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Spring LuaError [104.0.1-1130-g19e9a8c] #20826

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Chobbyla opened this issue Mar 21, 2019 · 0 comments
Open

Spring LuaError [104.0.1-1130-g19e9a8c] #20826

Chobbyla opened this issue Mar 21, 2019 · 0 comments

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@Chobbyla
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Zero-K.exe Information: 0 : Installing http://zero-k.info/engine/win32/104.0.1-1130-g19e9a8c.zip
Zero-K.exe Information: 0 : Install of 104.0.1-1130-g19e9a8c complete
Zero-K.exe Information: 0 : Connecting to steam API
Zero-K.exe Information: 0 : Steam online
Zero-K.exe Information: 0 : Starting
Using writeable configuration source: "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\springsettings.cfg"
Using additional read-only configuration source: "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\springsettings.cfg"
LogOutput initialized. Logging to C:\Users\Tim\Documents\my games\Spring Dev\chobby1\infolog.txt
============== <Log Sections> ==============
  Available:
    ArchiveScanner
    AutohostInterface
    BumpWater
    CSMFGroundTextures
    CregSerializer
    DecalsDrawerGL4
    DynWater
    FarTextureHandler
    Font
    GameServer
    GroundMoveType
    KeyBindings
    LuaSocket
    Model
    Net
    Path
    Piece
    RoamMeshDrawer
    Shader
    SkyBox
    Sound
    Texture
    VFS
  Enabled:
    Sound (Notice)
  
  Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
============== </Log Sections> ==============

============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterAnisotropy = 2
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 32
  BumpWaterReflection = 2
  BumpWaterTexSizeReflection = 256
  CamFreeScrollSpeed = 50
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FPSScrollSpeed = 50
  FSAALevel = 8
  FeatureDrawDistance = 600000
  FeatureFadeDistance = 600000
  FontSize = 18
  Fullscreen = 0
  GrassDetail = 9
  GroundDecals = 5
  GroundDetail = 130
  GroundScarAlphaFade = 1
  HangTimeout = 30
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LuaGarbageCollectionMemLoadMult = 100
  MaxParticles = 25000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.0018
  MiniMapMarker = 0
  MouseDragCircleCommandThreshold = 25
  MouseDragScrollThreshold = 0
  MouseDragSelectionThreshold = 100
  OverheadMaxHeightFactor = 1.39999998
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotOverheadScrollSpeed = 50
  RotateLogFiles = 1
  ScreenshotCounter = 46
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowFPS = 1
  ShowPlayerInfo = 0
  ShowSpeed = 1
  SplashScreenDir = ./MenuLoadscreens
  TeamHighlight = 0
  TreeRadius = 1500
  UnitIconDist = 151
  UnitLodDist = 9999
  UseDistToGroundForIcons = 1.10000002
  VFSCacheArchiveFiles = 0
  Water = 4
  WindowPosX = 0
  WindowPosY = 23
  XResolution = 1920
  XResolutionWindowed = 1920
  YResolution = 1080
  YResolutionWindowed = 1017
  snd_volmaster = 0
============== </User Config> ==============

============== <User System> ==============
  Spring Engine Version: 104.0.1-1130-g19e9a8c maintenance
      Build Environment: gcc libstdc++ version 20171010
       Compiler Version: gcc-5.5.0
       Operating System: Windows 10 April 2018 Update (build 17134)
        Hardware Config: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz; 16303MB RAM, 22703MB pagefile
       Binary Word Size: 32-bit (emulated)
          Process Clock: std::chrono::high_resolution_clock
     Physical CPU Cores: 6
      Logical CPU Cores: 12
============== </User System> ==============

[good_fpu_init][STREFLOP_SSE]
	SSE 1.0 : 1,  SSE 2.0 : 1
	SSE 3.0 : 1, SSSE 3.0 : 1
	SSE 4.1 : 1,  SSE 4.2 : 1
	SSE 4.0A: 0,  SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 30s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
	display=1 modes=32 bounds={x=0, y=0, w=1920, h=1080}
		[ 1] 1920x1080x24bpp@60Hz
		[ 2] 1680x1050x24bpp@60Hz
		[ 4] 1600x1024x24bpp@60Hz
		[ 6] 1600x900x24bpp@60Hz
		[16] 1280x800x24bpp@75Hz
		[20] 1280x720x24bpp@75Hz
	display=2 modes=36 bounds={x=1920, y=0, w=1920, h=1080}
		[ 1] 1920x1080x24bpp@60Hz
		[ 3] 1680x1050x24bpp@60Hz
		[ 5] 1600x1024x24bpp@60Hz
		[ 7] 1600x900x24bpp@60Hz
		[17] 1280x800x24bpp@75Hz
		[21] 1280x720x24bpp@75Hz
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
[GR::CreateSDLWindow] using 8x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
[GR::LogVersionInfo]
	SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
	GL version  : 4.6.0 NVIDIA 388.71
	GL vendor   : NVIDIA Corporation
	GL renderer : GeForce GTX 1060 6GB/PCIe/SSE2
	GLSL version: 4.60 NVIDIA
	GLEW version: 2.1.0
	GPU memory  : 6144MB (total) / 4372MB (available)
	SDL swap-int: 1
	
	ARB shader support        : 1
	GLSL shader support       : 1
	FBO extension support     : 1
	NVX GPU mem-info support  : 1
	ATI GPU mem-info support  : 0
	NPOT-texture support      : 1 (1)
	S3TC/DXT1 texture support : 1/1
	texture query-LOD support : 1 (1)
	24-bit Z-buffer support   : 1 (-)
	primitive-restart support : 1 (1)
	clip-space control support: 1 (1)
	seamless cube-map support : 1 (1)
	frag-depth layout support : 1 (-)
	
	max. FBO samples             : 32
	max. texture size            : 32768
	max. texture anisotropy level: 16.000000
	max. vec4 varyings/attributes: 31/16
	max. draw-buffers            : 8
	max. rec. indices/vertices   : 1048576/1048576
	max. uniform buffer-bindings : 84
	max. uniform block-size      : 64KB
	
	enable ATI-hacks : 0
	compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[VSync::SetInterval] interval=0 (disabled)
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<1920,1017>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
[TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u
[~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 0ms
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::Check] Isolation Mode!
Using read-write data directory: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\
Using read-only data directory: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\
Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\base
Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\maps
Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\games
Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 87ms
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[ThreadPool::SetThreadCount][2] workers=2
[Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.0ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=077db020 context=0763e798
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output(Optical) (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (201.9ms)
[f=-000001] [Sound] [Sound::UpdateThread][2]
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 302ms
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.64.0 Schannel
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'schannel' (ID: 8)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: C:\Users\Tim\Documents\my games\Spring Dev\chobby1
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 10630 MB
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-1130-g19e9a8c maintenance.
[f=-000001] Warning: 	(in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000	spring
[f=-000001] Error: 0x77d70000	ntdll
[f=-000001] Error: 0x76f00000	KERNEL32
[f=-000001] Error: 0x764c0000	KERNELBASE
[f=-000001] Error: 0x76c10000	ADVAPI32
[f=-000001] Error: 0x76850000	msvcrt
[f=-000001] Error: 0x10000000	DevIL
[f=-000001] Error: 0x77a20000	sechost
[f=-000001] Error: 0x777a0000	RPCRT4
[f=-000001] Error: 0x74630000	SspiCli
[f=-000001] Error: 0x74620000	CRYPTBASE
[f=-000001] Error: 0x766b0000	bcryptPrimitives
[f=-000001] Error: 0x76ad0000	IMAGEHLP
[f=-000001] Error: 0x76af0000	ucrtbase
[f=-000001] Error: 0x71a90000	GLU32
[f=-000001] Error: 0x74650000	SHELL32
[f=-000001] Error: 0x76910000	USER32
[f=-000001] Error: 0x76720000	cfgmgr32
[f=-000001] Error: 0x73ec0000	IPHLPAPI
[f=-000001] Error: 0x77b60000	win32u
[f=-000001] Error: 0x77710000	shcore
[f=-000001] Error: 0x76aa0000	GDI32
[f=-000001] Error: 0x76ca0000	combase
[f=-000001] Error: 0x75ee0000	gdi32full
[f=-000001] Error: 0x69ce0000	OPENGL32
[f=-000001] Error: 0x76fe0000	windows.storage
[f=-000001] Error: 0x75ba0000	msvcp_win
[f=-000001] Error: 0x75d70000	shlwapi
[f=-000001] Error: 0x76060000	kernel.appcore
[f=-000001] Error: 0x764a0000	profapi
[f=-000001] Error: 0x75e60000	powrprof
[f=-000001] Error: 0x76c90000	FLTLIB
[f=-000001] Error: 0x778b0000	WS2_32
[f=-000001] Error: 0x6b440000	libcurl
[f=-000001] Error: 0x6b800000	OpenAL32
[f=-000001] Error: 0x6b5c0000	libvorbisfile-3
[f=-000001] Error: 0x77920000	ole32
[f=-000001] Error: 0x75a00000	CRYPT32
[f=-000001] Error: 0x70e40000	libfreetype-6
[f=-000001] Error: 0x76710000	MSASN1
[f=-000001] Error: 0x65180000	libfontconfig-1
[f=-000001] Error: 0x6ef80000	glew32
[f=-000001] Error: 0x77c20000	wldap32
[f=-000001] Error: 0x6c740000	SDL2
[f=-000001] Error: 0x75eb0000	IMM32
[f=-000001] Error: 0x6d740000	libvorbis-0
[f=-000001] Error: 0x70880000	libogg-0
[f=-000001] Error: 0x75dc0000	OLEAUT32
[f=-000001] Error: 0x72d30000	WINMM
[f=-000001] Error: 0x5a7e0000	MSVCR80
[f=-000001] Error: 0x5a880000	MSVCP80
[f=-000001] Error: 0x62e80000	zlib1
[f=-000001] Error: 0x68f40000	libexpat-1
[f=-000001] Error: 0x73350000	VERSION
[f=-000001] Error: 0x721f0000	winmmbase
[f=-000001] Error: 0x63290000	gameoverlayrenderer
[f=-000001] Error: 0x77a70000	PSAPI
[f=-000001] Error: 0x5a400000	nvapi
[f=-000001] Error: 0x76070000	SETUPAPI
[f=-000001] Error: 0x70000000	dxgi
[f=-000001] Error: 0x71fe0000	uxtheme
[f=-000001] Error: 0x75c20000	MSCTF
[f=-000001] Error: 0x587c0000	nvoglv32
[f=-000001] Error: 0x721e0000	WTSAPI32
[f=-000001] Error: 0x71cd0000	DEVOBJ
[f=-000001] Error: 0x77860000	WINTRUST
[f=-000001] Error: 0x71a30000	ntmarta
[f=-000001] Error: 0x71fb0000	dwmapi
[f=-000001] Error: 0x6f730000	WINSTA
[f=-000001] Error: 0x77b90000	clbcatq
[f=-000001] Error: 0x74610000	shfolder
[f=-000001] Error: 0x6f790000	MMDevApi
[f=-000001] Error: 0x72d60000	PROPSYS
[f=-000001] Error: 0x6f8d0000	AUDIOSES
[f=-000001] Error: 0x6f7f0000	wintypes
[f=-000001] Error: 0x6f780000	AVRT
[f=-000001] Error: 0x70ab0000	Windows.UI
[f=-000001] Error: 0x6c3c0000	TextInputFramework
[f=-000001] Error: 0x70a50000	InputHost
[f=-000001] Error: 0x6c0d0000	CoreUIComponents
[f=-000001] Error: 0x6c330000	CoreMessaging
[f=-000001] Error: 0x669f0000	dsound
[f=-000001] Error: 0x71b50000	secur32
[f=-000001] Error: 0x71ad0000	mswsock
[f=-000001] Error: 0x70350000	dbghelp
[f=-000001] Warning: Stacktrace (main) for Spring 104.0.1-1130-g19e9a8c maintenance:
[f=-000001] Warning: 	[ProgCtr=77ddae2c StackPtr=0266f240 FramePtr=0266f310]
[f=-000001] Warning: 	(0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006AE2C]
[f=-000001] Warning: 	(1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F347E]
[f=-000001] Warning: 	(2) C:\WINDOWS\System32\KERNELBASE.dll [0x00111031]
[f=-000001] Warning: 	(3) C:\WINDOWS\System32\msvcrt.dll [0x0004B2A1]
[f=-000001] Warning: 	(4) C:\WINDOWS\System32\msvcrt.dll [0x0004AF9A]
[f=-000001] Warning: 	(5) C:\WINDOWS\System32\msvcrt.dll [0x0004B01B]
[f=-000001] Warning: 	(6) C:\WINDOWS\System32\msvcrt.dll [0x000819FE]
[f=-000001] Warning: 	(7) C:\WINDOWS\System32\msvcrt.dll [0x00073AAF]
[f=-000001] Warning: 	(8) C:\WINDOWS\System32\msvcrt.dll [0x00073AF2]
[f=-000001] Warning: 	(9) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00DA2062]
[f=-000001] Warning: 	(10) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x008E452E]
[f=-000001] Warning: 	(11) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x008E5B29]
[f=-000001] Warning: 	(12) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x0081AF62]
[f=-000001] Warning: 	(13) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x0081B0E1]
[f=-000001] Warning: 	(14) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00881E5D]
[f=-000001] Warning: 	(15) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00882CAC]
[f=-000001] Warning: 	(16) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x008836D3]
[f=-000001] Warning: 	(17) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x0086A8CB]
[f=-000001] Warning: 	(18) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00401382]
[f=-000001] Warning: 	(19) C:\WINDOWS\System32\KERNEL32.DLL [0x00018494]
[f=-000001] Warning: 	(20) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000641C8]
[f=-000001] Warning: 	(21) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064198]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-1130-g19e9a8c maintenance:
[f=-000001] Warning: 	[ProgCtr=77dda8fc StackPtr=0feefca4 FramePtr=0feefd14]
[f=-000001] Warning: 	(0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006A8FC]
[f=-000001] Warning: 	(1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F45F2]
[f=-000001] Warning: 	(2) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00C7DFDD]
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] Spring.GetWindowGeometry, 1920, 1017, 0, 40
[f=-000001] Spring.GetViewGeometry, 1920, 1017, 0, 0
[f=-000001] gl.GetViewSizes, 1920, 1017
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: function_override.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Download Handler       <api_download_handler.lua>
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Command Buffering      <api_command_buffering.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle List Window     <gui_battle_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Community Window       <gui_community_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Notification Handler   <api_notification_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 65389
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Zero-K.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      API Script Handler     <api_script_generator.lua>
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
Zero-K.exe Information: 0 : Chobbyla >> SteamOnline {"AuthToken":"14000000F62308503A91F46BC1F7B302010010012CD6925C180000000100000002000000464394780000000046633F0003000000CA0000004A00000004000000C1F7B30201001001481C0500245394780500000A0000000016F08A5C969FA65C0100D3D700000400E82105000000C6DC0C000000C7DC0C000000C8DC0C00000000008050021941AF7BB40DBB67231308BE835CA04307A8457386E93457018BB1A3F0A876D7317540992B5AF1EF269C6A483DC57BA005D1D8901631DF63FD2D6E9CF913201F270B65AAB17DEBEE42C7F3A2E773047B362DCBD8C8C14570EBF978B95D76A37D268C43A11C037C3EF0B8135A50E1BBD22AA4D0D13EB53C8149FB6789FF","Friends":["76561197962341674","76561197964420271","76561197967812879","76561197978858100","76561197986085928","76561197987701535","76561197988094846","76561197988335838","76561197992656038","76561197994169578","76561197994557935","76561197996148351","76561197997902848","76561197998241752","76561198000240943","76561198000627763","76561198001836784","76561198005779976","76561198011370288","76561198015784354","76561198022197841","76561198029410854","76561198040606069","76561198040781623","76561198041905276","76561198042227309","76561198044385092","76561198044621638","76561198044672130","76561198056179579","76561198076525869","76561198081383577","76561198083022287","76561198146134242","76561198331562049"],"SuggestedName":"GoogleFrog","Dlc":[336360,842950,842951,842952]}

[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Benchmark Handler      <gui_benchmark_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Commander Loadout  <gui_campaign_commander_loadout.lua>
Zero-K.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"3047147565","DefaultServerHost":"zero-k.info","DefaultServerPort":8200,"IsSteamFolder":false}

[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Technology Panel  <gui_campaign_technology_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Discord Handler        <api_discord_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Maplist Panel          <gui_maplist_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Progress Handler  <api_mission_progress_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Release Notifier  <gui_steam_release_notifier.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      ChiliProfiler          <dbg_chili_profiler.lua>
[f=-000001] [LuaMenu] Loading widget:      Image Preloader        <dbg_img_preload.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [Chobby] Detected game config, evorts
[f=-000001] [Chobby] Detected game config, evortsdev
[f=-000001] [Chobby] Detected game config, generic
[f=-000001] [Chobby] Detected game config, tc
[f=-000001] [Chobby] Detected game config, zk
[f=-000001] [Chobby] Detected game config, zkdev
[f=-000001] Vendor and GL, Nvidia, 4
[f=-000001] High settings preset, 6291456
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0015
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [i18n] Warning: "commanders" is not translated in en
[f=-000001] [i18n] Error: No translation found for "commanders"
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0018
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0018
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] Remember to update handler.lua once the following is in basecontent: https://github.com/spring/spring/commit/ef6df34ae5dd4eba9b192f695f9b2724da0f83c2
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=0790e410
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0018
[f=-000001] SetSettings Int, HangTimeout, 30
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1017>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1017>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1017x24bpp@60Hz (windowed::decorated)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
Zero-K.exe Information: 0 : Chobbyla >> DiscordOnReady {}

Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"In Menu"}
[f=-000001] SteamOnline, Received
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] Set ATI/intel/other non-nvidia compatibility state: Disabled (Automatic)
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
Zero-K.exe Information: 0 : Chobbyla << DownloadImage {"TargetPath":"LuaMenu/Images/MinimapThumbnailsRandomMap_v1.0.jpg","ImageUrl":"http://zero-k.info/Resources/RandomMap_v1.0.thumbnail.jpg"}
Zero-K.exe Error: 0 : Error downloading image http://zero-k.info/Resources/RandomMap_v1.0.thumbnail.jpg : System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at ChobbyLauncher.ChobbylaLocalListener.<Process>d__32.MoveNext()
[f=-000001] Warning: Couldn't find texture "LuaMenu/Images/MinimapThumbnailsRandomMap_v1.0.jpg"!
[f=-000001] DesignEvent, events_2018_04_25:game_start:singleplayer:lone_other_skirmish, 1
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] SetSettings Int, XResolutionWindowed, 1920
[f=-000001] SetSettings Int, YResolutionWindowed, 1080
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, MaxDynamicMapLights, 1
[f=-000001] SetSettings Value, DynamicSky, 0
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 32
[f=-000001] SetSettings Value, FullscreenEdgeMove, 1
[f=-000001] SetSettings Int, FSAALevel, 8
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 120
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, ShadowMapSize, 2048
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Int, RotOverheadScrollSpeed, 50
[f=-000001] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 9
[f=-000001] SetSettings Int, BumpWaterReflection, 2
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] SetSettings Int, FPSScrollSpeed, 50
[f=-000001] SetSettings Value, AdvSky, 0
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Int, MaxDynamicModelLights, 1
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.0018
[f=-000001] SetSettings Int, HangTimeout, 30
[f=-000001] SetSettings Int, Water, 4
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=-000001] SetSettings Value, FeatureDrawDistance, 600000
[f=-000001] SetSettings Value, UsePBO, 1
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=-000001] SetSettings Int, ForceDisableShaders, 0
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, AdvMapShading, 1
[f=-000001] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeReflection, 128
[f=-000001] SetSettings Int, TreeRadius, 1500
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Value, WindowedEdgeMove, 1
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, AdvUnitShading, 1
[f=-000001] SetSettings Int, VSync, 0
[f=-000001] SetSettings Value, 3DTrees, 1
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, UseLuaMemPools, 0
[f=-000001] SetSettings Int, LoadingMT, 0
[f=-000001] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=-000001] SetSettings Value, CamFreeScrollSpeed, 50
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] SetSettings Int, ROAM, 1
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 5
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, BumpWaterRefraction, 1
[f=-000001] SetSettings Int, MaxParticles, 25000
[f=-000001] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=-000001] SetSettings Value, RotateLogFiles, 1
[f=-000001] SetSettings Value, FeatureFadeDistance, 600000
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Value, MiniMapMarker, 0
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, BumpWaterAnisotropy, 2
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] SetSettings Value, OverheadMaxHeightFactor, 1.39999998
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] SetSettings Int, CubeTexSizeSpecular, 128
[f=-000001] SetSettings Value, VFSCacheArchiveFiles, 0
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] compatProfile, false
[f=-000001] Missing self.client!!!
Zero-K.exe Information: 0 : Chobbyla << DiscordUpdatePresence {"state":"Playing Skirmish"}
[f=-000001] [Game]
{

	[allyTeam0]
	{
		numallies = 0;
	}

	[team1]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[team0]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[modoptions]
	{
	}

	[allyTeam1]
	{
		numallies = 0;
	}

	[ai0]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = NullAI (1);
		ShortName = NullAI;
		Team = 1;
	}

	[player0]
	{
		IsFromDemo = 0;
		Name = GoogleFrog;
		Team = 0;
		rank = 0;
	}

	hostip = 127.0.0.1;
	hostport = 0;
	numplayers = 1;
	startpostype = 2;
	mapname = FolsomDamDeluxeV4;
	ishost = 1;
	numusers = 2;
	gametype = Zero-K $VERSION;
	GameStartDelay = 0;
	myplayername = GoogleFrog;
	nohelperais = 0;
}
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001] 	[async=0] threads=3 tasks=72 {sum,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {26815622248973535922687946057461147684827959759989445437422130413262979758060486521918221330160499045472591689384687031124917560992748572611386760115519488.000, 0.000}}ms
[f=-000001] 		thread=1 tasks=36 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, -0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] 		thread=2 tasks=36 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -2.000, -0.000}, {26815622248886818038840133193428704481751201043259475300112535992179314364307465445707873074065695925651011380340856694697510933231195181502314733696450560.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}}ms
[f=-000001] 	[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001] 		thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] 		thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=0763e798 dev=077db020
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=0763e798 dev=077db020
[f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(0763e798)]
[f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(077db020)]
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\base
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\maps
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\games
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 63ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (101.0ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=077dafc0 context=20561f50
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output(Optical) (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 201ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080>
[f=-000001] [GR::ConfigNotify][1] key=WindowBorderless val=1 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080>
[f=-000001] [SpringApp::Reload][12] #script=684
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: FolsomDamDeluxeV4
[f=-000001] [PreGame::StartServer]
	mod-checksum=035efd9bc5e0f326a5e3e6d0361a116aa4e9c6de0155cd5c5815e927d349a7f86ea620d38370f16d6fb2807b6d85f02e371150ed8f8f701ee3f2206834877763
	map-checksum=b59f4be2f079bbfe60780236054c7fc437526265af05e1e52227b33c321291f9e1c095d6c6c23504cc5aa518289611b9b3a6ac8efcb47ea5280a24ea8d4bb48d
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 56141
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 3551ms
[f=-000001] [SpringApp::Reload][13] reloadCount=1



[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: FolsomDamDeluxeV4
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\demos\20190321_122126_FolsomDamDeluxeV4_104.0.1-1130-g19e9a8c maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 41083ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
[f=-000001] Error: [GatherInterfaceLibrariesInfos] duplicate AI Interface Info found
[f=-000001] Error: 	for interface C 0.1
[f=-000001] Error: 	in files
[f=-000001] Error: 	C:\Users\Tim\Documents\my games\Spring Dev\chobby1\AI\Interfaces\C\0.1\InterfaceInfo.lua
[f=-000001] Error: 	C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\AI\Interfaces\C\0.1\InterfaceInfo.lua
[f=-000001] Error: 	using dir C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\AI\Interfaces\C\0.1\InterfaceInfo.lua
[f=-000001] Error: [GatherInterfaceLibrariesInfos] duplicate AI Interface Info found
[f=-000001] Error: 	for interface Java 0.1
[f=-000001] Error: 	in files
[f=-000001] Error: 	C:\Users\Tim\Documents\my games\Spring Dev\chobby1\AI\Interfaces\Java\0.1\InterfaceInfo.lua
[f=-000001] Error: 	C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\AI\Interfaces\Java\0.1\InterfaceInfo.lua
[f=-000001] Error: 	using dir C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\AI\Interfaces\Java\0.1\InterfaceInfo.lua
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (113 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 308ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 400ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 339 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 10ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 81ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1173ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 170ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 36ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: shaders
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 0ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 101ms
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Precipitation, v0.2  <precipitation_particles.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player GoogleFrog is empty or in invalid format
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Test                <test.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
LuaRules: Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
LuaRules: Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player GoogleFrog is empty or in invalid format
>> dualfog vertex shader
>>   varying vec3 eyeDir;

  void main(void)
  {	
    gl_TexCoord[0] = gl_MultiTexCoord0;
    eyeDir = gl_MultiTexCoord1.xyz;
    gl_Position = ftransform();
  }

>> dualfog fragment shader:
>> const float fogAtten  = 0.0005;float fogHeight = 600;const vec3  fogColor = vec3(0.69999999,0.69999999,0.77999997);  uniform sampler2D tex0;
  uniform float wp11;
  uniform float wp15;
  uniform vec3 eyePos;
  varying vec3 eyeDir;
	

  void main(void)
  {
    vec2 txcd = vec2(gl_TexCoord[0]);

    float z    = texture2D(tex0, txcd).x;

    float d = wp15 / (((z * 2.0) - 1.0) + wp11);

    vec3 toPoint = (d * eyeDir);
    vec3 worldPos = eyePos + toPoint;

#ifdef DEBUG_GFX // world position debugging
    const float k  = 100.0;
    vec3 debugColor = pow(2.0 * abs(0.5 - fract(worldPos / k)), 6.0);
    gl_FragColor = vec4(debugColor, 1.0);
    return; // BAIL
#endif

//	fogHeight= 255*(time()%5);

    float h0 = clamp(worldPos.y, 0.0, fogHeight);
    float h1 = clamp(eyePos.y,   0.0, fogHeight); // FIXME: uniform ...
    float attenFactor = 1.0 - (0.5 * (h0 + h1) / fogHeight);

    float len = length(toPoint);
    float dist = len * abs((h1 - h0) / toPoint.y); // div-by-zero prob?
    float atten = clamp(1.0 - exp(-dist * attenFactor * fogAtten), 0.0, 1.0);

    gl_FragColor = vec4(fogColor, atten);

    return;
  }

>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Precipitation, v0.2  <precipitation_particles.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Test                <test.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
>> Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  DualFog             <gui_dualfog_gadget.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
>> Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 0, This game player count: 1
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player GoogleFrog is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 130
[f=-000001] Ground-decal rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  One click weapon handler  <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Unit Target Command Helper  <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Outline             <gfx_outline.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  cheat               <cheat.lua>
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Smart Nanos         <unit_smart_nanos.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Dev Commands        <dbg_devcommands.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e9c631ad
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=53896230
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=f962b051
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=fc90cd22
[f=-000001] [Path] [PathEstimator::ReadFile] hash=fc90cd22 file="cache\104dev-maintenance/paths/FolsomDamDeluxeV4.pe-fc90cd22.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 12 PF threads (133 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 302 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 596 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 883 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1164 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1445 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1801 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2087 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2384 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2691 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2980 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3272 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3554 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3843 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 4129 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 4417 of 4480 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-fc90cd22"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=fc90cd22 file="cache\104dev-maintenance/paths/FolsomDamDeluxeV4.pe-fc90cd22.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-fc90cd22"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e9c631ad
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=53896230
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=f962b051
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=fc90cd32
[f=-000001] [Path] [PathEstimator::ReadFile] hash=fc90cd32 file="cache\104dev-maintenance/paths/FolsomDamDeluxeV4.pe2-fc90cd32.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 12 PF threads (20 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 4 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 78 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 155 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 229 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 357 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 478 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 551 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 634 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 720 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 791 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 864 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 941 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1011 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1082 of 1120 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-fc90cd32"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=fc90cd32 file="cache\104dev-maintenance/paths/FolsomDamDeluxeV4.pe2-fc90cd32.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-fc90cd32"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (2429ms, checksum 73452366)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 0 on team 1
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 18ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 19ms
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=2 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,12215,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 66 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080>
[f=-000001] Epicmenu: Switching to Default camera mode
[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
[f=-000001] [Game::ResizeEvent][1]
[f=-000001] [~CRectangleOverlapHandler] 0% overlap reduction
[f=-000001] [~ScopedOnceTimer][Game::ViewResize] 131ms
[f=-000001] [Game::ResizeEvent][2]
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] [~ScopedOnceTimer][EventHandler::ViewResize] 63ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 195ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] GameID: ede6925c85616b97b8467e60e6b44cc0
[f=-000001] Connection attempt from GoogleFrog
[f=-000001]  -> Version: 104.0.1-1130-g19e9a8c maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums]
	server=b59f4be2f079bbfe60780236054c7fc437526265af05e1e52227b33c321291f9e1c095d6c6c23504cc5aa518289611b9b3a6ac8efcb47ea5280a24ea8d4bb48d
	client=b59f4be2f079bbfe60780236054c7fc437526265af05e1e52227b33c321291f9e1c095d6c6c23504cc5aa518289611b9b3a6ac8efcb47ea5280a24ea8d4bb48d"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums]
	server=035efd9bc5e0f326a5e3e6d0361a116aa4e9c6de0155cd5c5815e927d349a7f86ea620d38370f16d6fb2807b6d85f02e371150ed8f8f701ee3f2206834877763
	client=035efd9bc5e0f326a5e3e6d0361a116aa4e9c6de0155cd5c5815e927d349a7f86ea620d38370f16d6fb2807b6d85f02e371150ed8f8f701ee3f2206834877763"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e071c64ff5c954a2451e38c7dfc151c082fc55c62f104017bc03aa75b8658f00c1180654f186f23c6aa3306856befa8e0d2132842d5db783a8cb5295ebf15a37]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=5352c404335f6b06ccd089a1e07de94646e2efd23cae639f086026c00019b25848b26da759ef2d55ccd879a2168c3e2215319b99fcc3ba5e507fe3f29d4bc260]"
[f=-000001] [Game::ClientReadNet] local skirmish AI "NullAI (1)" (ID: 0, Short-Name: "NullAI", Version: "") took over control of team 1
[f=-000001] Player GoogleFrog finished loading and is now ingame
[f=-000001] <GoogleFrog> Allies: I choose: Engineer!
[f=0001254] GoogleFrog paused the game
[f=0001254] SendLuaMenuMsg showLobby
[f=0001254] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0001254] GoogleFrog paused the game
[f=0001254] TotalHideLobbyInterface, false
[f=0001254] Warning: Couldn't find texture "LuaMenu/Images/MinimapThumbnailsRandomMap_v1.0.jpg"!
[f=0001254] DesignEvent, events_2018_04_25:game_start:singleplayer:lone_other_skirmish, 1
[f=0001254] SetSettings Int, XResolutionWindowed, 1920
[f=0001254] SetSettings Int, YResolutionWindowed, 1080
[f=0001254] SetSettings Int, WindowPosX, 0
[f=0001254] SetSettings Int, WindowPosY, 0
[f=0001254] SetSettings Value, WindowBorderless, 1
[f=0001254] SetSettings Int, MaxDynamicMapLights, 1
[f=0001254] SetSettings Value, DynamicSky, 0
[f=0001254] SetSettings Value, CamTimeFactor, 1
[f=0001254] SetSettings Value, LODScale, 1
[f=0001254] SetSettings Int, BumpWaterDepthBits, 32
[f=0001254] SetSettings Value, FullscreenEdgeMove, 1
[f=0001254] SetSettings Int, FSAALevel, 8
[f=0001254] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=0001254] SetSettings Int, GroundDetail, 120
[f=0001254] SetSettings Value, CamTimeExponent, 4
[f=0001254] SetSettings Int, ShadowMapSize, 2048
[f=0001254] SetSettings Int, InitialNetworkTimeout, 0
[f=0001254] SetSettings Int, RotOverheadScrollSpeed, 50
[f=0001254] [Settings] Warning: No such key: SmoothPoints, but setting it as string anyway.
[f=0001254] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=0001254] SetSettings Int, GrassDetail, 9
[f=0001254] SetSettings Int, BumpWaterReflection, 2
[f=0001254] SetSettings Value, LODScaleRefraction, 1
[f=0001254] SetSettings Int, MaximumTransmissionUnit, 0
[f=0001254] SetSettings Int, FPSScrollSpeed, 50
[f=0001254] SetSettings Value, AdvSky, 0
[f=0001254] SetSettings Int, CamMode, 1
[f=0001254] SetSettings Int, MaxDynamicModelLights, 1
[f=0001254] SetSettings Value, MiddleClickScrollSpeed, -0.0018
[f=0001254] SetSettings Int, HangTimeout, 30
[f=0001254] SetSettings Int, Water, 4
[f=0001254] SetSettings Value, MouseDragScrollThreshold, 0
[f=0001254] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=0001254] SetSettings Value, LuaGarbageCollectionMemLoadMult, 100
[f=0001254] SetSettings Value, FeatureDrawDistance, 600000
[f=0001254] SetSettings Value, UsePBO, 1
[f=0001254] SetSettings Value, LuaShaders, 1
[f=0001254] SetSettings Int, BumpWaterTexSizeReflection, 256
[f=0001254] SetSettings Int, ForceDisableShaders, 0
[f=0001254] SetSettings Int, GroundScarAlphaFade, 1
[f=0001254] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=0001254] SetSettings Int, OverheadScrollSpeed, 50
[f=0001254] SetSettings Value, EdgeMoveWidth, 0.003
[f=0001254] SetSettings Int, FontSize, 18
[f=0001254] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=0001254] SetSettings Value, BumpWaterBlurReflection, 1
[f=0001254] SetSettings Value, LODScaleShadow, 1
[f=0001254] SetSettings Int, UnitLodDist, 9999
[f=0001254] SetSettings Value, AdvMapShading, 1
[f=0001254] [Settings] Warning: No such key: interfaceScale, but setting it as string anyway.
[f=0001254] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=0001254] SetSettings Int, CubeTexSizeReflection, 128
[f=0001254] SetSettings Int, TreeRadius, 1500
[f=0001254] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=0001254] SetSettings Value, AllowDeferredMapRendering, 1
[f=0001254] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=0001254] SetSettings Value, WindowedEdgeMove, 1
[f=0001254] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=0001254] SetSettings Value, AdvUnitShading, 1
[f=0001254] SetSettings Int, VSync, 0
[f=0001254] SetSettings Value, 3DTrees, 1
[f=0001254] SetSettings Value, EdgeMoveDynamic, 0
[f=0001254] SetSettings Value, UseLuaMemPools, 0
[f=0001254] SetSettings Int, LoadingMT, 0
[f=0001254] SetSettings Value, UseDistToGroundForIcons, 1.10000002
[f=0001254] SetSettings Value, CamFreeScrollSpeed, 50
[f=0001254] SetSettings Int, ReconnectTimeout, 0
[f=0001254] SetSettings Value, ScrollWheelSpeed, -25
[f=0001254] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=0001254] SetSettings Value, ShowClock, 0
[f=0001254] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=0001254] SetSettings Int, ROAM, 1
[f=0001254] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=0001254] SetSettings Int, GroundDecals, 5
[f=0001254] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=0001254] SetSettings Int, BumpWaterRefraction, 1
[f=0001254] SetSettings Int, MaxParticles, 25000
[f=0001254] [Settings] Warning: Unexpected key type: std::string, but setting it as string anyway.
[f=0001254] SetSettings Value, RotateLogFiles, 1
[f=0001254] SetSettings Value, FeatureFadeDistance, 600000
[f=0001254] SetSettings Int, Shadows, 1
[f=0001254] SetSettings Value, BumpWaterShoreWaves, 1
[f=0001254] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=0001254] SetSettings Int, MaxSounds, 32
[f=0001254] SetSettings Value, MiniMapMarker, 0
------- TRUNCATED -------
	[ai1]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (5);
		ShortName = DevCircuitAIBrutal32;
		Team = 1;
	}

	[ai8]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (7);
		ShortName = DevCircuitAIBrutal32;
		Team = 8;
	}

	[team1]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[ai2]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (13);
		ShortName = DevCircuitAIBrutal32;
		Team = 2;
	}

	[ai5]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (6);
		ShortName = DevCircuitAIBrutal32;
		Team = 5;
	}

	[ai6]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (11);
		ShortName = DevCircuitAIBrutal32;
		Team = 6;
	}

	[ai3]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (12);
		ShortName = DevCircuitAIBrutal32;
		Team = 3;
	}

	[team3]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[team2]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[team7]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[ai7]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (10);
		ShortName = DevCircuitAIBrutal32;
		Team = 7;
	}

	[ai13]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (1);
		ShortName = DevCircuitAIBrutal32;
		Team = 13;
		Version = stable;
	}

	[team12]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[team5]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[allyTeam0]
	{
		numallies = 0;
	}

	[allyTeam1]
	{
		numallies = 0;
	}

	[team0]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[team13]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[team10]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[team9]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[team4]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[team11]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[ai10]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (9);
		ShortName = DevCircuitAIBrutal32;
		Team = 10;
	}

	[team8]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 0;
		TeamLeader = 0;
	}

	[team6]
	{
		rgbcolor = 0.99609375 0.546875 0;
		AllyTeam = 1;
		TeamLeader = 0;
	}

	[ai12]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (3);
		ShortName = DevCircuitAIBrutal32;
		Team = 12;
	}

	[modoptions]
	{
	}

	[ai0]
	{
		Host = 0;
		IsFromDemo = 0;
		Name = DevCircuitAIBrutal32 stable (14);
		ShortName = DevCircuitAIBrutal32;
		Team = 0;
	}

	[player0]
	{
		IsFromDemo = 0;
		Name = GoogleFrog;
		Team = 0;
		Spectator = 1;
		rank = 0;
	}

	hostip = 127.0.0.1;
	hostport = 0;
	ishost = 1;
	GameStartDelay = 0;
	numplayers = 1;
	startpostype = 2;
	numusers = 15;
	mapname = Small Supreme Battlefield V2;
	myplayername = GoogleFrog;
	nohelperais = 0;
	gametype = Zero-K $VERSION;
}
[f=-000001] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=-000001] 	[async=0] threads=3 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001] 	[async=1] threads=3 tasks=2 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001] 		thread=1 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] 		thread=2 tasks=1 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, 0.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=-000001] [ThreadPool::SetThreadCount][2] workers=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 4092
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] #sources=32 #items=1
[f=-000001] [Sound] [Sound::UpdateThread][4] ctx=556c1a60 dev=077dafc0
[f=-000001] [Sound] [Sound::UpdateThread][5] ctx=556c1a60 dev=077dafc0
[f=-000001] [Sound] [Sound::Cleanup][alcDestroyContext(556c1a60)]
[f=-000001] [Sound] [Sound::Cleanup][alcCloseDevice(077dafc0)]
[f=-000001] [Sound] [Sound::UpdateThread][6]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\base
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\maps
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\games
[f=-000001] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 226ms
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::InitThread][1]
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=-000001] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=-000001] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (100.8ms)
[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=077dafc0 context=556cb9f0
[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Devices:
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output(Optical) (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=-000001] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 201ms
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] [GR::ConfigNotify][1] key=Fullscreen val=0 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080>
[f=-000001] [GR::ConfigNotify][1] key=WindowBorderless val=1 (cfgFullScreen=0 sdlFullScreen=0) newRes=<1920,1080>
[f=-000001] [SpringApp::Reload][12] #script=3559
[f=-000001] [CPreGame] server using IP 127.0.0.1 and port 0
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Small Supreme Battlefield V2
[f=-000001] [PreGame::StartServer]
	mod-checksum=035efd9bc5e0f326a5e3e6d0361a116aa4e9c6de0155cd5c5815e927d349a7f86ea620d38370f16d6fb2807b6d85f02e371150ed8f8f701ee3f2206834877763
	map-checksum=ae7de692de27480e740d956a27adbae895d2ce5ccbdc52f1af8e89780de2b271a161a55a00b42e423d18f3e394c1caa4611acde75d9b6585d96167323425ad19
[f=-000001] Warning: [UDPListener::TryBindSocket] opening socket on loopback address, other users will not be able to connect!
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv4-address 127.0.0.1 (127.0.0.1) on port 0
[f=-000001] [UDPListener] successfully bound socket on port 57166
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 1488ms
[f=-000001] [SpringApp::Reload][13] reloadCount=4



[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=0
[f=-000001] [GR::UpdateGLConfigs]
[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
[f=-000001] [GR::InitGLState]
[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (windowed::borderless)
[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 8ms
[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]

[f=-000001] 
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=0
[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]

