- Added Menu UI Replacer to install instructions
- New dependency mod: Menu UI Replacer
- New menu sprites when playing as Triblader2/3/4/5
- Original artwork by Orco Pixelado
- Thanks to Bakafish for library mod support
- Added unfinished map file
- Orco Pixelado added to mod credits
- Hue adjustments to Triblader4 portraits
- Updated Triblader4 sprite hue to be more consistent with portraits
- Blazing Mirage and So'najiz Phalanx clones no longer draw enemy aggro
- Fixed Spectral Legion clones able to consume SP
- Added green screen map to XTM dev room
- Triblader5 DASH_SLOW action is now also steerable
- Added light source to effect waveTriangleTrail (used in Soul Shatter)
- Added additional font icons needed for Hexacast mod custom skills
- Added font icons needed for custom skills in Hexacast mod
- Added Lubkuluk to XTM credits for Hexacast KeyPanel code contribution
- Added teleporter to AL dev room from XTM dev room (only works if AL is installed)
- Added map art-testing-AL.json, not implemented by default
- Moved the hologram sign slightly in the art-testing map
- Removed the sword icon from the mod's name entry
- Deleted unnecessary proxy groupings "solarEruptionParts" and "solarEruptionGroup"
- Vermillion Firestorm effect laserSrc changed to laserSrcMega
- Fixed pvp opponents not charging before using Solar Eruption
- Removed all broken animation references to "attackMirrEnd"
- Fixed Spectral Legion clones shooting wrong proxy types occasionally
- Magnet Storm now resets camera during final strike
- Magnet Storm added sound effect when final strike hits
- Re-worded the description for Magnet Storm
- Blizzard Slash fixed missing HEAVY hit stability
- Changes to both player and enemy:
- Icicle Slash reverted to old punch-style hitbox
- Icicle Slash hit stability decreased from MASSIVE to HEAVY
- Blizzard Slash first swing reverted to old punch-style hitbox
- Blizzard Slash second swing increased hitbox radius from 72 to 88
- New character: Triblader Lea (sprites by HeartLychee)
- No special modifiers. Custom Daybreak, Wave charge shot, Sunfury particle sprites by HeartLychee)
- New Triblader2/3/4/5 block pushing animations by HeartLychee)
- Magnet Storm completely reworked
- Added proper PVP enemy death handling in training maps and arena maps for duels with multiple opponents
- Added NPCs to dev room to demonstrate whether or not you have other mods installed (logic steps)
- Added new art-testing map to dev room
- Added effect critical to new PVP death logic: teleport.showFastScale
- Added \assets\data\effects\teleport.json.patch
- Removed the "beta" map; You now proceed straight to the Rhombus Dungeon after choosing a character
- PVP enemy healthbars are more compact now, they now overlap to save space (only applies when dueling multiple opponents)
- Reformatted headIdx.json.patch for extendable-severed-heads 1.1.0
- Removed unused "pvp-lukas-old" and "pvp-schneiders" arena maps
- Added Triblader Lea character option to all XTM character change signs: XTM Dev Room, Rookie Harbor Info Hub, Rhombus Arena Lobby.
- Removed all instances of "plot.xtm.character", which is obsolete with AlyBox
- Removed "characterInitOnce" EventTrigger from arena lobby patch, which is obsolete with AlyBox
- Removed "plot.xtm.swapBack" functionality from arena maps
- Renamed custom-party-members.js to custom-party-options.js
- Updated HeartLychee credits preferences
- Changed BGM setting in "Blade Rink" arena match
- Updated all "XTM Credits" signs
- Removed unused "Triblader Prime" arena round
- Standardized BGM options in training-1v1, training-2v2, and training island maps
- Renamed enemy entities in training island map to XTM standard
- Reformatted the character change sign in the Rookie Harbor info hub to align with all other XTM signs
- Reduced particle count on Icicle Tomb to improve performance
- Dev room changes
- Dev room teleporters now have spawn conditions, used for the mod crossover tests
- Removed the hedgehags from the dev room
- Added combat dialogue support to apollo-4 and shizuka nozoom enemy variants (used for "Ultimate PVP" map)
- Player walks to starting position when starting the duel on Training Island, instead of running
- Re-worded description for Ice Flak
- Re-worded description for Tower of Tranquility
- Minor graphical tweak to Tower of Tranquility proxy sprites
- Beekeeper: bees now constantly look for the nearest target rather than always chase their original target
- Scorching Rays red screen flash is now less intense
- Added shaking effect right before thawing for Ice Brace, Stasis Stance, and Tower of Tranquility
- All BLUE_SPARKLE particles now have angleVary for all effects that use them
- Player now travels farther during Polar Geyser final slash
- Renamed effect megaTankAuraAltNoCircle to blizzardSlashSnowflakes
- Snowstorm post-attack wait increased from 0.4 seconds to 0.6 seconds
- Avalanche Assault and Frozen Rays initial screen flash is now less intense
- Proxy fireDaggerStuck changed from breakType NEVER to COMBATANT
- Greatly reduced zoom blur effect for Fire Saw
- Moved effects related to proxy ms_main into file ball-shock-xtm.json
- Effect shockLaserSource now moves with target
- Improved effects for the following arts:
- Scorching Rays
- Tower of Tranquility (landing effect)
- Polar Geyser
- Blizzard Slash
- Snowstorm
- Avalanche Assault
- Calamity's Advent
- Frigid Hurricane
- Vermillion Firestorm
- Magnet Storm
- Sleet Singularity
- Fixed "Wet Work" quests for all Triblader characters by adding the "STANDARD" hint property
- Fixed a crash related to gynthar-heat.png (by including gynthar-heat-copy.png in the mod files)
- Fixed PVP enemies headIdx conflict with other mods (thanks to extendable-severed-heads 1.1.0)
- Added a NPBLOCK wall to fix an out-of-bounds JDAC exploit in xtm/char-select/outdoors
- Fixed wrong internal map name for xtm/char-select/outdoors
- Fixed all PVP maps "Match Point" AR_MSG text
- Retrofitted all pvp maps with new logic to handle deaths; no more defeated enemies sitting around
- Fixed ice sliding during cutscene after duel in "Blade Rink" arena map
- Fixed incorrect loop timing in BGM triangle-prep.ogg
- Fixed a code typo in Wild Gambit
- Fixed Wave Mortar "status" description property
- Fixed proxy waveMortar breakType (changed from NEVER to COMBATANT)
- Fixed proxy vitalityCurseDrain breakType (changed from NEVER to COMBATANT)
- Effect "stasisEffects" is now centered properly for Stasis Stance and Tower of Tranquility
- Fixed incorrect melee hitbox on Icicle Slash
- Fixed incorrect melee hitbox on first slash of Blizzard Slash
- Fixed looping sound in effect hurricane1 lingering too long
- Fixed proxy lightningRodBolt stun lock release
- Alternating Charge now ignores ice physics
- Fixed an issue where the beam sound effect from Triforce Slash could get interrupted
- Level adjustment switches in training-1v1 and training-2v2 maps now properly hide during duel
- Fixed a softlock in the outdoor area from the mod intro maps caused by reloading during the puzzle
- Fixed player able to be pushed around during Triforce Slash
- Fixed Celestial Constellation status description
- Fixed Celestial Constellation proxies not being DETACH_TIME_PARENT
- Changes to PVP enemies only:
- Enemy First Fractal damage slightly nerfed
- Enemy Prismatic Meltdown laser chase speed greatly nerfed
- Enemy Prismatic Meltdown laser lasts 0.5s longer
- Enemy Frigid Hurricane internal pull force buffed from EASY_ESCAPE to RUN_ESCAPE
- Enemy Frigid Hurricane added concentric pull force at WALK_ESCAPE strength
