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__init__.py
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__init__.py
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from __future__ import division
from arduinoControls import *
from changeFunctions import *
from clickFunctions import *
from loopFunctions import *
from generalDicts import *
from GUI import *
from tkinter import *
from pyo import *
import os
import threading
import pyfirmata
import serial
import time
####################################
# Non-importable/Extraneous Functions:
# These functions resulted in errors when being used from other files and thus
# exist in the main __init__ file
####################################
def startSound(data):
s.start()
def stopSound(data):
s.stop()
# https://www.cs.cmu.edu/~112/notes/notes-debugging-and-testing.html
def isPrime(n):
if (n < 2): return False
for factor in range(2, n):
if (n % factor == 0):
return False
return True
def setLoopMetLength(data):
if isPrime(data.loopLength+3) == True and data.loopLength+3 > 10:
data.loopMetIn = Beat(time=60/data.BPM, taps=data.loopLength+4,
w1=100, w2=100, w3=100, onlyonce = True)
else:
data.loopMetIn = Beat(time=60/data.BPM, taps=data.loopLength+3,
w1=100, w2=100, w3=100, onlyonce = True)
data.loopMetOut.setMul(data.loopMetIn)
def numConsoleIncrease(data):
if data.numConSelect == "Octave":
if data.curOctave < 10:
data.curOctave += 1
data.pitch.freq *= 2
elif data.numConSelect == "BPM":
if data.loop1IsRec == True or data.loop2IsRec == True or \
data.loop2IsRec == True or data.loop3IsRec == True:
pass
elif data.BPM < 400:
data.BPM += 5
data.metroIn.setTime(60/data.BPM)
data.loopMetIn.setTime(60/data.BPM)
else:
if data.loop1IsRec == True or data.loop2IsRec == True or \
data.loop2IsRec == True or data.loop3IsRec == True:
pass
else:
data.loopLength += 1
setLoopMetLength(data)
def numConsoleDecrease(data):
if data.numConSelect == "Octave":
if data.curOctave > 0:
data.curOctave -= 1
data.pitch.freq /= 2
elif data.numConSelect == "BPM":
if data.loop1IsRec == True or data.loop2IsRec == True or \
data.loop2IsRec == True or data.loop3IsRec == True:
pass
elif data.BPM > 50:
data.BPM -= 5
data.metroIn.setTime(60/data.BPM)
data.loopMetIn.setTime(60/data.BPM)
else:
if data.loop1IsRec == True or data.loop2IsRec == True or \
data.loop2IsRec == True or data.loop3IsRec == True:
pass
elif data.loopLength > 1:
data.loopLength -= 1
setLoopMetLength(data)
####################################
# Main Tkinter framework
####################################
def init(data):
data.pitch = Sine(440, mul = 0.6)
data.curHarm = None
data.curHarmString = None
data.curHarmFactor = None
data.curOctave = 4
data.curWaveType = Sine
data.curFilter = Biquadx(data.pitch, type = 4).out()
data.curHarmFilter = Biquadx(data.pitch, type = 4)
data.curFilterType = 4
data.BPM = 120
data.loopLength = 4
data.loopTime = convertBPMToTime(data)
data.metroIn = Metro(time=60/data.BPM).play()
data.metroOut = RCOsc(freq=220, mul=data.metroIn)
data.loopMetIn = Beat(time=60/data.BPM, taps=data.loopLength+3,
w1=100, w2=100, w3=100, onlyonce = True).play()
data.loopMetOut = RCOsc(freq=220, mul=data.loopMetIn)
data.loopMetIsPrime = False
data.filterDict = {0: "Low-Pass", 1: "High-Pass", 4: "No Filter!"}
data.thereControl = data.pitchSnap = False
data.numConSelect = "Octave"
data.loop1 = data.loop2 = data.loop3 = data.loop4 = None
data.loop1IsRec = data.loop2IsRec = data.loop3IsRec = data.loop4IsRec = False
data.loop1Full = data.loop2Full = data.loop3Full = data.loop4Full = False
startSound(data)
pass
def mousePressed(event, data):
waveMousePressed(event, data)
filterMousePressed(event, data)
metMousePressed(event, data)
harmMousePressed(event, data)
consoleMousePressed(event, data)
numConsoleMousePressed(event, data)
loopMousePressed(event, data)
pass
def timerFired(data):
data.loopTime = convertBPMToTime(data)
if data.thereControl == True:
if data.pitchSnap == True:
runPitchSnap(data)
else:
runThereNormal(data)
pass
def keyPressed(event, data):
if event.keysym == "Return":
if s.getIsStarted() == 1:
stopSound(data)
else:
startSound(data)
elif event.keysym == "Up":
numConsoleIncrease(data)
elif event.keysym == "Down":
numConsoleDecrease(data)
elif data.thereControl == False:
numPadKeyboard(data, event)
def redrawAll(canvas, data):
makeGUI(canvas, data)
pass
####################################
# Run function taken from https://www.cs.cmu.edu/~112/notes/notes-animations-part2.html
####################################
def run(width=300, height=300):
def redrawAllWrapper(canvas, data):
canvas.delete(ALL)
canvas.create_rectangle(0, 0, data.width, data.height,
fill='white', width=0)
redrawAll(canvas, data)
canvas.update()
def mousePressedWrapper(event, canvas, data):
mousePressed(event, data)
redrawAllWrapper(canvas, data)
def keyPressedWrapper(event, canvas, data):
keyPressed(event, data)
redrawAllWrapper(canvas, data)
def timerFiredWrapper(canvas, data):
timerFired(data)
redrawAllWrapper(canvas, data)
# pause, then call timerFired again
canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)
# Set up data and call init
class Struct(object): pass
data = Struct()
data.width = width
data.height = height
data.timerDelay = 1 # milliseconds
root = Tk()
root.resizable(width=False, height=False) # prevents resizing window
init(data)
# create the root and the canvas
canvas = Canvas(root, width=data.width, height=data.height)
canvas.configure(bd=0, highlightthickness=0)
canvas.pack()
# set up events
root.bind("<Button-1>", lambda event:
mousePressedWrapper(event, canvas, data))
root.bind("<Key>", lambda event:
keyPressedWrapper(event, canvas, data))
timerFiredWrapper(canvas, data)
# and launch the app
root.mainloop() # blocks until window is closed
print("Thanks for playing!")
run(1200, 800)
s.stop()