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yourAI - 胜率过85%.cpp
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yourAI - 胜率过85%.cpp
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#ifndef yourAI_cpp_
#define yourAI_cpp_
#include<iostream>
#include<cstring>
#include<cstdlib>
#include<cstdio>
#include<queue>
#include<map>
#include<fstream>
namespace ai1 {
void AI(Character &t, map<string, int> &mem) {
// 读取ai操控角色编号,坐标,血量,方向
int iNumber = mem["your number"],
iX = mem["your x"],
iY = mem["your y"],
iHP = mem["your hp"],
iDirect = mem["your direct"];
// 读取角色数量
int player_sum = mem_all["cha sum"];
// 读取所有角色信息
int player_hp[player_sum+1],
player_x[player_sum+1],
player_y[player_sum+1];
for(int i = 1; i <= player_sum; i++)
player_hp[i] = mem_all["cha "+to_string(i)+" hp"],
player_x[i] = mem_all["cha "+to_string(i)+" x"],
player_y[i] = mem_all["cha "+to_string(i)+" y"];
// 确定目标
int target = 0;
for(int i = 1; i <= player_sum; i++)
if(i != iNumber && player_hp[i] > 0) {
target = i;
//printf("[%d]\n", target);
break;
}
// 输出辅助信息:ai的位置 目标的位置
// 追踪目标,确定前进方向
//int direct = rand()%5;
//if(direct == 4) {
if(player_x[target] < iX)
t.move(2);
else
t.move(3);
if(player_y[target] < iY)
t.move(0);
else
t.move(1);
//}
//t.move(direct);
// 攻击目标
if(player_x[target] == iX) // x轴相等,说明敌人在上方或者下方
if(player_y[target] < iY) // 敌人在上方
t.turn(0), t.attack(1);
else // 敌人在下方
t.turn(1), t.attack(1);
else if(player_y[target] == iY) // y轴向等,说明敌人在左边或者右边
if(player_x[target] < iX)
t.turn(2), t.attack(1);
else
t.turn(3), t.attack(1);
}
}
#define TS to_string
namespace ai2 {
/*
视野 (6+1+6)*13 - ... => 挖去空格
*/
/*
int mx[80] = {},
my[80] = {},
to_id[14][14] = {}; // 辅助坐标和编号转换
float Rm[80][5] = {}, // Rm[i][j] : 敌人在位置i(1~69), 角色做出动作j的奖励;
Ra[80][5] = {}; // Rm-j : 0~4静止/移动; Ra-j : 0~4静止/攻击
float Qm[70][5] = {},
Qa[70][5] = {};
move表格,值越小,
*/
void AI(Character &t, map<string, int> &mem) {
// 初始化
if(mem.count("init") == 0) {
mem["init"] = 1;
mem["stay timer move"] = 0;
mem["stay timer attack"] = 0;
register int i, j;
// 学习模式
int run_mode = 2; // 1:训练模式; 2:测试模式(成果检测); 3:纯随机模式; 4:微训练模式
if(run_mode == 1) {
mem["epsilon"] = 50; // 百分值
mem["alpha"] = 50;
mem["gamma"] = 100;
} else if(run_mode == 2) {
mem["epsilon"] = 0;
mem["alpha"] = 0;
mem["gamma"] = 100;
} else if(run_mode == 3) {
mem["epsilon"] = 100;
mem["alpha"] = 0;
mem["gamma"] = 100;
} else if(run_mode == 4) {
mem["epsilon"] = 20;
mem["alpha"] = 20;
mem["gamma"] = 100;
}
// 视野范围对应表格
for(i = 1; i <= 17; i++) {mem["mx"+TS(i)] = -1; mem["my"+TS(i)] = i-9;}
for(i = 18; i <= 34; i++) {mem["mx"+TS(i)] = 0; mem["my"+TS(i)] = i-26;}
for(i = 35; i <= 51; i++) {mem["mx"+TS(i)] = 1; mem["my"+TS(i)] = i-43;}
for(i = 52; i <= 58; i++) {mem["mx"+TS(i)] = i-60; mem["my"+TS(i)] = -1;}
