Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Server process started correctly but did not call InitSDK() within 5 minutes #30

Open
dusanfpwn97 opened this issue Jan 18, 2020 · 5 comments

Comments

@dusanfpwn97
Copy link

dusanfpwn97 commented Jan 18, 2020

I managed to upload a linux build to the gamelift but on fleet creation in the ACTIVATING stage i get this error:

Server process started correctly but did not call InitSDK() within 5 minutes, launchPath(/local/game/Mul/Binaries/Linux/MulServer), arguments(null), instanceId(i-0758a58563c9fc6df)

I searched for the solution very hard but in the end I had to ask you guys here. Are you familliar with this error?
Most of the solutions that I have found online were inputting correct "launchPath", but as you can see from the error, it is a correct path.

Thanks in advance

@Jeff-Stapleton
Copy link

I had this same error. It was an issue with the path I provide the AWS Game Lift console when trying to deploy

@keyserjaya
Copy link

https://forums.awsgametech.com/t/unity-build-exe-did-not-call-initsdk/3248/9

try run .exe with the -batchmode -nographics

@Dhamu143
Copy link

is there any update on this issue? i am also getting the same error.

@devpateltech007
Copy link

I had this same error. It was an issue with the path I provide the AWS Game Lift console when trying to deploy
What patch did you provide @Jeff-Stapleton ? Please Help I am also facing the same InitSDK() timeout issue

@chris-gong
Copy link
Contributor

These types of issues are kind of vague but it basically means that the server process is either crashing prematurely at startup or near startup time, or that the server is quite literally not calling the gamelift server sdk InitSDK function.

Back then I would use GameLiftLocal to test my server process before deploying to AWS but it seems they've retired that for a new testing approach.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

6 participants