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CompactPowerups.csproj
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CompactPowerups.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>CompactPowerups</AssemblyName>
<Description>Removes duplicate powerups display and adds count instead.</Description>
<Version>1.0.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Label="Variables">
<!-- SET BELOW TO GAME BASE DIRECTORY-->
<GameDir>D:\SteamLibrary\steamapps\common\20MinuteTillDawn</GameDir>
<BepInExDir>$(GameDir)\BepInEx</BepInExDir>
<GameLibDir>$(GameDir)\MinutesTillDawn_Data\Managed</GameLibDir>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.40" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameLibDir)/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameLibDir)/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameLibDir)/Unity.TextMeshPro.dll</HintPath>
</Reference>
</ItemGroup>
<!--Automatic deploy-->
<Target Name="Deploy" AfterTargets="Build">
<Copy
SourceFiles="@(MainAssembly)" DestinationFolder="$(BepInExDir)\plugins"
/>
</Target>
<!--Release packaging-->
<Target Name="Package" AfterTargets="Publish">
<MakeDir
Directories="$(MSBuildProjectDirectory)\release"
/>
<Copy
SourceFiles="@(MainAssembly)" DestinationFolder="$(MSBuildProjectDirectory)\release"
/>
<Copy
SourceFiles="
$(MSBuildProjectDirectory)\README.md;
$(MSBuildProjectDirectory)\icon.png;
$(MSBuildProjectDirectory)\manifest.json
"
DestinationFolder="$(MSBuildProjectDirectory)\release"
/>
<ZipDirectory
SourceDirectory="$(MSBuildProjectDirectory)\release"
DestinationFile="$(MSBuildProjectDirectory)\$(AssemblyName)-v$(Version).zip"
Overwrite="true"
/>
</Target>
</Project>