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OnPlayerConnect for FCNPC NPCs #189

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IstuntmanI opened this issue Aug 10, 2017 · 0 comments
Open

OnPlayerConnect for FCNPC NPCs #189

IstuntmanI opened this issue Aug 10, 2017 · 0 comments

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@IstuntmanI
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IstuntmanI commented Aug 10, 2017

As I wrote in samp-incognito/samp-streamer-plugin#199:

OnPlayerConnect isn't called in the Streamer Plugin (via sampGDK), but the same debug line in my filterscript's OnPlayerConnect was printed out, so this means that NPCs are calling OnPlayerConnect only in filterscripts (and probably the gamemode), but not in sampGDK.

Maybe @ziggi can test it better and tell us more details about this ? Is it actually working correctly for regular SA-MP NPCs ?

EDIT: Some guy told me that regular NPCs detect checkpoints and dynamic areas just fine, so they call OnPlayerConnect like they should, so it is probably a FCNPC problem, somehow. Probably it can still be fixed by sampGDK somehow.


May be something similar to #124 ? Also, can that function and callback related to client check be added too in sampGDK ? I see that sampGDK still misses them.

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