for(i = 59; i <= 65; i++) {mem["mx"+TS(i)] = i-57; mem["my"+TS(i)] = -1;}
for(i = 66; i <= 72; i++) {mem["mx"+TS(i)] = i-74; mem["my"+TS(i)] = 0;}
for(i = 73; i <= 79; i++) {mem["mx"+TS(i)] = i-71; mem["my"+TS(i)] = 0;}
for(i = 80; i <= 86; i++) {mem["mx"+TS(i)] = i-88; mem["my"+TS(i)] = 1;}
for(i = 87; i <= 93; i++) {mem["mx"+TS(i)] = i-85; mem["my"+TS(i)] = 1;}
mem["mx94"] = -2; mem["my94"] = -2;
mem["mx95"] = 2; mem["my95"] = -2;
mem["mx96"] = -2; mem["my96"] = 2;
mem["mx97"] = 2; mem["my97"] = 2;
for(i = 1; i <= 97; i++)
mem["to_id"+TS(mem["mx"+TS(i)])+","+TS(mem["my"+TS(i)])] = i;
// R 表格
/*
for(i = 1; i <= 97; i++)
mem["Rm"+TS(i)+","+TS(0)] = 0,
mem["Ra"+TS(i)+","+TS(0)] = 0;
for(i = 1; i <= 97; i++)
mem["Rm"+TS(i)+","+TS(1)] = mem["Rm"+TS(i)+","+TS(2)] = mem["Rm"+TS(i)+","+TS(3)] = mem["Rm"+TS(i)+","+TS(4)] = 0;
for(i = 1; i <= 97; i++) {
if((i >= 2 && i <= 16) || (i >= 22 && i <= 24))
mem["Ra"+TS(i)+","+TS(1)] = 10;
if((i >= 55 && i <= 69) || (i >= 47 && i <= 49))
mem["Ra"+TS(i)+","+TS(2)] = 10;
if((i >= 17 && i <= 22) || (i >= 30 && i <= 35) || (i >= 42 && i <= 47))
mem["Ra"+TS(i)+","+TS(3)] = 10;
if((i >= 24 && i <= 29) || (i >= 36 && i <= 41) || (i >= 49 && i <= 54))
mem["Ra"+TS(i)+","+TS(4)] = 10;
}
*/
// Q 表格
std::ifstream input;
input.open("ai_memory.txt", std::ios::in);
if(input.is_open()) {
for(i = 1; i <= 97; i++)
for(j = 0; j <= 4; j++)
input >> mem["Qm"+TS(i)+","+TS(j)];
for(i = 1; i <= 97; i++)
for(j = 0; j <= 4; j++)
input >> mem["Qa"+TS(i)+","+TS(j)];
} else {
for(i = 1; i <= 97; i++)
for(j = 0; j <= 4; j++)
mem["Qm"+TS(i)+","+TS(j)] = 0;
for(i = 1; i <= 97; i++)
for(j = 0; j <= 4; j++)
mem["Qa"+TS(i)+","+TS(j)] = 0;
}
input.close();
}
// 刷新
int iNumber = mem["your number"], // 读取ai操控角色编号,坐标,血量,方向
iX = mem["your x"],
iY = mem["your y"],
iHP = mem["your hp"],
iDirect = mem["your direct"];
int player_sum = mem_all["cha sum"]; // 读取玩家数量
int player_hp[player_sum+1], // 读取所有玩家信息
player_x[player_sum+1],
player_y[player_sum+1];
for(int i = 1; i <= player_sum; i++)
player_hp[i] = mem_all["cha "+TS(i)+" hp"],
player_x[i] = mem_all["cha "+TS(i)+" x"],
player_y[i] = mem_all["cha "+TS(i)+" y"];
if(mem["stay timer move"] > 0) mem["stay timer move"] -= 1;
if(mem["stay timer attack"] > 0) mem["stay timer attack"] -= 1;
// --- 处理事件 ---
// 延迟奖励:对战游戏中,奖励均存在一定的延迟性。
// 算法无法即时了解做出动作的优劣,所以引入延迟奖励,在命中敌人/被敌人命中之后,进行学习。
int event_sum = mem_all["event sum"];
//printf("event = %d\n", event_sum);
for(int i = 1; i <= event_sum; i++) {
//printf("[event kind = %d]\n", mem_all["event "+TS(i)]);
if(mem_all["event "+TS(i)] == 1) {
if(mem_all["event "+TS(i)+" B"] == iNumber) { // "我"被击中
mem["last move"] = 0;
int action = mem["last move action"],
state = mem["last move state"];
// state_next = mem["last move state_next"];
//int min_q = 1e8;
//for(int i = 0; i <= 4; i++) min_q = std::min(min_q, mem["Qm"+TS(state_next)+","+TS(i)]);
// 因为移动行为没有初始Rewards表格,所以QLearning公式对应做出改变
mem["Qm"+TS(state)+","+TS(action)] = (1.0 - 0.01 * mem["alpha"]) * mem["Qm"+TS(state)+","+TS(action)] + 0.01 * mem["alpha"] * (5000);
}
if(mem_all["event "+TS(i)+" A"] == iNumber && mem_all["event "+TS(i)+" B"] == mem["last attack target"]) { // "我"击中敌人
mem["last attack"] = 0;
int action = mem["last attack action"],
state = mem["last attack state"];
printf("state = %d; action = %d; hit!\n", state, action);
// 因为攻击行为对状态没有影响 所以QLearning公式对应做出改变
//printf("count\n");
mem["Qa"+TS(state)+","+TS(action)] = (1.0 - 0.01 * mem["alpha"]) * mem["Qa"+TS(state)+","+TS(action)] + 0.01 * mem["alpha"] * (5000);
}
} else if(mem_all["event "+TS(i)] == 2) {
//printf("sd\n");
if(mem_all["event "+TS(i)+" A"] == iNumber) { // 本人死亡,保存数据
std::ofstream output("ai_memory.txt", std::ios::out);
printf("saved\n");
register int i, j;
for(i = 1; i <= 97; i++) {
for(j = 0; j <= 4; j++)
output << mem["Qm"+TS(i)+","+TS(j)] << " ";
output << "\n";
}
output << "\n";
for(i = 1; i <= 97; i++) {
for(j = 0; j <= 4; j++)
output << mem["Qa"+TS(i)+","+TS(j)] << " ";
output << "\n";
}
output.close();
}
}
}
// 无法操作 则跳过本次行动
if(!t.can_move() && !t.can_attack(1)) return;
// 操作
// 确定目标
int tar_num = 0, tar_x = 0, tar_y = 0, tar_dx = 0, tar_dy = 0,
near_num = 0, near_x = 999, near_y = 999, near_x_delta = 999, near_y_delta = 999;
// 注意 tar_x 储存的是相对距离
for(int i = 1; i <= player_sum; i++)
if(i != iNumber && player_hp[i] > 0) { // 玩家不是自己 并且 存活 则 选定为目标
if((near_x_delta + near_y_delta) > (abs(player_x[i] - iX) + abs(player_y[i] - iY))) {
near_num = i;
near_x = player_x[i];
near_y = player_y[i];
near_x_delta = abs(player_x[i] - iX);
near_y_delta = abs(player_y[i] - iY);
}
int dx = player_x[i] - iX,
dy = player_y[i] - iY;
if(dx < -8 || dy < -8 || dx > 8 || dy > 8) continue; // 超出视野距离
if(mem["to_id"+TS(dx)+","+TS(dy)] == 0) continue;
if(tar_num == 0) {
tar_num = i;
tar_x = player_x[i];
tar_y = player_y[i];
tar_dx = dx;
tar_dy = dy;
} else if((abs(tar_x - iX) + abs(tar_y - iY)) > (abs(player_x[i] - iX) + abs(player_y[i] - iY))) {
tar_num = i;
tar_x = player_x[i];
tar_y = player_y[i];
tar_dx = dx;
tar_dy = dy;
}
}
//printf("find target (%d in %d,%d)\n", tar_num, tar_x, tar_y);
if(tar_num == 0) { // 视野内无目标
if(near_num == 0) {
printf("NO TARGET FOUND!\n");
return;
}
if(t.can_move()) {
// 接近最近目标
if(abs(near_x - iX) <= abs(near_y - iY)) {
if(near_x < iX)
t.move(2);
else if(iX < near_x)
t.move(3);
else if(near_y < iY)
t.move(0);
else
t.move(1);
} else {
if(near_y < iY)
t.move(0);
else if(iY < near_y)
t.move(1);
else if(near_x < iX)
t.move(2);
else
t.move(3);
}
}
if(t.can_attack(1)) {
if(abs(near_x - iX) <= abs(near_y - iY)) {
if(near_y < iY) {
t.turn(0);
t.attack(1);
} else {
t.turn(1);
t.attack(1);
}
} else {
if(near_x < iX) {
t.turn(2);
t.attack(1);
} else {
t.turn(3);
t.attack(1);
}
}
}
} else { // 视野内存在目标 (此时可以进行移动或攻击(或皆可))
int state = mem["to_id"+TS(tar_dx)+","+TS(tar_dy)];
bool explore = (rand()%100 < mem["epsilon"]);
// --- 移动 ---
if(t.can_move() == 1 && mem["stay timer move"] == 0) {
if(mem["last move"] == 1) {
mem["last move"] = 0;
int action = mem["last move action"],
state = mem["last move state"];
// state_next = mem["last move state_next"];
//int min_q = 1e8;
//for(int i = 0; i <= 4; i++) min_q = std::min(min_q, mem["Qm"+TS(state_next)+","+TS(i)]);
// 因为移动行为没有初始Rewards表格,所以QLearning公式对应做出改变
mem["Qm"+TS(state)+","+TS(action)] = (1.0 - 0.01 * mem["alpha"]) * mem["Qm"+TS(state)+","+TS(action)] + 0.01 * mem["alpha"] * (-10);
}
int action;
if(explore == 1)
action = rand()%5;
else {
int action_q = 1e8;
for(int i = 0; i <= 3; i++) {
if(t.can_move(i) == 1 && action_q > mem["Qm"+TS(state)+","+TS(i)]) {
action_q = mem["Qm"+TS(state)+","+TS(i)];
action = i;
}
}
if(action_q > mem["Qm"+TS(state)+","+TS(4)]) {
action = 4;
}
if(action_q == 1e8)
printf("action choosing error.\n");
}
if(action == 4) {
mem["stay timer move"] = 9;
} else {
if(t.move(action) == false)
;//printf("fail action.\n");
}
//int state_next;
//if(action == 0) state_next = mem["to_id"+TS(tar_x)+","+TS(tar_y+1)];
//else if(action == 1) state_next = mem["to_id"+TS(tar_x)+","+TS(tar_y-1)];
//else if(action == 2) state_next = mem["to_id"+TS(tar_x+1)+","+TS(tar_y)];
//else if(action == 3) state_next = mem["to_id"+TS(tar_x-1)+","+TS(tar_y)];
//else state_next = state;
mem["last move state"] = state;
mem["last move action"] = action;
//mem["last move state_next"] = state_next;
mem["last move"] = 1;
}
// --- 攻击 ---
if(t.can_attack(1) && mem["stay timer attack"] == 0) {
if(mem["last attack"] == 1) {
mem["last attack"] = 0;
int action = mem["last attack action"],
state = mem["last attack state"];
// 因为攻击行为对状态没有影响 所以QLearning公式对应做出改变
mem["Qa"+TS(state)+","+TS(action)] = (1.0 - 0.01 * mem["alpha"]) * mem["Qa"+TS(state)+","+TS(action)] + 0.01 * mem["alpha"] * (0);
}
int action;
if(explore == 1)
action = rand()%5;
else {
int action_q = -1;
for(int i = 0; i <= 4; i++)
if(action_q < mem["Qa"+TS(state)+","+TS(i)]) {
action_q = mem["Qa"+TS(state)+","+TS(i)];
action = i;
}
}
if(action == 4) {
mem["stay timer attack"] = 9;
} else {
t.turn(action);
t.attack(1);
}
mem["last attack state"] = state;
mem["last attack action"] = action;
mem["last attack target"] = tar_num;
mem["last attack"] = 1;
}
}
}
}
#endif