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PlayerPowerDataBase.cs
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PlayerPowerDataBase.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPowerDataBase : MonoBehaviour
{
public int[] playersPowerNum;
int playerPower = 1;
int playerHpUpDown = 1;
[SerializeField]
PlayerWeaponInGameUI weaponInGameUIScript;
[SerializeField]
PlayerHavePowerUINo3 playerHavePowerUINo3Script;
[SerializeField]
PlayerPowerGetUINo2 playerPowerGetUINo2Script;
string thisIsChangeWhenplayersPowerUp ;
// Start is called before the first frame update
void Start()
{
for (int i =0; i<3; i++)
{
playersPowerNum[i] = 0;
}
}
// 강화내용 선택시 인벤창 + 인게임창에서 변화를 준다.
public void whenPlayerChoicePower(int count)
{
//changeTextToMakeSameWithInven();
playersPowerNum[count]++;
for (int i = 0; i< 3; i++)
{
weaponInGameUIScript.playersPowerText[i].text = playersPowerNum[i].ToString();
playerHavePowerUINo3Script.playersPowerCount[i].text = playersPowerNum[i].ToString();
}
changeTextToMakeSameWithInven(count);
}
public void changeTextToMakeSameWithInven (int count = 4)
{
switch (count)
{
case 0:
playerHavePowerUINo3Script.playersPowerDetails[count].text = "공격력이 " + (playersPowerNum[count] * playerPower).ToString() + "만큼 증가했습니다\n" +
"방어력이 " + (playersPowerNum[count] * playerHpUpDown).ToString() + "만큼 감소 했습니다\n";
break;
case 1:
playerHavePowerUINo3Script.playersPowerDetails[count].text = "공격력이 " + (playersPowerNum[count] * playerPower).ToString() + "만큼 감소했습니다\n" +
"방어력이 " + (playersPowerNum[count] * playerHpUpDown).ToString() + "만큼 증가 했습니다\n";
break;
case 2:
playerHavePowerUINo3Script.playersPowerDetails[count].text = "공격력 " + (playersPowerNum[count] * (playerPower /2)).ToString() + "만큼 증가했습니다\n" +
"방어력이 " + (playersPowerNum[count] * (playerHpUpDown / 2)).ToString() + "만큼 증가 했습니다\n";
break;
default:
playerPowerGetUINo2Script.playerPowerDetails[0].text = "예상치 : 공격력이 " + ((playersPowerNum[0] + 1) * playerPower).ToString() + "만큼 증가했습니다\n" +
" 방어력이 " + ((playersPowerNum[0] + 1) * playerHpUpDown).ToString() + "만큼 감소 했습니다\n";
playerPowerGetUINo2Script.playerPowerDetails[1].text = "예상치 : 공격력이 " + ((playersPowerNum[1] + 1) * playerPower).ToString() + "만큼 감소했습니다\n" +
" 방어력이 " + ((playersPowerNum[1] + 1) * playerHpUpDown).ToString() + "만큼 증가 했습니다\n";
playerPowerGetUINo2Script.playerPowerDetails[2].text = "예상치 : 공격력 " + ((playersPowerNum[2] + 1) * (playerPower )).ToString() + "만큼 증가했습니다\n" +
" 방어력이 " + ((playersPowerNum[2] + 1) * (playerHpUpDown )).ToString() + "만큼 증가 했습니다\n";
break;
}
}
}