/
model_resource_item.go
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/
model_resource_item.go
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/*
* Paasta API
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package paastaapi
import (
"encoding/json"
)
// ResourceItem struct for ResourceItem
type ResourceItem struct {
Cpus *ResourceValue `json:"cpus,omitempty"`
Disk *ResourceValue `json:"disk,omitempty"`
Groupings *map[string]interface{} `json:"groupings,omitempty"`
Mem *ResourceValue `json:"mem,omitempty"`
Gpus *ResourceValue `json:"gpus,omitempty"`
}
// NewResourceItem instantiates a new ResourceItem object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewResourceItem() *ResourceItem {
this := ResourceItem{}
return &this
}
// NewResourceItemWithDefaults instantiates a new ResourceItem object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewResourceItemWithDefaults() *ResourceItem {
this := ResourceItem{}
return &this
}
// GetCpus returns the Cpus field value if set, zero value otherwise.
func (o *ResourceItem) GetCpus() ResourceValue {
if o == nil || o.Cpus == nil {
var ret ResourceValue
return ret
}
return *o.Cpus
}
// GetCpusOk returns a tuple with the Cpus field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceItem) GetCpusOk() (*ResourceValue, bool) {
if o == nil || o.Cpus == nil {
return nil, false
}
return o.Cpus, true
}
// HasCpus returns a boolean if a field has been set.
func (o *ResourceItem) HasCpus() bool {
if o != nil && o.Cpus != nil {
return true
}
return false
}
// SetCpus gets a reference to the given ResourceValue and assigns it to the Cpus field.
func (o *ResourceItem) SetCpus(v ResourceValue) {
o.Cpus = &v
}
// GetDisk returns the Disk field value if set, zero value otherwise.
func (o *ResourceItem) GetDisk() ResourceValue {
if o == nil || o.Disk == nil {
var ret ResourceValue
return ret
}
return *o.Disk
}
// GetDiskOk returns a tuple with the Disk field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceItem) GetDiskOk() (*ResourceValue, bool) {
if o == nil || o.Disk == nil {
return nil, false
}
return o.Disk, true
}
// HasDisk returns a boolean if a field has been set.
func (o *ResourceItem) HasDisk() bool {
if o != nil && o.Disk != nil {
return true
}
return false
}
// SetDisk gets a reference to the given ResourceValue and assigns it to the Disk field.
func (o *ResourceItem) SetDisk(v ResourceValue) {
o.Disk = &v
}
// GetGroupings returns the Groupings field value if set, zero value otherwise.
func (o *ResourceItem) GetGroupings() map[string]interface{} {
if o == nil || o.Groupings == nil {
var ret map[string]interface{}
return ret
}
return *o.Groupings
}
// GetGroupingsOk returns a tuple with the Groupings field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceItem) GetGroupingsOk() (*map[string]interface{}, bool) {
if o == nil || o.Groupings == nil {
return nil, false
}
return o.Groupings, true
}
// HasGroupings returns a boolean if a field has been set.
func (o *ResourceItem) HasGroupings() bool {
if o != nil && o.Groupings != nil {
return true
}
return false
}
// SetGroupings gets a reference to the given map[string]interface{} and assigns it to the Groupings field.
func (o *ResourceItem) SetGroupings(v map[string]interface{}) {
o.Groupings = &v
}
// GetMem returns the Mem field value if set, zero value otherwise.
func (o *ResourceItem) GetMem() ResourceValue {
if o == nil || o.Mem == nil {
var ret ResourceValue
return ret
}
return *o.Mem
}
// GetMemOk returns a tuple with the Mem field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceItem) GetMemOk() (*ResourceValue, bool) {
if o == nil || o.Mem == nil {
return nil, false
}
return o.Mem, true
}
// HasMem returns a boolean if a field has been set.
func (o *ResourceItem) HasMem() bool {
if o != nil && o.Mem != nil {
return true
}
return false
}
// SetMem gets a reference to the given ResourceValue and assigns it to the Mem field.
func (o *ResourceItem) SetMem(v ResourceValue) {
o.Mem = &v
}
// GetGpus returns the Gpus field value if set, zero value otherwise.
func (o *ResourceItem) GetGpus() ResourceValue {
if o == nil || o.Gpus == nil {
var ret ResourceValue
return ret
}
return *o.Gpus
}
// GetGpusOk returns a tuple with the Gpus field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceItem) GetGpusOk() (*ResourceValue, bool) {
if o == nil || o.Gpus == nil {
return nil, false
}
return o.Gpus, true
}
// HasGpus returns a boolean if a field has been set.
func (o *ResourceItem) HasGpus() bool {
if o != nil && o.Gpus != nil {
return true
}
return false
}
// SetGpus gets a reference to the given ResourceValue and assigns it to the Gpus field.
func (o *ResourceItem) SetGpus(v ResourceValue) {
o.Gpus = &v
}
func (o ResourceItem) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Cpus != nil {
toSerialize["cpus"] = o.Cpus
}
if o.Disk != nil {
toSerialize["disk"] = o.Disk
}
if o.Groupings != nil {
toSerialize["groupings"] = o.Groupings
}
if o.Mem != nil {
toSerialize["mem"] = o.Mem
}
if o.Gpus != nil {
toSerialize["gpus"] = o.Gpus
}
return json.Marshal(toSerialize)
}
type NullableResourceItem struct {
value *ResourceItem
isSet bool
}
func (v NullableResourceItem) Get() *ResourceItem {
return v.value
}
func (v *NullableResourceItem) Set(val *ResourceItem) {
v.value = val
v.isSet = true
}
func (v NullableResourceItem) IsSet() bool {
return v.isSet
}
func (v *NullableResourceItem) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableResourceItem(val *ResourceItem) *NullableResourceItem {
return &NullableResourceItem{value: val, isSet: true}
}
func (v NullableResourceItem) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableResourceItem) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}