- Enemy Vermillion Firestorm now has a suction effect to make it more difficult to escape
- Enemy Celestial Constellation new projectiles have higher knockback than player version
- Enemy Celestial Constellation new projectiles hit a single target, player versions are multiHit
- Changes to player only:
- Reworked Wave Mortar, it now auto-adjusts the proxy range for enemies in view
- Wave mortar damage reduced
- Wave mortar knockback reduced greatly
- Magnet Storm completely reworked and redesigned
- Scorching Rays proxy subPierce damage/status increased
- Scorching Rays initial TACKLE damage increased
- Scorching Rays looping stun damage increased
- Tower of Tranquility now spawns icicles upon landing
- Faraday Formation now stun locks enemies on first hit
- Faraday Formation executes much faster overall, should be more viable
- Blade of E'nel activation time reduced from 1.0 seconds to 0.5 seconds
- Blade of E'nel duration increased from 6 seconds to 7 seconds
- Shadow Spark proxies orbit duration reduced from 5 seconds to 3 seconds
- Shadow Spark proxies attack velocity (after orbiting) increased from 300 to 400
- Frost Rupture final explosion damage greatly increased, crit chance disabled
- Frost Rupture status infliction increased
- Kindling Triad now grants weight -1 during counter attack (player no longer affected by push/pull)
- So'najiz Phalanx reduced delay on clones before shooting lasers
- Sleet Singularity charge time decreased
- Changes to both player and enemy:
- Flash Freeze now grants the victim at 130% DEF multiplier while active
- Icicle Tomb status factor increased greatly
- Blizzard Slash icicleSmall startDistCollide changed from CLOSER to DROP (major nerf)
- Blizzard Slash now shoots weaker hail variant that does not bounce
- Blizzard Slash attack strength decreased from MASSIVE to HEAVY
- Blizzard Slash melee hitbox radius for final slash slightly increased
- Blizzard Slash melee damage increased
- Icicle Slash attack strength decreased from MASSIVE to HEAVY
- Icicle Slash melee damage slightly increased
- Molten Daggers damage tick rate cut in half, overall damage slightly reduced
- Molten Daggers status inflict slightly increased
- Molten Daggers (specifically fireDaggerStuck) will despawn past a total of 12 active at a time
- Ki Spin damage decreased
- Vortex Thrust projectile damage reduced, final slash melee damage increased
- Vortex Thrust can no longer crit on the final slash
- Lightning Rod damage slightly increased
- Thunder Wrath now terminates when running into a solid wall (this removes an exploit against bosses with solid collision)
- Heavy Slash now grants HEAVY hit stability, making it harder to interrupt
- Vitality Curse capped at 3 active at a time
- Celestial Constellation now shoots bonus projectiles as it travels (major buff)
- Celestial Constellation cc_main and cc_orbiter damage factor reduced
- Added option to skip the modded intro maps in the options menu (feature by Krypek)
- Now requires CCLoader2 version 2.22.1 or higher!
- Simplify requirement version increased to 2.12.1
- New dependency mod: AlyBox by Alyxia
- https://github.com/lexisother/cc-alybox/releases
- Install instructions have been updated
- Now requires extendable-severed-heads version 1.1.0
- PVP fixes and improvements by Krypek
- Added variable support for detecting player death and enemy combatant death
- Game will fast-forward if player is defeated in a duel but has party members remaining
- Hide healthbars for defeated duel enemies
- Improvements and fixes to duel GUI rendering when multiple opponents are involved
- Removed postload.js (code moved to AlyBox mod)
- Added a NPC in the mod dev room who will add all vanilla party members to your active party.
- I will not add support to any of the PVP duels for this, this is just a bonus feature.
- Triforce Slash ending particle effects changed to guiSprites
- Triforce Slash ending particle effects added pLight property
- Marginal improvement to water collision issue in mod intro outdoor area
- Fixed typo in Triforce Slash particle effects data
- PVP enemies now use Prismatic Meltdown instead of Triforce Slash (_Shock_Close3)
- PVP enemies now use Beekeeper instead of Shadow Spark (_Shock_Close1)
- Added an extremely hidden secret chest to the outdoor area of the mod intro maps
- Added xtm-areas.json
- Triforce Slash particle effect improvements
- Reformatted changelog headings
- Slight reformat to database patch steps
- Moved database patches to \patches\data\database
- Triforce Slash updated description
- Completely reworked the code for Triforce Slash
- Proxy "bolt" deleted and replaced with "triforceTrigger"
- Triforce Slash trigger proxy changed from BREAK to MASSIVE (player only)
- Triforce Slash only deals MELEE_DMG now
- Triforce Slash now uses brief super armor instead of invinsibility at the start of the attack
- Triforce Slash can't interact with puzzle elements anymore
- Triforce Slash no longer shoots proxies on the final hit
- Triforce Slash has separate targeting methods for enemies with solid collision
- Fixed Ice Flak spawning hail at additional z+12 offset
- Fixed a map bug where you could stand on a water tile in the mod intro area
- Fixed Maroon Valley being revealed on the world map early due to modded maps
- Triforce Slash trigger proxy no nonger pierces and causes targeting confusion
- Fixed ability to shoot Triforce Slash through narrow walls
- Fixed ability to shoot Lightning Strike through narrow walls
- Fixed issue where Triforce Slash would target the wrong enemy
- Fire Saw hit strength reduced from MASSIVE to HEAVY (knockback remains MASSIVE)
- Fire Saw damage slightly reduced
- Chilling Thrust status inflict factor reduced
- Chilling Thrust contact damage slightly reduced
- Triforce Slash trigger hitbox changed from 24x24x12 to 16x16x12
- Lightning Strike proxy hitbox changed from 24x24x12 to 16x16x12
- Triforce Slash damage greatly increased to bring it in line with Song of Storms
- Overclock duration increased by 1 second
- Faraday Formation is now dash-cancelable
- Fixed a crash that can happen when entering the mod's dev room
- Renamed the main effect file to tribladerXTM.json
- Cold particle effects moved to patch file format
- cold-tri.json effect file deleted, data merged into cold.json patch
- Icicle particle effects moved to patch file format
- Heat particle effects moved to patch file format
- Neutral particle effects moved to patch file format
- Shock particle effects moved to patch file format
- Replaced modded vanilla effect "slowMotionClock" with modded effect "slowMotionClockTriblader"
- Added Ice Flak to PVP enemy move pool (they did not previously have a Lv.1 Cold Throw art)
- Added a new particle effect when Verdant Infection is inflicted on an enemy
- Warp Decoy can search further for a target to face (visual only)
- Thunder Wrath audio volume slightly reduced
- Removed maxGroundDistance restriction from Thunder Wrath (will work now even if you dash off cliffs)
- Added DETATCH_TIME_PARENT to the following generic proxies:
- vitalityCurse
- vitalityCurseDrain
- bounceOrb
- vitalitySpring
- springAbsorbDot
- waveBomb
- waveDummy4
- waveLaserSpawn
- waveLaser
- waveMine
- waveDummy
- soulShatter
- waveDummy2
- spiritfall
- fallingFaeSmall
- fallingFaeBig
- waveTurretBody
- waveTurret
- essenceProxy
- essenceProxyController
- waveTimeBomb
- waveTimeBombExploder
- Generic proxies that will remain without DETATCH_TIME_PARENT:
- waveMortar
- waveDashBoom
- exploTrail
- waveAbsorbDot
- Arcing Fae is now capped at two orbs maximum at a time. Shooting a third will despawn the first one.