[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Small Supreme Battlefield V2
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K $VERSION (archive: zk.sdd)
[f=-000001] PreGame::GameDataReceived] recording demo to "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\demos\20190321_124012_Small Supreme Battlefield V2_104.0.1-1130-g19e9a8c maintenance.sdfz"
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 1313ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 1), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (103 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 285ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 371ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [Sound] Warning: [LoadSoundDefsImpl] sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 339 sounds from gamedata/sounds.lua
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 55ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] Warning: [Init] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1113ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 164ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 33ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: shaders
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 1ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 84ms
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  Wanted Speed        <unit_wanted_speed.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
LuaRules: Loaded gadget:  Block direct control  <unit_block_direct_control.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
LuaRules: Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Bugger Off  <unit_gunship_bugger_off.lua>
LuaRules: Loaded gadget:  Gunship Climb       <unit_gunship_climb.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Ignore Gibs         <weapon_ignore_gibs.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Invincibility       <unit_invincibility.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Player extra information  <player_extra_information.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Prevent turret overshoot  <unit_prevent_turret_overshoot.lua>
LuaRules: Loaded gadget:  Projectile Hold     <weapon_projectile_hold.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  Tactical Unit AI    <unit_tactical_ai.lua>
LuaRules: Loaded gadget:  Target Features     <unit_target_features.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleport Throw      <unit_thrower.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Test                <test.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Torpedo Stay Underwater  <weapon_torpedo_stay_underwater.lua>
LuaRules: Loaded gadget:  Transport Load Unload  <unit_transport_load_unload.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  Unit removal from rezzed structures  <unit_removal_from_rezzed_structure.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Reaim Time   <weapon_reaim_time.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  weapon_hide_sniper.lua  <weapon_hide_sniper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Factory exit flatten  <unit_factory_flatten.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Lups Shield         <lups_shield.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Backup allyteam names  <start_teamnames.lua>
LuaRules: Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
LuaRules: Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
>> Loaded gadget:  Mex Placement       <mex_placement.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  Block Ally and Neutral Attack  <cmd_block_ally_attack.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Command Raw Move    <cmd_raw_move.lua>
>> Loaded gadget:  Command Transfer Unit  <cmd_transfer_unit.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  Invincibility       <unit_invincibility.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  Target Features     <unit_target_features.lua>
>> Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
>> Loaded gadget:  Teleport Throw      <unit_thrower.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Test                <test.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  Time slow v2        <unit_timeslow.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_globallos.lua  <game_globallos.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  player_extra_information.lua  <player_extra_information.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_teamnames.lua  <start_teamnames.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_attributes_generic.lua  <unit_attributes_generic.lua>
>> Loaded gadget:  unit_block_direct_control.lua  <unit_block_direct_control.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_factory_flatten.lua  <unit_factory_flatten.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_grass_cutter.lua  <unit_grass_cutter.lua>
>> Loaded gadget:  unit_gunship_climb.lua  <unit_gunship_climb.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_prevent_turret_overshoot.lua  <unit_prevent_turret_overshoot.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_removal_from_rezzed_structure.lua  <unit_removal_from_rezzed_structure.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_load_unload.lua  <unit_transport_load_unload.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_wanted_speed.lua  <unit_wanted_speed.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_ignore_gibs.lua  <weapon_ignore_gibs.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  weapon_trail_burnout.lua  <weapon_trail_burnout.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Area Denial         <weapon_area_damage.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Lups Shield         <lups_shield.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Gadget Profiler New  <dbg_gadget_profiler_new.lua>
>> Loaded gadget:  Gameframe Orders    <api_gameframe_orders.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaSocket Support: enabled
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 0
[f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Hacky version fix   <hacky_version_fix.lua>
[f=-000001] Loaded API widget:  Win Counter         <api_win_counter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Selection Hierarchy  <gui_selection_hierarchy.lua>
[f=-000001] Loaded widget:  Save/Load API       <api_saveload.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 1
[f=-000001] GroundDetail set to 130
[f=-000001] Ground-decal rendering is enabled!
[f=-000001] Set maximum particles to: 25000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Hide Interface and Mouse Cursor  <gui_hide_interface_action.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] Team highlighting: Disabled
[f=-000001] Loaded widget:  Teamhighlight option  <gui_teamhighlight.lua>
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Display Keys 2      <gui_chili_display_keys.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  One click weapon handler  <unit_oneclick_weapon.lua>
[f=-000001] Loaded widget:  Attack Command Helper  <cmd_attack_command_helper.lua>
[f=-000001] Loaded widget:  Unit Target Command Helper  <gui_unit_target_command_helper.lua>
[f=-000001] Loaded widget:  Selection Modkeys   <gui_selection_modkeys.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  Outline             <gfx_outline.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Double-Click attack-move  <cmd_doubleclick_attackmove.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  cheat               <cheat.lua>
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Galaxy Battle Handler  <mission_galaxy_battle_handler.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Raw Move Issue      <cmd_raw_move_issue.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Simple Settings     <gui_simple_settings.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  Guard Remove        <cmd_guard_remove.lua>
[f=-000001] Loaded widget:  Stop Self-D         <cmd_stop_selfd.lua>
[f=-000001] Loaded widget:  Cheat Sheet         <gui_chili_cheats.lua>
[f=-000001] Loaded widget:  Misc default command replacements  <unit_default_commands.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip v2  <gui_chili_selections_and_cursortip.lua>
[f=-000001] Loaded widget:  Missile Silo Commands  <cmd_missile_silo.lua>
[f=-000001] Loaded widget:  Show selected unit range  <unit_show_selected_range.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Easy Facing         <gui_easyfacing.lua>
[f=-000001] <Stockpiler>: disabled for spectators
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Spectator mode detected. Removed: Auto First Build Facing
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Smart Nanos widget disabled for spectators
[f=-000001] Loaded widget:  Smart Nanos         <unit_smart_nanos.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Chili AI Set Start  <gui_chili_ai_start_pos.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Smooth Scroll       <camera_smooth_move.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  Map Edge Extension  <map_edge_extension.lua>
[f=-000001] Loaded widget:  Lua Metal Decals    <gfx_dynamic_metal.lua>
[f=-000001] Loaded widget:  CEG Spawner         <dbg_ceg_spawner.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Dev Commands        <dbg_devcommands.lua>
[f=-000001] <Cloaker Guard>: disabled for spectators
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] <Building Starter>: disabled for spectators
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Disable Bad Widgets  <api_widget_disabler.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  Smoke Signals       <gfx_lups_smokesignal.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Draw After Chili    <gui_api_draw_after_chili.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Lua garbage collection rate: 30/s
[f=-000001] Loaded widget:  GC Control          <api_gc_control.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=67ea2b85
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=5f649e27
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c4835333
[f=-000001] [Path] [PathEstimator::ReadFile] hash=c4835333 file="cache\104dev-maintenance/paths/Small Supreme Battlefield V2.pe-c4835333.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 12 PF threads (123 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 8 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 371 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 630 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 889 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1151 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1443 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1707 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1969 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2242 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2498 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2754 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3013 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3272 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3531 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3787 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 4048 of 4096 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-c4835333"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=c4835333 file="cache\104dev-maintenance/paths/Small Supreme Battlefield V2.pe-c4835333.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-c4835333"
[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92
[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=67ea2b85
[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093
[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888
[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=5f649e27
[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c4835343
[f=-000001] [Path] [PathEstimator::ReadFile] hash=c4835343 file="cache\104dev-maintenance/paths/Small Supreme Battlefield V2.pe2-c4835343.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 12 PF threads (19 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 9 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 96 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 183 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 284 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 348 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 424 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 504 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 614 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 710 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 775 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 846 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 915 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 979 of 1024 blocks"
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-c4835343"
[f=-000001] [Path] [PathEstimator::WriteFile] hash=c4835343 file="cache\104dev-maintenance/paths/Small Supreme Battlefield V2.pe2-c4835343.zip" (exists=0)
[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-c4835343"
[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (2088ms, checksum 9038c01c)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Skirmish AIs"
[f=-000001] [EOH::CreateSkirmishAI(id=0)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 0 on team 0
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water Damage: 0.000000
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Sector-Map Size: 16384 (x128, z128)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Map Land Percent: 40.95%
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is a void: false
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Water is harmful: false
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Minimum Elevation: -95.00
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  	Is buildable across 39.123535% of the map. (used by 26 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  	Is buildable across 40.942383% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  	Is buildable across 100.000000% of the map. (used by 29 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / any)  	Is buildable across 100.000000% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  	Is buildable across 55.786133% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  	Is buildable across 56.274414% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  	Max Slope=(0.41))  	Move-Data used:'akbot6'  	Has 1 Map-Area(s) occupying 95.47% of the map. (used by 351 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  	Max Slope=(1.00))  	Move-Data used:'boat5'  	Has 2 Map-Area(s) occupying 54.19% of the map. (used by 6 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  	Max Slope=(0.41))  	Move-Data used:'kbot4'  	Has 3 Map-Area(s) occupying 37.77% of the map. (used by 32 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  	Max Slope=(1.00))  	Move-Data used:'tkbot2'  	Has 3 Map-Area(s) occupying 40.59% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  	Max Slope=(0.41))  	Move-Data used:'bhover5'  	Has 1 Map-Area(s) occupying 95.69% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  	Max Slope=(1.00))  	Move-Data used:'atkbot3'  	Has 1 Map-Area(s) occupying 100.00% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  	Max Slope=(1.00))  	Move-Data used:'tkbot4'  	Has 3 Map-Area(s) occupying 41.08% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / any)  	Max Slope=(0.11))  	Move-Data used:'hover3'  	Has 3 Map-Area(s) occupying 86.87% of the map. (used by 12 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  	Max Slope=(0.41))  	Move-Data used:'skbot2'  	Has 3 Map-Area(s) occupying 37.29% of the map. (used by 3 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  	Max Slope=(1.00))  	Move-Data used:'boat4'  	Has 2 Map-Area(s) occupying 55.00% of the map. (used by 9 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  	Max Slope=(0.11))  	Move-Data used:'tank4'  	Has 1 Map-Area(s) occupying 29.75% of the map. (used by 20 unit-defs)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (0) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=0)] 502ms
[f=-000001] [EOH::CreateSkirmishAI(id=1)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 1 on team 1
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (1) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=1)] 86ms
[f=-000001] [EOH::CreateSkirmishAI(id=2)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 2 on team 2
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (2) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=2)] 81ms
[f=-000001] [EOH::CreateSkirmishAI(id=3)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 3 on team 3
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (3) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=3)] 80ms
[f=-000001] [EOH::CreateSkirmishAI(id=4)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 4 on team 4
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (4) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=4)] 82ms
[f=-000001] [EOH::CreateSkirmishAI(id=5)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 5 on team 5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (5) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=5)] 81ms
[f=-000001] [EOH::CreateSkirmishAI(id=6)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 6 on team 6
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (6) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=6)] 82ms
[f=-000001] [EOH::CreateSkirmishAI(id=7)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 7 on team 7
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (7) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=7)] 81ms
[f=-000001] [EOH::CreateSkirmishAI(id=8)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 8 on team 8
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (8) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=8)] 85ms
[f=-000001] [EOH::CreateSkirmishAI(id=9)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 9 on team 9
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (9) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=9)] 81ms
[f=-000001] [EOH::CreateSkirmishAI(id=10)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 10 on team 10
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (10) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=10)] 83ms
[f=-000001] [EOH::CreateSkirmishAI(id=11)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 11 on team 11
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (11) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=11)] 80ms
[f=-000001] [EOH::CreateSkirmishAI(id=12)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 12 on team 12
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (12) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=12)] 82ms
[f=-000001] [EOH::CreateSkirmishAI(id=13)]
[f=-000001] [AIWrapper::PreInit] creating callbacks for AI 13 on team 13
[f=-000001] Skirmish AI <Circuit Brutal-stable>: 1.0.5
[f=-000001] Skirmish AI <Circuit Brutal-stable>: No config file! (LuaRules/Configs/DevCircuitAIBrutal32/stable/Small_Supreme_Battlefield_V2.json)
[f=-000001] Skirmish AI <Circuit Brutal-stable>: Circuit Brutal 1.0.5 (13) Initialized!
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs::CreateAI(id=13)] 81ms
[f=-000001] [~ScopedOnceTimer][Game::LoadSkirmishAIs] 1581ms
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=4 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,12195,0} {chunk,block}Bytes={0,0}
[f=-000001] Mex Placement Initialised with 77 spots.
[f=-000001] <Easy Facing> Spectator mode. Widget removed.
[f=-000001] <Ghost Site> Spectator mode. Widget removed.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] TotalHideLobbyInterface, true
[f=-000001] GameID: 7beb925c3a5c6eb48216d3970042b9ae
[f=-000001] Connection attempt from GoogleFrog
[f=-000001]  -> Version: 104.0.1-1130-g19e9a8c maintenance [Windows 32-bit (emulated)]
[f=-000001]  -> Connection established (given id 0)
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][map-checksums]
	server=ae7de692de27480e740d956a27adbae895d2ce5ccbdc52f1af8e89780de2b271a161a55a00b42e423d18f3e394c1caa4611acde75d9b6585d96167323425ad19
	client=ae7de692de27480e740d956a27adbae895d2ce5ccbdc52f1af8e89780de2b271a161a55a00b42e423d18f3e394c1caa4611acde75d9b6585d96167323425ad19"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PreGame::GameDataReceived][mod-checksums]
	server=035efd9bc5e0f326a5e3e6d0361a116aa4e9c6de0155cd5c5815e927d349a7f86ea620d38370f16d6fb2807b6d85f02e371150ed8f8f701ee3f2206834877763
	client=035efd9bc5e0f326a5e3e6d0361a116aa4e9c6de0155cd5c5815e927d349a7f86ea620d38370f16d6fb2807b6d85f02e371150ed8f8f701ee3f2206834877763"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=4f303407741930b3577e5e7029a86b4427262584139b36568a67eab4d2526da53c50b4f6b8558068bf8b9375e0f52ba91005d414afc98d698f905c5475e1e61d]"
[f=-000001] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a84961b909f595f4b462e01c037891965dc169ffc567d251a43a3646844de66ea6d7bdd1fd99ff057b93a409ca0dc7dfd4ee3da057e99344fbc5ce338f7f5d7a]"
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (14)" (ID: 0, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 0
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (5)" (ID: 1, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 1
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (13)" (ID: 2, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 2
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (12)" (ID: 3, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 3
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (2)" (ID: 4, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 4
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (6)" (ID: 5, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 5
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (11)" (ID: 6, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 6
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (10)" (ID: 7, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 7
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (7)" (ID: 8, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 8
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (4)" (ID: 9, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 9
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (9)" (ID: 10, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 10
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (8)" (ID: 11, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 11
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (3)" (ID: 12, Short-Name: "DevCircuitAIBrutal32", Version: "") took over control of team 12
[f=-000001] [Game::ClientReadNet] local skirmish AI "DevCircuitAIBrutal32 stable (1)" (ID: 13, Short-Name: "DevCircuitAIBrutal32", Version: "stable") took over control of team 13
[f=-000001] Spectator GoogleFrog finished loading and is now ingame
[f=-000001] Epicmenu: Switching to Default camera mode
[f=0000040] !transmitlobby @voice@buildUnit@add;amphcon;Conch
[f=0000040] !transmitlobby @voice@buildUnit@add;amphraid;Duck
[f=0000040] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer
[f=0000040] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy
[f=0000040] !transmitlobby @voice@buildUnit@add;amphriot;Scallop
[f=0000040] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly
[f=0000040] !transmitlobby @voice@buildUnit@add;amphlaunch;Lobster
[f=0000040] !transmitlobby @voice@buildUnit@add;amphaa;Angler
[f=0000040] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet
[f=0000040] !transmitlobby @voice@buildUnit@add;amphtele;Djinn
[f=0000040] !transmitlobby @voice@buildUnit@reload
[f=0000378] !transmitlobby @voice@buildUnit@add;vehcon;Mason
[f=0000378] !transmitlobby @voice@buildUnit@add;vehscout;Dart
[f=0000378] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher
[f=0000378] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer
[f=0000378] !transmitlobby @voice@buildUnit@add;vehriot;Ripper
[f=0000378] !transmitlobby @voice@buildUnit@add;vehassault;Ravager
[f=0000378] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix
[f=0000378] !transmitlobby @voice@buildUnit@add;veharty;Badger
[f=0000378] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler
[f=0000378] !transmitlobby @voice@buildUnit@add;vehaa;Crasher
[f=0000378] !transmitlobby @voice@buildUnit@reload
[f=0000424] Speed set to 1.1 [GoogleFrog]
[f=0000439] Speed set to 1.2 [GoogleFrog]
[f=0000440] Speed set to 1.3 [GoogleFrog]
[f=0000441] Speed set to 1.4 [GoogleFrog]
[f=0000442] Speed set to 1.5 [GoogleFrog]
[f=0000444] Speed set to 1.6 [GoogleFrog]
[f=0000445] Speed set to 1.7 [GoogleFrog]
[f=0000447] Speed set to 1.8 [GoogleFrog]
[f=0000448] Speed set to 1.9 [GoogleFrog]
[f=0000450] Speed set to 2.0 [GoogleFrog]
[f=0000451] Speed set to 2.2 [GoogleFrog]
[f=0000452] Speed set to 2.4 [GoogleFrog]
[f=0000453] Speed set to 2.6 [GoogleFrog]
[f=0000454] Speed set to 2.8 [GoogleFrog]
[f=0000456] Speed set to 3.0 [GoogleFrog]
[f=0000457] Speed set to 3.2 [GoogleFrog]
[f=0000458] Speed set to 3.4 [GoogleFrog]
[f=0000459] Speed set to 3.6 [GoogleFrog]
[f=0000460] Speed set to 3.8 [GoogleFrog]
[f=0000461] Speed set to 4.0 [GoogleFrog]
[f=0000462] Speed set to 4.2 [GoogleFrog]
[f=0000464] Speed set to 4.4 [GoogleFrog]
[f=0000465] Speed set to 4.6 [GoogleFrog]
[f=0000466] Speed set to 4.8 [GoogleFrog]
[f=0003263] Speed set to 4.6 [GoogleFrog]
[f=0003287] Speed set to 4.4 [GoogleFrog]
[f=0003309] Speed set to 4.2 [GoogleFrog]
[f=0003331] Speed set to 4.0 [GoogleFrog]
[f=0003351] Speed set to 3.8 [GoogleFrog]
[f=0003372] Speed set to 3.6 [GoogleFrog]
[f=0003382] Speed set to 3.4 [GoogleFrog]
[f=0003405] Speed set to 3.2 [GoogleFrog]
[f=0004074] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2
[f=0004461] game_message: Morph complete: Recon lvl 1 -> Recon lvl 2
[f=0013580] Speed set to 3.0 [GoogleFrog]
[f=0013597] Speed set to 2.8 [GoogleFrog]
[f=0013623] Speed set to 2.6 [GoogleFrog]
[f=0013640] Speed set to 2.4 [GoogleFrog]
[f=0013664] Speed set to 2.2 [GoogleFrog]
[f=0013715] Speed set to 2.0 [GoogleFrog]
[f=0013910] Speed set to 1.9 [GoogleFrog]
[f=0013941] Speed set to 1.8 [GoogleFrog]
[f=0013963] Speed set to 1.7 [GoogleFrog]
[f=0013997] Speed set to 1.6 [GoogleFrog]
[f=0014026] Speed set to 1.5 [GoogleFrog]
[f=0014292] Speed set to 1.4 [GoogleFrog]
[f=0014300] Speed set to 1.3 [GoogleFrog]
[f=0014306] Speed set to 1.2 [GoogleFrog]
[f=0014312] Speed set to 1.1 [GoogleFrog]
[f=0014328] Speed set to 1.0 [GoogleFrog]
[f=0014534] Loading:  LuaUI/Widgets/dbg_widget_profiler_new.lua
[f=0014536] start profiling
[f=0014536] hooked all callins
[f=0014536] hooked UpdateCallin
[f=0014536] hooked InsertWidget
[f=0014790] Removed:  LuaUI/Widgets/dbg_widget_profiler_new.lua
[f=0014790] stop profiling
[f=0014790] unhooked all callins
[f=0014790] unhooked UpdateCallin
[f=0014790] unhooked InsertWidget
[f=0016724] start profiling (synced)
[f=0016724] hooked all callins
[f=0016724] hooked UpdateCallin
[f=0016724] start profiling (unsynced)
[f=0016724] hooked all callins
[f=0016724] hooked UpdateCallin
[f=0016724] luarules profiler started (player 0)
[f=0017637] stop profiling (synced)
[f=0017637] unhooked all callins
[f=0017637] unhooked UpdateCallin
[f=0017637] stop profiling (unsynced)
[f=0017637] unhooked all callins
[f=0017637] unhooked UpdateCallin
[f=0017637] luarules profiler killed (player 0)
[f=0025528] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025528] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025528] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025528] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025528] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025528] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025529] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025529] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025530] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025530] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025530] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025530] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025530] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025531] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025531] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025531] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025531] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025531] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025532] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025532] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025532] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025532] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025532] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025532] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025532] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025532] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025532] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025533] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025533] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025534] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025534] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025534] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025535] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025535] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025535] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025535] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025535] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025535] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025535] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025535] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025535] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025535] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025536] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025536] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025536] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025536] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025536] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025536] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025536] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025536] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025536] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025536] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025536] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025536] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025537] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025537] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025538] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025538] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025539] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025539] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025539] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025539] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025539] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025539] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025539] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025539] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025539] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025539] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025539] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025539] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025540] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025540] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025540] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025540] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025540] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025540] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025540] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025540] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025540] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025540] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025540] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025540] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025540] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025540] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025541] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025541] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025541] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025541] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025541] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025541] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025541] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025541] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025541] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025542] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025542] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=GameFrame trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?
