/
index.ts
61 lines (51 loc) · 1.36 KB
/
index.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
import * as BABYLON from '@babylonjs/core'
import { demoVrm } from '@advjs/shared'
import { createScene } from '../scene'
import { createArcRotateCamera } from '../camera'
import { createVRM } from '../vrm'
/**
* 创建人物场景
*/
export async function createCharacterScene(scene: BABYLON.Scene) {
await createVRM(scene, (import.meta.env.DEV ? '/assets' : '') + demoVrm.rootUrl, demoVrm.name, () => { })
if (!scene)
throw new Error('createVRM failed')
// a new scene for vrm
createArcRotateCamera(scene)
// Lights
// eslint-disable-next-line no-new
new BABYLON.DirectionalLight('light', new BABYLON.Vector3(0, 2, 0), scene)
return scene
}
/**
* 初始化
* @param canvas
*/
export async function setup(canvas: HTMLCanvasElement) {
// Load the 3D engine
const engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true })
const { scene } = await createScene(engine)
const vrmScene = await createCharacterScene(scene)
// run the render loop
engine.runRenderLoop(() => {
scene.render()
vrmScene.render()
})
// the canvas/window resize event handler
window.addEventListener('resize', () => {
engine.resize()
})
return {
engine,
scene,
vrmScene,
/**
* dispose
*/
dispose: () => {
scene.dispose()
vrmScene.dispose()
engine.dispose()
},
}
}