- So'najiz Phalanx increased damage on initial wave bullets
- So'najiz Phalanx wave bullets attack strength changed from LIGHT to MEDIUM, will be harder to escape
- So'najiz Phalanx now starts shooting slightly faster (less starting lag)
- So'najiz Phalanx clones increased HP
- So'najiz Phalanx final lasers reduced delay between preview and activation
- Capitalized Triblader2/3/4/5 names in party menu
- Minor adjustments to Daybreak throw sound effect properties
- Trailblazer can no longer be canceled by dashing until the final spin attack
- Ice Brace audio and effect adjustments
- Schneider/Luke now use their sitting animation for Ice Brace and Stasis Stance
- Schneider/Luke now use their own alternate animations for Tower of Tranquility
- Proxy icicleMediumLineSimple changed to breakType ACTION
- Added DETATCH_TIME_PARENT to the following generic proxies:
- frozenStar
- fallingRockBig
- fallingRockMed
- rockLine
- icicleSmall
- snowballFlurry
- iceFlak
- hailBomb
- iceFreeze
- icicleBigDmg
- Generic proxies that will remain without DETATCH_TIME_PARENT:
- polarGeyser
- frozenRupture
- avalancheProxy
- snowHurricaneCharge
- snowHurricane
- frozenRay
- icicleMediumLineSimple
- icicleSubHit
- icicleSubHitNoFly
- icicleHugeDelay
- towerBase
- towerWeatherController
- icePlatform
- icicleSmallLasting
- Removed duplicate SET_TEMP_TARGET from Recoil Slash
- Recoil Slash particle effects should show on countered enemy more consistently
- Recoil Slash now grants super armor (hit resist MASSIVE) while counterattacking
- Verdant Infection now grants super armor (hit resist MASSIVE) while counterattacking
- Enemy variant already contained this property, only player files updated
- Ice Brace now heals 5% of HP throughout the full duration
- Ice Brace can now be canceled with a dash
- Stasis Stance can now be canceled with a dash
- Added an additional icicle attack to Stasis Stance
- Added a warning about modded party members when Triblader2 is recruited at Bergen Trail
- Added a proper story cutscene to unlock the Schneider PVP duel (near end of 3rd day in the DLC story)
- For save files after this point, the arena cup will be automatically unlocked
- Added many random assortments of party members that can be present in the stands for the duel
- Removed Schneider vs Luke arena cup
- Arena cups are all open to all playable characters now, removed relevant text from descriptions
- Arena lobby EventTrigger for managing character configs remains implemented but is now unused
- Minor Triblader2 party dialogue tweaks
- Adjusted text displays for Triblader League unlock cutscene to be in-line with other arena cup unlocks
- Vermillion Firestorm lasers audio volume reduced
- Flash Freeze audio volume reduced when freezing enemy
- Daybreak proxies changed from breaktype NEVER to COMBATANT
- Added sound effect when Daybreak is thrown
- Daybreak impact sound effect volume increased
- Trailblazer particle effects overhauled
- Proy turbineStunner changed from breaktype NEVER to COMBATANT
- Added DETATCH_TIME_PARENT to the following generic proxies:
- rudeBuster
- gleamingSurgeProxy
- shardAura
- spikeAura
- dropShieldOrbit
- dropShieldStatic
- defenseAura
- fireDaggerBombThrow
- fireDaggerBombStuck
- fireDaggerThrow
- fireDaggerStuck
- daybreakThrow
- daybreakStuck
- fireTornado
- mirageController
- mirageDummy
- firePillar
- firePillarEffect
- turbineStunner (after rapid spin)
- turbineDot (after rapid spin)
- attackBuffProxy
- flameWall
- Generic proxies that will remain without DETATCH_TIME_PARENT:
- gambitProxy
- neutralFreeze
- neutralLaser
- subPierce
- flameHitS
- solarEruptionTipR
- solarEruptionTipL
- solarEruptionHead
- solarEruptionChainHitbox
- sunsteelController
- heatPierce
- flameHit
- meteor
- turbineStunner
- flamethrowerTriangle
- enelSwordSummon
- enelSwordAura
- firestormBase
- subPierceWeak
- flameHitSWeak
- heatLaser
- Walls 1-3 now destroy with proper effects in mod\char-select\beta.json
- Fixed Lily granting exp in training island duels
- Minor typo fix in Bergen Trail entrance modded dialogue
- Fixed a rare issue where Spectral Legion would only spawn 3 clones
- Fixed First Fractal particle effect alignment
- Beekeeper total bees reduced by 4, damage per bee increased
- Beekeeper will now despawn any previous bees when used
- First Fractal damage slightly reduced
- Blade of E'nel now grants full super armor (hit resist MASSIVE) while buff is active
- Blade of E'nel now grants a shield that resists 10% of all damage while active
- Homing Shards increased proxy lifetime from 1.5 to 2.0 seconds
- Throwing Knives now shoots 2 additional knives on third volley
- Trailblazer rate of fire increased
- Trailblazer now has additional explosions when fire is spawned, dealing additional damage
- Trailblazer fire contact damage slightly reduced
- Fixed Triblader2 party member contact event story progress threshold
- Magnet Prism targeting range increased from 128 to 140
- Added a character changing station to the Info Hub in Rookie Harbor
- Triblader2 can now join the player near the start of Bergen Trail as a party member
- This is in addition to the dev room NPC
- Level/element/SP scaling will work regardless of when the NPC is recruited in a playthrough
- Added commonEvent logic to manage Triblader2 party member level/SP/element progression throughout the story
- Added modified event step to allow setting party members to variable level values
- Targeted Surge: If you miss and use it again before the triangles despawn then your first attempt will stack
- Magnet Prism is no longer limited to 1 projectile at a time (2 max), and no longer pierces
- Minor audio volume adjustements to Blade Rink first-time cutscene
- Prismatic Meltdown audio volume reduced when it shoots the laser
- Shadow Spark projectile damage type changed from RANGED_DMG to MELEE_DMG
- Lightning Rod final lightning proxy hit changed from RANGEED_DMG to MELEE_DMG
- Proxy magnetBolt changed to breakType COMBATANT
- Proxy thunderMed removed legacy "hints" properties
- Proxy thunderMed changed from RANGED_DMG to MELEE_DMG
- Proxy thunderController changed to breakType NEVER
- Thunder Wrath weather effects linger for longer
- Lightning Rod guardable flag changed from FROM_ABOVE to blank (player version only)
- Proxy thunderHeavy guardable flag changed from FROM_ABOVE to blank
- Proxy thunderHeavySkew guardable flag changed from FROM_ABOVE to blank
- Proxy thunderHeavySkew changed from RANGED_DMG to MELEE_DMG
- Added DETATCH_TIME_PARENT to the following generic proxies:
- bee
- circleBallShooter
- circleBall
- ms_TT
- tt_ball