[f=0025544] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025544] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025544] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025544] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025544] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025544] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025544] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025544] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025544] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:871: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:905: in function <[string "LuaRules/gadgets.lua"]:903>
	(tail call): ?"
[f=0025545] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025545] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025545] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025545] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025545] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025545] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025545] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025545] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025545] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025545] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025545] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025545] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025545] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025545] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025546] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025546] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025546] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025546] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025546] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025546] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025546] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025546] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025546] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025546] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025546] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025549] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025549] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025549] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025549] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025549] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025549] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025550] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025550] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025550] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025550] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025550] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025550] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025553] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025553] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025553] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025553] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025553] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025553] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025564] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025564] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025565] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025568] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025568] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025568] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025572] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025572] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025573] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025575] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025575] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025576] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025576] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025576] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025577] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025580] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025580] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025580] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025582] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025582] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025583] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025586] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025586] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025586] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025589] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025589] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025590] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025594] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025594] Error: [LuaUnitScript::RawRunCallIn][LuaRules::StartBuilding] error=1 trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025595] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)"
[f=0025619] [unit_script.lua] Error: [string "LuaRules/Utilities/getunitisbuilding.lua"]:40: table index is nil
[f=0025619] [unit_script.lua] Error: [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
[f=0025619] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCreated trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:317: in function 'CallAsUnitNoReturn'
	[string "LuaRules/Gadgets/unit_script.lua"]:843: in function 'UnitCreated'
	[string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1393>
	(tail call): ?
[f=0025620] [Game::ClientReadNet][LOGMSG] sender="GoogleFrog" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_script.lua"]:265: attempt to index global 'debug' (a nil value)
stack traceback:
	[C]: in function 'sp_CallAsUnit'
	[string "LuaRules/Gadgets/unit_script.lua"]:317: in function 'CallAsUnitNoReturn'
	[string "LuaRules/Gadgets/unit_script.lua"]:843: in function 'UnitCreated'
	[string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1393>
	(tail call): ?"
[f=0025666] GoogleFrog paused the game
[f=0025666] SendLuaMenuMsg showLobby
[f=0025666] HandleLobbyOverlay SetMainInterfaceVisibley
[f=0025666] TotalHideLobbyInterface, false
[f=0025666] Warning: Couldn't find texture "LuaMenu/Images/MinimapThumbnailsRandomMap_v1.0.jpg"!
[f=0025666] [ReloadOrRestart] Spring "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe" should be reloading
[f=0025666] [SpringApp::Reload][1]
[f=0025666] [ThreadPool::SetThreadCount][1] wanted=0 current=3 maximum=6 (init=0)
[f=0025666] 	[async=0] threads=3 tasks=281590 {sum,avg}{exec,wait}time={{0.000, -2.000}, {0.000, -0.000}}ms
[f=0025666] 		thread=1 tasks=140795 {sum,min,max,avg}{exec,wait}time={{-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, 0.000, 26815622311564431209722063925303033928519566602440653552032069024027411567033889639615400649784048276391409659198280378904910590255168581457607640358060032.000}, {26815622225803004417251796130225079511677909725752720515754689291388762311412071020311712103012554680396086289835579371827865103066606326231686404741529600.000, 0.000, -2.000, 26815622265710093459578658245334333258703026307406827363203880432919950578361265918312482981413289059194678781995071035380973717505082688177744400607084544.000}}ms
[f=0025666] 		thread=2 tasks=140795 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622310223501449220368234254807373390381845425209664857720520858854508523239305369899481572695859512873989175222776931956071919503143067154076110159872.000}, {-26815622223561742482837707721199808748169809008883848688295449740210120327152532269998211820026209806638841791887535673280116477990418698688488884796391424.000, 0.000, -2.000, -26815622265710093459578658245334333258703026307406827363203880432919950578361265918312482981413289059194678781995071035380973717505082688177744400607084544.000}}ms
[f=0025666] 	[async=1] threads=3 tasks=4945 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 26815622327859194353194757788163913763456886427533789099888984736106395235062857870625467031487112810539093032333649050680829630133903513179490808435310592.000}, {-0.000, -0.000}}ms
[f=0025666] 		thread=1 tasks=2484 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {-26815622251543407668395425303693676614677947102621179247027703835986967074360363103526208698124603420728957010995182833290638197846769906685659263996526592.000, 0.000, 2.000, -0.000}}ms
[f=0025666] 		thread=2 tasks=2461 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -2.000, -0.000}, {2.000, -2.000, -26815622246957750013098698182298865057416446456271528647015879157717147519107141270226903672949902904302795910392408725314949365748647172376506975437979648.000, -26815622314386864921865459008782482890291201465501880860282318810326366955760427508617945967403004610826020790250698137967177981418569906652005669137285120.000}}ms
[f=0025666] [ThreadPool::SetThreadCount][2] workers=0
[f=0025666] [ThreadPool::SetThreadCount][1] wanted=3 current=1 maximum=6 (init=1)
[f=0025666] [ThreadPool::SetThreadCount][2] workers=2
[f=0025666] [Threading] Main thread CPU affinity mask set: 4092
[f=0025666] [SpringApp::Reload][2]
[f=0025666] [WriteDemoFile] writing client-demo "C:\Users\Tim\Documents\my games\Spring Dev\chobby1\demos\20190321_124012_Small Supreme Battlefield V2_104.0.1-1130-g19e9a8c maintenance.sdfz" (12450902 bytes)
[f=0025666] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0025666] [Game::KillLua][3] dtor=0 luaUI=2031b1b0
[f=0025666] Start widgetHandler:Shutdown
[f=0025666] Shutdown - SaveOrderList Complete
[f=0025666] Writing last game win data
[f=0025666] Shutdown - SaveConfigData Complete
[f=0025666] Shutdown Widget - Chili Highlight
[f=0025666] Shutdown Widget - Save/Load API
[f=0025666] Shutdown Widget - Deferred rendering
[f=0025666] Shutdown Widget - Custom Markers
[f=0025666] Shutdown Widget - EPIC Menu
[f=0025666] Shutdown Widget - Chili Widget Selector
[f=0025666] Shutdown Widget - Chili Minimap
[f=0025666] Shutdown Widget - Local Team Colors
[f=0025666] Shutdown Widget - Display Keys 2
[f=0025666] Shutdown Widget - Save Game Menu
[f=0025666] Shutdown Widget - Noises
[f=0025666] Shutdown Widget - Unit Icons
[f=0025666] Shutdown Widget - HealthBars
[f=0025666] Shutdown Widget - Outline
[f=0025666] Shutdown Widget - Win Counter
[f=0025666] Shutdown Widget - BuildETA
[f=0025666] Shutdown Widget - Depth of Field Shader
[f=0025666] Shutdown Widget - Modular Comm Info
[f=0025666] Shutdown Widget - Darkening
[f=0025666] Shutdown Widget - Highlight Geos
[f=0025666] Shutdown Widget - Missile Silo Range
[f=0025666] Shutdown Widget - Point Tracker
[f=0025666] Shutdown Widget - Context Menu
[f=0025666] Shutdown Widget - Showeco and Grid Drawer
[f=0025666] Shutdown Widget - Stereo3D
[f=0025666] Shutdown Widget - Local Widgets Config
[f=0025666] Shutdown Widget - Mex Placement Handler
[f=0025666] Shutdown Widget - Grab Input
[f=0025666] Input grabbing is disabled!
[f=0025666] Shutdown Widget - Chili Nuke Warning
[f=0025666] Shutdown Widget - Chili Spectator Panels
[f=0025666] Shutdown Widget - MinimapEvents
[f=0025666] Shutdown Widget - Chili EndGame Window
[f=0025666] Shutdown Widget - Chili Economy Panel Default
[f=0025666] Shutdown Widget - Chili Selections & CursorTip v2
[f=0025666] Shutdown Widget - Attack AoE
[f=0025666] Shutdown Widget - UnitShapes
[f=0025666] Shutdown Widget - Map Edge Extension
[f=0025666] Shutdown Widget - Selection Send
[f=0025666] Shutdown Widget - LupsManager
[f=0025666] Shutdown Widget - Newton Firezone
[f=0025666] Shutdown Widget - Chili Crude Player List
[f=0025666] Shutdown Widget - Chili Pro Console
[f=0025666] Shutdown Widget - Lasso Terraform GUI
[f=0025666] Shutdown Widget - Chili Framework
[f=0025666] Shutdown Widget - Lups
[f=0025666] Shutdown Widget - Draw After Chili
[f=0025666] Shutdown Widget - Chili Core Selector
[f=0025666] Shutdown Widget - Pause Screen
[f=0025666] Shutdown Widget - Text To Speech Control
[f=0025666] Shutdown Widget - Persistent Build Height
[f=0025666] Shutdown Widget - Layout Handler
[f=0025666] Shutdown Widget - Color Blindness Correction
[f=0025666] End widgetHandler:Shutdown
[f=0025666] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,49399162,0} {chunk,block}Bytes={0,0}
[f=0025666] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0025666] [Game::KillLua][2] dtor=0 luaRules=40c1e858
[f=0025666] Start gadgetHandler:Shutdown
[f=0025666] Shutdown - StartSetup
[f=0025666] Shutdown - UnitMorph
[f=0025666] Shutdown - LupsNanoSpray
[f=0025666] Shutdown - Missile Silo Controller
[f=0025666] Shutdown - Modular Comm Info
[f=0025666] Shutdown - Terrain Texture Handler
[f=0025666] Shutdown - UnitCloakShield
[f=0025666] End gadgetHandler:Shutdown
[f=0025666] Start gadgetHandler:Shutdown
[f=0025666] Shutdown - Save/Load
[f=0025666] Shutdown - UnitMorph
[f=0025666] Shutdown - Modular Comm Info
[f=0025666] Shutdown - Retreat Command
[f=0025666] Shutdown - Shockwaves
[f=0025666] Shutdown - Teleport Throw
[f=0025666] Shutdown - UnitCloakShield
[f=0025666] Shutdown - Lups Cloak FX
[f=0025666] Shutdown - Lups
[f=0025666] Shutdown - Lups Shield
[f=0025666] End gadgetHandler:Shutdown
[f=0025666] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,49399256,0} {chunk,block}Bytes={0,0}
[f=0025666] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,49399256,0} {chunk,block}Bytes={0,0}
[f=0025666] [Game::KillLua][4] dtor=0
[f=0025666] [SpringApp::Reload][3]
[f=0025666] [Sound] [Sound::Kill] soundThread.joinable()=1
[f=0025666] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=0025666] [Sound] [Sound::UpdateThread][3] #sources=32 #items=98
[f=0025666] [Sound] [Sound::UpdateThread][4] ctx=556cb9f0 dev=077dafc0
[f=0025666] [Sound] [Sound::UpdateThread][5] ctx=556cb9f0 dev=077dafc0
[f=0025666] [Sound] [Sound::Cleanup][alcDestroyContext(556cb9f0)]
[f=0025666] [Sound] [Sound::Cleanup][alcCloseDevice(077dafc0)]
[f=0025666] [Sound] [Sound::UpdateThread][6]
[f=0025666] [SpringApp::Reload][4]
[f=0025666] [Game::~CGame][1]
[f=0025666] [Game::KillLua][0] dtor=1 loadscreen=00000000
[f=0025666] [Game::KillLua][3] dtor=1 luaUI=00000000
[f=0025666] [Game::KillLua][1] dtor=1 luaGaia=00000000
[f=0025666] [Game::KillLua][2] dtor=1 luaRules=00000000
[f=0025666] [Game::KillLua][4] dtor=1
[f=0025666] [Game::KillMisc][1]
[f=0025666] [Game::KillMisc][2]
[f=0025666] [EOH::DestroySkirmishAI(id=13)]
[f=0025666] [EOH::DestroySkirmishAI(id=12)]
[f=0025666] [EOH::DestroySkirmishAI(id=11)]
[f=0025666] [EOH::DestroySkirmishAI(id=10)]
[f=0025666] [EOH::DestroySkirmishAI(id=9)]
[f=0025666] [EOH::DestroySkirmishAI(id=8)]
[f=0025666] [EOH::DestroySkirmishAI(id=7)]
[f=0025666] [EOH::DestroySkirmishAI(id=6)]
[f=0025666] [EOH::DestroySkirmishAI(id=5)]
[f=0025666] [EOH::DestroySkirmishAI(id=4)]
[f=0025666] [EOH::DestroySkirmishAI(id=3)]
[f=0025666] [EOH::DestroySkirmishAI(id=2)]
[f=0025666] [EOH::DestroySkirmishAI(id=1)]
[f=0025666] [EOH::DestroySkirmishAI(id=0)]
[f=0025666] [Game::KillMisc][3]
[f=0025666] [Game::KillRendering][1]
[f=0025666] [~CRectangleOverlapHandler] 1% overlap reduction
[f=0025666] [3DOParser::Kill] allocated 73 pieces
[f=0025666] [S3OParser::Kill] allocated 2463 pieces
[f=0025666] [AssParser::Kill] allocated 244 pieces
[f=0025666] [Game::KillInterface][1]
[f=0025666] [Game::KillInterface][2]
[f=0025666] [Game::KillSimulation][1]
[f=0025666] [Game::KillSimulation][2]
[f=0025666] [CCollisionHandler] dis-/continuous tests: 0/10672318
[f=0025666] [Game::KillSimulation][3]
[f=0025666] [~CPathCache(32x32)] cacheHits=24 hitPercentage=2% numHashColls=0 maxCacheSize=201
[f=0025666] [~CPathCache(32x32)] cacheHits=2337 hitPercentage=35% numHashColls=0 maxCacheSize=71
[f=0025666] [~CPathCache(64x64)] cacheHits=681 hitPercentage=60% numHashColls=0 maxCacheSize=201
[f=0025666] [~CPathCache(64x64)] cacheHits=739 hitPercentage=0% numHashColls=0 maxCacheSize=201
[f=0025666] [~CRectangleOverlapHandler] 1% overlap reduction
[f=0025666] [~CRectangleOverlapHandler] 1% overlap reduction
[f=0025666] [LosHandler::Kill] raycast instance cache-{hits,misses}={69009,360699}; shared=2%; cached=14%
[f=0025666] [Game::KillSimulation][4]
[f=0025666] [CommonDefHandler::KillStatic] 3229 sound-set data items added
[f=0025666] [Game::~CGame][2]
[f=0025666] [Game::~CGame][3]
[f=0025666] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
	9798566 bytes sent  
	9572160 bytes recv'd

[f=0025666] [SpringApp::Reload][5]
[f=0025666] [SpringApp::Reload][6]
[f=0025666] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\base
[f=0025666] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\maps
[f=0025666] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\games
[f=0025666] Scanning: C:\Users\Tim\Documents\my games\Spring Dev\chobby1\packages
[f=0025666] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 241ms
[f=0025666] [SpringApp::Reload][7]
[f=0025666] [SpringApp::Reload][8]
[f=0025666] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
[f=0025666] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=32
[f=0025666] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=0025666] [Sound] [Sound::InitThread][1]
[f=0025666] [Sound] [Sound::OpenLoopbackDevice] opening default device
[f=0025666] [Sound] [Sound::OpenLoopbackDevice] unhandled SDL format: 0x8120
[f=0025666] [Sound] [Sound::Cleanup][SDL_CloseAudioDevice(2)]
[f=0025666] [Sound] [ISound::Initialize] spawning sound-thread (100.7ms)
[f=0025666] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
[f=0025666] [Sound] [Sound::OpenOpenALDevice] device=077dafc0 context=1f9e0218
[f=0025666] [Sound] [Sound::InitThread][4][OpenAL API Info]
[f=0025666] [Sound]   Vendor:         OpenAL Community
[f=0025666] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=0025666] [Sound]   Renderer:       OpenAL Soft
[f=0025666] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=0025666] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=0025666] [Sound]   Devices:
[f=0025666] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0025666] [Sound]     [Realtek Digital Output(Optical) (Realtek High Definition Audio)]
[f=0025666] [Sound]     [Speakers (Realtek High Definition Audio)]
[f=0025666] [Sound]     [Realtek Digital Output (Realtek High Definition Audio)]
[f=0025666] [Sound] [Sound::GetMaxMonoSources] #attribs=15
[f=0025666] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={32,255}
[f=0025666] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=0025666] [Sound] Error:   Initializing EFX failed!
[f=0025666] [Sound] [Sound::UpdateThread][2]
[f=0025666] [~ScopedOnceTimer][ISound::Init::Dev] 201ms
[f=0025666] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby $VERSION"
[f=-000001] Warning: [Watchdog] Hang detection triggered for Spring 104.0.1-1130-g19e9a8c maintenance.
[f=-000001] Warning: 	(in threads: {main,load,audio,vfsi}={1,0,0,0})
[f=-000001] Warning: DLL information:
[f=-000001] Error: 0x00400000	spring
[f=-000001] Error: 0x77d70000	ntdll
[f=-000001] Error: 0x76f00000	KERNEL32
[f=-000001] Error: 0x764c0000	KERNELBASE
[f=-000001] Error: 0x76c10000	ADVAPI32
[f=-000001] Error: 0x76850000	msvcrt
[f=-000001] Error: 0x10000000	DevIL
[f=-000001] Error: 0x77a20000	sechost
[f=-000001] Error: 0x777a0000	RPCRT4
[f=-000001] Error: 0x74630000	SspiCli
[f=-000001] Error: 0x74620000	CRYPTBASE
[f=-000001] Error: 0x766b0000	bcryptPrimitives
[f=-000001] Error: 0x76ad0000	IMAGEHLP
[f=-000001] Error: 0x76af0000	ucrtbase
[f=-000001] Error: 0x71a90000	GLU32
[f=-000001] Error: 0x74650000	SHELL32
[f=-000001] Error: 0x76910000	USER32
[f=-000001] Error: 0x76720000	cfgmgr32
[f=-000001] Error: 0x73ec0000	IPHLPAPI
[f=-000001] Error: 0x77b60000	win32u
[f=-000001] Error: 0x77710000	shcore
[f=-000001] Error: 0x76aa0000	GDI32
[f=-000001] Error: 0x76ca0000	combase
[f=-000001] Error: 0x75ee0000	gdi32full
[f=-000001] Error: 0x69ce0000	OPENGL32
[f=-000001] Error: 0x76fe0000	windows.storage
[f=-000001] Error: 0x75ba0000	msvcp_win
[f=-000001] Error: 0x75d70000	shlwapi
[f=-000001] Error: 0x76060000	kernel.appcore
[f=-000001] Error: 0x764a0000	profapi
[f=-000001] Error: 0x75e60000	powrprof
[f=-000001] Error: 0x76c90000	FLTLIB
[f=-000001] Error: 0x778b0000	WS2_32
[f=-000001] Error: 0x6b440000	libcurl
[f=-000001] Error: 0x6b800000	OpenAL32
[f=-000001] Error: 0x6b5c0000	libvorbisfile-3
[f=-000001] Error: 0x77920000	ole32
[f=-000001] Error: 0x75a00000	CRYPT32
[f=-000001] Error: 0x70e40000	libfreetype-6
[f=-000001] Error: 0x76710000	MSASN1
[f=-000001] Error: 0x65180000	libfontconfig-1
[f=-000001] Error: 0x6ef80000	glew32
[f=-000001] Error: 0x77c20000	wldap32
[f=-000001] Error: 0x6c740000	SDL2
[f=-000001] Error: 0x75eb0000	IMM32
[f=-000001] Error: 0x6d740000	libvorbis-0
[f=-000001] Error: 0x70880000	libogg-0
[f=-000001] Error: 0x75dc0000	OLEAUT32
[f=-000001] Error: 0x72d30000	WINMM
[f=-000001] Error: 0x5a7e0000	MSVCR80
[f=-000001] Error: 0x5a880000	MSVCP80
[f=-000001] Error: 0x62e80000	zlib1
[f=-000001] Error: 0x68f40000	libexpat-1
[f=-000001] Error: 0x73350000	VERSION
[f=-000001] Error: 0x721f0000	winmmbase
[f=-000001] Error: 0x63290000	gameoverlayrenderer
[f=-000001] Error: 0x77a70000	PSAPI
[f=-000001] Error: 0x5a400000	nvapi
[f=-000001] Error: 0x76070000	SETUPAPI
[f=-000001] Error: 0x70000000	dxgi
[f=-000001] Error: 0x71fe0000	uxtheme
[f=-000001] Error: 0x75c20000	MSCTF
[f=-000001] Error: 0x587c0000	nvoglv32
[f=-000001] Error: 0x721e0000	WTSAPI32
[f=-000001] Error: 0x71cd0000	DEVOBJ
[f=-000001] Error: 0x77860000	WINTRUST
[f=-000001] Error: 0x71a30000	ntmarta
[f=-000001] Error: 0x71fb0000	dwmapi
[f=-000001] Error: 0x6f730000	WINSTA
[f=-000001] Error: 0x77b90000	clbcatq
[f=-000001] Error: 0x74610000	shfolder
[f=-000001] Error: 0x6f790000	MMDevApi
[f=-000001] Error: 0x72d60000	PROPSYS
[f=-000001] Error: 0x6f8d0000	AUDIOSES
[f=-000001] Error: 0x6f7f0000	wintypes
[f=-000001] Error: 0x6f780000	AVRT
[f=-000001] Error: 0x70ab0000	Windows.UI
[f=-000001] Error: 0x6c3c0000	TextInputFramework
[f=-000001] Error: 0x70a50000	InputHost
[f=-000001] Error: 0x6c0d0000	CoreUIComponents
[f=-000001] Error: 0x6c330000	CoreMessaging
[f=-000001] Error: 0x669f0000	dsound
[f=-000001] Error: 0x71b50000	secur32
[f=-000001] Error: 0x71ad0000	mswsock
[f=-000001] Error: 0x70350000	dbghelp
[f=-000001] Error: 0x76050000	NSI
[f=-000001] Error: 0x71b30000	dhcpcsvc
[f=-000001] Warning: Stacktrace (main) for Spring 104.0.1-1130-g19e9a8c maintenance:
[f=-000001] Warning: 	[ProgCtr=77ddae2c StackPtr=0266f3d0 FramePtr=0266f4a0]
[f=-000001] Warning: 	(0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006AE2C]
[f=-000001] Warning: 	(1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F347E]
[f=-000001] Warning: 	(2) C:\WINDOWS\System32\KERNELBASE.dll [0x00111031]
[f=-000001] Warning: 	(3) C:\WINDOWS\System32\msvcrt.dll [0x0004B2A1]
[f=-000001] Warning: 	(4) C:\WINDOWS\System32\msvcrt.dll [0x0004AF9A]
[f=-000001] Warning: 	(5) C:\WINDOWS\System32\msvcrt.dll [0x0004B01B]
[f=-000001] Warning: 	(6) C:\WINDOWS\System32\msvcrt.dll [0x000819FE]
[f=-000001] Warning: 	(7) C:\WINDOWS\System32\msvcrt.dll [0x00073AAF]
[f=-000001] Warning: 	(8) C:\WINDOWS\System32\msvcrt.dll [0x00073AF2]
[f=-000001] Warning: 	(9) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00DA2062]
[f=-000001] Warning: 	(10) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x008E452E]
[f=-000001] Warning: 	(11) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x008E5B29]
[f=-000001] Warning: 	(12) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x0081AF62]
[f=-000001] Warning: 	(13) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x0088349A]
[f=-000001] Warning: 	(14) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00883781]
[f=-000001] Warning: 	(15) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x0086A8CB]
[f=-000001] Warning: 	(16) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00401382]
[f=-000001] Warning: 	(17) C:\WINDOWS\System32\KERNEL32.DLL [0x00018494]
[f=-000001] Warning: 	(18) C:\WINDOWS\SYSTEM32\ntdll.dll [0x000641C8]
[f=-000001] Warning: 	(19) C:\WINDOWS\SYSTEM32\ntdll.dll [0x00064198]
[f=-000001] Warning: Stacktrace (audio) for Spring 104.0.1-1130-g19e9a8c maintenance:
[f=-000001] Warning: 	[ProgCtr=77dda8fc StackPtr=0b6bfca4 FramePtr=0b6bfd14]
[f=-000001] Warning: 	(0) C:\WINDOWS\SYSTEM32\ntdll.dll [0x0006A8FC]
[f=-000001] Warning: 	(1) C:\WINDOWS\System32\KERNELBASE.dll [0x000F45F2]
[f=-000001] Warning: 	(2) C:\Users\Tim\Documents\my games\Spring Dev\chobby1\engine\win32\104.0.1-1130-g19e9a8c\spring.exe [0x00C7DFDD]


Zero-K.exe Information: 0 : ZkData.TcpTransport socket disconnected: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
Zero-K.exe Information: 0 : Chobby closed connection
Zero-K.exe Warning: 0 : Spring exit code is: -805306369, user-killed during hang
Zero-K.exe Information: 0 : Spring exited
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