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Spring crash [103.0.1-712-g1ccec6e] #532

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Chobbyla opened this issue Mar 25, 2017 · 0 comments
Open

Spring crash [103.0.1-712-g1ccec6e] #532

Chobbyla opened this issue Mar 25, 2017 · 0 comments

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@Chobbyla
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Chobby.exe Information: 0 : PackageRefresh complete - packages changed
Chobby.exe Information: 0 : Querying default engine
Chobby.exe Information: 0 : Reseting configs and deploying AIs
Chobby.exe Information: 0 : Connecting to steam API
Chobby.exe Information: 0 : Starting
Using configuration source: "C:\Users\michr\Documents\My Games\Zero-K\springsettings.cfg"
Using additional configuration source: "C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\springsettings.cfg"
Available log sections: RoamMeshDrawer, AutohostInterface, CregSerializer, Texture, Sound, SkyBox, GroundMoveType, DynWater, Font, DecalsDrawerGL4, Model, ArchiveScanner, Shader, Piece, GameServer, LuaSocket, ModelRenderContainer, CSMFGroundTextures, VFS, FarTextureHandler, Path, BumpWater, OBJParser, Net, KeyBindings
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
============== <User Config> ==============
  AllowDeferredMapRendering = 1
  AllowDeferredModelRendering = 1
  BumpWaterBlurReflection = 1
  BumpWaterDepthBits = 16
  BumpWaterShoreWaves = 0
  BumpWaterTexSizeReflection = 128
  CamMode = 1
  CamTimeExponent = 4.0
  CamTimeFactor = 1.0
  DualScreenMiniMapOnLeft = 1
  EdgeMoveDynamic = 0
  EdgeMoveWidth = 0.003
  FPSFOV = 90
  FSAALevel = 2
  FontSize = 18
  Fullscreen = 0
  GroundDetail = 100
  GroundScarAlphaFade = 1
  HangTimeout = 0
  HardwareCursor = 1
  InitialNetworkTimeout = 0
  InputTextGeo = 0.26 0.73 0.02 0.028
  LODScale = 1.000
  LODScaleReflection = 1.000
  LODScaleRefraction = 1.000
  LODScaleShadow = 1.000
  LastSelectedMap = Tropical
  LastSelectedMod = Zero-K $VERSION
  LastSelectedScript = Commanders
  MaxParticles = 20000
  MaxSounds = 32
  MaximumTransmissionUnit = 0
  MiddleClickScrollSpeed = -0.001
  MouseDragScrollThreshold = 0
  OverheadScrollSpeed = 50
  ReconnectTimeout = 0
  RotateLogFiles = 1
  ScrollWheelSpeed = -25
  Shadows = 1
  ShowClock = 0
  ShowPlayerInfo = 0
  TreeRadius = 1000
  UnitIconDist = 151
  UnitLodDist = 9999
  UsePBO = 0
  WindowBorderless = 1
  WindowPosX = 0
  WindowPosY = 0
  WindowState = 0
  XResolution = 1440
  XResolutionWindowed = 1440
  YResolution = 900
  YResolutionWindowed = 900
============== </User Config> ==============
============== <User System> ==============
  Spring 103.0.1-712-g1ccec6e develop
  Build Environment: boost-105500, GNU libstdc++ version 20130531
  Compiler Version:  gcc-4.8.1
  Operating System:  Microsoft Windows
Microsoft Business Edition, 64-bit (build 9200)
AMD Turion(tm) X2 Dual-Core Mobile RM-72; 4093MB RAM, 4924MB pagefile
    Word Size:       32-bit (emulated)
           CPU Clock: std::chrono::high_resolution_clock
  Physical CPU Cores: 2
   Logical CPU Cores: 2
============== </User System> ==============
[good_fpu_init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
[GL::PrintAvailableResolutions]
	display: 1, bounds: {x=0, y=0, w=1440, h=900}, FS modes:
		[ 1] 1440x900x24bpp@60Hz
		[ 7] 1280x800x24bpp@60Hz
		[11] 1280x720x24bpp@60Hz
[GL::LoadExtensions]
	SDL version:  linked 2.0.4; compiled 2.0.4
	GL version:   3.3.11672 Compatibility Profile Context
	GL vendor:    ATI Technologies Inc.
	GL renderer:  ATI Mobility Radeon HD 3400 Series
	GLSL version: 3.30
	GLEW version: 1.5.8
	Video RAM:    total 224MB, available 448MB
	SwapInterval: 0
[GR::PostInit]
	ARB support: 1, GLSL support: 1, ATI hacks: 1
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
	primitive-restart support: 1, clip-control support: 0
	max. FBO samples: -1, max. texture size: 8192, compress MIP-map textures: 0
	max. smooth point-size: 63, max. vec4 varyings/attributes: 32/29
	max. draw-buffers: 8, max. recommended indices/vertices: 16777215/2147483647
	max. buffer-bindings: 45, max. block-size: 64kB
[VSync::SetInterval] interval=0 (disabled)
[LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[WatchDog::Install] disabled
[WatchDog::RegisterThread] registering controls for thread [main]
[DataDirs] Isolation Mode!
Using read-write data directory: C:\Users\michr\Documents\My Games\Zero-K\
Using read-only data directory: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\
Scanning: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\base
Scanning: C:\Users\michr\Documents\My Games\Zero-K\maps
Scanning: C:\Users\michr\Documents\My Games\Zero-K\games
Scanning: C:\Users\michr\Documents\My Games\Zero-K\packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 29ms
[ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[ThreadPool::SetThreadCount][2] workers=1
[Threading] Main thread CPU affinity mask set: 2
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
Fontconfig error: Cannot load default config file
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] Joysticks found: 0
[Info] Using filesystem-writepath: C:\Users\michr\Documents\My Games\Zero-K
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.21"
[f=-000001] LuaMenu Entry Point: "LuaMenu/main.lua"
[f=-000001] [LuaMenu] Searching for new Widgets
[f=-000001] [LuaMenu] Scanning: LuaMenu/Addons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/Widgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemAddons/
[f=-000001] [LuaMenu] Scanning: LuaMenu/SystemWidgets/
[f=-000001] [LuaMenu] Scanning: LuaMenu/chili/
[f=-000001] [LuaMenu] Scanning: libs/chilifx/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chilivn/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/chotify/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/i18n/LuaMenu/widgets
[f=-000001] [LuaMenu] Scanning: libs/liblobby/LuaMenu/widgets
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: base64.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: engineversion.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: json.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: tablefunctions.lua
[f=-000001] [LuaMenu] Warning: Missing GetInfo() in: timefunctions.lua
[f=-000001] [LuaMenu] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaMenu] Loading API widget:  Limit FPS              <api_limit_fps.lua>
[f=-000001] [LuaMenu] Loading API widget:  Away Tracker           <gui_away_tracker.lua>
[f=-000001] [LuaMenu] Loading API widget:  Chili Framework        <api_chili.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [LuaMenu] Loading API widget:  LibLobby API           <api_lobby.lua>
[f=-000001] [liblobby] liblobby configuration: 
[f=-000001] [liblobby] serverName, Zero-K
[f=-000001] [liblobby] port, 8200
[f=-000001] [liblobby] protocol, zks
[f=-000001] [liblobby] address, zero-k.info
[f=-000001] [LuaMenu] Loading API widget:  i18n                   <api_i18n.lua>
[f=-000001] [LuaMenu] Loading API widget:  ChiliFX                <api_chilifx.lua>
[f=-000001] [ChiliFX] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Chotify                <api_chotify.lua>
[f=-000001] [Chotify] Enabled: true
[f=-000001] [LuaMenu] Loading API widget:  Ingame Interface       <api_ingame_interface.lua>
[f=-000001] [LuaMenu] Loading widget:      Delay API              <api_delay.lua>
[f=-000001] [LuaMenu] Loading widget:      Test                   <dbg_test.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Options Window  <gui_campaign_options.lua>
[f=-000001] [LuaMenu] Loading widget:      Codex Handler          <gui_campaign_codex_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Download Window        <gui_download_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Friend Window          <gui_friend_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Missions Handles       <gui_mission_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Planetwars List Window  <gui_planetwars_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue List Window      <gui_queue_list_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Replays window         <gui_replay_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Settings Window        <gui_settings_window.lua>
[f=-000001] [LuaMenu] Loading widget:      SpringBoard Window     <gui_springboard_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Users Handler          <api_user_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK wrapper loopback interface  <zk_loopback.lua>
[f=-000001] [Chobby] Using wrapper port: , 60746
[f=-000001] [LuaMenu] Loading widget:      Cache Handler API      <api_cache_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Internet Browser API   <api_internet_browser.lua>
[f=-000001] [LuaMenu] Loading widget:      Map Handler API        <api_map_handler.lua>
Chobby.exe Information: 0 : Chobby connected to wrapper
[f=-000001] [LuaMenu] Loading widget:      Analytics Handler      <api_analytics.lua>
[f=-000001] [LuaMenu] Loading widget:      Animation control      <api_animation_control.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Login Rejoin    <gui_battle_login_rejoin.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle Room Window     <gui_battle_room_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Battle status panel    <gui_battle_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Data Handler  <api_campaign_data.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler       <gui_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Handler ZK    <zk_campaign_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Campaign Save/Load     <gui_campaign_saveload.lua>
[f=-000001] [LuaMenu] Loading widget:      Chili Visual Novel     <campaign_chili_vn.lua>
Chobby.exe Information: 0 : Chobbyla >> WrapperOnline {"UserID":"1087904022","DefaultServerHost":"zero-k.info","DefaultServerPort":8200}

Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"EventID":"lobby:started"}
[f=-000001] [LuaMenu] Loading widget:      Cursor tooltip         <gui_tooltip.lua>
[f=-000001] [LuaMenu] Loading widget:      Load Game Menu         <gui_loadgame.lua>
[f=-000001] [LuaMenu] Loading widget:      Login Window           <gui_login_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Mission Launcher       <mission_launcher.lua>
[f=-000001] [LuaMenu] Loading widget:      Modoptions Panel       <gui_modoptions_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Party status panel     <gui_party_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Planet Battle Handler  <api_planet_battle_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Popup Preloader        <gui_popup_preloader.lua>
[f=-000001] [LuaMenu] Loading widget:      Queue status panel     <gui_queue_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      Rank update window     <gui_rank_update_window.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Coop Handler     <gui_steam_coop_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      Steam Handler          <api_steam_handler.lua>
[f=-000001] [LuaMenu] Loading widget:      User status panel      <gui_user_status_panel.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK Comm Config         <gui_zk_comm_config.lua>
[f=-000001] [LuaMenu] Loading widget:      ZK replay downloader   <zk_replay_launcher.lua>
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Warning: Headers files aren't supported anymore use "require" instead!
[f=-000001] [LuaMenu] Loading widget:      Chili lobby            <gui_chili_lobby.lua>
[f=-000001] [liblobby] Warning: Missing chobby_config.json file.
[f=-000001] [Chobby] Warning: Missing game in chobby_config.json file.
[f=-000001] ATI/intel compatibility state:, true
[f=-000001] Number of battles: 0
[f=-000001] [LuaMenu] Loading widget:      Standalone lobby tools  <gui_standalone_lobby.lua>
[f=-000001] [LuaMenu] Loading widget:      Block Input            <gui_block_input.lua>
[f=-000001] [LuaMenu] Loading widget:      Music Player Lite      <snd_music_lite.lua>
[f=-000001] [LuaMenu] LuaMenu v1.0 (Lua 5.1)
[f=-000001] [LuaMenuController::Activate(msg="")] luaMenu=061ae788
[f=-000001] SetLobbyButtonEnabled, true
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Starting Track, sounds/lobbyMusic/The Secret of Ayers Rock.ogg, 0.5
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[f=-000001] SetSettings Int, Water, 1
[f=-000001] [ChiliFX] Warning: Warning loading effect: rank
[f=-000001] [ChiliFX] Warning: Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] LoopbackCommandReceived, WrapperOnline
[f=-000001] [i18n] Warning: "spectator" is not translated in en
[f=-000001] [i18n] Error: No translation found for "spectator"
[f=-000001] [i18n] Warning: "player" is not translated in en
[f=-000001] [i18n] Error: No translation found for "player"
[f=-000001] oldText, 1.00
[f=-000001] oldText, 1.0
[f=-000001] oldText, 1.
[f=-000001] oldText, 2.00
[f=-000001] oldText, 2.0
[f=-000001] oldText, 2.
[f=-000001] oldText, 2.00
[f=-000001] oldText, 2.0
[f=-000001] oldText, 2.
[f=-000001] SetLobbyFullscreenMode, 1
[f=-000001] screenX, screenY, 1440, 900
[f=-000001] SetSettings Int, XResolutionWindowed, 1440
[f=-000001] SetSettings Int, YResolutionWindowed, 900
[f=-000001] SetSettings Int, WindowPosX, 0
[f=-000001] SetSettings Int, WindowPosY, 0
[f=-000001] SetSettings Value, WindowBorderless, 1
[f=-000001] SetSettings Int, FontSize, 18
[f=-000001] [Settings] Warning: No such key: snd_general, but setting it as string anyway.
[f=-000001] SetSettings Value, BumpWaterBlurReflection, 1
[f=-000001] SetSettings Value, LODScaleShadow, 1
[f=-000001] SetSettings Int, UnitLodDist, 9999
[f=-000001] SetSettings Value, LODScale, 1
[f=-000001] SetSettings Int, BumpWaterDepthBits, 16
[f=-000001] SetSettings Value, HardwareCursor, 1
[f=-000001] [Settings] Warning: No such key: FSAA, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: BuildWarnings, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDetail, 100
[f=-000001] [Settings] Warning: No such key: MoveWarnings, but setting it as string anyway.
[f=-000001] SetSettings Value, CamTimeExponent, 4
[f=-000001] SetSettings Int, InitialNetworkTimeout, 0
[f=-000001] SetSettings Value, AllowDeferredMapRendering, 1
[f=-000001] [Settings] Warning: No such key: WorkerThreadSpinTime, but setting it as string anyway.
[f=-000001] SetSettings Int, GrassDetail, 7
[f=-000001] SetSettings Int, HangTimeout, 0
[f=-000001] SetSettings Value, EdgeMoveDynamic, 0
[f=-000001] SetSettings Value, LODScaleRefraction, 1
[f=-000001] SetSettings Int, MaximumTransmissionUnit, 0
[f=-000001] [Settings] Warning: No such key: VerboseLevel, but setting it as string anyway.
[f=-000001] SetSettings Value, UsePBO, 0
[f=-000001] SetSettings Int, UnitIconDist, 151
[f=-000001] SetSettings Int, TreeRadius, 1000
[f=-000001] SetSettings Int, CamMode, 1
[f=-000001] SetSettings Value, ScrollWheelSpeed, -25
[f=-000001] [Settings] Warning: No such key: SmoothLines, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: MinimapOnLeft, but setting it as string anyway.
[f=-000001] SetSettings Value, MiddleClickScrollSpeed, -0.001
[f=-000001] SetSettings Int, MaxParticles, 20000
[f=-000001] SetSettings Value, DualScreenMiniMapOnLeft, 1
[f=-000001] [Settings] Warning: No such key: ReflectiveWater, but setting it as string anyway.
[f=-000001] SetSettings Int, ReconnectTimeout, 0
[f=-000001] [Settings] Warning: No such key: DisplayDebugPrefixConsole, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundDecals, 3
[f=-000001] SetSettings Value, AllowDeferredModelRendering, 1
[f=-000001] [Settings] Warning: No such key: LogFlush, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: CubeTexSpecularExponent, but setting it as string anyway.
[f=-000001] SetSettings Value, MouseDragScrollThreshold, 0
[f=-000001] SetSettings Value, ShowClock, 0
[f=-000001] [Settings] Warning: No such key: LuaAutoModWidgets, but setting it as string anyway.
[f=-000001] SetSettings Int, Shadows, 1
[f=-000001] SetSettings Value, BumpWaterShoreWaves, 0
[f=-000001] SetSettings Value, LuaShaders, 1
[f=-000001] SetSettings Int, MaxSounds, 32
[f=-000001] SetSettings Int, BumpWaterTexSizeReflection, 128
[f=-000001] [Settings] Warning: No such key: NormalMapping, but setting it as string anyway.
[f=-000001] [Settings] Warning: No such key: LinkBandwidth, but setting it as string anyway.
[f=-000001] SetSettings Value, FPSFOV, 90
[f=-000001] SetSettings Value, LODScaleReflection, 1
[f=-000001] [Settings] Warning: No such key: Version, but setting it as string anyway.
[f=-000001] SetSettings Int, GroundScarAlphaFade, 1
[f=-000001] SetSettings Int, FSAALevel, 2
[f=-000001] SetSettings Int, OverheadScrollSpeed, 50
[f=-000001] SetSettings Value, CamTimeFactor, 1
[f=-000001] SetSettings Value, EdgeMoveWidth, 0.003
[f=-000001] Missing self.client!!!
[f=-000001] Missing self.client!!!
[f=-000001] [ReloadOrRestart] Spring "C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe" should be reloading
[f=-000001] [SpringApp::Reload][1]
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=-000001] 	[async=0] threads=2 tasks=33 {sum,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {26815622263726746373884142894426977201626735572265186136383365953401570211501195784939894883335107597837295082353986609882493527482413784150103314084659200.000, -0.000}}ms
[f=-000001] 		thread=1 tasks=33 (0.000%) {sum,min,max,avg}{exec,wait}time={{26815622287955677868565553440043088052812300965766937270455843900305102548740675650853631126559111325992968830851601647073920135213206060507357779326926848.000, 0.000, -2.000, 0.000}, {26815622263726746373884142894426977201626735572265186136383365953401570211501195784939894883335107597837295082353986609882493527482413784150103314084659200.000, 0.000, 26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}}ms
[f=-000001] 	[async=1] threads=2 tasks=13 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[f=-000001] 		thread=1 tasks=13 (0.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, 0.000, 0.000}, {0.000, 0.000, -26815622241163787847562990539689570415592344660187631278645546825991594510153403094134260144783270781963896984015566092102371328879871374955908971880251392.000, 0.000}}ms
[f=-000001] [ThreadPool::SetThreadCount][2] workers=0
[f=-000001] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=-000001] [ThreadPool::SetThreadCount][2] workers=1
[f=-000001] [Threading] Main thread CPU affinity mask set: 2
[f=-000001] [SpringApp::Reload][2]
[f=-000001] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=-000001] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=-000001] [Game::KillLua][2] dtor=0 luaRules=00000000
[f=-000001] [Game::KillLua][3] dtor=0 luaUI=00000000
[f=-000001] [Game::KillLua][4] dtor=0
[f=-000001] [SpringApp::Reload][3]
[f=-000001] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][3] efx=036ee8a8
[f=-000001] [Sound] [Sound::UpdateThread][4]
[f=-000001] [SpringApp::Reload][4]
[f=-000001] [SpringApp::Reload][5]
[f=-000001] [SpringApp::Reload][6]
[f=-000001] [SpringApp::Reload][7]
[f=-000001] [DataDirs] Isolation Mode!
[f=-000001] Using read-write data directory: C:\Users\michr\Documents\My Games\Zero-K\
[f=-000001] Using read-only data directory: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\base
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\maps
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\games
[f=-000001] Scanning: C:\Users\michr\Documents\My Games\Zero-K\packages
[f=-000001] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 29ms
[f=-000001] [SpringApp::Reload][8]
[f=-000001] [SpringApp::Reload][9]
[f=-000001] [Sound] [Sound::InitThread] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC)
[f=-000001] [Sound]               SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound]   Max Sounds: 32
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound] [Sound::UpdateThread][1] maxSounds=32
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
[f=-000001] [Sound] [Sound::UpdateThread][2]
[f=-000001] [SpringApp::Reload][10]
[f=-000001] [SpringApp::Reload][11]
[f=-000001] [LuaMenuController::Reset] using menu archive "Chobby v1.5.3.21"
[f=-000001] [SpringApp::Reload][12]
[f=-000001] [CPreGame] hosting on: 127.0.0.1:0
[f=-000001] Connecting to local server
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Lava Highground
[f=-000001] [PreGame::StartServer] checksums: game=0xCB4D2A39 map=0x46F45607
[f=-000001] Warning: Opening socket on loopback address. Other users will not be able to connect!
[f=-000001] Binding UDP socket to IP (v4) 127.0.0.1 (127.0.0.1) port 0
[f=-000001] [UDPListener] successfully bound socket on port 57243
[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 225ms
[f=-000001] [SpringApp::Reload][13]
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Lava Highground
[f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.5.3.11 (archive: e1d0e6605040c0ed31a29a90fa04eb6f.sdp)
[f=-000001] Recording demo to: C:\Users\michr\Documents\My Games\Zero-K\demos\20170325_182052_Lava Highground_103.0.1-712-g1ccec6e develop.sdfz
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 165ms
[f=-000001] [PreGame::UpdateClientNet] received user number 0 (team 0, allyteam 0), creating load-screen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      WM Stuff               <wm.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] musicfiles, 2
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (25 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [defs.lua] loading all *Defs tables: 833ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1067ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound] Warning: Sound incomingchat is missing file tag (ignoring)
[f=-000001] [Sound]  parsed 319 sounds from gamedata/sounds.lua
[f=-000001] [Sound] Error: Unable to open audio file: IncomingChat
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 31ms
[f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0
[f=-000001] Creating Smooth Height Mesh
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 36ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5
[f=-000001] Warning: [CDamageArrayHandler] UnitDef "chicken" in ArmorDef "else" already belongs to ArmorDef category 1!
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] Error: [GetFeatureDef] could not find FeatureDef "dead2"
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "custom:gravityless_flamer" invalid (parse errors?)
[f=-000001] Warning: [CCEG::Load] yellowdisarmtrail: Unknown tag CExploSpikeProjectile::ttl
[f=-000001] Creating Water
[f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Camera&Mouse)] 1807ms
[f=-000001] [Sound] Error: Unable to open audio file: MultiSelect
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: MultiSelect
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 2ms
[f=-000001] [Sound] Error: Unable to open audio file: FailedCommand
[f=-000001] [Sound] Error: CSound::GetSoundId: could not find sound: FailedCommand
[f=-000001] InfoTexture: legacy
[f=-000001] Loading LuaRules
[f=-000001] Synced LuaRules: starting loading
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Total: 196 quads
[f=-000001] Chicken configured for 2 players
LuaRules: Loaded gadget:  GameRulesParam clearer  <hax_gamerulesparam_clear.lua>
LuaRules: Loaded gadget:  Mantis 5480         <hax_mantis_5480.lua>
LuaRules: Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
LuaRules: Loaded gadget:  Save/Load           <api_saveload.lua>
[f=-000001] Startboxes public_seed, 1353
[f=-000001] read public_random_seed, 1353, 1353
LuaRules: Loaded gadget:  Startbox handler    <start_boxes.lua>
LuaRules: Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget:  Mex Placement       <mex_placement.lua>
LuaRules: Loaded gadget:  Nano Frame Death Handeling  <unit_nanoframe_death.lua>
LuaRules: Loaded gadget:  Nano Frame Rate Limit  <unit_nanoframe_rate_limit.lua>
LuaRules: Loaded gadget:  No Self-D           <unit_noselfd.lua>
LuaRules: Loaded gadget:  ShareControl        <share_control.lua>
LuaRules: Loaded gadget:  UnitPriority        <unit_priority.lua>
LuaRules: Loaded gadget:  Mex Control with energy link  <unit_mex_overdrive.lua>
LuaRules: Loaded gadget:  Script notification  <unit_script_notification.lua>
LuaRules: Loaded gadget:  Antinuke Handler    <unit_antinuke_handler.lua>
LuaRules: Loaded gadget:  Attributes          <unit_attributes.lua>
LuaRules: Loaded gadget:  Boolean Disable     <unit_boolean_disable.lua>
LuaRules: Loaded gadget:  Impulse Float Toggle  <unit_impulsefloat_toggle.lua>
LuaRules: Loaded gadget:  LockOptions         <lockunits_modoption.lua>
LuaRules: Loaded gadget:  Perks               <game_perks.lua>
LuaRules: Loaded gadget:  Shield Charge       <unit_shield_charge.lua>
LuaRules: Loaded gadget:  Stockpile           <unit_stockpile.lua>
LuaRules: Loaded gadget:  UnitMorph           <unit_morph.lua>
LuaRules: Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
LuaRules: Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
LuaRules: Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
LuaRules: Loaded gadget:  Aircraft Crashing   <unit_aircraft_crash.lua>
LuaRules: Loaded gadget:  Allow Builder Hold Fire  <unit_allow_builder_hold_fire.lua>
LuaRules: Loaded gadget:  Area Guard          <cmd_areaguard.lua>
LuaRules: Loaded gadget:  Blocking Tag Implementation  <feature_blocking_tag_implementation.lua>
LuaRules: Loaded gadget:  Bomber Dive         <unit_bomber_dive.lua>
LuaRules: Loaded gadget:  CAI                 <ai_cai.lua>
LuaRules: Loaded gadget:  CEG Spawner         <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget:  Capture             <unit_capture.lua>
LuaRules: Loaded gadget:  Carrier Drones      <unit_carrier_drones.lua>
LuaRules: Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
LuaRules: Loaded gadget:  Control gunship strafe range  <unit_control_gunship_stafe_range.lua>
LuaRules: Loaded gadget:  D-Gun Aim Fix       <unit_dgun_aim.lua>
LuaRules: Loaded gadget:  Debris physics      <feature_debris_physics.lua>
LuaRules: Loaded gadget:  Decloak when damaged  <unit_decloak_damaged.lua>
LuaRules: Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
