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[Feature] Transfer Special/Additive Colors special #2247

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MajorCooke opened this issue Nov 6, 2023 · 1 comment
Closed

[Feature] Transfer Special/Additive Colors special #2247

MajorCooke opened this issue Nov 6, 2023 · 1 comment

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@MajorCooke
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Currently there is no way to transfer the special colors via Doom64 akin to the "Transfer Brightness" special. It would be appreciated if there was a special dedicated just for this. This will allow for special transitions of color in a very dark sector without the need to create a ton of control sectors just to mimic the effect of descending into darkness.

I had tried using 3D floors next to see if glows would affect nearby walls, but no. That only works within the same sector.

So, if sector special colors can be made to transfer to a portion of the sector heights they cover, I'd have everything I'd need.

@coelckers
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That's really not the right approach here. The feature itself is mostly pointless.

@coelckers coelckers closed this as not planned Won't fix, can't repro, duplicate, stale Nov 6, 2023
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