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EnvLists.md

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Env list of Gym-UnrealCV

we provide a set of pre-defined gym environments for various tasks. The action spaces are various from discrete to continuous and the observation spaces are various from depth image to RGB-D image.

The details about these environments are shown in the register file. We summarize the environments as below:

Object Searching and Obstacle Avoidance

Task: find target object and avoid obstacle simultaneously.

UnrealEnv: RealisticRendering

Naming rule: {Task}-{Scene}{Target}{ActionSpace}-{Version}

  • Search-RrDoorDiscrete-v0
  • Search-RrDoorContinuous-v0
  • Search-RrPlantsDiscrete-v0
  • Search-RrPlantsContinuous-v0
  • Search-RrSocketsDiscrete-v0
  • Search-RrSocketsContinuous-v0

Active Object Tracking

Task: actively track the target object.

UnrealEnv: City1, City2

Naming rule: {Task}-{Scene}{Target}{PathID}{AugmentEnv}-{Versrion}

  • Tracking-City1StefaniPath1Random-v0
  • Tracking-City1StefaniPath1Static-v0
  • Tracking-City1MalcomPath1Static-v0
  • Tracking-City1StefaniPath2Static-v0
  • Tracking-City2MalcomPath2Static-v0

Active Object Tracking Environment is used in Luo, Wenhan, et al. "End-to-end Active Object Tracking via Reinforcement Learning." arXiv. More details about the environment definition can be found in this paper.