- magnetBoltLong
- forkBoltSpawn
- forkBoltSecondary
- forkBoltHitbox
- magnetSphere
- magnetSphereTurret
- magnetBolt
- thunderController
- thunderSpawner
- thunderSmall
- thunderHeavy
- meltdown (only after it shoots the shockLaser proxy)
- shockLaser
- Proxies that will remain without DETATCH_TIME_PARENT:
- faradayDummy
- lightningRodBolt
- shockSpecial
- fractalCloneController
- fractalClone
- thunderMed
- meltdownTarget
- thunderHeavySkew
- Most shock art skillBonus corrections
- Fixed missing stunType, dmgType, and status descriptions for most shock arts
- Fixed minor animation quirk in Blade Rink first-time cutscene
- Fixed Triblader2-specific issue with second projectile of Celestial Constellation
- Fixed ice wind effects from Arctic Blast rendering beneath upper terrain
- Reworked the logic for beekeeper bees, they should no longer linger endlessly on defeated enemies
- Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
- Beekeeper melee attack
- Faraday Formation final spin attack
- Lightning Rod lightning bolt
- Amber Flurry rapid hits
- Amber Flurry final hit
- First Fractal final hit
- Alternating Charge lightning proxies
- Proxy thunderSmall
- Proxy thunderHeavy
- Proxy thunderHeavySkew
- Prismatic Meltdown laser impact
- Puzzle elements can now interact with:
- Faraday Formation final spin attack
- Lightning Strike (added a non-damaging hitbox that can interact with puzzles)
- Targeted Surge initial projectile (added a non-damaging hitbox that can interact with puzzles)
- Lightning Fork
- Beekeeper bees reduced from MEDIUM hit strength to LIGHT
- Beekeeper bees speed slightly increased
- Slightly reduced beekeeper sword damage
- Shadow Spark no longer inflicts status
- Shadow Spark projectile damage and shoot velocity increased
- Targeted Surge no longer inflicts status
- Targeted Surge now shoots faster and has faster projectiles
- Targeted Surge minor damage reduction
- Lightning Fork damage significantly reduced
- Magnet Prism no longer inflicts status
- Magnet Prism no longer pierces enemies
- Magnet Prism max projectiles increased from 1 to 2
- Magnet Prism rate of fire increased, damage adjusted to balance
- First Fractal damage slightly increased
- Introduced the "posEntity" attribute to gambitProxy to prevent Wild Gambit's projectiles from shooting through walls
- Added some various Triblader2 party dialogue
- All healing combat arts now have their names in green text
- All self-damaging combat arts (Burning Sacrifice) now use red text
- Changed BGM for Blade Rink
- Minor text speed edit to Blade Rink first-time cutscene
- Reformatted some Triblader2 party dialogue event steps
- Modified visual effect for Wild Gambit roll 4
- Wild Gambit roll 4 reduced volume on charging sound
- Wild Gambit roll 7 proxy waveAbsorbBall startDist reduced
- Removed assault proxies from Heavy Slash
- Blade Aura changed from RANGED_DMG to MELEE_DMG
- Laser Barrage executes faster now
- Neutral art skillBonus corrections
- Fixed missing stunType, dmgType, and status descriptions for all neutral arts
- Fixed Laser Barrage bug with laser particle effect lingering on enemies
- Laser Barrage now works properly against walls, fences, and corners
- Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
- Wirbelschlitzer attack hitbox
- Wild Gambit basic melee hitbox
- Wild Gambit roll 6 melee attack
- Wild Gambit roll 8 melee attack
- Heavy Slash attack hitbox
- Shrapnel Field spin attack
- Sky Shredder initial combo starter swing
- Laser Barrage final strike
- Puzzle elements can now interact with:
- Wild Gambit roll 6 melee attack
- Wild Gambit roll 7 melee attack
- Wild Gambit roll 8 melee attack
- Puzzle elements no longer interact with:
- Gleaming Surge delayed hits on enemies
- Sky Shredder falling spin attack
- Laser Barrage lasers
- Heavy Slash damage increased 12%
- Laser Barrage individual laser damage increased 50%
- Laser Barrage total lasers changed from 5 to 6
- Fixed cutscene sound effect positioning in all 5 XTM arena maps
- Slightly moved PVP sign in Blade Rink
- Changed initial character animations on cutscene for subsequent Blade Rink rounds
- Made timing adjustment on pvpBrake for Blade Rink in attempt to avoid invisible enemies on round start
- Fixed alignment of effect in Blade Rink intro when Triblader5 switches to neutral
- Fixed broken animation in map autumn\path-3-1.json in cutscene that plays after Vermillion Wasteland
- Triblader League round 2: "Blade Rink" added
- Cutscene for 1st-time attempt at Blade Rink only
- Removed unused debug spritesheet custom.png
- Compressed file pvp-triblader-league-c.json
- Removed unintentional assault proxies from Blizzard Slash
- Updated readme
- Reorganized github
- Minor edit to Apollo dialogue on player victory condition in guild-war
- Minor reformat to ccmod.json dependency list
- Cleaned up some unused clutter in triblader-mm.png
- Party members will no longer eat during PVP duels
- New graphical effects for Fire Whirl
- New graphical effects for Blazing Mirage
- Triblader2/3/4/5 now eats steak instead of sandwiches as party members (visual only)
- Proxy subPierce (Scorching Rays) hitboxes now aligned with BOTTOM, not BASE
- Proxy subPierceWeak (Vermillion Firestorm) hitboxes now aligned with BOTTOM, not BASE
- Removed unused "attack" attribute from proxy fireDaggerBombThrow
- Removed unused "attack" attribute from proxy fireDaggerThrow
- Removed unused "attack" attribute from proxy daybreakThrow
- Removed unused "attack" attribute from proxy flamethrowerTriangle
- Kindling Triad flamethrowers shoot for 0.1 seconds shorter
- Molten Daggers now use startDistCollide CLOSER
- fireDaggerThrow and fireDaggerBombThrow hitbox size reduced from 19x19 to 16x16
- daybreakThrow hitbox size reduced from 19x19 to 16x16
- Updated Daybreak description
- Updated Blazing Mirage description
- Searing Twister changed to MELEE_DMG instead of RANGED_DMG
- Blazing Mirage clones now deal uncategorized heat damage when colliding with an enemy (used to be RANGED_DMG)
- Rotating spokes from Flame Turbine now deal uncategorized heat damage (main fire plume is still MELEE_DMG)
- Fires from Lava Sweep now deal uncategorized heat damage
- Lava Sweep startDistCollide changed from "CLOSER" to "DROP"
- Lava Sweep lingering fires now spawn in a slightly smaller radius
- Vermillion Firestorm landing explosion changed to MELEE_DMG instead of RANGED_DMG
- Vermillion Firestorm landing explosion is no longer guardable: "NEVER" (player only)
- Proxy subPierceWeak (Vermillion Firestorm) changed to RANGED_DMG instead of MELEE_DMG
- Blade of E'nel fire ring aura changed to MELEE_DMG instead of RANGED_DMG
