This plugin is will show you your current Buffer Time compared to a reference player/ghost. Compatible modes: Knockout (incl COTD), Time Attack, Campaign, and more can be added in the future upon request. This plugin packages lore-abiding fonts that are monospaced for a pleasant visual experience.
(If this plugin does not seem to work for you, make sure you've installed MLHook and MLFeed: Race Data.)
The reference player/ghost is contextual: in COTD KO it is the player just below the cutoff if you're ahead (and just above the cutoff if you're behind); in Time Attack it's your current best time, and/or PB, and/or a ghost of your choosing.
In some modes (like TA/Campaign), a secondary buffer time can optionally be shown as well. This means you can see your current progress compared to both your PB and the WR at the same time. (Note: you have to enable the ghost once on that server until the map changes.)
This plugin can function as a replacement for checkpoint splits all together in supported game modes (if you like to play with the interface off, for example).
IMPORTANT: This plugin depends on MLHook v0.3.0+ and MLFeed: Race Data. You must also install those plugins.
If you don't, at best you'll get a polite notification and at worst you'll get a compile error.
- AR_Down explains COTD Buffer Time
- jnic explains COTD Buffer Time (YouTube Version)
- jnic discovers the joys of UI off + Buffer Time
This plugin began as a clone of COTD Delta time. Buffer Time was written because COTD Delta time started crashing my game on the first CP (some of the time) (github issue for PlayerState).
Propz to @thommie for COTD Delta time, which was the initial inspiration for this plugin.
License: Public Domain
Authors: XertroV
Suggestions/feedback: @XertroV on Openplanet discord
Code/issues: https://github.com/XertroV/tm-cotd-buffer-time
GL HF