2v2.json now uses correct portrait assignments
  • Fixed a small animaiton issue at the end of Flash Freeze
  • Fixed Hail Bomb able to shoot point-blank through narrow fences
  • Fixed Hail Bomb incorrect skillBonus
  • Fixed incorrect spritesheet reference for big snowflake particle
  • Proxy iceStoneSmallSlow removed skillBonus properties
  • Puzzle elements no longer interact with:
    • Proxy iceStoneSmallGeyser
    • Proxy frozenRupture
    • Proxy avalancheProxy
    • Proxy fallingRockBig
    • Proxy fallingRockMed
    • Proxy iceStoneSmallSlow
    • Proxy iceStoneSmall
    • Proxy iceStoneMedium
    • Tower of Tranquility falling spin attack
    • Tower of Tranquility final landing impact
  • Puzzle elements can now interact with:
    • Frost Rupture melee hits
    • Vortex Thrust sword hitbox
    • Vortex Thrust final hit
    • Phase Jump landing hitbox
  • Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
    • All standard melee attacks
    • Proxy polarGeyser
    • Polar Geyser final sword swing
    • Snow Sweep both swings
    • Frost Rupture melee hits
    • Avalanche Assault initial explosion
    • Frigid Hurricane final slash
    • Frozen Rays melee hitboxes
    • Blizzard Slash second spin hitbox
    • Icicle Tomb melee sweep
    • Ki Spin melee attack
    • Phase Jump landing hitbox

Balance

  • Vortex Thrust final hit reduced forward travel distance
  • Polar Geyser's proxy now locks enemies just like Sphere Saw
  • Polar Geyser's proxy hit strength increased from LIGHT to MEDIUM
  • Polar Geyser final hit damage increased, covers more ground, increased knockback
  • Snow Sweep no longer inflicts status
  • Snow Sweep second hit damage increased
  • Ice Flak greatly buffed by removing the "dud" mechanic
  • Proxy iceStoneSmallSlow no longer inflicts status

0.1.3 (07/30/2022)

New Content

  • Added new bonus map accessible from dev room: \maps\xtm\bonus\guild-war.json
  • New bullet sprite for Essence Enchantment proxies

Changes

  • Added formal dependency on post-game DLC in ccmod.json
  • Assigned proper modded NPC portrait reference in dev.json for all Triblader2 interactions
  • PVP enemy version of Verdant Infection now has unguardable, BREAK, and hitInvincible for the non-damaging stunning DIRECT_HIT when the bomb goes off
  • Re-organized custom-action-steps.js into a module
  • Pain Buckler techShield (after blocking) now has BLOCK_ALL strength
  • Tweaked navigation logic for So'najiz Phalanx clones prior to shooting the final lasers

Fixes

  • Fixed a crash experienced by controller users when using Pain Buckler
  • Fixed "bastion" shield upgrade not working for tribladers by fixing GUARD and PERFECT_GUARD json syntax
  • Fixed dmgType, stunType, status descriptions for wave arts
  • Fixed match point BGM in Triblader training arena restarting on player loss
  • Spectral Legion dash explosion now spawns much closer to user
  • Wave art skillBonus corrections
    • Phase Jump landing impact now correctly categorized as MELEE_DMG skillBonus
    • Spiritfall now correctly uses RANGED_DMG skillBonus for falling proxies
    • Wave Mortar now uses RANGED_DMG skillBonus
    • Wave Motion Bomb removed skillBonus
    • Verdant Infection initial melee attack now has MELEE_DMG skillBonus and no longer inflicts status
    • Verdant Infection explosion removed skillBonus
    • Ki Thrust proxies now have MELEE_DMG skillBonus
    • Vortex Thrust proxies now have MELEE_DMG skillBonus
  • Puzzle elements no longer interact with:
    • Vitality Spring lingering hitbox
    • Wave Mortar
    • Arcing Fae
    • Ether Bomb explosion damage
    • Phase Jump landing impact
    • Phase Jump projectiles
    • Verdant Infection explosion
    • Wave Motion Bomb explosion
    • Spectral Swordsman clone melee attacks
    • Spiritfall falling proxies
    • Spectral Legion dash explosion
    • Spectral Legion clone melee attacks
    • Vortex Thrust melee hitboxes

Balance

  • Lava Sweep now sets user's weight at -1 so they can't be shoved around during the attack
  • Soul Shatter damage reduced by ~40%
  • Soul Shatter no longer inflicts mark at all
  • Vitality Spring capped at 2 active proxies (throwing a 3rd will despawn the oldest one)
  • Spectral Legion dash explosion active frames increased and no longer inflicts status
  • Pain Buckler absorb factor changed from 1.2 to 0.5
  • Ki Spin proxies inflict a greater amount of status

0.1.2 (07/24/2022)

  • Vitality Curse initial hit downsized to MEDIUM strength from MASSIVE
  • Fixed Prismatic Meltdown not working on enemies with environmental collision such as the whale boss
  • Blade Aura defense buff changed from +20% to +30%
  • Deploy Shields defense buff changed from +35% to +50%
  • Triangle Strategy arena cup platinum requires 110,000 points now since I can consistently get that score

0.1.1 (07/23/2022)

  • Re-organized prestart.js into individual files located in the js directory
  • Added invisible wall to prevent player ability to jump out of bounds in outdoors.json on the right side
  • Added NO_PUZZLE tag to gambitProxy, neutralExplosionSmall, flameNoStun, icicleSubHitNoFly, thunderSmallWeak
  • Soul Shatter:
    • Fixed via enemy TEMP_INFLUENCE and MASSIVE strength, no longer interrupts bosses
    • No longer sends enemies up in the air if they guard the hit (unintentional consequence of redesign)
    • Now adds a "neutralization" shield to enemies during the "shatter" portion of the attack to account for this
    • Final hit is now FROM_ABOVE and no longer ignores shields and no longer inflicts mark
    • Now has a new issue where PVP enemies hit by it sometimes shrug it off unintentionally
    • I decided to keep the CLEAR_EFFECTS applied to the target. This solves some graphical issues but causes some others, and vice versa.
  • Removed the "NEVER" guardable property from Lightning Strike on players and PVP enemies
  • Added the "NO_DAMAGE" limiter to the "NEVER" guardable DIRECT_HIT at the start of Recoil Slash, Kindling Triad, Laser Barrage, Verdant Infection
  • Recoil Slash main attack damage factor increased from 5.5 to 6
  • Removed the "NEVER" guardable property from the main attack of Recoil Slash (players only)
  • Verdant Infection increased knockback on initial parry hit
  • Verdant Infection parry hit now has END_LOCK stun step
  • Added "NO_DAMAGE" limiter to some unguardable DIRECT_HIT steps in proxy waveTimeBombExploder
  • Removed the "NEVER" guardable property from Vitality Curse and Vitality Spring (players only)

0.1.0 (07/20/2022)

  • First public beta release!
  • Updated install instructions in README

0.0.18 (07/19/2022)

  • Implemented some dialogue for triblader2 party member, now fully functional with menus
  • Fixed portraits for triblader character files
  • Added new eventTrigger to arena-01.json.patch to handle non-XTM save files (undefined plot.xtm.character will be set to 1)
  • Minor dialogue tweaks to outdoors.json, interior.json, basement.json, and dev.json
  • Re-worded PERMA_TASK entries for outdoors.json, interior.json, basement.json, and beta.json
  • Added triblader2-events.json for party member dialogue
  • database.json.patch now includes triblader2-events.json

0.0.17 (07/19/2022)

  • Disabled the map \assets\extension\post-game\data\maps\evo-village\interior\city-hall.json, this will not be part of the beta release
  • Added teleporter to Lea's attic to access XTM dev room, unlocks after finishing DLC dungeon
  • Added patch \assets\extension\post-game\data\maps\evo-village\interior\lea-upper.json.patch
  • Added map \assets\data\maps\xtm\bonus\dev.json
  • Bonus maps training-2v2 and statue-cutscene now link back to dev room
  • Added new method of obtaining triblader2 party member in dev room
  • Deleted temporary map \assets\data\maps\autumn\entrance.json
  • Triblader training arena added new logic to support customizable number of PVP rounds
  • Removed all unused "arena-c" maps
  • Renamed plot variable "plot.xmod.leaSwitch" to "plot.xtm.swapBack"
  • Event trigger in Rhombus Arena will now swap player back to their plot.xtm.character config after forced-character cups
  • Updated arena cups descriptions
  • Luke/Lukas PVP enemies no longer have the "Once More" modifier
  • Schneider animation in the enemy encyclopedia changed to battleRun
  • Triblader2 (freq. arts) name updated in enemy encyclopedia

0.0.16 (07/19/2022)