- Fixed training island duel not working when fighting only Lily and Shizuka
- Recoil Slash fire trail effect should show more consistently on enemies hit by the parry
- Heat art skillBonus corrections for all hitboxes and proxies
- Fixed dmgType, stunType, status descriptions for heat arts
- Fixed Molten Daggers able to shoot through walls and narrow barriers
- Fixed Calamity's Advent daggers able to shoot through walls and narrow barriers
- Fixed an improperly located NO_PUZZLE tag in Tower of Tranquility
- Removed unused SET_CLOSE_TEMP_TARGET action step from proxy enelSwordSummon
- Puzzle elements no longer interact with:
- Proxy fireDaggerBombThrow when target is missed (hits a wall)
- Proxy fireDaggerBombStuck
- Splash damage when Blazing Mirage clones explode on contact
- Flame Turbine fire plume
- Flame Turbine spokes
- Flame Turbine ending explosions
- Proxy flameWall
- Vermillion Firestorm orbiting lasers
- Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
- Calamity's Advent initial two sweep attacks
- Sunsteel Strike melee hitboxes when shooting fireballs
- Searing Twister repeating proxy hitbox
- Trailblazer final spin attack
- Recoil Slash parry swing
- Kindling Triad final slash
- Vermillion Firestorm landing explosion
- All large sword attacks from Blade of E'nel
- Calamity's Advent initial two sweep attacks no longer inflict status
- Calamity's Advent exploding knives no longer inflict status
- Fire Saw no longer inflicts status
- Blazing Mirage no longer inflicts status
- Blazing Mirage damage reduced by 15% when clones collide with enemies
- Recoil Slash no longer inflicts status
- Blade of E'nel inflicts significantly more burn status during the initial summon hitbox
- Blade of E'nel fire ring aura now inflicts burn status
- Blade of E'nel hitbox radius increased for all attacks to better match the visual effects
- Added remaining sprites for Triblader 2/3/4/5 floating animation
- Created the following patch files and removed modified vanilla files for:
- \patches\data\effects\puzzle\bomb.json
- \patches\data\effects\trail.json
- Removed unused \data\effects\npc.json from mod
- New shield particle effects for Glitch Time
- Gave the dev room a proper navigation map
- Fixed match point BGM not triggering on training island
- Fixed crash in 1v1 training arena when setting 3 victory points
- Changelog headers reformatted
- Created the following patch files and removed modified vanilla files for:
- \patches\data\effects\area\arid.json
- \patches\data\effects\enemies\designer.json
- \patches\data\effects\enemies\gods.json
- \patches\data\effects\enemies\jungle.json
- Arcing Fae now has a sound effect when thrown
- Triblader League round 1 platinum points reduced from 80,000 to 75,000
- Manually fixed git merge conflicts
- Added colored portraits for Triblader2/3/4/5 (likely to be revised in the future)
- New map: Training Island
- Highly customizable PVP arena located in dev room
- New 1v1 training arena map that can be accessed from the 2v2 arena
- Added a coordinated enemy action on player match point in Triangle Strategy
- Added text labels to the level up/down switches in triblader training arena
- Added a new type of OneTimeSwitch called "default2" which is able to be hidden without remaining active
- Removed some unused sprite assets from the files
- Modded Shizuka enemy now works based off of player points and should unlock higher-tier strats on all maps
- Vermillion Firestorm now slightly pulls enemies inwards during the laser phase
- PVP enemies have WALK_ESCAPE strength, player has EASY_ESCAPE strength
- Dialogue tweaks to Triblader Training Arena 2v2
- Slight dialogue tweaks to rhombus-sqr/center-nw.json.patch
- Ki Spin particle effect changed to be less intense
- Added confirmation to Triblader2 party joining in dev room
- Reduced and standardized all dialogue pauses in all XTM intro maps
- Dialogue tweaks to basement.json and interior.json maps
- Ice Brace, Stasis Stance, Tower of Tranquility now properly set Pin Body factor to zero while active
- This introduces a bug where pin body will remain at zero afterwards until map reload
- Fixed PVP enemy Vermillion Firestorm cross lasers coming out at random angles
- Removed unused variable "tmp.musicCutscene" from training arenas
- Added the SET_SLIP_THROUGH property after pvp rounds to prevent awkward navigation collisions for all Rhombus Arena duels
- Fixed incorrect variable type for map.battleMusic in triblader training arenas
- Fixed modded apollo-4 and shizuka granting exp
- Rude Buster explosion changed from MASSIVE to HEAVY strength
- Updated the nav map for triangle strategy
- Fixed issue where some users experienced missing dependencies despite them being present
- Corrected typo
- (meta) Corrected changelog filetype for repo
- Added Triblader2/3/4/5 animations for opening chests
- Lea placeholders for block push/pull animations
- New ball effect sheets used by Triblader charged VRPs, trail is now rendered below VRP for all players/pvp enemies
- Added effects boldPre2Tri and boldPreLight for all thunder bolt effects
- Added a switch in the dev room to "promote growth"
- Created separate files for Triblader 2/3/4/5 portraits
- Re-arranged triblader2/3/4/5extra.png spritesheet and added more lea placeholders
- Updated triblader2/3/4/5.json animation sheet to reflect updated spritesheet
- Replaced annoying lily pads with a jump panel in Triblader Training Arena
- Dialogue tweaks for pvp-triblader-league-a
- Edited description for Snow Sweep
- Snowballs shot by Frigid Hurricane now have startDistCollide = DROP
- Tweaks to Ice Flak effects
- PVP enemies slightly improved Frozen Ray target leading
- Ice chunks spawned at the end of Tower of Tranquility now have startDistCollide = DROP
- Ki Spin waveDustShort proxies startDistCollide changed from NONE to CLOSER
- Hail Bomb
- Hitbox size reduced from 24x24 to 16x16
- Now emits from point closer to player
- Reduced in visual size
- Shoots less icicles while traveling
- Icicles shot while traveling startDistCollide changed from CLOSER to DROP
- Ground icicles on hit now spawn with startDistCollide DROP
- Effect snowflakeBombPre reduced in visual size
- Proxy icicleHugeInstant reduced in visual/hitbox size
- Added triangle particles when the icicle appears
- Screen flash intensity reduced
- Final explosion reduced in hitbox/visual size
- Fixed cases where enemies could remain invisible at the end of PVP rounds
- Added event steps to "show" (effect that sets alpha=1) all enemies, party members, and player to the end of all PVP rounds/duels in the mod
- Fixed dmgType, stunType, status descriptions for cold arts
- Cold art skillBonus corrections for all hitboxes and proxies
- Hover animation properly plays when interacting with wave map teleporters, such as in Zir'vitar Temple
- Fixed an animation quirk with So'najiz Phalanx
- center-nw.json.patch now uses correct portrait assignments
- pvp-triblader-league-a.json now uses correct portrait assignments
- training-2v2.json now uses correct portrait assignments
- Fixed a small animaiton issue at the end of Flash Freeze
- Fixed Hail Bomb able to shoot point-blank through narrow fences
- Fixed Hail Bomb incorrect skillBonus
- Fixed incorrect spritesheet reference for big snowflake particle
- Proxy iceStoneSmallSlow removed skillBonus properties
- Puzzle elements no longer interact with:
- Proxy iceStoneSmallGeyser
- Proxy frozenRupture
- Proxy avalancheProxy
- Proxy fallingRockBig
- Proxy fallingRockMed
- Proxy iceStoneSmallSlow
- Proxy iceStoneSmall
- Proxy iceStoneMedium
- Tower of Tranquility falling spin attack
- Tower of Tranquility final landing impact
- Puzzle elements can now interact with:
- Frost Rupture melee hits
- Vortex Thrust sword hitbox
- Vortex Thrust final hit
- Phase Jump landing hitbox
- Added the attribute "checkCollision" for the following (fixes ability to hit through walls):
- All standard melee attacks
- Proxy polarGeyser
- Polar Geyser final sword swing
- Snow Sweep both swings
- Frost Rupture melee hits
- Avalanche Assault initial explosion
- Frigid Hurricane final slash
- Frozen Rays melee hitboxes
- Blizzard Slash second spin hitbox
- Icicle Tomb melee sweep
- Ki Spin melee attack
- Phase Jump landing hitbox
- Vortex Thrust final hit reduced forward travel distance
- Polar Geyser's proxy now locks enemies just like Sphere Saw
- Polar Geyser's proxy hit strength increased from LIGHT to MEDIUM
- Polar Geyser final hit damage increased, covers more ground, increased knockback
- Snow Sweep no longer inflicts status
- Snow Sweep second hit damage increased
- Ice Flak greatly buffed by removing the "dud" mechanic
- Proxy iceStoneSmallSlow no longer inflicts status
- Added new bonus map accessible from dev room: \maps\xtm\bonus\guild-war.json
- New bullet sprite for Essence Enchantment proxies
- Added formal dependency on post-game DLC in ccmod.json
- Assigned proper modded NPC portrait reference in dev.json for all Triblader2 interactions
- PVP enemy version of Verdant Infection now has unguardable, BREAK, and hitInvincible for the non-damaging stunning DIRECT_HIT when the bomb goes off
- Re-organized custom-action-steps.js into a module
- Pain Buckler techShield (after blocking) now has BLOCK_ALL strength
- Tweaked navigation logic for So'najiz Phalanx clones prior to shooting the final lasers
- Fixed a crash experienced by controller users when using Pain Buckler
- Fixed "bastion" shield upgrade not working for tribladers by fixing GUARD and PERFECT_GUARD json syntax
- Fixed dmgType, stunType, status descriptions for wave arts
- Fixed match point BGM in Triblader training arena restarting on player loss
- Spectral Legion dash explosion now spawns much closer to user
- Wave art skillBonus corrections
- Phase Jump landing impact now correctly categorized as MELEE_DMG skillBonus
- Spiritfall now correctly uses RANGED_DMG skillBonus for falling proxies
- Wave Mortar now uses RANGED_DMG skillBonus
- Wave Motion Bomb removed skillBonus
- Verdant Infection initial melee attack now has MELEE_DMG skillBonus and no longer inflicts status
- Verdant Infection explosion removed skillBonus
- Ki Thrust proxies now have MELEE_DMG skillBonus
- Vortex Thrust proxies now have MELEE_DMG skillBonus
- Puzzle elements no longer interact with:
- Vitality Spring lingering hitbox
- Wave Mortar
- Arcing Fae
- Ether Bomb explosion damage
- Phase Jump landing impact
- Phase Jump projectiles
- Verdant Infection explosion
- Wave Motion Bomb explosion
- Spectral Swordsman clone melee attacks
- Spiritfall falling proxies
- Spectral Legion dash explosion
- Spectral Legion clone melee attacks
- Vortex Thrust melee hitboxes
- Lava Sweep now sets user's weight at -1 so they can't be shoved around during the attack
- Soul Shatter damage reduced by ~40%
- Soul Shatter no longer inflicts mark at all
- Vitality Spring capped at 2 active proxies (throwing a 3rd will despawn the oldest one)
- Spectral Legion dash explosion active frames increased and no longer inflicts status
- Pain Buckler absorb factor changed from 1.2 to 0.5
- Ki Spin proxies inflict a greater amount of status
- Vitality Curse initial hit downsized to MEDIUM strength from MASSIVE
- Fixed Prismatic Meltdown not working on enemies with environmental collision such as the whale boss
- Blade Aura defense buff changed from +20% to +30%
- Deploy Shields defense buff changed from +35% to +50%
- Triangle Strategy arena cup platinum requires 110,000 points now since I can consistently get that score
- Re-organized prestart.js into individual files located in the js directory
- Added invisible wall to prevent player ability to jump out of bounds in outdoors.json on the right side
- Added NO_PUZZLE tag to gambitProxy, neutralExplosionSmall, flameNoStun, icicleSubHitNoFly, thunderSmallWeak
- Soul Shatter:
- Fixed via enemy TEMP_INFLUENCE and MASSIVE strength, no longer interrupts bosses
- No longer sends enemies up in the air if they guard the hit (unintentional consequence of redesign)
- Now adds a "neutralization" shield to enemies during the "shatter" portion of the attack to account for this
- Final hit is now FROM_ABOVE and no longer ignores shields and no longer inflicts mark
- Now has a new issue where PVP enemies hit by it sometimes shrug it off unintentionally
- I decided to keep the CLEAR_EFFECTS applied to the target. This solves some graphical issues but causes some others, and vice versa.
- Removed the "NEVER" guardable property from Lightning Strike on players and PVP enemies
- Added the "NO_DAMAGE" limiter to the "NEVER" guardable DIRECT_HIT at the start of Recoil Slash, Kindling Triad, Laser Barrage, Verdant Infection
- Recoil Slash main attack damage factor increased from 5.5 to 6
- Removed the "NEVER" guardable property from the main attack of Recoil Slash (players only)
- Verdant Infection increased knockback on initial parry hit
- Verdant Infection parry hit now has END_LOCK stun step
- Added "NO_DAMAGE" limiter to some unguardable DIRECT_HIT steps in proxy waveTimeBombExploder
- Removed the "NEVER" guardable property from Vitality Curse and Vitality Spring (players only)
- First public beta release!
