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zh.json
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{
/*********
** General text
*********/
// HUD messages
"spell.learn": "你学会了一个咒语:{{spellName}}",
"spell.learn.ancient": "你学会了一个远古咒语: {{spellName}}",
// menu tooltips
// TODO
"tooltip.spell.known": "Click and drag to add {{spell}} to your spellbar on the right.",
"tooltip.spell.can-learn": "Click to spend one free point and learn {{spell}}.",
"tooltip.spell.need-free-points": "You have no free points to learn {{spell}}.",
"tooltip.spell.need-previous-levels": "You must learn the previous spell levels first.",
"tooltip.spell.name-and-level": "{{spellName}} level {{level}}",
// altar
"altar.click-message": "一个发光的祭坛",
/*********
** Wizard learn-magic event
*********/
"event.wizard.1": "现在是你学习魔法的时候了。",
"event.wizard.2": "我已经...调整了皮埃尔店里的由巴祭坛供你使用。",
"event.wizard.3": "我会教你基本的奥术魔法,但剩下的你必须自己去发现。",
"event.wizard.4": "奥术“魔力解析”可以用来发现大多数法术。然而,某些更强大的法术只能以其它方式被发现。",
"event.wizard.5": "每个魔法学校都有3门普通法术,一门远古法术。甚至我也不知道这些咒语在哪里。",
"event.wizard.6": "为了帮助你开始,我会给你一个提示。试着对你的喷壶进行分析。",
"event.wizard.7": "(要开始施放一个法术,按Q,然后按1-4选择该法术。)",
"event.wizard.8": "(按TAB键在法术集之间切换。)",
"event.wizard.9": "(这些热键可以在magic的配置文件中进行调整。)",
"event.wizard.abovehead": "魔法",
/*********
** Radio station
*********/
"radio.static": "*static*",
"radio.analyzehints.1": "想用魔法在农场里干活吗?试着分析你的工具。",
"radio.analyzehints.2": "需要快速逃生吗?或许一些靴子能给你一些灵感。",
"radio.analyzehints.3": "阳光很好,但并不总是有用。我想知道人造光能否被重新制造出来?",
"radio.analyzehints.4": "一些基本矿物似乎含有某种神奇的能量。",
"radio.analyzehints.5": "有一天,一颗流星坠落在我的后院。它看起来真的很神秘。",
"radio.analyzehints.6": "咖啡是美味的。为什么不用法术来重现它的效果呢?",
"radio.analyzehints.7": "有一天,我看到有人施法令地里长出树根,挡住了一个怪物的去路,几乎就像一种庄稼一样。",
"radio.analyzehints.8": "我打赌你能射出一束冰来减速。我想知道你可以在哪里学习冰魔法...?",
"radio.analyzehints.9": "前几天我在别人家里看到一个黑色的祭坛。好吧,我是说“屋子”。它更像是一间小屋。",
"radio.analyzehints.10": "健康药水确实不方便随身携带。也许我们可以用魔法治愈自己?",
"radio.analyzehints.11": "大多数人用梯子下到地下,但我看到一个人施了一个咒语,直接穿过地层。",
"radio.analyzehints.12": "我看到有人念了一个咒法来恢复法力!?这项秘法震撼了我。传说他们是在钓岩浆鳗鱼的时候学会这门秘法的。",
/*********
** Magic spells
*********/
"school.arcane.name": "神秘",
"school.toil.name": "劳作",
"school.nature.name": "自然",
"school.life.name": "生命",
"school.elemental.name": "元素精灵",
"school.eldritch.name": "禁咒",
"spell.arcane:analyze.name": "魔力解析",
"spell.arcane:analyze.desc": "解析事物的魔力源泉",
"spell.arcane:magicmissle.name": "魔法箭",
"spell.arcane:magicmissle.desc": "自动索敌魔法,威力稍弱。",
"spell.arcane:disenchant.name": "降灵",
"spell.arcane:disenchant.desc": "降低物品质量。\n物品新旧质量之间的销售差价将退还到钱包中。",
"spell.arcane:enchant.name": "升灵",
"spell.arcane:enchant.desc": "触媒:金钱\n提高物品质量。\n所需价格是新旧产品之间的销售差价。",
"spell.arcane:rewind.name": "时返",
"spell.arcane:rewind.desc": "触媒:金锭\n返回时间。",
"spell.toil:cleardebris.name": "清墟",
"spell.toil:cleardebris.desc": "清除目标区域周围的碎屑。\n更高的技能等级可以清除更大类型的碎屑。",
"spell.toil:till.name": "耕耘",
"spell.toil:till.desc": "开垦目标区域周围的土壤。\n更高的技能等级可以开垦更大面积的土壤。",