  • Finished map: assets\data\maps\xtm\char-select\basement.json
  • Added variable plot.xtm.character to track player character choice
  • Rhombus Arena character change hologram now updates this variable when used
  • Added spritesheets lukeEatFix.png and schneiderEatFix.png
  • Fixed a vanilla graphical issue with Luke/Schneider eating animation sprites being off-center
  • Changed frame data for Luke/Schneider itemEffect animations
  • Added spritesheet assets\media\map\xtm-lab.png
  • Added prop sheet assets\data\props\xtm-lab.json
  • Triblader training arena default enemy level is higher if the player enters the map with a party member
  • Triblader training arena added music change for player match point if using BGM choice 9
  • Reduced wait time at the end of the statue cutscene
  • Changed area to heat-area for interior.json map
  • Modified assets\data\effects\area\arid.json with new effect switchARChargeVisible
  • Modified assets\data\effects\area\arid.json with new effect switchActivateNoOffset
  • Teleporter at the end of beta.json map is no longer slow

0.0.15 (07/16/2022)

  • Added proper unlock condition for Triblader League arena cup availible after DLC dungeon completion
  • New map patch file center-nw.json.patch for NPC that unlocks the Triblader League
  • Removed temporary map file dng-top-modded.json

0.0.14 (07/15/2022)

  • Added new map: assets\data\maps\xtm\char-select\beta.json
  • Added new map: assets\data\maps\xtm\bonus\statue-cutscene.json
  • Added character swap prop to Rhombus Arena lobby patch file
  • Added new player configs for triblader4 and triblader5 (special properties)
    • Triblader4 has increased dash speed
    • Triblader4 has faster melee attacks
    • Triblader4 has weaker melee attacks
    • Triblader5 has steerable dashes
  • Updated animation files for Luke, triblader4, and triblader5
  • Added placeholder spritesheet lukeExtra.png
  • Added missing secondary spritesheet for triblader5
  • Added teleporter to statue-cutscene to Autumn's Rise entrance (temporary)
  • Removed emilie.json player file (animation fixes) due to irrelevance

0.0.13 (07/11/2022)

  • New combat art: Prismatic Meltdown (Shock Dash Lv.3a)
  • Thunder Wrath reclassed from Shock Dash Lv.3a to Shock Dash Lv.3b
  • Faraday Formation now has MASSIVE hit stability during the spinning portion of the attack
  • Changed the pivot point for SHOCK_WAVE_BIG_TRIANGLE from y = 47 to y = 49
  • Tweaked Triblader2 northeast running sprites

0.0.12 (07/10/2022)

  • New combat art: Celestial Constellation (Shock Throw Lv.3a) (Usable by PVP enemies)
  • New combat art: Faraday Formation (Shock Melee Lv.2a)
  • PVP enemies now use Celestial Constellation instead of Magnet Storm
  • Minor progress on assets\data\maps\xtm\char-select\basement.json
  • Proxy fallingRockMed now has a crosshair on the ground like fallingRockBig
  • Big lightning strikes as a part of Thunder Wrath now use new proxy thunderHeavy
  • Proxy lightningRodBolt changed to MELEE_DMG
  • Wild Gambit slightly quieter beep sound effect
  • Homing Shards reduced recoil distance
  • Added new particle effects to Gleaming Surge
  • All triblader melee "finisher" particle effects changed to cancelable
  • PVP enemy melee finisher particle effects changed to duration 0 (was -1)
  • Wild Gambit roll 4 explosion damage reduced by 25%
  • Re-worded description for Lightning Rod

0.0.11 (07/03/2022)

  • Fixed some trigger conditions in assets\data\maps\xtm\char-select\interior.json

0.0.10 (07/03/2022)

  • Changed all "tmp.return" to "map.return" in assets\data\maps\xtm\char-select\interior.json

0.0.9 (07/03/2022)

  • Added new audio for player's match point in Triblader League Round 1
  • Finished assets\data\maps\xtm\char-select\interior.json
  • Added map assets\data\maps\xtm\char-select\basement.json, unfinished state

0.0.8 (07/01/2022)