LuaRules: Loaded gadget:  Disable Buildoptions  <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget:  Dont fire at radar  <unit_dont_fire_at_radar.lua>
LuaRules: Loaded gadget:  Experience          <unit_xp.lua>
LuaRules: Loaded gadget:  Factory Anti Slacker  <factory_anti_slacker.lua>
LuaRules: Loaded gadget:  Factory Stop Production  <cmd_factory_stop_production.lua>
LuaRules: Loaded gadget:  Fall Damage         <unit_fall_damage.lua>
LuaRules: Loaded gadget:  Feature Effects     <feature_fx.lua>
LuaRules: Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
LuaRules: Loaded gadget:  Galaxy Campaign Battle Handler  <mission_galaxy_campaign_battle.lua>
LuaRules: Loaded gadget:  GameRules Events    <unit_gamerules_events.lua>
LuaRules: Loaded gadget:  Grey Goo            <unit_grey_goo.lua>
LuaRules: Loaded gadget:  Gunship Strafe Control  <unit_gunship_strafe_control.lua>
LuaRules: Loaded gadget:  Hide Autorepairlevel Command  <cmd_hide_autorepairlevel.lua>
LuaRules: Loaded gadget:  Instant Self Destruct  <unit_instant_self_destruct.lua>
LuaRules: Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
LuaRules: Loaded gadget:  LUS                 <unit_script.lua>
LuaRules: Loaded gadget:  Lag Monitor         <game_lagmonitor.lua>
LuaRules: Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
LuaRules: Loaded gadget:  Missile Silo Controller  <unit_missilesilo.lua>
LuaRules: Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
LuaRules: Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
LuaRules: Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget:  Orbital Drop        <mission_orbital_drop.lua>
LuaRules: Loaded gadget:  Overkill Prevention  <unit_overkill_prevention.lua>
LuaRules: Loaded gadget:  Overkill Prevention Placeholder  <unit_overkill_prevention_placeholder.lua>
LuaRules: Loaded gadget:  Paralysis           <unit_paralysis_damage.lua>
LuaRules: Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget:  Prevent Landship    <unit_prevent_landship.lua>
LuaRules: Loaded gadget:  Projectile Radar Homing  <weapon_projectile_radar_homing.lua>
LuaRules: Loaded gadget:  Projectile Retarget  <weapon_projectile_retarget.lua>
LuaRules: Loaded gadget:  Puppy Handler       <unit_puppy_handler.lua>
LuaRules: Loaded gadget:  Reclaim HP changer  <unit_reclaim_hp.lua>
LuaRules: Loaded gadget:  Refuel Pad Handler  <unit_refuel_pad_handler.lua>
LuaRules: Loaded gadget:  Regeneration        <unit_regeneration.lua>
LuaRules: Loaded gadget:  Remove Wait         <cmd_remove_wait.lua>
LuaRules: Loaded gadget:  Repair Speed Changer  <unit_repair_speed.lua>
LuaRules: Loaded gadget:  Resign Gadget       <game_resign.lua>
LuaRules: Loaded gadget:  Retreat Command     <cmd_retreat.lua>
LuaRules: Loaded gadget:  Rezz Hp changer + effect  <unit_rezz_hp.lua>
LuaRules: Loaded gadget:  Self destruct blocker  <unit_self_destruct.lua>
LuaRules: Loaded gadget:  Set Nano Piece      <unit_setnanopiece.lua>
LuaRules: Loaded gadget:  Share mode          <game_share_mode.lua>
LuaRules: Loaded gadget:  Shield Link         <unit_shield_link.lua>
LuaRules: Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
LuaRules: Loaded gadget:  Show Shooter        <unit_show_shooter.lua>
LuaRules: Loaded gadget:  Solar Force Closed  <unit_solar_force_closed.lua>
LuaRules: Loaded gadget:  Spherical LOS       <unit_spherical_los.lua>
LuaRules: Loaded gadget:  StartSetup          <start_unit_setup.lua>
LuaRules: Loaded gadget:  Tactical Unit AI Commands  <unit_tactical_ai_commands.lua>
LuaRules: Loaded gadget:  Target Priority     <unit_target_priority.lua>
LuaRules: Loaded gadget:  Target on the move  <unit_target_on_the_move.lua>
LuaRules: Loaded gadget:  Teleporter          <unit_teleporter.lua>
LuaRules: Loaded gadget:  Terraformers        <unit_terraform.lua>
LuaRules: Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
LuaRules: Loaded gadget:  Time slow v2        <unit_timeslow.lua>
LuaRules: Loaded gadget:  Transport Selected Load  <cmd_select_load_helper.lua>
LuaRules: Loaded gadget:  Transport Speed     <unit_transport_speed.lua>
LuaRules: Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget:  Turn Without Interia  <unit_turn_without_interia.lua>
LuaRules: Loaded gadget:  Typemap Options     <typemap_options.lua>
LuaRules: Loaded gadget:  UnitStealth         <unit_stealth.lua>
LuaRules: Loaded gadget:  Units on fire       <unit_is_on_fire.lua>
LuaRules: Loaded gadget:  Wade Effects        <wake_fx.lua>
LuaRules: Loaded gadget:  Water Effects       <unit_water_effects.lua>
LuaRules: Loaded gadget:  Weapon Impulse      <weapon_impulse.lua>
LuaRules: Loaded gadget:  Weapon Timed Replace  <weapon_timed_replace.lua>
LuaRules: Loaded gadget:  Windmill Control    <unit_windmill_control.lua>
LuaRules: Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
LuaRules: Loaded gadget:  api_widget_events.lua  <api_widget_events.lua>
LuaRules: Loaded gadget:  astar.lua           <astar.lua>
LuaRules: Loaded gadget:  init_auto_ready.lua  <init_auto_ready.lua>
LuaRules: Loaded gadget:  lups_cloak_fx.lua   <lups_cloak_fx.lua>
LuaRules: Loaded gadget:  lups_thrusters.lua  <lups_thrusters.lua>
LuaRules: Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
LuaRules: Loaded gadget:  Center Offset and Growth Scale  <unit_centeroffset.lua>
[f=-000001] [Planet Wars Structures] Warning: Planetwars warning: Planetwars data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
LuaRules: Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
LuaRules: Loaded gadget:  Game Over           <game_over.lua>
LuaRules: Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
LuaRules: Loaded gadget:  Water level modoption  <start_waterlevel.lua>
LuaRules: Loaded gadget:  Fighter pull-up     <unit_fighter_pullup.lua>
LuaRules: Loaded gadget:  Energy Drain        <unit_energy_drain.lua>
LuaRules: Loaded gadget:  Chicken control     <chicken_control.lua>
LuaRules: Loaded gadget:  Area Denial         <weapon_area_damage.lua>
LuaRules: Loaded gadget:  Cannot Damage Unit  <unit_cannot_damage_unit.lua>
LuaRules: Loaded gadget:  Disallow unit for command targeting  <unit_untargetable.lua>
LuaRules: Loaded gadget:  Single-Hit Weapon   <weapon_single_hit.lua>
LuaRules: Loaded gadget:  Starlight Satellite Capture  <unit_starlight_satellite_capture.lua>
LuaRules: Loaded gadget:  Noexplode Stopper   <weapon_noexplode_stopper.lua>
LuaRules: Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
LuaRules: Loaded gadget:  Shield Merge        <weapon_shield_merge.lua>
LuaRules: Loaded gadget:  Endgame Graphs      <endgame_graphs.lua>
LuaRules: Loaded gadget:  Awards              <awards.lua>
LuaRules: Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
LuaRules: Loaded gadget:  Planet Wars Structures  <unit_planetwars.lua>
LuaRules: Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Initializing gadget
LuaRules: Loaded gadget:  Zombies!            <unit_zombies.lua>
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
>> Loaded gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
>> Loaded gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
>> Loaded gadget:  Save/Load           <api_saveload.lua>
>> Loaded gadget:  Script notification  <unit_script_notification.lua>
>> Loaded gadget:  UnitMorph           <unit_morph.lua>
>> Loaded gadget:  AirTransport_SeaPickup  <unit_transport_pickup_floating_amphib.lua>
>> Loaded gadget:  Aircraft Command    <unit_bomber_command.lua>
>> Loaded gadget:  AutoReadyStartpos   <init_auto_ready.lua>
>> Loaded gadget:  CAI                 <ai_cai.lua>
>> Loaded gadget:  Capture             <unit_capture.lua>
>> Loaded gadget:  Constructor Auto Assist  <unit_factory_guard.lua>
>> Loaded gadget:  Dev Commands        <dbg_dev_commands.lua>
>> Loaded gadget:  Fog Hidden Effects API  <api_fog_hidden_effects.lua>
>> Loaded gadget:  Jumpjets            <unit_jumpjets.lua>
>> Loaded gadget:  LupsNanoSpray       <lups_nano_spray.lua>
>> Loaded gadget:  Modular Comm Info   <api_modularcomms.lua>
>> Loaded gadget:  One Click Weapon    <unit_oneclick_weapon.lua>
>> Loaded gadget:  Resign Gadget       <game_resign.lua>
>> Loaded gadget:  Retreat Command     <cmd_retreat.lua>
>> Loaded gadget:  Share mode          <game_share_mode.lua>
>> Loaded gadget:  Shield Link         <unit_shield_link.lua>
>> Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
>> Loaded gadget:  StartSetup          <start_unit_setup.lua>
>> Loaded gadget:  Teleporter          <unit_teleporter.lua>
>> Loaded gadget:  Terraformers        <unit_terraform.lua>
>> Loaded gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
>> Loaded gadget:  Thrusters           <lups_thrusters.lua>
>> Loaded gadget:  TransportAIbuttons  <unit_transport_ai_buttons.lua>
>> Loaded gadget:  Widget Events       <api_widget_events.lua>
>> Loaded gadget:  api_subdir_gadgets.lua  <api_subdir_gadgets.lua>
>> Loaded gadget:  astar.lua           <astar.lua>
>> Loaded gadget:  cmd_areaguard.lua   <cmd_areaguard.lua>
>> Loaded gadget:  cmd_hide_autorepairlevel.lua  <cmd_hide_autorepairlevel.lua>
>> Loaded gadget:  cmd_remove_wait.lua  <cmd_remove_wait.lua>
>> Loaded gadget:  cmd_select_load_helper.lua  <cmd_select_load_helper.lua>
>> Loaded gadget:  dbg_ceg_spawner.lua  <dbg_ceg_spawner.lua>
>> Loaded gadget:  endgame_graphs.lua  <endgame_graphs.lua>
>> Loaded gadget:  factory_anti_slacker.lua  <factory_anti_slacker.lua>
>> Loaded gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
>> Loaded gadget:  feature_fx.lua      <feature_fx.lua>
>> Loaded gadget:  game_lagmonitor.lua  <game_lagmonitor.lua>
>> Loaded gadget:  game_over.lua       <game_over.lua>
>> Loaded gadget:  game_perks.lua      <game_perks.lua>
>> Loaded gadget:  hax_gamerulesparam_clear.lua  <hax_gamerulesparam_clear.lua>
>> Loaded gadget:  hax_mantis_5480.lua  <hax_mantis_5480.lua>
>> Loaded gadget:  lockunits_modoption.lua  <lockunits_modoption.lua>
>> Loaded gadget:  mex_placement.lua   <mex_placement.lua>
>> Loaded gadget:  mission_galaxy_campaign_battle.lua  <mission_galaxy_campaign_battle.lua>
>> Loaded gadget:  share_control.lua   <share_control.lua>
>> Loaded gadget:  start_boxes.lua     <start_boxes.lua>
>> Loaded gadget:  start_waterlevel.lua  <start_waterlevel.lua>
>> Loaded gadget:  typemap_options.lua  <typemap_options.lua>
>> Loaded gadget:  unit_air_plants.lua  <unit_air_plants.lua>
>> Loaded gadget:  unit_aircraft_crash.lua  <unit_aircraft_crash.lua>
>> Loaded gadget:  unit_allow_builder_hold_fire.lua  <unit_allow_builder_hold_fire.lua>
>> Loaded gadget:  unit_attributes.lua  <unit_attributes.lua>
>> Loaded gadget:  unit_bomber_dive.lua  <unit_bomber_dive.lua>
>> Loaded gadget:  unit_cannot_damage_unit.lua  <unit_cannot_damage_unit.lua>
>> Loaded gadget:  unit_carrier_drones.lua  <unit_carrier_drones.lua>
>> Loaded gadget:  unit_centeroffset.lua  <unit_centeroffset.lua>
>> Loaded gadget:  unit_control_gunship_stafe_range.lua  <unit_control_gunship_stafe_range.lua>
>> Loaded gadget:  unit_dont_fire_at_radar.lua  <unit_dont_fire_at_radar.lua>
>> Loaded gadget:  unit_fall_damage.lua  <unit_fall_damage.lua>
>> Loaded gadget:  unit_fighter_pullup.lua  <unit_fighter_pullup.lua>
>> Loaded gadget:  unit_gamerules_events.lua  <unit_gamerules_events.lua>
>> Loaded gadget:  unit_icongenerator.lua  <unit_icongenerator.lua>
>> Loaded gadget:  unit_impulsefloat_toggle.lua  <unit_impulsefloat_toggle.lua>
>> Loaded gadget:  unit_is_on_fire.lua  <unit_is_on_fire.lua>
>> Loaded gadget:  unit_marketplace.lua  <unit_marketplace.lua>
>> Loaded gadget:  unit_mex_overdrive.lua  <unit_mex_overdrive.lua>
>> Loaded gadget:  unit_missilesilo.lua  <unit_missilesilo.lua>
>> Loaded gadget:  unit_overkill_prevention.lua  <unit_overkill_prevention.lua>
>> Loaded gadget:  unit_overkill_prevention_placeholder.lua  <unit_overkill_prevention_placeholder.lua>
>> Loaded gadget:  unit_planetwars.lua  <unit_planetwars.lua>
>> Loaded gadget:  unit_prevent_lab_hax.lua  <unit_prevent_lab_hax.lua>
>> Loaded gadget:  unit_prevent_landship.lua  <unit_prevent_landship.lua>
>> Loaded gadget:  unit_priority.lua   <unit_priority.lua>
>> Loaded gadget:  unit_regeneration.lua  <unit_regeneration.lua>
>> Loaded gadget:  unit_rezz_hp.lua    <unit_rezz_hp.lua>
>> Loaded gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
>> Loaded gadget:  unit_solar_force_closed.lua  <unit_solar_force_closed.lua>
>> Loaded gadget:  unit_spherical_los.lua  <unit_spherical_los.lua>
>> Loaded gadget:  unit_starlight_satellite_capture.lua  <unit_starlight_satellite_capture.lua>
>> Loaded gadget:  unit_stealth.lua    <unit_stealth.lua>
>> Loaded gadget:  unit_target_on_the_move.lua  <unit_target_on_the_move.lua>
>> Loaded gadget:  unit_target_priority.lua  <unit_target_priority.lua>
>> Loaded gadget:  unit_transport_speed.lua  <unit_transport_speed.lua>
>> Loaded gadget:  unit_turn_without_interia.lua  <unit_turn_without_interia.lua>
>> Loaded gadget:  unit_untargetable.lua  <unit_untargetable.lua>
>> Loaded gadget:  unit_water_effects.lua  <unit_water_effects.lua>
>> Loaded gadget:  unit_windmill_control.lua  <unit_windmill_control.lua>
>> Loaded gadget:  unit_xp.lua         <unit_xp.lua>
>> Loaded gadget:  unit_zombies.lua    <unit_zombies.lua>
>> Loaded gadget:  wake_fx.lua         <wake_fx.lua>
>> Loaded gadget:  weapon_area_damage.lua  <weapon_area_damage.lua>
>> Loaded gadget:  weapon_impulse.lua  <weapon_impulse.lua>
>> Loaded gadget:  weapon_noexplode_stopper.lua  <weapon_noexplode_stopper.lua>
>> Loaded gadget:  weapon_shield_merge.lua  <weapon_shield_merge.lua>
>> Loaded gadget:  weapon_single_hit.lua  <weapon_single_hit.lua>
>> Loaded gadget:  Commander Upgrade   <unit_commander_upgrade.lua>
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
>> Loaded gadget:  CustomUnitShaders   <api_custom_unit_shaders.lua>
>> Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
>> Loaded gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
>> Loaded gadget:  Chicken control     <chicken_control.lua>
>> Loaded gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
>> Loaded gadget:  Lups                <lups_wrapper.lua>
>> Loaded gadget:  Awards              <awards.lua>
>> Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
>> Loaded gadget:  Profiler            <dbg_profiler.lua>
[f=-000001] Unsynced LuaRules: finished loading
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] read public_random_seed, 1353, 0
[f=-000001] Loading last game win data
[f=-000001] Resetting win data
[f=-000001] Last game player count: 1, This game player count: 1
[f=-000001] Last game allyTeam count: 4, This game allyTeam count: 4
[f=-000001] Player and team counts match, continuing
[f=-000001] Testing last game's team 0 mapped to this game's team 0
[f=-000001] All players and teams match from last game, using last game's scores as base
[f=-000001] Loaded API widget:  Cluster Detection   <api_cluster_detection.lua>
[f=-000001] Loaded API widget:  Shared Functions    <api_shared_functions.lua>
[f=-000001] Loaded API widget:  i18n                <api_i18n.lua>
[f=-000001] Loaded API widget:  Startbox API        <api_startboxes.lua>
[f=-000001] Loaded API widget:  Galaxy Battle Reporter  <mission_galaxy_battle_reporter.lua>
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry in modoption is empty or in invalid format
[f=-000001] [Modular Comm Info] Warning: Modular Comms API warning: Comm data entry for player Player is empty or in invalid format
[f=-000001] Loaded API widget:  Modular Comm Info   <api_modularcomms.lua>
[f=-000001] Loaded API widget:  CommandInsert       <cmd_commandinsert.lua>
[f=-000001] Loaded API widget:  Chili Framework     <api_chili.lua>
[f=-000001] Loaded API widget:  Lag (AFK) monitor   <api_lag_monitor.lua>
[f=-000001] Loaded API widget:  Pre-Selection Handler  <api_preselection.lua>
[f=-000001] Loaded API widget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded widget:  Chili Highlight     <gui_chili_highlight.lua>
[f=-000001] Loaded widget:  Deferred rendering  <gfx_deferred_rendering.lua>
[f=-000001] Hardware mouse-cursor is enabled!
[f=-000001] Set "shadows" config-parameter to 0
[f=-000001] Set "shadows" config-parameter to 0
[f=-000001] Ground-decals rendering is enabled!
[f=-000001] Set maximum particles to: 20000
[f=-000001] Set UnitLodDist to 9999
[f=-000001] Set UnitIconDist to 151
