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[kevin@kevin-fedora-desktop ~]$ flatpak run org.zdoom.GZDoom
GZDoom g4.11.3-m - 2023-10-26 15:18:50 -0400 - SDL version
Compiled on Jan 31 2024
OS: Freedesktop SDK 23.08 (Flatpak runtime), Linux 6.6.14-200.fc39.x86_64 on x86_64
GZDoom version g4.11.3-m
W_Init: Init WADfiles.
adding /app/share/games/doom/gzdoom.pk3, 672 lumps
adding /app/share/games/doom/game_support.pk3, 3307 lumps
adding /home/kevin/.var/app/org.zdoom.GZDoom/.config/gzdoom/IWAD/DOOM2.WAD, 2919 lumps
adding /app/share/games/doom/lights.pk3, 7 lumps
adding /app/share/games/doom/brightmaps.pk3, 499 lumps
adding /app/share/games/doom/game_widescreen_gfx.pk3, 214 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Sirus Headset Analog Surround 4.1
EFX enabled
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 7 2700 Eight-Core Processor
Family 23 (23), Model 8, Stepping 2
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 157.51 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver wayland
GL_VENDOR: AMD
GL_RENDERER: AMD Radeon RX 6700 XT (radeonsi, navi22, LLVM 17.0.6, DRM 3.54, 6.6.14-200.fc39.x86_64)
GL_VERSION: 4.6 (Core Profile) Mesa 23.3.4 (git-27405fd573) (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60
Max. texture size: 16384
Max. texture units: 32
Max. varying: 128
Max. combined shader storage blocks: 80
Max. vertex shader storage blocks: 16
Resolution: 2560 x 1440
Discussion
It's not entirly clear if this is an oversight in the OpenGL driver that needs to be fixed upsteam, or if there is something that GZDoom could do better with its handling of OpenGL Shaders.
The text was updated successfully, but these errors were encountered:
GZDoom version
g4.11.3-m Flathub
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Fedora 39, Flathub
Relevant hardware info
A clear and concise description of what the bug is.
See this discussion with the OpenGL driver team:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/9953
Steps to reproduce the behaviour.
Explain how to reproduce
+vid_preferbackend 0
Provide a Log
Discussion
It's not entirly clear if this is an oversight in the OpenGL driver that needs to be fixed upsteam, or if there is something that GZDoom could do better with its handling of OpenGL Shaders.
The text was updated successfully, but these errors were encountered: