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Crash on startup with certain combinations of mods: "SubTree needs at least one child" #164
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Can you try reproduce this on fabric-loader instead of quilt-loader? |
Yep, and with the latest dev build: latest.log |
Now it also crashes when passing |
It isn't only Colormatic that causes the issue either, I just tried with Inspectio, Mouse Wheelie, and Screenshot to Clipboard. |
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I would suggest trying a normal HotSpot VM instead of GraalVM EE. |
I tried it on Eclipse Temurin and it still crashes a little over 50% of the time. |
Can you try on a clean minecraft instance? I can get minecraft starting up completely fine 8 times in a row. |
It was GraalVM, I thought I switched to Temurin but it was still using the old JDK. I can reproduce it in a dev environment now and I'm stepping through in the debugger now. |
I think just don't waste time stepping through init code. Debuggers will disable optimizations and once you stepped through the whole thing it will launch just fine. |
Closing since this is a GraalVM EE specific issue. |
Can reproduce on a full vanilla instance during worldgen; not a C2ME issue. |
I can confirm this is a Graal issue. Had this lots of times. Usually solved by trying again (it has like a 40% chance to appear) or not using EE. |
Describe the bug
When starting with certain mods AND without
mixin.debug=true
enabled the game crashes.Stacktrace from the crash:
Full log from the crash: latest.log
Checklist
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