[f=-000001] model shaders is enabled!
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] Loaded widget:  EPIC Menu           <gui_epicmenu.lua>
[f=-000001] Loaded widget:  Custom Markers      <gui_custom_markers.lua>
[f=-000001] Loaded widget:  Chili Minimap       <gui_chili_minimap.lua>
[f=-000001] Loaded widget:  Chili Widget Selector  <api_chili_widgetselector.lua>
[f=-000001] Loaded widget:  Custom Cursor Sets  <gui_customcursorsets.lua>
[f=-000001] Mexspot Fetcher fetching
[f=-000001] Loaded widget:  Mexspot Fetcher     <api_mexspot_fetcher.lua>
[f=-000001] UpdateColorConfig, default
[f=-000001] Loaded widget:  Local Team Colors   <gui_local_colors.lua>
[f=-000001] Loaded widget:  Save Game Menu      <gui_savegame.lua>
[f=-000001] Loaded widget:  Specific Unit Reclaimer  <unit_unit_reclaimer.lua>
[f=-000001] Loaded widget:  Area-reclaim trees  <unit_tree_reclaim.lua>
[f=-000001] Loaded widget:  Chili Commander Upgrade  <gui_chili_commander_upgrade.lua>
[f=-000001] Loaded widget:  HealthBars          <unit_healthbars.lua>
[f=-000001] Loaded widget:  Noises              <snd_noises.lua>
[f=-000001] Loaded widget:  Unit Icons          <unit_icons.lua>
[f=-000001] Loaded widget:  Terraform Icon Draw  <unit_terraform_draw.lua>
[f=-000001] Loaded widget:  Chili Chicken Panel  <gui_chili_chicken.lua>
[f=-000001] Loaded widget:  Chili Vote Display  <gui_chili_vote.lua>
[f=-000001] Loaded widget:  Auto Patrol Nanos   <unit_auto_patrol_nanos.lua>
[f=-000001] Loaded widget:  BuildETA            <gui_build_eta.lua>
[f=-000001] Loaded widget:  Cloak Fire State 2  <unit_cloakfirestate2.lua>
[f=-000001] Loaded widget:  Depth of Field Shader  <gfx_dof.lua>
[f=-000001] Loaded widget:  EndGame Stats       <gui_chili_endgraph.lua>
[f=-000001] Loaded widget:  Initial Queue ZK    <unit_initial_queue.lua>
[f=-000001] Loaded widget:  Objectives          <mission_objectives.lua>
[f=-000001] Loaded widget:  Unit Marker Zero-K  <unit_marker.lua>
[f=-000001] Loaded widget:  Win Counter         <win_counter.lua>
[f=-000001] Loaded widget:  Antinuke Coverage   <gui_antinuke_coverage.lua>
[f=-000001] Loaded widget:  Area Attack Tweak   <cmd_area_attack_tweak.lua>
[f=-000001] Loaded widget:  Attack Warning      <unit_attack_warning.lua>
[f=-000001] Loaded widget:  Auto First Build Facing  <init_autofirstbuildfacing.lua>
[f=-000001] Loaded widget:  Auto Group          <unit_auto_group.lua>
[f=-000001] Loaded widget:  Autoquit            <autoquit.lua>
[f=-000001] Loaded widget:  Blast Radius        <gui_blastradius.lua>
[f=-000001] Loaded widget:  CameraShake         <camera_shake.lua>
[f=-000001] Loaded widget:  Chili Economy Panel Default  <gui_chili_economy_panel2.lua>
[f=-000001] Loaded widget:  Chili EndGame Window  <gui_chili_endgamewindow.lua>
[f=-000001] Loaded widget:  Chili Inactivity Win  <gui_chili_inactivity_win.lua>
[f=-000001] Loaded widget:  Chili Nuke Warning  <gui_chili_nuke_warning.lua>
[f=-000001] Loaded widget:  Chili Rejoining Progress Bar  <gui_chili_rejoin_progress.lua>
[f=-000001] Loaded widget:  Chili Selections & CursorTip  <gui_chili_selections_and_cursortip_old.lua>
[f=-000001] Loaded widget:  Chili Spectator Panels  <gui_chili_spectator_panels.lua>
[f=-000001] Loaded widget:  Context Menu        <gui_contextmenu.lua>
[f=-000001] Loaded widget:  Darkening           <gui_darkening.lua>
[f=-000001] Loaded widget:  Decloak Range       <unit_decloak_range.lua>
[f=-000001] Loaded widget:  Decoration Handler  <unit_decoration_handler.lua>
[f=-000001] Loaded widget:  Defense Range Zero-K  <gui_defenserange.lua>
[f=-000001] Loaded widget:  Draw Mouse Build    <api_draw_mouse_build.lua>
[f=-000001] Loaded widget:  Economic Victory Announcer  <gui_economic_victory_announcer.lua>
[f=-000001] Loaded widget:  Ferry Points        <cmd_ferry_points.lua>
[f=-000001] Loaded widget:  Game Analytics Handler  <api_game_analytics.lua>
[f=-000001] Loaded widget:  Ghost Site          <unit_ghostsite.lua>
[f=-000001] Input grabbing is enabled!
[f=-000001] Loaded widget:  Grab Input          <api_grabinput.lua>
[f=-000001] Loaded widget:  Haven Handler       <gui_havens.lua>
[f=-000001] Loaded widget:  Highlight Geos      <gui_highlight_geos.lua>
[f=-000001] Loaded widget:  In-game Guide       <gui_ingame_guide.lua>
[f=-000001] Loaded widget:  In-game Ignore      <ignore.lua>
[f=-000001] Loaded widget:  Keep Target         <cmd_keep_target.lua>
[f=-000001] Loaded widget:  Local Widgets Config  <localwidgets.lua>
[f=-000001] Loaded widget:  MetalFeatures       <gui_metal_features.lua>
[f=-000001] Loaded widget:  Mex Placement Handler  <cmd_mex_placement.lua>
[f=-000001] Loaded widget:  MinimapEvents       <minimap_events.lua>
[f=-000001] Loaded widget:  Missile Silo Range  <missilesilo_range.lua>
[f=-000001] Loaded widget:  Mission Results Handler  <mission_results.lua>
[f=-000001] Loaded widget:  Comm-n-Elo Startpos. Info  <init_startpointelocom_info.lua>
[f=-000001] Loaded widget:  Morph Finished notification  <unit_morph_finished.lua>
[f=-000001] Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[f=-000001] Loaded widget:  Orbit Command       <cmd_orbit.lua>
[f=-000001] Loaded widget:  Persistent Build Spacing  <gui_persistent_build_spacing.lua>
[f=-000001] Loaded widget:  Point Tracker       <gui_point_tracker.lua>
[f=-000001] Loaded widget:  Projectile Lights   <gfx_projectile_lights.lua>
[f=-000001] Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
[f=-000001] Loaded widget:  Set Springsettings  <api_set_springsettings.lua>
[f=-000001] Loaded widget:  Show All Commands v2  <unit_showallcommands_2.lua>
[f=-000001] Loaded widget:  Showeco and Grid Drawer  <gui_showeco_action.lua>
[f=-000001] Loaded widget:  Smart Bombers       <unit_smart_bombers.lua>
[f=-000001] Loaded widget:  SmoothCam           <camera_smoothcam.lua>
[f=-000001] Loaded widget:  Spectate Selected Team  <gui_spectate_selected_team.lua>
[f=-000001] Loaded widget:  Startup Info and Selector  <init_startup_info_selector.lua>
[f=-000001] Loaded widget:  State Reverse Toggle  <cmd_state_reverse_toggle.lua>
[f=-000001] Loaded widget:  Stereo3D            <gfx_stereo3d.lua>
[f=-000001] Loaded widget:  Stockpiler          <unit_stockpile.lua>
[f=-000001] Loaded widget:  Transport AI        <unit_transport_ai.lua>
[f=-000001] Loaded widget:  Transport Load Double Tap  <cmd_select_load.lua>
[f=-000001] Loaded widget:  Voice Assistant     <unit_voice.lua>
[f=-000001] Loaded widget:  Chili Global Commands  <gui_chili_global_commands.lua>
[f=-000001] Loaded widget:  Start Point Remover & Comm Selector  <init_start_point_remover.lua>
[f=-000001] Loaded widget:  Frame Gap Logger    <dbg_frame_gap_logger.lua>
[f=-000001] Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
[f=-000001] Loaded widget:  Icon Sets           <gui_icon_sets.lua>
[f=-000001] Loaded widget:  Recorder (Save)     <dbg_recorder_save.lua>
[f=-000001] Loaded widget:  Unit Start State    <unit_start_state.lua>
[f=-000001] Loaded widget:  UnitNoStuckInFactory  <unit_nostuck_infactory.lua>
[f=-000001] Loaded widget:  Chili Custom Modoptions Info  <gui_custommodoptions_info.lua>
[f=-000001] Loaded widget:  PlanetWars Info     <gui_planetwars_info.lua>
[f=-000001] <Replay control buttons> Live mode. Widget removed.
[f=-000001] Loaded widget:  Replay control buttons  <gui_replay_controls.lua>
[f=-000001] Loaded widget:  Commands FX         <gfx_commands_fx.lua>
[f=-000001] Loaded widget:  MessageBoxes ZK     <mission_messagebox_zk.lua>
[f=-000001] Loaded widget:  UnitShapes          <unit_shapes.lua>
[f=-000001] Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
[f=-000001] Loaded widget:  Building Starter    <unit_building_starter.lua>
[f=-000001] Loaded widget:  Cloaker Guard       <unit_cloaker_guard.lua>
[f=-000001] Loaded widget:  Gadget Icons        <api_gadget_icons.lua>
[f=-000001] Loaded widget:  Rank Icons 2        <unit_rank_icons.lua>
[f=-000001] Loaded widget:  Selection Send      <api_selectionsend.lua>
[f=-000001] Loaded widget:  Shield Guard        <unit_shield_guard.lua>
[f=-000001] Loaded widget:  State Icons         <unit_state_icons.lua>
[f=-000001] Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
[f=-000001] Loaded widget:  LupsManager         <gfx_lups_manager.lua>
[f=-000001] Loaded widget:  Newton Firezone     <cmd_newton_firezone.lua>
[f=-000001] Loaded widget:  Receive Units Indicator  <gui_recv_indicator.lua>
[f=-000001] Loaded widget:  Vertical Line on Radar Dots v2  <gui_vertlineaid.lua>
[f=-000001] Loaded widget:  Auto-toggle false color vision  <gui_auto_engine_falsecolor.lua>
[f=-000001] Loaded widget:  Chili Crude Player List  <gui_chili_crudeplayerlist.lua>
[f=-000001] Loaded widget:  Chili Docking       <api_chili_docking.lua>
[f=-000001] Loaded widget:  Chili Pro Console   <gui_chili_proconsole_test.lua>
[f=-000001] Loaded widget:  HUD Presets         <gui_hud_presets.lua>
[f=-000001] Loaded widget:  Image Preloader     <dbg_img_preload.lua>
[f=-000001] Loaded widget:  Chili Core Selector  <gui_chili_core_selector.lua>
[f=-000001] Loaded widget:  Default Group Recall Fix  <gui_group_recall_fix.lua>
[f=-000001] Loaded widget:  Select Keys         <gui_selectkeys.lua>
[f=-000001] Loaded widget:  Start Boxes         <minimap_startbox_new.lua>
[f=-000001] Loaded widget:  Pause Screen        <gui_pausescreen.lua>
[f=-000001] Loaded widget:  Restricted Zones    <gui_restrictedzones.lua>
[f=-000001] Loaded widget:  Chili Share menu v1.24  <gui_chili_share.lua>
[f=-000001] Loaded widget:  Jumpjet GUI         <gui_jumpjets.lua>
[f=-000001] Loaded widget:  CustomFormations2   <cmd_customformations2.lua>
[f=-000001] SetSunLighting
[f=-000001] Loaded widget:  Sun and Atmosphere Handler.  <gfx_sun_and_atmosphere.lua>
[f=-000001] Loaded widget:  Chili Integral Menu  <gui_chili_integral_menu.lua>
[f=-000001] Loaded widget:  Lasso Terraform GUI  <gui_lasso_terraform.lua>
[f=-000001] Loaded widget:  Layout Handler      <cmd_layout_handler.lua>
[f=-000001] Loaded widget:  Persistent Build Height  <gui_persistent_build_height.lua>
[f=-000001] Loaded widget:  Text To Speech Control  <snd_text_to_speech.lua>
[f=-000001] Loaded widget:  Color Blindness Correction  <gfx_color_blindness_correction.lua>
[f=-000001] Removed 'GC at >100MB': disabled.
[f=-000001] Loaded widget:  GC at >300MB        <dbg_forcegc_spring97.lua>
[f=-000001] Writing last game win data
[f=-000001] LuaUI v0.3
[f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3302223922
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1181907754
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=16
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::ReadFile] hash=2965373679
[f=-000001] Reading Estimate PathCosts [16]
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3302223922
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1181907754
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=666
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=82
[f=-000001] [Path] [PathEstimator::ReadFile] hash=2965373695
[f=-000001] Reading Estimate PathCosts [32]
[f=-000001] [LoadFinalize] finalized PFS (450ms, checksum afb32c72)
[f=-000001] Loading Skirmish AIs
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>: Loading the Terrain-Map ...
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Water Damage: 5000.000000 (This map's water is harmful to land units as well as hovercraft)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Sector-Map Block Size: 64
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Sector-Map Size: 4096 (x64, z64)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Determining Usable Terrain for all units ...
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Map Land Percent: 65.88%
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Water is a void: true
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Water is harmful: true
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Minimum Elevation: -48.00
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / any)  	Is buildable across 62.573242% of the map. (used by 36 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(-0.000000 / any)  	Is buildable across 62.573242% of the map. (used by 27 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / any)  	Is buildable across 62.573242% of the map. (used by 28 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / -10.000000)  	Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(-20.000000 / any)  	Is buildable across 62.573242% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Immobile-Type: Min/Max Elevation=(any / -15.000000)  	Is buildable across 0.000000% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  	Max Slope=(0.41))  	Move-Data used:'akbot6'  	Has 1 Map-Area(s) occupying 58.79% of the map. (used by 259 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  	Max Slope=(1.00))  	Move-Data used:'tkbot4'  	Has 1 Map-Area(s) occupying 62.57% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  	Max Slope=(0.41))  	Move-Data used:'kbot4'  	Has 1 Map-Area(s) occupying 58.79% of the map. (used by 37 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / -15.00)  	Max Slope=(1.00))  	Move-Data used:'boat10'  	Has 0 Map-Area(s) occupying 0.00% of the map. (used by 7 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  	Max Slope=(1.00))  	Move-Data used:'tkbot1'  	Has 1 Map-Area(s) occupying 62.57% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / any)  	Max Slope=(0.11))  	Move-Data used:'hover3'  	Has 5 Map-Area(s) occupying 45.70% of the map. (used by 13 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-22.00 / any)  	Max Slope=(0.11))  	Move-Data used:'tank4'  	Has 5 Map-Area(s) occupying 45.70% of the map. (used by 21 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-123.00 / any)  	Max Slope=(0.41))  	Move-Data used:'kbot5'  	Has 1 Map-Area(s) occupying 58.79% of the map. (used by 1 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / any)  	Max Slope=(0.41))  	Move-Data used:'bhover3'  	Has 1 Map-Area(s) occupying 58.79% of the map. (used by 5 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-5000.00 / any)  	Max Slope=(1.00))  	Move-Data used:'atkbot3'  	Has 1 Map-Area(s) occupying 62.57% of the map. (used by 4 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(-16.00 / any)  	Max Slope=(0.41))  	Move-Data used:'kbot1'  	Has 1 Map-Area(s) occupying 58.79% of the map. (used by 2 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>:   Mobile-Type: Min/Max Elevation=(any / -5.00)  	Max Slope=(1.00))  	Move-Data used:'boat4'  	Has 0 Map-Area(s) occupying 0.00% of the map. (used by 10 unit-defs)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/Lava_Highground.json)
[f=-000001] Skirmish AI <CircuitAIEasy32-0.9.12>: Missing config file! (LuaRules/Configs/CircuitAI/0.9.12/Default/circuit.json)
[f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0
[f=-000001] Input grabbing is enabled!
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Custom Unit Shaders:, Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Mex Placement Initialised with 24 spots.
[f=-000001] SetLobbyButtonEnabled, false
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] GameID: f4a6d658a06daee5ce9925ef4dd413df
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 103.0.1-712-g1ccec6e develop
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Epicmenu: Switching to Total Annihilation camera mode
[f=-000001] [VSync::SetInterval] interval=0 (disabled)
[f=-000001] [LogDisplayMode] display-mode set to 1440x900x24bpp@59Hz (windowed::borderless)
[f=-000001] UpdateInterfacePreset, minimapRight
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Skirmish AI "Chicken: Normal (1)" (ID:0, Short-Name:"Chicken: Normal", Version:"<not-versioned>") took over control of team 1
[f=-000001] <Player> CircuitAIEasy32 0.9.12 (1)
Good fun, have luck!
[f=-000001] Skirmish AI "CircuitAIEasy32 (1)" (ID:1, Short-Name:"CircuitAIEasy32", Version:"0.9.12") took over control of team 2
[f=-000001] Player Player finished loading and is now ingame
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] <Player> Allies: I choose: Engineer Trainer!
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=-000001] Fragment shader was successfully compiled to run on hardware.
 
