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Currently there is no way to transfer the special colors via Doom64 akin to the "Transfer Brightness" special. It would be appreciated if there was a special dedicated just for this. This will allow for special transitions of color in a very dark sector without the need to create a ton of control sectors just to mimic the effect of descending into darkness.
I had tried using 3D floors next to see if glows would affect nearby walls, but no. That only works within the same sector.
So, if sector special colors can be made to transfer to a portion of the sector heights they cover, I'd have everything I'd need.
The text was updated successfully, but these errors were encountered:
Currently there is no way to transfer the special colors via Doom64 akin to the "Transfer Brightness" special. It would be appreciated if there was a special dedicated just for this. This will allow for special transitions of color in a very dark sector without the need to create a ton of control sectors just to mimic the effect of descending into darkness.
I had tried using 3D floors next to see if glows would affect nearby walls, but no. That only works within the same sector.
So, if sector special colors can be made to transfer to a portion of the sector heights they cover, I'd have everything I'd need.
The text was updated successfully, but these errors were encountered: