In-Game: audio_get_recorder_count() does not count any devices which contain non-Latin characters in their name #5124
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project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Milestone
Description
It will always return 0 when device name (in windows) contains non-Latin characters,which is default in non-latin windows system.
It means any game using this function will not work properly on the player's computer in these areas.
And if change the name of mic device to full EN letters,it will return correct number.
This bug report appeared in community many times,I think it dose not matter which runtime is in using.
See the pic in attach files.
Steps To Reproduce
just try change the name of mic device to some non-Latin characters.like ”麦克风“
Which version of GameMaker are you reporting this issue for?
IDE v2024.2.0.132 Runtime v2024.2.0.163
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
db9ed480-3dbc-4492-8d9a-34adb0109b88
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