[f=0000061] !transmitlobby @voice@buildUnit@add;cornecro;Convict
[f=0000061] !transmitlobby @voice@buildUnit@add;corclog;Dirtbag
[f=0000061] !transmitlobby @voice@buildUnit@add;corak;Bandit
[f=0000061] !transmitlobby @voice@buildUnit@add;corstorm;Rogue
[f=0000061] !transmitlobby @voice@buildUnit@add;corthud;Thug
[f=0000061] !transmitlobby @voice@buildUnit@add;cormak;Outlaw
[f=0000061] !transmitlobby @voice@buildUnit@add;shieldfelon;Felon
[f=0000061] !transmitlobby @voice@buildUnit@add;shieldarty;Racketeer
[f=0000061] !transmitlobby @voice@buildUnit@add;corcrash;Vandal
[f=0000061] !transmitlobby @voice@buildUnit@add;corroach;Roach
[f=0000061] !transmitlobby @voice@buildUnit@add;core_spectre;Aspis
[f=0000061] !transmitlobby @voice@buildUnit@reload
[f=0000064] Fragment shader was successfully compiled to run on hardware.
 
[f=0000067] Fragment shader was successfully compiled to run on hardware.
 
[f=0000069] Fragment shader was successfully compiled to run on hardware.
 
[f=0000070] Fragment shader was successfully compiled to run on hardware.
 
[f=0000072] Fragment shader was successfully compiled to run on hardware.
 
[f=0000073] Fragment shader was successfully compiled to run on hardware.
 
[f=0000077] Fragment shader was successfully compiled to run on hardware.
 
[f=0000083] Fragment shader was successfully compiled to run on hardware.
 
[f=0000090] Fragment shader was successfully compiled to run on hardware.
 
[f=0000092] Fragment shader was successfully compiled to run on hardware.
 
[f=0005287] game_message: Bandit is under attack
[f=0005288] Fragment shader was successfully compiled to run on hardware.
 
[f=0005291] Fragment shader was successfully compiled to run on hardware.
 
[f=0005294] Fragment shader was successfully compiled to run on hardware.
 
[f=0005296] Fragment shader was successfully compiled to run on hardware.
 
[f=0005300] Fragment shader was successfully compiled to run on hardware.
 
[f=0005305] Fragment shader was successfully compiled to run on hardware.
 
[f=0005308] Fragment shader was successfully compiled to run on hardware.
 
[f=0005311] Fragment shader was successfully compiled to run on hardware.
 
[f=0005316] Fragment shader was successfully compiled to run on hardware.
 
[f=0005319] Fragment shader was successfully compiled to run on hardware.
 
[f=0006816] game_message: Stardust is under attack
[f=0006818] Fragment shader was successfully compiled to run on hardware.
 
[f=0006819] Fragment shader was successfully compiled to run on hardware.
 
[f=0006821] Fragment shader was successfully compiled to run on hardware.
 
[f=0006826] Fragment shader was successfully compiled to run on hardware.
 
[f=0006827] Fragment shader was successfully compiled to run on hardware.
 
[f=0006828] Fragment shader was successfully compiled to run on hardware.
 
[f=0006830] Fragment shader was successfully compiled to run on hardware.
 
[f=0006839] Fragment shader was successfully compiled to run on hardware.
 
[f=0006841] Fragment shader was successfully compiled to run on hardware.
 
[f=0006843] Fragment shader was successfully compiled to run on hardware.
 
[f=0008668] game_message: Bandit is under attack
[f=0008674] Fragment shader was successfully compiled to run on hardware.
 
[f=0008676] Fragment shader was successfully compiled to run on hardware.
 
[f=0008679] Fragment shader was successfully compiled to run on hardware.
 
[f=0008682] Fragment shader was successfully compiled to run on hardware.
 
[f=0008688] Fragment shader was successfully compiled to run on hardware.
 
[f=0008690] Fragment shader was successfully compiled to run on hardware.
 
[f=0008692] Fragment shader was successfully compiled to run on hardware.
 
[f=0008693] Fragment shader was successfully compiled to run on hardware.
 
[f=0008695] Fragment shader was successfully compiled to run on hardware.
 
[f=0008697] Fragment shader was successfully compiled to run on hardware.
 
[f=0009661] game_message: Bandit is under attack
[f=0009661] Fragment shader was successfully compiled to run on hardware.
 
[f=0009663] Fragment shader was successfully compiled to run on hardware.
 
[f=0009670] Fragment shader was successfully compiled to run on hardware.
 
[f=0009673] Fragment shader was successfully compiled to run on hardware.
 
[f=0009675] Fragment shader was successfully compiled to run on hardware.
 
[f=0009677] Fragment shader was successfully compiled to run on hardware.
 
[f=0009679] Fragment shader was successfully compiled to run on hardware.
 
[f=0009682] Fragment shader was successfully compiled to run on hardware.
 
[f=0009684] Fragment shader was successfully compiled to run on hardware.
 
[f=0009687] Fragment shader was successfully compiled to run on hardware.
 
[f=0010018] game_message: Bandit is under attack
[f=0010018] Fragment shader was successfully compiled to run on hardware.
 
[f=0010023] Fragment shader was successfully compiled to run on hardware.
 
[f=0010025] Fragment shader was successfully compiled to run on hardware.
 
[f=0010027] Fragment shader was successfully compiled to run on hardware.
 
[f=0010029] Fragment shader was successfully compiled to run on hardware.
 
[f=0010031] Fragment shader was successfully compiled to run on hardware.
 
[f=0010033] Fragment shader was successfully compiled to run on hardware.
 
[f=0010038] Fragment shader was successfully compiled to run on hardware.
 
[f=0010040] Fragment shader was successfully compiled to run on hardware.
 
[f=0010042] Fragment shader was successfully compiled to run on hardware.
 
[f=0010212] game_message: Bandit is under attack
[f=0010212] Fragment shader was successfully compiled to run on hardware.
 
[f=0010215] Fragment shader was successfully compiled to run on hardware.
 
[f=0010217] Fragment shader was successfully compiled to run on hardware.
 
[f=0010220] Fragment shader was successfully compiled to run on hardware.
 
[f=0010223] Fragment shader was successfully compiled to run on hardware.
 
[f=0010233] Fragment shader was successfully compiled to run on hardware.
 
[f=0010236] Fragment shader was successfully compiled to run on hardware.
 
[f=0010239] Fragment shader was successfully compiled to run on hardware.
 
[f=0010241] Fragment shader was successfully compiled to run on hardware.
 
[f=0010243] Fragment shader was successfully compiled to run on hardware.
 
[f=0010737] game_message: Bandit is under attack
[f=0010737] Fragment shader was successfully compiled to run on hardware.
 
[f=0010740] Fragment shader was successfully compiled to run on hardware.
 
[f=0010750] Fragment shader was successfully compiled to run on hardware.
 
[f=0010752] Fragment shader was successfully compiled to run on hardware.
 
[f=0010754] Fragment shader was successfully compiled to run on hardware.
 
[f=0010755] Fragment shader was successfully compiled to run on hardware.
 
[f=0010756] Fragment shader was successfully compiled to run on hardware.
 
[f=0010758] Fragment shader was successfully compiled to run on hardware.
 
[f=0010760] Fragment shader was successfully compiled to run on hardware.
 
[f=0010764] Fragment shader was successfully compiled to run on hardware.
 
[f=0011272] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp
[f=0011272] !transmitlobby @voice@buildUnit@add;blastwing;Blastwing
[f=0011272] !transmitlobby @voice@buildUnit@add;bladew;Gnat
[f=0011272] !transmitlobby @voice@buildUnit@add;armkam;Banshee
[f=0011272] !transmitlobby @voice@buildUnit@add;gunshipsupport;Rapier
[f=0011272] !transmitlobby @voice@buildUnit@add;armbrawl;Brawler
[f=0011272] !transmitlobby @voice@buildUnit@add;blackdawn;Black Dawn
[f=0011272] !transmitlobby @voice@buildUnit@add;corcrw;Krow
[f=0011272] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident
[f=0011272] !transmitlobby @voice@buildUnit@add;corvalk;Valkyrie
[f=0011272] !transmitlobby @voice@buildUnit@add;corbtrans;Vindicator
[f=0011272] !transmitlobby @voice@buildUnit@reload
[f=0011272] Fragment shader was successfully compiled to run on hardware.
 
[f=0011274] Fragment shader was successfully compiled to run on hardware.
 
[f=0011278] Fragment shader was successfully compiled to run on hardware.
 
[f=0011280] Fragment shader was successfully compiled to run on hardware.
 
[f=0011284] Fragment shader was successfully compiled to run on hardware.
 
[f=0011287] Fragment shader was successfully compiled to run on hardware.
 
[f=0011290] Fragment shader was successfully compiled to run on hardware.
 
[f=0011293] Fragment shader was successfully compiled to run on hardware.
 
[f=0011295] Fragment shader was successfully compiled to run on hardware.
 
[f=0011298] Fragment shader was successfully compiled to run on hardware.
 
[f=0011330] game_message: Bandit is under attack
[f=0011333] Fragment shader was successfully compiled to run on hardware.
 
[f=0011336] Fragment shader was successfully compiled to run on hardware.
 
[f=0011341] Fragment shader was successfully compiled to run on hardware.
 
[f=0011344] Fragment shader was successfully compiled to run on hardware.
 
[f=0011347] Fragment shader was successfully compiled to run on hardware.
 
[f=0011349] Fragment shader was successfully compiled to run on hardware.
 
[f=0011352] Fragment shader was successfully compiled to run on hardware.
 
[f=0011354] Fragment shader was successfully compiled to run on hardware.
 
[f=0011357] Fragment shader was successfully compiled to run on hardware.
 
[f=0011360] Fragment shader was successfully compiled to run on hardware.
 
[f=0011735] game_message: Bandit is under attack
[f=0011736] Fragment shader was successfully compiled to run on hardware.
 
[f=0011738] Fragment shader was successfully compiled to run on hardware.
 
[f=0011740] Fragment shader was successfully compiled to run on hardware.
 
[f=0011741] Fragment shader was successfully compiled to run on hardware.
 
[f=0011744] Fragment shader was successfully compiled to run on hardware.
 
[f=0011746] Fragment shader was successfully compiled to run on hardware.
 
[f=0011748] Fragment shader was successfully compiled to run on hardware.
 
[f=0011751] Fragment shader was successfully compiled to run on hardware.
 
[f=0011753] Fragment shader was successfully compiled to run on hardware.
 
[f=0011756] Fragment shader was successfully compiled to run on hardware.
 
[f=0011903] game_message: Bandit is under attack
[f=0011904] Fragment shader was successfully compiled to run on hardware.
 
[f=0011907] Fragment shader was successfully compiled to run on hardware.
 
[f=0011910] Fragment shader was successfully compiled to run on hardware.
 
[f=0011913] Fragment shader was successfully compiled to run on hardware.
 
[f=0011915] Fragment shader was successfully compiled to run on hardware.
 
[f=0011918] Fragment shader was successfully compiled to run on hardware.
 
[f=0011921] Fragment shader was successfully compiled to run on hardware.
 
[f=0011924] Fragment shader was successfully compiled to run on hardware.
 
[f=0011926] Fragment shader was successfully compiled to run on hardware.
 
[f=0011929] Fragment shader was successfully compiled to run on hardware.
 
[f=0012066] game_message: Bandit is under attack
[f=0012067] Fragment shader was successfully compiled to run on hardware.
 
[f=0012070] Fragment shader was successfully compiled to run on hardware.
 
[f=0012072] Fragment shader was successfully compiled to run on hardware.
 
[f=0012075] Fragment shader was successfully compiled to run on hardware.
 
[f=0012077] Fragment shader was successfully compiled to run on hardware.
 
[f=0012080] Fragment shader was successfully compiled to run on hardware.
 
[f=0012083] Fragment shader was successfully compiled to run on hardware.
 
[f=0012085] Fragment shader was successfully compiled to run on hardware.
 
[f=0012088] Fragment shader was successfully compiled to run on hardware.
 
[f=0012090] Fragment shader was successfully compiled to run on hardware.
 
[f=0012658] game_message: Bandit is under attack
[f=0012658] Fragment shader was successfully compiled to run on hardware.
 
[f=0012659] Fragment shader was successfully compiled to run on hardware.
 
[f=0012662] Fragment shader was successfully compiled to run on hardware.
 
[f=0012664] Fragment shader was successfully compiled to run on hardware.
 
[f=0012667] Fragment shader was successfully compiled to run on hardware.
 
[f=0012671] Fragment shader was successfully compiled to run on hardware.
 
[f=0012674] Fragment shader was successfully compiled to run on hardware.
 
[f=0012677] Fragment shader was successfully compiled to run on hardware.
 
[f=0012680] Fragment shader was successfully compiled to run on hardware.
 
[f=0012683] Fragment shader was successfully compiled to run on hardware.
 
[f=0012897] game_message: Bandit is under attack
[f=0012898] Fragment shader was successfully compiled to run on hardware.
 
[f=0012903] Fragment shader was successfully compiled to run on hardware.
 
[f=0012908] Fragment shader was successfully compiled to run on hardware.
 
[f=0012911] Fragment shader was successfully compiled to run on hardware.
 
[f=0012918] Fragment shader was successfully compiled to run on hardware.
 
[f=0012921] Fragment shader was successfully compiled to run on hardware.
 
[f=0012924] Fragment shader was successfully compiled to run on hardware.
 
[f=0012927] Fragment shader was successfully compiled to run on hardware.
 
[f=0012930] Fragment shader was successfully compiled to run on hardware.
 
[f=0012933] Fragment shader was successfully compiled to run on hardware.
 
[f=0013331] game_message: Bandit is under attack
[f=0013331] Fragment shader was successfully compiled to run on hardware.
 
[f=0013334] Fragment shader was successfully compiled to run on hardware.
 
[f=0013336] Fragment shader was successfully compiled to run on hardware.
 
[f=0013339] Fragment shader was successfully compiled to run on hardware.
 
[f=0013341] Fragment shader was successfully compiled to run on hardware.
 
[f=0013345] Fragment shader was successfully compiled to run on hardware.
 
[f=0013348] Fragment shader was successfully compiled to run on hardware.
 
[f=0013351] Fragment shader was successfully compiled to run on hardware.
 
[f=0013353] Fragment shader was successfully compiled to run on hardware.
 
[f=0013354] Fragment shader was successfully compiled to run on hardware.
 
[f=0014346] game_message: Bandit is under attack
[f=0014347] Fragment shader was successfully compiled to run on hardware.
 
[f=0014349] Fragment shader was successfully compiled to run on hardware.
 
[f=0014352] Fragment shader was successfully compiled to run on hardware.
 
[f=0014355] Fragment shader was successfully compiled to run on hardware.
 
[f=0014360] Fragment shader was successfully compiled to run on hardware.
 
[f=0014364] Fragment shader was successfully compiled to run on hardware.
 
[f=0014366] Fragment shader was successfully compiled to run on hardware.
 
[f=0014369] Fragment shader was successfully compiled to run on hardware.
 
[f=0014378] Fragment shader was successfully compiled to run on hardware.
 
[f=0014382] Fragment shader was successfully compiled to run on hardware.
 
[f=0015738] game_message: Wasp is under attack
[f=0015740] Fragment shader was successfully compiled to run on hardware.
 
[f=0015743] Fragment shader was successfully compiled to run on hardware.
 
[f=0015744] Fragment shader was successfully compiled to run on hardware.
 
[f=0015746] Fragment shader was successfully compiled to run on hardware.
 
[f=0015748] Fragment shader was successfully compiled to run on hardware.
 
[f=0015750] Fragment shader was successfully compiled to run on hardware.
 
[f=0015752] Fragment shader was successfully compiled to run on hardware.
 
[f=0015754] Fragment shader was successfully compiled to run on hardware.
 
[f=0015756] Fragment shader was successfully compiled to run on hardware.
 
[f=0015760] Fragment shader was successfully compiled to run on hardware.
 
[f=0015950] game_message: Gunship Plant is under attack
[f=0015951] Fragment shader was successfully compiled to run on hardware.
 
[f=0015953] Fragment shader was successfully compiled to run on hardware.
 
[f=0015956] Fragment shader was successfully compiled to run on hardware.
 
[f=0015958] Fragment shader was successfully compiled to run on hardware.
 
[f=0015960] Fragment shader was successfully compiled to run on hardware.
 
[f=0015962] Fragment shader was successfully compiled to run on hardware.
 
[f=0015965] Fragment shader was successfully compiled to run on hardware.
 
[f=0015967] Fragment shader was successfully compiled to run on hardware.
 
[f=0015969] Fragment shader was successfully compiled to run on hardware.
 
[f=0015972] Fragment shader was successfully compiled to run on hardware.
 
[f=0017492] game_message: Bandit is under attack
[f=0017492] Fragment shader was successfully compiled to run on hardware.
 
[f=0017495] Fragment shader was successfully compiled to run on hardware.
 
[f=0017498] Fragment shader was successfully compiled to run on hardware.
 
[f=0017503] Fragment shader was successfully compiled to run on hardware.
 
[f=0017505] Fragment shader was successfully compiled to run on hardware.
 
[f=0017509] Fragment shader was successfully compiled to run on hardware.
 
[f=0017513] Fragment shader was successfully compiled to run on hardware.
 
[f=0017518] Fragment shader was successfully compiled to run on hardware.
 
[f=0017521] Fragment shader was successfully compiled to run on hardware.
 
[f=0017525] Fragment shader was successfully compiled to run on hardware.
 
[f=0017744] game_message: Bandit is under attack
[f=0017744] Fragment shader was successfully compiled to run on hardware.
 
[f=0017748] Fragment shader was successfully compiled to run on hardware.
 
[f=0017753] Fragment shader was successfully compiled to run on hardware.
 
[f=0017757] Fragment shader was successfully compiled to run on hardware.
 
[f=0017772] Fragment shader was successfully compiled to run on hardware.
 
[f=0017777] Fragment shader was successfully compiled to run on hardware.
 
[f=0017783] Fragment shader was successfully compiled to run on hardware.
 
[f=0017787] Fragment shader was successfully compiled to run on hardware.
 
[f=0017790] Fragment shader was successfully compiled to run on hardware.
 
[f=0017793] Fragment shader was successfully compiled to run on hardware.
 
[f=0018577] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0018580] Fragment shader was successfully compiled to run on hardware.
 
[f=0018586] Fragment shader was successfully compiled to run on hardware.
 
[f=0018593] Fragment shader was successfully compiled to run on hardware.
 
[f=0018605] Fragment shader was successfully compiled to run on hardware.
 
[f=0018608] Fragment shader was successfully compiled to run on hardware.
 
[f=0018611] Fragment shader was successfully compiled to run on hardware.
 
[f=0018613] Fragment shader was successfully compiled to run on hardware.
 
[f=0018616] Fragment shader was successfully compiled to run on hardware.
 
[f=0018619] Fragment shader was successfully compiled to run on hardware.
 
[f=0018621] Fragment shader was successfully compiled to run on hardware.
 
[f=0018765] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0018767] Fragment shader was successfully compiled to run on hardware.
 
[f=0018771] Fragment shader was successfully compiled to run on hardware.
 
[f=0018776] Fragment shader was successfully compiled to run on hardware.
 
[f=0018778] Fragment shader was successfully compiled to run on hardware.
 
[f=0018782] Fragment shader was successfully compiled to run on hardware.
 
[f=0018785] Fragment shader was successfully compiled to run on hardware.
 
[f=0018788] Fragment shader was successfully compiled to run on hardware.
 
[f=0018792] Fragment shader was successfully compiled to run on hardware.
 
[f=0018795] Fragment shader was successfully compiled to run on hardware.
 
[f=0018798] Fragment shader was successfully compiled to run on hardware.
 
[f=0022004] game_message: Cobra is under attack
[f=0022006] Fragment shader was successfully compiled to run on hardware.
 
[f=0022009] Fragment shader was successfully compiled to run on hardware.
 
[f=0022011] Fragment shader was successfully compiled to run on hardware.
 
[f=0022013] Fragment shader was successfully compiled to run on hardware.
 
[f=0022015] Fragment shader was successfully compiled to run on hardware.
 
[f=0022018] Fragment shader was successfully compiled to run on hardware.
 
[f=0022020] Fragment shader was successfully compiled to run on hardware.
 
[f=0022022] Fragment shader was successfully compiled to run on hardware.
 
[f=0022025] Fragment shader was successfully compiled to run on hardware.
 
[f=0022028] Fragment shader was successfully compiled to run on hardware.
 
[f=0023116] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0023117] Fragment shader was successfully compiled to run on hardware.
 
[f=0023122] Fragment shader was successfully compiled to run on hardware.
 
[f=0023128] Fragment shader was successfully compiled to run on hardware.
 
[f=0023132] Fragment shader was successfully compiled to run on hardware.
 
[f=0023135] Fragment shader was successfully compiled to run on hardware.
 
[f=0023139] Fragment shader was successfully compiled to run on hardware.
 
[f=0023142] Fragment shader was successfully compiled to run on hardware.
 
[f=0023147] Fragment shader was successfully compiled to run on hardware.
 
[f=0023150] Fragment shader was successfully compiled to run on hardware.
 
[f=0023155] Fragment shader was successfully compiled to run on hardware.
 
[f=0023485] game_message: Bandit is under attack
[f=0023487] Fragment shader was successfully compiled to run on hardware.
 
[f=0023490] Fragment shader was successfully compiled to run on hardware.
 
[f=0023494] Fragment shader was successfully compiled to run on hardware.
 
[f=0023497] Fragment shader was successfully compiled to run on hardware.
 
[f=0023501] Fragment shader was successfully compiled to run on hardware.
 
[f=0023504] Fragment shader was successfully compiled to run on hardware.
 
[f=0023508] Fragment shader was successfully compiled to run on hardware.
 
[f=0023511] Fragment shader was successfully compiled to run on hardware.
 
[f=0023514] Fragment shader was successfully compiled to run on hardware.
 
[f=0023519] Fragment shader was successfully compiled to run on hardware.
 
[f=0023689] game_message: Bandit is under attack
[f=0023691] Fragment shader was successfully compiled to run on hardware.
 