"spell.toil:water.name": "灌溉",
"spell.toil:water.desc": "灌溉目标区域周围的土壤。\n更高的技能等级可以灌溉更大面积的土壤。",
"spell.toil:blink.name": "闪烁",
"spell.toil:blink.desc": "传送到目标区域。",
"spell.nature:lantern.name": "幻光",
"spell.nature:lantern.desc": "召唤一个光源跟着你。\n更高的技能等级可以唤出更多的光。",
"spell.nature:tendrils.name": "缠绕",
"spell.nature:tendrils.desc": "召唤树根来阻挡敌人前进的道路。",
"spell.nature:shockwave.name": "震荡",
"spell.nature:shockwave.desc": "跳向空中,用力落下,发出冲击波。\n更高的技能等级可以发出的冲击波威力更强。",
"spell.nature:photosynthesis.name": "光合作用",
"spell.nature:photosynthesis.desc": "触媒:五彩碎片\n\n把你农田里的所有作物生长阶段都向前推进一级。",
"spell.life:heal.name": "治愈",
"spell.life:heal.desc": "消耗法力恢复你的生命值。\n消耗法力值随技能等级提高而减少。",
"spell.life:haste.name": "轻身",
"spell.life:haste.desc": "使你轻盈如风。\n持续时间和移速加成随技能等级提高。",
"spell.life:buff.name": "增益",
"spell.life:buff.desc": "改善你生活的方方面面。\n持续时间随技能等级提高",
"spell.life:evac.name": "撤离",
"spell.life:evac.desc": "传送到你要去的地方。",
"spell.elemental:fireball.name": "炎火",
"spell.elemental:fireball.desc": "向你的敌人发射毁灭火球。\n伤害和发射速度随技能等级提高。",
"spell.elemental:frostbolt.name": "寒冰",
"spell.elemental:frostbolt.desc": "向你的敌人发射刺骨冰箭。\n伤害和发射速度随技能等级提高。",
"spell.elemental:descend.name": "疾降",
"spell.elemental:descend.desc": "穿过矿井。\n更高的技能等级会增加每次施法通过的矿井层数,不会增加法力消耗。",
"spell.elemental:teleport.name": "瞬移",
"spell.elemental:teleport.desc": "触媒:传送核心\n\n当在室外时,传送到任何户外地点。",
"spell.eldritch:meteor.name": "流星",
"spell.eldritch:meteor.desc": "触媒:铱矿",
"spell.eldritch:bloodmana.name": "血法",
"spell.eldritch:bloodmana.desc": "触媒:你的生命",
"spell.eldritch:lucksteal.name": "幸运窃贼",
"spell.eldritch:lucksteal.desc": "触媒:你所爱之人的幸福",
"spell.eldritch:spirit.name": "唤灵",
"spell.eldritch:spirit.desc": "召唤迷失的灵魂为你而战",
/*********
** Items
*********/
"objects.mana-potion.name": "魔力药水",
"objects.mana-potion.description": "恢复生命和法力。",
"objects.travel-core.name": "传送核心",
"objects.travel-core.description": "触媒之一。",
/*********
** Generic Mod Config Menu UI
*********/
// altar and radio placement
// TODO
"config.altar-placement": "Altar placement",
"config.radio-placement": "Radio placement",
"config.location.name": "Location",
"config.location.tooltip": "The internal name of the location where it should be placed, as shown by the Debug Mode mod.",
"config.x.name": "X position",
"config.x.tooltip": "The X tile position where it should be placed, as shown by the Debug Mode mod.",
"config.y.name": "Y position",
"config.y.tooltip": "The Y tile position where it should be placed, as shown by the Debug Mode mod.",
"config.x-or-y.automatic-position": "automatic",
// controls
// TODO
"config.controls": "Controls",
"config.cast-key.name": "Key: Cast",
"config.cast-key.tooltip": "The key to initiate casting a spell.",
"config.swap-spells-key.name": "Key: Swap Sells",
"config.swap-spells-key.tooltip": "The key to swap spell sets.",
"config.select-spell-key.name": "Key: Spell {{slotNumber}}",
"config.select-spell-key.tooltip": "The key to select spell {{slotNumber}}."
}