- Updated install instructions in README
- Implemented some dialogue for triblader2 party member, now fully functional with menus
- Fixed portraits for triblader character files
- Added new eventTrigger to arena-01.json.patch to handle non-XTM save files (undefined plot.xtm.character will be set to 1)
- Minor dialogue tweaks to outdoors.json, interior.json, basement.json, and dev.json
- Re-worded PERMA_TASK entries for outdoors.json, interior.json, basement.json, and beta.json
- Added triblader2-events.json for party member dialogue
- database.json.patch now includes triblader2-events.json
- Disabled the map \assets\extension\post-game\data\maps\evo-village\interior\city-hall.json, this will not be part of the beta release
- Added teleporter to Lea's attic to access XTM dev room, unlocks after finishing DLC dungeon
- Added patch \assets\extension\post-game\data\maps\evo-village\interior\lea-upper.json.patch
- Added map \assets\data\maps\xtm\bonus\dev.json
- Bonus maps training-2v2 and statue-cutscene now link back to dev room
- Added new method of obtaining triblader2 party member in dev room
- Deleted temporary map \assets\data\maps\autumn\entrance.json
- Triblader training arena added new logic to support customizable number of PVP rounds
- Removed all unused "arena-c" maps
- Renamed plot variable "plot.xmod.leaSwitch" to "plot.xtm.swapBack"
- Event trigger in Rhombus Arena will now swap player back to their plot.xtm.character config after forced-character cups
- Updated arena cups descriptions
- Luke/Lukas PVP enemies no longer have the "Once More" modifier
- Schneider animation in the enemy encyclopedia changed to battleRun
- Triblader2 (freq. arts) name updated in enemy encyclopedia
- Finished map: assets\data\maps\xtm\char-select\basement.json
- Added variable plot.xtm.character to track player character choice
- Rhombus Arena character change hologram now updates this variable when used
- Added spritesheets lukeEatFix.png and schneiderEatFix.png
- Fixed a vanilla graphical issue with Luke/Schneider eating animation sprites being off-center
- Changed frame data for Luke/Schneider itemEffect animations
- Added spritesheet assets\media\map\xtm-lab.png
- Added prop sheet assets\data\props\xtm-lab.json
- Triblader training arena default enemy level is higher if the player enters the map with a party member
- Triblader training arena added music change for player match point if using BGM choice 9
- Reduced wait time at the end of the statue cutscene
- Changed area to heat-area for interior.json map
- Modified assets\data\effects\area\arid.json with new effect switchARChargeVisible
- Modified assets\data\effects\area\arid.json with new effect switchActivateNoOffset
- Teleporter at the end of beta.json map is no longer slow
- Added proper unlock condition for Triblader League arena cup availible after DLC dungeon completion
- New map patch file center-nw.json.patch for NPC that unlocks the Triblader League
- Removed temporary map file dng-top-modded.json
- Added new map: assets\data\maps\xtm\char-select\beta.json
- Added new map: assets\data\maps\xtm\bonus\statue-cutscene.json
- Added character swap prop to Rhombus Arena lobby patch file
- Added new player configs for triblader4 and triblader5 (special properties)
- Triblader4 has increased dash speed
- Triblader4 has faster melee attacks
- Triblader4 has weaker melee attacks
- Triblader5 has steerable dashes
- Updated animation files for Luke, triblader4, and triblader5
- Added placeholder spritesheet lukeExtra.png
- Added missing secondary spritesheet for triblader5
- Added teleporter to statue-cutscene to Autumn's Rise entrance (temporary)
- Removed emilie.json player file (animation fixes) due to irrelevance
- New combat art: Prismatic Meltdown (Shock Dash Lv.3a)
- Thunder Wrath reclassed from Shock Dash Lv.3a to Shock Dash Lv.3b
- Faraday Formation now has MASSIVE hit stability during the spinning portion of the attack
- Changed the pivot point for SHOCK_WAVE_BIG_TRIANGLE from y = 47 to y = 49
- Tweaked Triblader2 northeast running sprites
- New combat art: Celestial Constellation (Shock Throw Lv.3a) (Usable by PVP enemies)
- New combat art: Faraday Formation (Shock Melee Lv.2a)
- PVP enemies now use Celestial Constellation instead of Magnet Storm
- Minor progress on assets\data\maps\xtm\char-select\basement.json
- Proxy fallingRockMed now has a crosshair on the ground like fallingRockBig
- Big lightning strikes as a part of Thunder Wrath now use new proxy thunderHeavy
- Proxy lightningRodBolt changed to MELEE_DMG
- Wild Gambit slightly quieter beep sound effect
- Homing Shards reduced recoil distance
- Added new particle effects to Gleaming Surge
- All triblader melee "finisher" particle effects changed to cancelable
- PVP enemy melee finisher particle effects changed to duration 0 (was -1)
- Wild Gambit roll 4 explosion damage reduced by 25%
- Re-worded description for Lightning Rod
- Fixed some trigger conditions in assets\data\maps\xtm\char-select\interior.json
- Changed all "tmp.return" to "map.return" in assets\data\maps\xtm\char-select\interior.json
- Added new audio for player's match point in Triblader League Round 1
- Finished assets\data\maps\xtm\char-select\interior.json
- Added map assets\data\maps\xtm\char-select\basement.json, unfinished state
- New combat art: Avalanche Assault (Cold Melee Lv.3b)
- (Nax) fix for PVP enemy healthbars overlap
- Added y=5 offset to PVP enemy healthbars
- Added new environment particles called BLUE_TRIANGLES and RED_TRIANGLES
- The final rounds for the training arena, triblader league cups, and lab duel now use these new effects
- Improved dialogue options in map training-2v2.json
- Fixed crash caused by "fly": "NONE" in seven cases
- Proxy flameNoStun now uses "fly": "LIGHT"
- Proxy frozenRupture now uses "fly": "MASSIVE++"
- Proxy turbineStunner stunSteps adjusted
- Proxy turbineController now spawns at target BOTTOM, not CENTER
- Increased turn radius for Sunsteel Strike's fireballs
- Triforce Slash sword strikes changed from "BREAK" to "LIGHT" attack types
- Triforce Slash stun duration increased to align with the melee combo
- Fixed Sunsteel Strike granting SP from some of its CIRCLE_ATTACK actions
- Laser Barrage proxies are now breaktype COMBATANT
- Wild Gambit roll 5 increased range/spread for lightning strikes
- Increased the damage dealt by Tower of Tranquility ending attack
- Improved sound effect composition for ending of Tower of Tranquility
- Added better description of the healing amount to Tower of Tranquility description
- Frigid Hurricane reclassed from Cold Melee Lv.3a to Cold Melee Lv.3b
- New combat art: Tower of Tranquility (Cold Guard Lv.3b)
- Ice Brace damage reduction nerfed from 90% to 85%
- Stasis Stance damage reduction nerfed from 97.5% to 90%