  • New combat art: Avalanche Assault (Cold Melee Lv.3b)
  • (Nax) fix for PVP enemy healthbars overlap
  • Added y=5 offset to PVP enemy healthbars
  • Added new environment particles called BLUE_TRIANGLES and RED_TRIANGLES
  • The final rounds for the training arena, triblader league cups, and lab duel now use these new effects
  • Improved dialogue options in map training-2v2.json
  • Fixed crash caused by "fly": "NONE" in seven cases
  • Proxy flameNoStun now uses "fly": "LIGHT"
  • Proxy frozenRupture now uses "fly": "MASSIVE++"
  • Proxy turbineStunner stunSteps adjusted
  • Proxy turbineController now spawns at target BOTTOM, not CENTER
  • Increased turn radius for Sunsteel Strike's fireballs
  • Triforce Slash sword strikes changed from "BREAK" to "LIGHT" attack types
  • Triforce Slash stun duration increased to align with the melee combo
  • Fixed Sunsteel Strike granting SP from some of its CIRCLE_ATTACK actions
  • Laser Barrage proxies are now breaktype COMBATANT
  • Wild Gambit roll 5 increased range/spread for lightning strikes
  • Increased the damage dealt by Tower of Tranquility ending attack
  • Improved sound effect composition for ending of Tower of Tranquility
  • Added better description of the healing amount to Tower of Tranquility description
  • Frigid Hurricane reclassed from Cold Melee Lv.3a to Cold Melee Lv.3b

0.0.7 (06/22/2022)

  • New combat art: Tower of Tranquility (Cold Guard Lv.3b)
  • Ice Brace damage reduction nerfed from 90% to 85%
  • Stasis Stance damage reduction nerfed from 97.5% to 90%
  • Tower of Tranquility damage reduction is 90%
  • (Nax) fix for PVP scoreboard rendering
  • Triblader-created icicleSmall proxies now sparkle
  • Triblader-created icicleBigDmg proxies now sparkle
  • Cleaned up some music file things
  • Removed unused music files
  • Calamity's Advent explosive daggers should be a bit less prone to shoot through walls
  • Hail Bomb now shoots slightly less proxies while traveling
  • Action buff "SPIKE_DMG-0" factor changed from -10 to -20
  • Pain Buckler absorption healing factor nerfed from 1.5 to 1.2
  • Heavy Slash reduced travel distance
  • Spike Ball added screen shake and sound effect when bouncing on walls
  • Removed unused effectKeys from Lightning Strike and Triforce Slash proxies

0.0.6 (06/20/2022)

  • New combat art: Shrapnel Field (Neutral Melee Lv.2b)
  • New combat art: Lightning Fork (Shock Throw Lv.2a)
  • New combat art: Sunsteel Strike (Heat Melee Lv.3b)
  • Removed "backups" directory from media\entity\npc
  • Frost Rupture now combos into its final explosion with a stun lock
  • "Frost Rays" renamed to "Frozen Rays"
  • Molten Daggers and Daybreak no longer ignore enemy shields, now do directional damage
  • Adjusted Amber Flurry so that it connects more reliably
  • PVP enemies now maintain a steady angle after shooting Rude Buster
  • Modified sprite for Frost Ray projectile
  • Tweaked particle effects for Flame Stab, deleted stabHeatShort effect
  • Added extra particles to Chilling Thrust, Shadow Spark, First Fractal, Lightning Rod, Triforce Slash, Soul Shatter
  • First Fractal clones now use stabShockLoopBasic effect
  • Tweaked camera behavior for Frost Rupture
  • Re-worded the description for Spiritfall
  • Adjusted spawn position for Rude Buster projectile
  • flameHit proxy (hitbox for heatPierce) logic reworked, should be more reliable now
  • flameHit proxy damage greatly increased, hitbox is now size z = 48 instead of z = 32
  • flamehit, flameHitS, flameHitSWeak all now have stopBeforeEdge = false
  • In the map "training-2v2", replaced triblader3 with triblader4

0.0.5 (06/12/2022)

  • Removed dependency for ArcaneLab
  • All modded headIdx hard-coded values subtracted by 2 (in PVP enemy files)
  • New combat art: Frost Rupture (Cold Melee Lv.2a)
  • New combat art: Frost Rays (Cold Throw Lv.3) (Usable by PVP enemies)
  • Removed now-unused Glacial Harpoon proxies from player json file and from PVP enemies
  • Removed residual flameCataclysm proxies from PVP enemies
  • Removed unused .js files from the root directory
  • Slightly changed the mod icon
  • Added makeshift party/player support for triblader3 (temporary)
  • Changed headIdx.json.patch to contain character paths for severed head IDs
  • headIdx declaration removed from triblader2 and triblader3 player files, this should fix conflicts with other mods
  • Daybreak sprite scaled down to 75% size
  • Solar Eruption can now only be canceled by dashing
  • Wild Gambit extra sound effects for roll 5 and 9
  • Wild Gambit proxy changed to breakType ACTION to avoid the attack continuing when the player is interrupted
  • Wild Gambit now has HEAVY hit stability (still goes to MASSIVE if you roll a 1 so you can't escape the stun)
  • Icicle Slash now has MASSIVE hit stability
  • Polar Geyser now has MEDIUM hit stability on the second half of the attack, and is applied a bit earlier in the sequence
  • Deploy Shields now uses startDistCollide = DROP to prevent a cluster of shields when used against a wall
  • Proxy dropShieldStatic removed collType config
  • Renamed the action buff used by Deploy Shields and increased DEF buff from +25% to +35%
  • Renamed the action buff used by Blade Aura and increased DEF buff from +10% to +20%
  • So'najiz Phalanx now uses startDistCollide = DROP for the clones that spawn in a line, now they won't spawn if a wall is in the way
  • Improved the visual effects of So'najiz Phalanx laser beams
  • Renamed "Sunbeam Slash" to "Scorching Rays"
  • Scorching Rays reclassed from Heat Melee Lv.2a to Heat Melee Lv.2b
  • Solar Eruption reclassed from Heat Melee Lv.2b to Heat Melee Lv.2a
  • Snow Sweep reclassed from Cold Melee Lv.1a to Cold Melee Lv.1b
  • Polar Geyser reclassed from Cold Melee Lv.1a to Cold Melee Lv.1b
  • Snowstorm reclassed from Cold Melee Lv.2a to Cold Melee Lv.2b

0.0.4 (06/04/2022)

  • New combat art: Polar Geyser (Cold Melee Lv.1a)
  • Snow Sweep reclassed from Cold Melee Lv.1a to Cold Melee Lv.1b
  • Player Schneider2 file deleted, I am reverting him back to vanilla behavior for now
  • Player triblader2 autoequip data standardized to Schneider standard
  • Map pvp-schneiders.json no longer uses Schneider2
  • Map lab-duel.json no longer uses Schneider2
  • Plyaer Schneider.json and Luke.json created, now these player configs have full moveset access
  • Wild Gambit fire attack (6) changed from spin attack to slash attack
  • Wild Gambit wave attack (7) increased knockback
  • Fixed Chilling Thrust trail effect being set as actionDetached

0.0.3 (06/04/2022)

  • Added changelog to root directory
  • New combat art: Calamity's Advent (Heat Melee Lv.3a) (Usable by PVP enemies)
  • Fixed heatLaser proxy to allow Vermillion Firestorm to be used at the edge of a ledge
  • Tweaked Vermillion Firestorm gfx and sound effects at the end of the attack
  • Added weather effects to the laser part of Vermillion Firestorm
  • Increased the damage of the crossing beams at the the end of Vermillion Firestorm
  • Removed camera focus from Deploy Shields
  • Deploy Shields now also spawns three shields orbiting the player in addition to the wall
  • FOC penalty for Overclock changed from -15% to -25%
  • Renamed the two action buffs used by Overclock
  • Removed old unused Storm Swords proxies from player json file
  • Added additional new sound effects for Molten Daggers
  • PVP enemies chance to chain subsequent Wave Motion Bomb arts changed from 55% to 65% if SP allows
  • Thunder Wrath now spawns its lightning spawners at BASE instead of BOTTOM, this fixes cases when used off a ledge
  • Added particle effect when shooting Targeted Surge
  • Fixed collision for Wave Mortar so it can't be shot through walls anymore
  • Reworked the inital TACKLE for Flame Turbine. No longer breaks on Driller/Creator boss or bypass shields, also doesn't carry bosses into the air
  • PVP enemy Flame Turbine initial TACKLE will remain as type "BREAK", thus impossible to guard or shield
  • Fixed issues with Flame Turbine by setting zGravityFactor 0 for proxy turbineController
  • Sky Shredder initial TACKLE also changed from "BREAK" to "MASSIVE" to fix issues with bosses
  • Increased the size of the stunning hitbox for Vortex Thrust
  • Renamed the action buff used by Burning Sacrifice and increased ATK buff from +10% to +15%
  • Molten daggers no longer set to repeat sprite animation

0.0.2 (05/30/2022)

  • Added temporary dependency on ArcaneLab to resolve headIdx conflicts
  • Removed problematic b.PVP code from prestart.js

0.0.1 (05/29/2022)

  • Initial Pre-Pre-Release, not public