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map.c
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map.c
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#pragma once
#include "basic.h"
#include "map.h"
#include "game.h"
extern const int MAP_SIZE;
extern const int DEFAULT_X;
extern const int DEFAULT_Y;
extern const int EMPTY;
extern const int WALL;
extern const int LIGHTMAGENTA;
extern const int YELLOW;
extern const int LIGHTCYAN;
extern const int WHITE;
extern const int LIGHTGRAY;
/*
Draw start menu
*/
int Map_MenuDrawStart(void)
{
HANDLE hand = GetStdHandle(STD_OUTPUT_HANDLE);
int keyDown = 0;
SetConsoleTextAttribute(hand, LIGHTMAGENTA);
gotoxy(DEFAULT_X, DEFAULT_Y);
printf("============================================");
SetConsoleTextAttribute(hand, YELLOW);
printf("================ Snake Game ================");
SetConsoleTextAttribute(hand, LIGHTCYAN);
printf("============================================");
SetConsoleTextAttribute(hand, WHITE);
gotoxy(DEFAULT_X, DEFAULT_Y + 4);
printf("> Key : up, down, left, right,");
gotoxy(DEFAULT_X, DEFAULT_Y + 5);
printf("> Exit : 't'");
gotoxy(DEFAULT_X + 11, DEFAULT_Y + 14);
printf("<Made by BlockDMask.>");
gotoxy(DEFAULT_X + 11, DEFAULT_Y + 15);
printf("<BlockDMask@gmail.com>");
SetConsoleTextAttribute(hand, YELLOW);
// Blinking console output
while (keyDown != 't')
{
// Key input
keyDown = getKeyDown();
SetConsoleTextAttribute(hand, LIGHTGRAY);
// Game start
if (keyDown == 's' || keyDown == 'S')
{
return TRUE;
}
// Game exit
if (keyDown == 't' || keyDown == 'T')
{
return FALSE;
}
/*
Blinking "-- press 's' to start --"
*/
gotoxy(DEFAULT_X + 5, DEFAULT_Y + 9);
printf("-- press 's' to start --");
Sleep(1000 / 3);
gotoxy(DEFAULT_X + 5, DEFAULT_Y + 9);
printf(" ");
Sleep(1000 / 3);
}
return FALSE;
}
/*
Draw mode menu
*/
int Map_MenuDrawMode(void)
{
HANDLE hand = GetStdHandle(STD_OUTPUT_HANDLE);
int keyDown = 0;
SetConsoleTextAttribute(hand, LIGHTCYAN);
gotoxy(DEFAULT_X, DEFAULT_Y);
printf("============================================");
SetConsoleTextAttribute(hand, YELLOW);
gotoxy(DEFAULT_X, DEFAULT_Y + 1);
printf("================ CHOOSE MODE ================");
SetConsoleTextAttribute(hand, LIGHTMAGENTA);
gotoxy(DEFAULT_X, DEFAULT_Y + 2);
printf("============================================");
SetConsoleTextAttribute(hand, WHITE);
gotoxy(DEFAULT_X, DEFAULT_Y + 4);
printf(" Classic Mode [%d] ", 1);
gotoxy(DEFAULT_X, DEFAULT_Y + 5);
printf(" Time Limit Mode [%d] ", 2);
while (keyDown != '1' && keyDown != '2')
{
keyDown = getKeyDown();
SetConsoleTextAttribute(hand, LIGHTGRAY);
//Classic mode
if (keyDown == '1')
{
return 1;
}
//Time limit mode
if (keyDown == '2')
{
return 2;
}
SetConsoleTextAttribute(hand, YELLOW);
gotoxy(DEFAULT_X, DEFAULT_Y + 9);
printf(">> Choose Mode : 1, 2");
Sleep(1000 / 3);
gotoxy(DEFAULT_X, DEFAULT_Y + 9);
printf(">> ");
Sleep(1000 / 3);
}
}
//show stage Menu and score;
int Map_MenuDrawStage(int mode, int * scoreArr)
{
HANDLE hand = GetStdHandle(STD_OUTPUT_HANDLE);
//Pointer that associated to 'score.txt'
FILE * readfp;
int keyDown = 0;
int i;
int errCode;
errCode = fopen_s(&readfp, "score.txt", "r");
// If doesn't exist "score.txt"
if (readfp == NULL)
{
//Create file
errCode = fopen_s(&readfp, "score.txt", "w+");
fclose(readfp);
errCode = fopen_s(&readfp, "score.txt", "r");
}
SetConsoleTextAttribute(hand, LIGHTCYAN);
gotoxy(DEFAULT_X, DEFAULT_Y);
printf("============================================");
SetConsoleTextAttribute(hand, YELLOW);
gotoxy(DEFAULT_X, DEFAULT_Y + 1);
printf("================ BEST SCORE ================");
SetConsoleTextAttribute(hand, LIGHTMAGENTA);
gotoxy(DEFAULT_X, DEFAULT_Y + 2);
printf("============================================");
SetConsoleTextAttribute(hand, WHITE);
// Read "score.txt"
fscanf_s(readfp, "%d %d %d %d %d %d %d %d", &scoreArr[0], &scoreArr[1], &scoreArr[2], &scoreArr[3], &scoreArr[4], &scoreArr[5], &scoreArr[6], &scoreArr[7]);
// Print best score by mode
if (mode == 1)
{
for (i = 0; i < 4; i++)
{
gotoxy(DEFAULT_X, DEFAULT_Y + (i + 4));
printf(" Stage [%d] : %d", i + 1, scoreArr[i]);
}
}
else
{
for (i = 0; i < 4; i++)
{
gotoxy(DEFAULT_X, DEFAULT_Y + (i + 4));
printf(" Stage [%d] : %d", i + 1, scoreArr[i + 4]);
}
}
fclose(readfp);
//Choose stage
while (keyDown < '1' || keyDown > '4')
{
keyDown = getKeyDown();
SetConsoleTextAttribute(hand, LIGHTGRAY);
if (keyDown == '1')
{
return 1;
}
if (keyDown == '2')
{
return 2;
}
if (keyDown == '3')
{
return 3;
}
if (keyDown == '4')
{
return 4;
}
SetConsoleTextAttribute(hand, YELLOW);
gotoxy(DEFAULT_X, DEFAULT_Y + 9);
printf(">> Choose Stage : 1, 2, 3, 4");
Sleep(1000 / 3);
gotoxy(DEFAULT_X, DEFAULT_Y + 9);
printf(">> ");
Sleep(1000 / 3);
}
}
// Stage 1 create and init(Square shape) { 22 = MAP_SIZE }
void Map_GamemapInitStage1(MapData map[22][22])
{
int i, j;
for (i = 0; i < MAP_SIZE; i++)
{
if (i == 0 || i == MAP_SIZE - 1)
{
for (j = 0; j < MAP_SIZE; j++)
{
map[i][j] = WALL;
}
}
else {
for (j = 0; j < MAP_SIZE; j++)
{
if (j == 0 || j == MAP_SIZE - 1)
{
map[i][j] = WALL;
}
else
{
map[i][j] = EMPTY;
}
}
}
}
}
// Stage 2 create and init( ][ shape) { 22 = MAP_SIZE }
void Map_GamemapInitStage2(MapData map[22][22])
{
int i, j;
for (i = 0; i < MAP_SIZE; i++)
{
for (j = 0; j < MAP_SIZE; j++)
{
if (i == (int)MAP_SIZE / 2 || j == 0 || j == MAP_SIZE - 1)
{
map[i][j] = WALL;
}
else
{
map[i][j] = EMPTY;
}
}
}
}
// Stage 3 create and init(+ shape) { 22 = MAP_SIZE }
void Map_GamemapInitStage3(MapData map[22][22])
{
int i, j;
for (i = 0; i < MAP_SIZE; i++)
{
for (j = 0; j < MAP_SIZE; j++)
{
if (i == MAP_SIZE / 2 || j == MAP_SIZE / 2)
{
map[i][j] = WALL;
}
else
{
map[i][j] = EMPTY;
}
}
}
}
// Stage 4 create and init(X shape) { 22 = MAP_SIZE }
void Map_GamemapInitStage4(MapData map[22][22])
{
int i, j;
for (i = 0; i < MAP_SIZE; i++)
{
for (j = 0; j < MAP_SIZE; j++)
{
if (i == j || i + j == MAP_SIZE - 1)
{
if (i == MAP_SIZE / 2 - 1 || i == MAP_SIZE / 2)
{
map[i][j] = EMPTY;
}
else
{
map[i][j] = WALL;
}
}
else
{
map[i][j] = EMPTY;
}
}
}
}
//Draw game map { 22 = MAP_SIZE }
void Map_GamemapDrawWall(MapData map[22][22])
{
HANDLE hand = GetStdHandle(STD_OUTPUT_HANDLE);
int i, j;
SetConsoleTextAttribute(hand, WHITE);
for (i = 0; i < MAP_SIZE; i++)
{
for (j = 0; j < MAP_SIZE; j++)
{
if (map[i][j] == WALL)
{
gotoxy(i, j);
//print filled squre
printf("\u25A0");
}
else if (map[i][j] == EMPTY)
{
gotoxy(i, j);
printf(" ");
}
}
}
SetConsoleTextAttribute(hand, LIGHTGRAY);
}
/*
Draw score board
*/
void Map_GamemapDrawScoreboard(int score, int best, int stage)
{
HANDLE hand = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hand, WHITE);
gotoxy(DEFAULT_X, MAP_SIZE + 1);
printf(" Stage[%d] Best Score : %4d", stage, best);
gotoxy(DEFAULT_X, MAP_SIZE + 2);
printf(" Stage[%d] Your Score : %4d", stage, score);
gotoxy(DEFAULT_X + 8, MAP_SIZE + 5);
printf("[Exit - 't' / Pause - 'p']\n");
SetConsoleTextAttribute(hand, LIGHTGRAY);
}