[f=0023695] Fragment shader was successfully compiled to run on hardware.
 
[f=0023698] Fragment shader was successfully compiled to run on hardware.
 
[f=0023713] Fragment shader was successfully compiled to run on hardware.
 
[f=0023717] Fragment shader was successfully compiled to run on hardware.
 
[f=0023720] Fragment shader was successfully compiled to run on hardware.
 
[f=0023723] Fragment shader was successfully compiled to run on hardware.
 
[f=0023726] Fragment shader was successfully compiled to run on hardware.
 
[f=0023729] Fragment shader was successfully compiled to run on hardware.
 
[f=0023732] Fragment shader was successfully compiled to run on hardware.
 
[f=0023844] game_message: Banshee is under attack
[f=0023855] Fragment shader was successfully compiled to run on hardware.
 
[f=0023858] Fragment shader was successfully compiled to run on hardware.
 
[f=0023861] Fragment shader was successfully compiled to run on hardware.
 
[f=0023864] Fragment shader was successfully compiled to run on hardware.
 
[f=0023868] Fragment shader was successfully compiled to run on hardware.
 
[f=0023871] Fragment shader was successfully compiled to run on hardware.
 
[f=0023877] Fragment shader was successfully compiled to run on hardware.
 
[f=0023880] Fragment shader was successfully compiled to run on hardware.
 
[f=0023883] Fragment shader was successfully compiled to run on hardware.
 
[f=0023886] Fragment shader was successfully compiled to run on hardware.
 
[f=0023999] game_message: Banshee is under attack
[f=0024001] Fragment shader was successfully compiled to run on hardware.
 
[f=0024004] Fragment shader was successfully compiled to run on hardware.
 
[f=0024006] Fragment shader was successfully compiled to run on hardware.
 
[f=0024009] Fragment shader was successfully compiled to run on hardware.
 
[f=0024011] Fragment shader was successfully compiled to run on hardware.
 
[f=0024013] Fragment shader was successfully compiled to run on hardware.
 
[f=0024015] Fragment shader was successfully compiled to run on hardware.
 
[f=0024018] Fragment shader was successfully compiled to run on hardware.
 
[f=0024020] Fragment shader was successfully compiled to run on hardware.
 
[f=0024022] Fragment shader was successfully compiled to run on hardware.
 
[f=0024375] game_message: Stinger is under attack
[f=0024376] Fragment shader was successfully compiled to run on hardware.
 
[f=0024378] Fragment shader was successfully compiled to run on hardware.
 
[f=0024380] Fragment shader was successfully compiled to run on hardware.
 
[f=0024385] Fragment shader was successfully compiled to run on hardware.
 
[f=0024387] Fragment shader was successfully compiled to run on hardware.
 
[f=0024389] Fragment shader was successfully compiled to run on hardware.
 
[f=0024392] Fragment shader was successfully compiled to run on hardware.
 
[f=0024394] Fragment shader was successfully compiled to run on hardware.
 
[f=0024396] Fragment shader was successfully compiled to run on hardware.
 
[f=0024399] Fragment shader was successfully compiled to run on hardware.
 
[f=0024688] game_message: Bandit is under attack
[f=0024688] Fragment shader was successfully compiled to run on hardware.
 
[f=0024693] Fragment shader was successfully compiled to run on hardware.
 
[f=0024696] Fragment shader was successfully compiled to run on hardware.
 
[f=0024698] Fragment shader was successfully compiled to run on hardware.
 
[f=0024703] Fragment shader was successfully compiled to run on hardware.
 
[f=0024708] Fragment shader was successfully compiled to run on hardware.
 
[f=0024711] Fragment shader was successfully compiled to run on hardware.
 
[f=0024714] Fragment shader was successfully compiled to run on hardware.
 
[f=0024716] Fragment shader was successfully compiled to run on hardware.
 
[f=0024719] Fragment shader was successfully compiled to run on hardware.
 
[f=0028150] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0028152] Fragment shader was successfully compiled to run on hardware.
 
[f=0028156] Fragment shader was successfully compiled to run on hardware.
 
[f=0028160] Fragment shader was successfully compiled to run on hardware.
 
[f=0028163] Fragment shader was successfully compiled to run on hardware.
 
[f=0028166] Fragment shader was successfully compiled to run on hardware.
 
[f=0028168] Fragment shader was successfully compiled to run on hardware.
 
[f=0028171] Fragment shader was successfully compiled to run on hardware.
 
[f=0028174] Fragment shader was successfully compiled to run on hardware.
 
[f=0028183] Fragment shader was successfully compiled to run on hardware.
 
[f=0028186] Fragment shader was successfully compiled to run on hardware.
 
[f=0028695] game_message: Bandit is under attack
[f=0028702] Fragment shader was successfully compiled to run on hardware.
 
[f=0028705] Fragment shader was successfully compiled to run on hardware.
 
[f=0028709] Fragment shader was successfully compiled to run on hardware.
 
[f=0028712] Fragment shader was successfully compiled to run on hardware.
 
[f=0028716] Fragment shader was successfully compiled to run on hardware.
 
[f=0028719] Fragment shader was successfully compiled to run on hardware.
 
[f=0028721] Fragment shader was successfully compiled to run on hardware.
 
[f=0028724] Fragment shader was successfully compiled to run on hardware.
 
[f=0028728] Fragment shader was successfully compiled to run on hardware.
 
[f=0028730] Fragment shader was successfully compiled to run on hardware.
 
[f=0028878] game_message: Bandit is under attack
[f=0028881] Fragment shader was successfully compiled to run on hardware.
 
[f=0028884] Fragment shader was successfully compiled to run on hardware.
 
[f=0028887] Fragment shader was successfully compiled to run on hardware.
 
[f=0028890] Fragment shader was successfully compiled to run on hardware.
 
[f=0028893] Fragment shader was successfully compiled to run on hardware.
 
[f=0028896] Fragment shader was successfully compiled to run on hardware.
 
[f=0028900] Fragment shader was successfully compiled to run on hardware.
 
[f=0028911] Fragment shader was successfully compiled to run on hardware.
 
[f=0028914] Fragment shader was successfully compiled to run on hardware.
 
[f=0028917] Fragment shader was successfully compiled to run on hardware.
 
[f=0029079] game_message: Bandit is under attack
[f=0029079] Fragment shader was successfully compiled to run on hardware.
 
[f=0029086] Fragment shader was successfully compiled to run on hardware.
 
[f=0029090] Fragment shader was successfully compiled to run on hardware.
 
[f=0029096] Fragment shader was successfully compiled to run on hardware.
 
[f=0029100] Fragment shader was successfully compiled to run on hardware.
 
[f=0029104] Fragment shader was successfully compiled to run on hardware.
 
[f=0029109] Fragment shader was successfully compiled to run on hardware.
 
[f=0029113] Fragment shader was successfully compiled to run on hardware.
 
[f=0029116] Fragment shader was successfully compiled to run on hardware.
 
[f=0029120] Fragment shader was successfully compiled to run on hardware.
 
[f=0029678] game_message: Bandit is under attack
[f=0029678] Fragment shader was successfully compiled to run on hardware.
 
[f=0029681] Fragment shader was successfully compiled to run on hardware.
 
[f=0029684] Fragment shader was successfully compiled to run on hardware.
 
[f=0029688] Fragment shader was successfully compiled to run on hardware.
 
[f=0029693] Fragment shader was successfully compiled to run on hardware.
 
[f=0029698] Fragment shader was successfully compiled to run on hardware.
 
[f=0029704] Fragment shader was successfully compiled to run on hardware.
 
[f=0029708] Fragment shader was successfully compiled to run on hardware.
 
[f=0029712] Fragment shader was successfully compiled to run on hardware.
 
[f=0029715] Fragment shader was successfully compiled to run on hardware.
 
[f=0034383] !transmitlobby @voice@buildUnit@add;armca;Crane
[f=0034383] !transmitlobby @voice@buildUnit@add;fighter;Swift
[f=0034383] !transmitlobby @voice@buildUnit@add;corvamp;Hawk
[f=0034383] !transmitlobby @voice@buildUnit@add;corshad;Raven
[f=0034383] !transmitlobby @voice@buildUnit@add;corhurc2;Phoenix
[f=0034383] !transmitlobby @voice@buildUnit@add;armstiletto_laser;Thunderbird
[f=0034383] !transmitlobby @voice@buildUnit@add;armcybr;Wyvern
[f=0034383] !transmitlobby @voice@buildUnit@add;corawac;Vulture
[f=0034383] !transmitlobby @voice@buildUnit@reload
[f=0034386] Fragment shader was successfully compiled to run on hardware.
 
[f=0034390] Fragment shader was successfully compiled to run on hardware.
 
[f=0034393] Fragment shader was successfully compiled to run on hardware.
 
[f=0034397] Fragment shader was successfully compiled to run on hardware.
 
[f=0034401] Fragment shader was successfully compiled to run on hardware.
 
[f=0034404] Fragment shader was successfully compiled to run on hardware.
 
[f=0034407] Fragment shader was successfully compiled to run on hardware.
 
[f=0034410] Fragment shader was successfully compiled to run on hardware.
 
[f=0034414] Fragment shader was successfully compiled to run on hardware.
 
[f=0034417] Fragment shader was successfully compiled to run on hardware.
 
[f=0036797] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0036797] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0036799] Fragment shader was successfully compiled to run on hardware.
 
[f=0036803] Fragment shader was successfully compiled to run on hardware.
 
[f=0036808] Fragment shader was successfully compiled to run on hardware.
 
[f=0036811] Fragment shader was successfully compiled to run on hardware.
 
[f=0036815] Fragment shader was successfully compiled to run on hardware.
 
[f=0036819] Fragment shader was successfully compiled to run on hardware.
 
[f=0036822] Fragment shader was successfully compiled to run on hardware.
 
[f=0036825] Fragment shader was successfully compiled to run on hardware.
 
[f=0036829] Fragment shader was successfully compiled to run on hardware.
 
[f=0036833] Fragment shader was successfully compiled to run on hardware.
 
[f=0039624] game_message: Banshee is under attack
[f=0039626] Fragment shader was successfully compiled to run on hardware.
 
[f=0039629] Fragment shader was successfully compiled to run on hardware.
 
[f=0039632] Fragment shader was successfully compiled to run on hardware.
 
[f=0039635] Fragment shader was successfully compiled to run on hardware.
 
[f=0039639] Fragment shader was successfully compiled to run on hardware.
 
[f=0039642] Fragment shader was successfully compiled to run on hardware.
 
[f=0039645] Fragment shader was successfully compiled to run on hardware.
 
[f=0039648] Fragment shader was successfully compiled to run on hardware.
 
[f=0039651] Fragment shader was successfully compiled to run on hardware.
 
[f=0039654] Fragment shader was successfully compiled to run on hardware.
 
[f=0042194] game_message: Wyvern is under attack
[f=0042195] Fragment shader was successfully compiled to run on hardware.
 
[f=0042205] Fragment shader was successfully compiled to run on hardware.
 
[f=0042212] Fragment shader was successfully compiled to run on hardware.
 
[f=0042218] Fragment shader was successfully compiled to run on hardware.
 
[f=0042225] Fragment shader was successfully compiled to run on hardware.
 
[f=0042230] Fragment shader was successfully compiled to run on hardware.
 
[f=0042235] Fragment shader was successfully compiled to run on hardware.
 
[f=0042239] Fragment shader was successfully compiled to run on hardware.
 
[f=0042243] Fragment shader was successfully compiled to run on hardware.
 
[f=0042248] Fragment shader was successfully compiled to run on hardware.
 
[f=0045197] !transmitlobby @voice@buildUnit@reload
[f=0045197] Fragment shader was successfully compiled to run on hardware.
 
[f=0045200] Fragment shader was successfully compiled to run on hardware.
 
[f=0045203] Fragment shader was successfully compiled to run on hardware.
 
[f=0045206] Fragment shader was successfully compiled to run on hardware.
 
[f=0045208] Fragment shader was successfully compiled to run on hardware.
 
[f=0045211] Fragment shader was successfully compiled to run on hardware.
 
[f=0045214] Fragment shader was successfully compiled to run on hardware.
 
[f=0045216] Fragment shader was successfully compiled to run on hardware.
 
[f=0045219] Fragment shader was successfully compiled to run on hardware.
 
[f=0045221] Fragment shader was successfully compiled to run on hardware.
 
[f=0045487] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0045488] Fragment shader was successfully compiled to run on hardware.
 
[f=0045497] Fragment shader was successfully compiled to run on hardware.
 
[f=0045502] Fragment shader was successfully compiled to run on hardware.
 
[f=0045506] Fragment shader was successfully compiled to run on hardware.
 
[f=0045511] Fragment shader was successfully compiled to run on hardware.
 
[f=0045518] Fragment shader was successfully compiled to run on hardware.
 
[f=0045523] Fragment shader was successfully compiled to run on hardware.
 
[f=0045528] Fragment shader was successfully compiled to run on hardware.
 
[f=0045531] Fragment shader was successfully compiled to run on hardware.
 
[f=0045535] Fragment shader was successfully compiled to run on hardware.
 
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1660.25293","EventID":"game_v2:unit:first_start_building:missilesilo"}
[f=0050380] game_message: Banshee is under attack
[f=0050383] Fragment shader was successfully compiled to run on hardware.
 
[f=0050390] Fragment shader was successfully compiled to run on hardware.
 
[f=0050395] Fragment shader was successfully compiled to run on hardware.
 
[f=0050404] Fragment shader was successfully compiled to run on hardware.
 
[f=0050408] Fragment shader was successfully compiled to run on hardware.
 
[f=0050411] Fragment shader was successfully compiled to run on hardware.
 
[f=0050415] Fragment shader was successfully compiled to run on hardware.
 
[f=0050420] Fragment shader was successfully compiled to run on hardware.
 
[f=0050423] Fragment shader was successfully compiled to run on hardware.
 
[f=0050427] Fragment shader was successfully compiled to run on hardware.
 
