Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug] green flicker on TARGET'S screen when radar switches #23

Closed
MasterEvilAce opened this issue Feb 18, 2024 · 8 comments
Closed

[Bug] green flicker on TARGET'S screen when radar switches #23

MasterEvilAce opened this issue Feb 18, 2024 · 8 comments

Comments

@MasterEvilAce
Copy link

Played with latest OpenBodyCams (and a bunch of other mods, most recent CullFactory, but could be completely related to OBC on its own.)

When someone in the ship changes the radar screen to a new TARGET player, the TARGET player's own first person screen will flash green, just like the openbodycams monitor.

While playing I witnessed green flashes occuring in the center of my screen. Other players mentioned this too. It happened while I was inside the facility, as well as outside (Offense), as well as custom moons and custom interiors.

It seems to be directly related to someone in the ship (it can even be yourself) flipping through players. The green flicker effect on the monitor is being rendered on player's own first person views while they're still alive, whenever the radar switches to them. So if there's only two players you should be able to switch between them and yourself repeatedly and you should see the flash.
It's possible this doesn't occur everytime, or only triggers when something bizarre happens (perhaps CullFactory is messing with the same camera, or AdvancedCompany, or some such.)

@Zaggy1024
Copy link
Owner

Do you have logs and a profile code that I can try to reproduce this with? I've never been able to reproduce this issue when it was reported, so it may be related to another mod causing errors to occur when tearing down the body cam rendering setup.

@Zaggy1024
Copy link
Owner

Also, is this a new issue in 1.2.2?

@DeathWrench
Copy link

I had this happen to me as well, I tried disabling the animation and it worked for a bit, but then a planet later, a static green rectangle went horizontally across my screen, rendering me partially blind. I could see it on my corpse right in front of my characters face.

@Zaggy1024
Copy link
Owner

I had this happen to me as well, I tried disabling the animation and it worked for a bit, but then a planet later, a static green rectangle went horizontally across my screen, rendering me partially blind. I could see it on my corpse right in front of my characters face.

Again, do you have logs? It's very interesting that it happened even with the animation disabled, though, that means that something else must be interacting with the animation or the visibility of the mesh.

@MasterEvilAce
Copy link
Author

lc_LogOutput.log
lc_modlist.txt
I attached the log from the night and the modlist we use (I make a pack and send it to everyone.)
Here is a videoclip of it happening. I am AFFM and when I switch through the cams, you can see the green lines appear on my screen when it switches to my own camera.
https://www.dropbox.com/scl/fi/13bbptdxp6a7d8pd4ek69/AT-cm-7ArfQvRSIhmYzirk4xmpzQ.mp4?rlkey=v0vom3o8lck4acrqjz0dnvqvd&dl=0

I don't believe we experienced this issue prior to the last week (we play on Saturdays w/ updated pack and sometimes additional mods.) This last week CullFactory, LethalCasino, SkullEnemy, and ShockwaveDrone were added, and all mods were updated to latest (except LethalResonance which broke some stuff so we reverted to previous version specified in modlist txt)

Assumed was conflict with CullFactory as that messes with cameras and rendering. CullFactory config was all defaults. OpenBodyCams config was default except disabling internal ship camera and disabling body cam when the person is in the ship (great options BTW.)
I'm not sure when the flicker option was introduced

@Zaggy1024
Copy link
Owner

Zaggy1024 commented Feb 19, 2024

lc_LogOutput.log lc_modlist.txt I attached the log from the night and the modlist we use (I make a pack and send it to everyone.) Here is a videoclip of it happening. I am AFFM and when I switch through the cams, you can see the green lines appear on my screen when it switches to my own camera. https://www.dropbox.com/scl/fi/13bbptdxp6a7d8pd4ek69/AT-cm-7ArfQvRSIhmYzirk4xmpzQ.mp4?rlkey=v0vom3o8lck4acrqjz0dnvqvd&dl=0

It looks like maybe you have the BepInEx option set to disable Unity logs? That means there won't be any errors printed to the console that I'm looking for. :(

It's interesting that it only displayed it for a frame, did you ever see that appear in front of anyone else while looking at them, or just yourself?

@Zaggy1024
Copy link
Owner

I put out version 1.2.3 a bit ago, which may affect this issue due to changing how I set up and tear down the body camera setup, if you could let me know if you get the issue again on that version.

If you end up playing again and think you might get the issue, please do make sure that the Unity logging is enabled.

@Zaggy1024
Copy link
Owner

Finally managed to reproduce this issue on my end, it was usually triggered by switching from a dead body to a player, especially with DisableCameraWhileTargetIsOnShip enabled, which would cause it to remain visible on the main camera permanently.

Fix is (finally) going out in 1.2.7, thank you to everyone who reporting the issue and provided info!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants