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clientRequestImpl.h
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clientRequestImpl.h
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/*
Copyright (c) 2010, Yahoo! Inc. All rights reserved.
Redistribution and use of this software in source and binary forms, with or
without modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
* Neither the name of Yahoo! Inc. nor the names of its contributors may be used
to endorse or promote products derived from this software without specific prior
written permission of Yahoo! Inc.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _CLIENTREQUESTIMPL_H
#define _CLIENTREQUESTIMPL_H
#include <sys/time.h>
#include <sys/types.h>
#include "netString.h"
#include "pluton/clientEvent.h"
#include "timeoutClock.h"
#include "faultImpl.h"
#include "decodePacket.h"
#include "requestImpl.h"
//////////////////////////////////////////////////////////////////////
// The clientRequestImpl shepards a client supplied request through
// the stages of exchanging a request. Two major areas are connection
// management and execution flow.
//
// Connection management is about establishing the named socket
// connection, exchanging the request and connection retention based
// on affinity settings.
//
// Execution flow is transitioning a request through the stages as
// seen by the client, particularly:
//
// o Accepting a request into the queue
//
// o Sending the request to the service
//
// o Marking the request as sent
//
// o Reading the response from the service
//
// o Placing the completed request on the _availableForWaitQueue;
//
// o Releasing a request to the caller once it has been identified by
// a *wait* or getNext* call.
//////////////////////////////////////////////////////////////////////
namespace pluton {
class clientRequest;
class perCallerClient;
class clientRequestImpl : public requestImpl {
public:
clientRequestImpl();
~clientRequestImpl();
void reset();
void prepare(bool haveAffinity);
int issueWrite(int timeoutMS);
int issueRead(int timeoutMS);
int decodeResponse(std::string& errorMessage);
enum state { withCaller, openConnection, bypassAffinityOpen, connecting,
opportunisticWrite, subsequentWrites, reading,
done };
static const char* stateToEnglish(pluton::clientRequestImpl::state);
bool inProgress() const { return (_state != withCaller) && (_state != done); }
bool withMeAlready() const { return _state != withCaller; }
void setState(const char* who, state ns);
state getState() const { return _state; }
const char* getStateEnglish() const { return stateToEnglish(_state); }
void setAffinity(bool tf) { _affinity = tf; }
bool getAffinity() const { return _affinity; }
pluton::timeoutClock& getClock() { return _clock; }
pluton::clientEvent::eventWanted* getEventWanted() { return &_eventWanted; }
void setClientHandle(void* h) { _clientHandle = h; }
void* getClientHandle() const { return _clientHandle; }
clientRequestImpl* getNext() const { return _next; }
void setNext(clientRequestImpl* n) { _next = n; }
////////////////////////////////////////
void setOwner(perCallerClient* newOwner) { _owner = newOwner; }
perCallerClient* getOwner() const { return _owner; }
void setPollIndex(int pi) { _pollIndex = pi; }
int getPollIndex() const { return _pollIndex; }
void setClientRequestPtr(pluton::clientRequest* setH) { _clientRequestPtr = setH; }
pluton::clientRequest* getClientRequestPtr() const { return _clientRequestPtr; }
////////////////////////////////////////
std::string _rendezvousID;
int _tryCount;
int _socket;
unsigned int _requestIDSent;
netStringGenerate _packetOutPre; // Output packet is assembled in
netStringGenerate _packetOutPost; // these netStrings
static const int maxIOVECs = 3;
const char* _sendDataPtr[maxIOVECs]; // Point back to the assembled netStrings
int _sendDataLength[maxIOVECs]; // used by writev() et al.
int _sendDataResidual;
netStringFactoryManaged _packetIn;
decodeResponsePacket _decoder;
int _bytesRead;
private:
void deleteFromQueues();
void debugLogIOV(int, struct iovec*, int maxBytes=400);
//////////////////////////////////////////////////////////////////////
// The requests are moved within and between two queues as they
// progress. Rather than use external data structures to manage
// the queue, such as <list>, the queue is managed as a single
// link-list with an internal pointer - thus avoiding allocators
// at the expense of hand-coding queue management.
//////////////////////////////////////////////////////////////////////
clientRequestImpl* _next;
state _state;
bool _affinity;
int _pollIndex; // Index to pending pollfds array
//////////////////////////////////////////////////////////////////////
// In the case of the libevent interface, the eventWanted
// structure is used to exchanged desired event information.
//////////////////////////////////////////////////////////////////////
pluton::clientEvent::eventWanted _eventWanted;
pluton::perCallerClient* _owner;
unsigned int _timeoutMS;
pluton::timeoutClock _clock;
pluton::clientRequest* _clientRequestPtr;
//////////////////////////////////////////////////////////////////////
// A general container for the client to help track requests. It
// contains whatever goop they want to put there.
//////////////////////////////////////////////////////////////////////
void* _clientHandle;
};
}
#endif