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[FetchIt!] SCHUNK machine model shoudn't have the cylinder inserted #82
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@ajzeller Could you open up the model in Solid Works and remove the object from the lathe? Then we can give a new model to @RDaneelOlivav , unless @RDaneelOlivav is able to do this directly. |
@moriarty here is the URDF with the object removed: |
@moriarty yep here you go: |
Ok great! I'll put it in the task list to do ;) |
This photo was requested by @banerjs |
@RDaneelOlivav just as a clarification re:
The action only opens and closes the Schunk chuck not the whole door. The Door, is on sliders, which the teams can push on the handle to slide open and closed. |
The above colored images of the Schunk Machine are from a CAD program. We downloaded the .zip file and opened the 3D model. . Have a look at this Collada file: We just need someone to open this model and bore out the tube. Still, the chuck jaws do not open and close. I will make a new ticket for that. . |
Ok I've pushed an update of the chunk machine ( #89), with new updated action server decoupled from simulation or real thing. Also updated the model, colours, and added chuck open and close system, with integration with the action server. Now if you spawn the Shunk machine it should just be there operational. |
Fixed with #89 |
@moriarty Our team just know that we need to insert the gear inside the whole of the SCHUNK machine. In simulation, there is a half yellow half black cylinder inserted and should be removed.
@RDaneelOlivav We tried to use Blender to remove the cylindar from
shunk_machine_lathe_centered.dae
but the main.launch file won't launch probably because the pose also needs to be updated?In sim:
![schunk station (sim)](https://user-images.githubusercontent.com/3271612/56609755-e2deb480-65db-11e9-9dbb-2b1c22c71646.png)
In the arena:
![schunk station](https://user-images.githubusercontent.com/3271612/56609757-e5410e80-65db-11e9-8037-33af952629bc.png)
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