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ThisIsDead.cs
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ThisIsDead.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BehaviorDesigner.Runtime.Tasks;
using BehaviorDesigner.Runtime;
public class ThisIsDead : Action
{
public SharedString thisGameObjName;
CloseAttackTypeNormalAni closeAtkEnemy01AniScript;
DistanceAttackTypeNormalAni disAtkEnemy01AniScript;
BossAniScript bossAniScript;
public override TaskStatus OnUpdate()
{
switch (thisGameObjName.Value)
{
case "CloseAttackEnemy01":
closeAtkEnemy01AniScript = GetComponent<CloseAttackTypeNormalAni>();
closeAtkEnemy01AniScript.deadAniOn();
break;
case "DistanceAttackEnemy01":
disAtkEnemy01AniScript = GetComponent<DistanceAttackTypeNormalAni>();
disAtkEnemy01AniScript.deadAniOn();
break;
case "Boss_01(Clone)":
bossAniScript = GetComponent<BossAniScript>();
bossAniScript.deadAniOn();
break;
}
return TaskStatus.Failure;
}
}