- Tower of Tranquility damage reduction is 90%
- (Nax) fix for PVP scoreboard rendering
- Triblader-created icicleSmall proxies now sparkle
- Triblader-created icicleBigDmg proxies now sparkle
- Cleaned up some music file things
- Removed unused music files
- Calamity's Advent explosive daggers should be a bit less prone to shoot through walls
- Hail Bomb now shoots slightly less proxies while traveling
- Action buff "SPIKE_DMG-0" factor changed from -10 to -20
- Pain Buckler absorption healing factor nerfed from 1.5 to 1.2
- Heavy Slash reduced travel distance
- Spike Ball added screen shake and sound effect when bouncing on walls
- Removed unused effectKeys from Lightning Strike and Triforce Slash proxies
- New combat art: Shrapnel Field (Neutral Melee Lv.2b)
- New combat art: Lightning Fork (Shock Throw Lv.2a)
- New combat art: Sunsteel Strike (Heat Melee Lv.3b)
- Removed "backups" directory from media\entity\npc
- Frost Rupture now combos into its final explosion with a stun lock
- "Frost Rays" renamed to "Frozen Rays"
- Molten Daggers and Daybreak no longer ignore enemy shields, now do directional damage
- Adjusted Amber Flurry so that it connects more reliably
- PVP enemies now maintain a steady angle after shooting Rude Buster
- Modified sprite for Frost Ray projectile
- Tweaked particle effects for Flame Stab, deleted stabHeatShort effect
- Added extra particles to Chilling Thrust, Shadow Spark, First Fractal, Lightning Rod, Triforce Slash, Soul Shatter
- First Fractal clones now use stabShockLoopBasic effect
- Tweaked camera behavior for Frost Rupture
- Re-worded the description for Spiritfall
- Adjusted spawn position for Rude Buster projectile
- flameHit proxy (hitbox for heatPierce) logic reworked, should be more reliable now
- flameHit proxy damage greatly increased, hitbox is now size z = 48 instead of z = 32
- flamehit, flameHitS, flameHitSWeak all now have stopBeforeEdge = false
- In the map "training-2v2", replaced triblader3 with triblader4
- Removed dependency for ArcaneLab
- All modded headIdx hard-coded values subtracted by 2 (in PVP enemy files)
- New combat art: Frost Rupture (Cold Melee Lv.2a)
- New combat art: Frost Rays (Cold Throw Lv.3) (Usable by PVP enemies)
- Removed now-unused Glacial Harpoon proxies from player json file and from PVP enemies
- Removed residual flameCataclysm proxies from PVP enemies
- Removed unused .js files from the root directory
- Slightly changed the mod icon
- Added makeshift party/player support for triblader3 (temporary)
- Changed headIdx.json.patch to contain character paths for severed head IDs
- headIdx declaration removed from triblader2 and triblader3 player files, this should fix conflicts with other mods
- Daybreak sprite scaled down to 75% size
- Solar Eruption can now only be canceled by dashing
- Wild Gambit extra sound effects for roll 5 and 9
- Wild Gambit proxy changed to breakType ACTION to avoid the attack continuing when the player is interrupted
- Wild Gambit now has HEAVY hit stability (still goes to MASSIVE if you roll a 1 so you can't escape the stun)
- Icicle Slash now has MASSIVE hit stability
- Polar Geyser now has MEDIUM hit stability on the second half of the attack, and is applied a bit earlier in the sequence
- Deploy Shields now uses startDistCollide = DROP to prevent a cluster of shields when used against a wall
- Proxy dropShieldStatic removed collType config
- Renamed the action buff used by Deploy Shields and increased DEF buff from +25% to +35%
- Renamed the action buff used by Blade Aura and increased DEF buff from +10% to +20%
- So'najiz Phalanx now uses startDistCollide = DROP for the clones that spawn in a line, now they won't spawn if a wall is in the way
- Improved the visual effects of So'najiz Phalanx laser beams
- Renamed "Sunbeam Slash" to "Scorching Rays"
- Scorching Rays reclassed from Heat Melee Lv.2a to Heat Melee Lv.2b
- Solar Eruption reclassed from Heat Melee Lv.2b to Heat Melee Lv.2a
- Snow Sweep reclassed from Cold Melee Lv.1a to Cold Melee Lv.1b
- Polar Geyser reclassed from Cold Melee Lv.1a to Cold Melee Lv.1b
- Snowstorm reclassed from Cold Melee Lv.2a to Cold Melee Lv.2b
- New combat art: Polar Geyser (Cold Melee Lv.1a)
- Snow Sweep reclassed from Cold Melee Lv.1a to Cold Melee Lv.1b
- Player Schneider2 file deleted, I am reverting him back to vanilla behavior for now
- Player triblader2 autoequip data standardized to Schneider standard
- Map pvp-schneiders.json no longer uses Schneider2
- Map lab-duel.json no longer uses Schneider2
- Plyaer Schneider.json and Luke.json created, now these player configs have full moveset access
- Wild Gambit fire attack (6) changed from spin attack to slash attack
- Wild Gambit wave attack (7) increased knockback
- Fixed Chilling Thrust trail effect being set as actionDetached
- Added changelog to root directory
- New combat art: Calamity's Advent (Heat Melee Lv.3a) (Usable by PVP enemies)
- Fixed heatLaser proxy to allow Vermillion Firestorm to be used at the edge of a ledge
- Tweaked Vermillion Firestorm gfx and sound effects at the end of the attack
- Added weather effects to the laser part of Vermillion Firestorm
- Increased the damage of the crossing beams at the the end of Vermillion Firestorm
- Removed camera focus from Deploy Shields
- Deploy Shields now also spawns three shields orbiting the player in addition to the wall
- FOC penalty for Overclock changed from -15% to -25%
- Renamed the two action buffs used by Overclock
- Removed old unused Storm Swords proxies from player json file
- Added additional new sound effects for Molten Daggers
- PVP enemies chance to chain subsequent Wave Motion Bomb arts changed from 55% to 65% if SP allows
- Thunder Wrath now spawns its lightning spawners at BASE instead of BOTTOM, this fixes cases when used off a ledge
- Added particle effect when shooting Targeted Surge
- Fixed collision for Wave Mortar so it can't be shot through walls anymore
- Reworked the inital TACKLE for Flame Turbine. No longer breaks on Driller/Creator boss or bypass shields, also doesn't carry bosses into the air
- PVP enemy Flame Turbine initial TACKLE will remain as type "BREAK", thus impossible to guard or shield
- Fixed issues with Flame Turbine by setting zGravityFactor 0 for proxy turbineController
- Sky Shredder initial TACKLE also changed from "BREAK" to "MASSIVE" to fix issues with bosses
- Increased the size of the stunning hitbox for Vortex Thrust
- Renamed the action buff used by Burning Sacrifice and increased ATK buff from +10% to +15%
- Molten daggers no longer set to repeat sprite animation
- Added temporary dependency on ArcaneLab to resolve headIdx conflicts
- Removed problematic b.PVP code from prestart.js
- Initial Pre-Pre-Release, not public