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template add object.py
80 lines (52 loc) · 2.57 KB
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template add object.py
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bl_info = {
"name": "new objects template",
"author": "Diego Quevedo",
"version": (1, 0),
"blender": (2, 7, 3),
"location": "View3D > Add > Mesh > New Objetc",
"description": "template to add new Mesh Object",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Add Mesh"}
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
edges = []
verts = [(1.0, 0.9999999403953552, -1.0), (1.0, -1.0, -1.0), (-1.0000001192092896, -0.9999998211860657, -1.0), (-0.9999996423721313, 1.0000003576278687, -1.0), (1.0000004768371582, 0.999999463558197, 1.0), (0.9999993443489075, -1.0000005960464478, 1.0), (-1.0000003576278687, -0.9999996423721313, 1.0), (-0.9999999403953552, 1.0, 1.0), (0.9999998807907104, -5.364418029785156e-07, 1.0), (2.384185791015625e-07, 0.9999997615814209, 1.0), (-5.364418029785156e-07, -1.0000001192092896, 1.0), (-1.0000001192092896, 1.7881393432617188e-07, 1.0), (-1.4901161193847656e-07, -1.7881393432617188e-07, 2.5804858207702637)]
faces = [(0, 1, 2, 3), (12, 11, 6, 10), (0, 4, 8, 5, 1), (1, 5, 10, 6, 2), (2, 6, 11, 7, 3), (4, 0, 3, 7, 9), (8, 12, 10, 5), (4, 9, 12, 8), (9, 7, 11, 12)]
try:
mesh = bpy.data.meshes.new(name="New Object Mesh")
mesh.from_pydata(verts, edges, faces)
# useful for development when the mesh may be invalid.
# mesh.validate(verbose=True)
object_data_add(context, mesh, operator=self)
except:
print("select one symbol")
class OBJECT_OT_add_object(Operator, AddObjectHelper):
"""Create a new Mesh Object"""
bl_idname = "mesh.add_object"
bl_label = "template Add new mesh Object"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
# Registration
def add_object_button(self, context):
self.layout.operator(
OBJECT_OT_add_object.bl_idname,
text="Add Object",
icon='PLUGIN')
def menu_draw(self, context):
self.layout.operator(OBJECT_OT_add_object.bl_idname)
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_mesh_add.prepend(menu_draw)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_mesh_custom_add.remove(menu_draw)
if __name__ == "__main__":
register()