[f=0050620] game_message: Banshee is under attack
[f=0050623] Fragment shader was successfully compiled to run on hardware.
 
[f=0050626] Fragment shader was successfully compiled to run on hardware.
 
[f=0050628] Fragment shader was successfully compiled to run on hardware.
 
[f=0050631] Fragment shader was successfully compiled to run on hardware.
 
[f=0050633] Fragment shader was successfully compiled to run on hardware.
 
[f=0050636] Fragment shader was successfully compiled to run on hardware.
 
[f=0050639] Fragment shader was successfully compiled to run on hardware.
 
[f=0050643] Fragment shader was successfully compiled to run on hardware.
 
[f=0050646] Fragment shader was successfully compiled to run on hardware.
 
[f=0050648] Fragment shader was successfully compiled to run on hardware.
 
[f=0050776] game_message: Banshee is under attack
[f=0050777] Fragment shader was successfully compiled to run on hardware.
 
[f=0050781] Fragment shader was successfully compiled to run on hardware.
 
[f=0050784] Fragment shader was successfully compiled to run on hardware.
 
[f=0050787] Fragment shader was successfully compiled to run on hardware.
 
[f=0050793] Fragment shader was successfully compiled to run on hardware.
 
[f=0050796] Fragment shader was successfully compiled to run on hardware.
 
[f=0050799] Fragment shader was successfully compiled to run on hardware.
 
[f=0050801] Fragment shader was successfully compiled to run on hardware.
 
[f=0050805] Fragment shader was successfully compiled to run on hardware.
 
[f=0050809] Fragment shader was successfully compiled to run on hardware.
 
[f=0050948] game_message: Banshee is under attack
[f=0050949] Fragment shader was successfully compiled to run on hardware.
 
[f=0050951] Fragment shader was successfully compiled to run on hardware.
 
[f=0050955] Fragment shader was successfully compiled to run on hardware.
 
[f=0050958] Fragment shader was successfully compiled to run on hardware.
 
[f=0050961] Fragment shader was successfully compiled to run on hardware.
 
[f=0050964] Fragment shader was successfully compiled to run on hardware.
 
[f=0050967] Fragment shader was successfully compiled to run on hardware.
 
[f=0050970] Fragment shader was successfully compiled to run on hardware.
 
[f=0050975] Fragment shader was successfully compiled to run on hardware.
 
[f=0050978] Fragment shader was successfully compiled to run on hardware.
 
[f=0051098] game_message: Banshee is under attack
[f=0051100] Fragment shader was successfully compiled to run on hardware.
 
[f=0051105] Fragment shader was successfully compiled to run on hardware.
 
[f=0051109] Fragment shader was successfully compiled to run on hardware.
 
[f=0051113] Fragment shader was successfully compiled to run on hardware.
 
[f=0051116] Fragment shader was successfully compiled to run on hardware.
 
[f=0051120] Fragment shader was successfully compiled to run on hardware.
 
[f=0051125] Fragment shader was successfully compiled to run on hardware.
 
[f=0051130] Fragment shader was successfully compiled to run on hardware.
 
[f=0051138] Fragment shader was successfully compiled to run on hardware.
 
[f=0051142] Fragment shader was successfully compiled to run on hardware.
 
[f=0051571] game_message: Wyvern is under attack
[f=0051571] Fragment shader was successfully compiled to run on hardware.
 
[f=0051579] Fragment shader was successfully compiled to run on hardware.
 
[f=0051585] Fragment shader was successfully compiled to run on hardware.
 
[f=0051590] Fragment shader was successfully compiled to run on hardware.
 
[f=0051593] Fragment shader was successfully compiled to run on hardware.
 
[f=0051597] Fragment shader was successfully compiled to run on hardware.
 
[f=0051602] Fragment shader was successfully compiled to run on hardware.
 
[f=0051606] Fragment shader was successfully compiled to run on hardware.
 
[f=0051610] Fragment shader was successfully compiled to run on hardware.
 
[f=0051615] Fragment shader was successfully compiled to run on hardware.
 
[f=0052516] game_message: Thug is under attack
[f=0052516] Fragment shader was successfully compiled to run on hardware.
 
[f=0052521] Fragment shader was successfully compiled to run on hardware.
 
[f=0052525] Fragment shader was successfully compiled to run on hardware.
 
[f=0052529] Fragment shader was successfully compiled to run on hardware.
 
[f=0052532] Fragment shader was successfully compiled to run on hardware.
 
[f=0052536] Fragment shader was successfully compiled to run on hardware.
 
[f=0052539] Fragment shader was successfully compiled to run on hardware.
 
[f=0052542] Fragment shader was successfully compiled to run on hardware.
 
[f=0052545] Fragment shader was successfully compiled to run on hardware.
 
[f=0052549] Fragment shader was successfully compiled to run on hardware.
 
[f=0052693] game_message: Thug is under attack
[f=0052694] Fragment shader was successfully compiled to run on hardware.
 
[f=0052698] Fragment shader was successfully compiled to run on hardware.
 
[f=0052702] Fragment shader was successfully compiled to run on hardware.
 
[f=0052705] Fragment shader was successfully compiled to run on hardware.
 
[f=0052709] Fragment shader was successfully compiled to run on hardware.
 
[f=0052713] Fragment shader was successfully compiled to run on hardware.
 
[f=0052717] Fragment shader was successfully compiled to run on hardware.
 
[f=0052720] Fragment shader was successfully compiled to run on hardware.
 
[f=0052723] Fragment shader was successfully compiled to run on hardware.
 
[f=0052726] Fragment shader was successfully compiled to run on hardware.
 
[f=0053807] !transmitlobby @voice@buildUnit@add;tacnuke;Eos
[f=0053807] !transmitlobby @voice@buildUnit@add;seismic;Quake
[f=0053807] !transmitlobby @voice@buildUnit@add;empmissile;Shockley
[f=0053807] !transmitlobby @voice@buildUnit@add;napalmmissile;Inferno
[f=0053807] !transmitlobby @voice@buildUnit@reload
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"1870.00195","EventID":"game_v2:unit:first_start_building:tacnuke"}
[f=0053810] Fragment shader was successfully compiled to run on hardware.
 
[f=0053816] Fragment shader was successfully compiled to run on hardware.
 
[f=0053822] Fragment shader was successfully compiled to run on hardware.
 
[f=0053828] Fragment shader was successfully compiled to run on hardware.
 
[f=0053832] Fragment shader was successfully compiled to run on hardware.
 
[f=0053837] Fragment shader was successfully compiled to run on hardware.
 
[f=0053841] Fragment shader was successfully compiled to run on hardware.
 
[f=0053846] Fragment shader was successfully compiled to run on hardware.
 
[f=0053855] Fragment shader was successfully compiled to run on hardware.
 
[f=0053860] Fragment shader was successfully compiled to run on hardware.
 
[f=0054011] game_message: Thug is under attack
[f=0054011] Fragment shader was successfully compiled to run on hardware.
 
[f=0054014] Fragment shader was successfully compiled to run on hardware.
 
[f=0054016] Fragment shader was successfully compiled to run on hardware.
 
[f=0054019] Fragment shader was successfully compiled to run on hardware.
 
[f=0054021] Fragment shader was successfully compiled to run on hardware.
 
[f=0054024] Fragment shader was successfully compiled to run on hardware.
 
[f=0054026] Fragment shader was successfully compiled to run on hardware.
 
[f=0054029] Fragment shader was successfully compiled to run on hardware.
 
[f=0054032] Fragment shader was successfully compiled to run on hardware.
 
[f=0054035] Fragment shader was successfully compiled to run on hardware.
 
[f=0054595] game_message: Thug is under attack
[f=0054596] Fragment shader was successfully compiled to run on hardware.
 
[f=0054603] Fragment shader was successfully compiled to run on hardware.
 
[f=0054608] Fragment shader was successfully compiled to run on hardware.
 
[f=0054612] Fragment shader was successfully compiled to run on hardware.
 
[f=0054616] Fragment shader was successfully compiled to run on hardware.
 
[f=0054621] Fragment shader was successfully compiled to run on hardware.
 
[f=0054625] Fragment shader was successfully compiled to run on hardware.
 
[f=0054629] Fragment shader was successfully compiled to run on hardware.
 
[f=0054634] Fragment shader was successfully compiled to run on hardware.
 
[f=0054637] Fragment shader was successfully compiled to run on hardware.
 
[f=0055873] Warning: chicken_dragon: weapon6: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0055873] Warning: chicken_dragon: weapon6: Neither AimFromWeapon nor QueryWeapon defined or returned invalid pieceids
[f=0055875] Fragment shader was successfully compiled to run on hardware.
 
[f=0055890] Fragment shader was successfully compiled to run on hardware.
 
[f=0055905] Fragment shader was successfully compiled to run on hardware.
 
[f=0055913] Fragment shader was successfully compiled to run on hardware.
 
[f=0055918] Fragment shader was successfully compiled to run on hardware.
 
[f=0055923] Fragment shader was successfully compiled to run on hardware.
 
[f=0055928] Fragment shader was successfully compiled to run on hardware.
 
[f=0055932] Fragment shader was successfully compiled to run on hardware.
 
[f=0055937] Fragment shader was successfully compiled to run on hardware.
 
[f=0055941] Fragment shader was successfully compiled to run on hardware.
 
[f=0056489] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0056498] Fragment shader was successfully compiled to run on hardware.
 
[f=0056502] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0056510] Fragment shader was successfully compiled to run on hardware.
 
[f=0056516] Fragment shader was successfully compiled to run on hardware.
 
[f=0056522] Fragment shader was successfully compiled to run on hardware.
 
[f=0056526] Fragment shader was successfully compiled to run on hardware.
 
[f=0056529] Fragment shader was successfully compiled to run on hardware.
 
[f=0056532] Fragment shader was successfully compiled to run on hardware.
 
[f=0056535] Fragment shader was successfully compiled to run on hardware.
 
[f=0056539] Fragment shader was successfully compiled to run on hardware.
 
[f=0056542] Fragment shader was successfully compiled to run on hardware.
 
[f=0056545] Fragment shader was successfully compiled to run on hardware.
 
[f=0059561] game_message: Black Dawn is under attack
[f=0059561] Fragment shader was successfully compiled to run on hardware.
 
[f=0059566] Fragment shader was successfully compiled to run on hardware.
 
[f=0059571] Fragment shader was successfully compiled to run on hardware.
 
[f=0059576] Fragment shader was successfully compiled to run on hardware.
 
[f=0059580] Fragment shader was successfully compiled to run on hardware.
 
[f=0059585] Fragment shader was successfully compiled to run on hardware.
 
[f=0059589] Fragment shader was successfully compiled to run on hardware.
 
[f=0059593] Fragment shader was successfully compiled to run on hardware.
 
[f=0059599] Fragment shader was successfully compiled to run on hardware.
 
[f=0059604] Fragment shader was successfully compiled to run on hardware.
 
[f=0059720] game_message: Black Dawn is under attack
[f=0059722] Fragment shader was successfully compiled to run on hardware.
 
[f=0059725] Fragment shader was successfully compiled to run on hardware.
 
[f=0059730] Fragment shader was successfully compiled to run on hardware.
 
[f=0059734] Fragment shader was successfully compiled to run on hardware.
 
[f=0059737] Fragment shader was successfully compiled to run on hardware.
 
[f=0059740] Fragment shader was successfully compiled to run on hardware.
 
[f=0059743] Fragment shader was successfully compiled to run on hardware.
 
[f=0059746] Fragment shader was successfully compiled to run on hardware.
 
[f=0059749] Fragment shader was successfully compiled to run on hardware.
 
[f=0059752] Fragment shader was successfully compiled to run on hardware.
 
[f=0060155] game_message: Black Dawn is under attack
[f=0060155] Fragment shader was successfully compiled to run on hardware.
 
[f=0060159] Fragment shader was successfully compiled to run on hardware.
 
[f=0060164] Fragment shader was successfully compiled to run on hardware.
 
[f=0060168] Fragment shader was successfully compiled to run on hardware.
 
[f=0060172] Fragment shader was successfully compiled to run on hardware.
 
[f=0060178] Fragment shader was successfully compiled to run on hardware.
 
[f=0060183] Fragment shader was successfully compiled to run on hardware.
 
[f=0060187] Fragment shader was successfully compiled to run on hardware.
 
[f=0060191] Fragment shader was successfully compiled to run on hardware.
 
[f=0060195] Fragment shader was successfully compiled to run on hardware.
 
[f=0060335] game_message: Black Dawn is under attack
[f=0060336] Fragment shader was successfully compiled to run on hardware.
 
[f=0060340] Fragment shader was successfully compiled to run on hardware.
 
[f=0060343] Fragment shader was successfully compiled to run on hardware.
 
[f=0060345] Fragment shader was successfully compiled to run on hardware.
 
[f=0060348] Fragment shader was successfully compiled to run on hardware.
 
[f=0060351] Fragment shader was successfully compiled to run on hardware.
 
[f=0060354] Fragment shader was successfully compiled to run on hardware.
 
[f=0060357] Fragment shader was successfully compiled to run on hardware.
 
[f=0060360] Fragment shader was successfully compiled to run on hardware.
 
[f=0060363] Fragment shader was successfully compiled to run on hardware.
 
[f=0060502] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0060502] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0060504] Fragment shader was successfully compiled to run on hardware.
 
[f=0060515] game_message: Black Dawn is under attack
[f=0060516] Fragment shader was successfully compiled to run on hardware.
 
[f=0060523] Fragment shader was successfully compiled to run on hardware.
 
[f=0060527] Fragment shader was successfully compiled to run on hardware.
 
[f=0060531] Fragment shader was successfully compiled to run on hardware.
 
[f=0060534] Fragment shader was successfully compiled to run on hardware.
 
[f=0060537] Fragment shader was successfully compiled to run on hardware.
 
[f=0060543] Fragment shader was successfully compiled to run on hardware.
 
[f=0060546] Fragment shader was successfully compiled to run on hardware.
 
[f=0060550] Fragment shader was successfully compiled to run on hardware.
 
[f=0060555] Fragment shader was successfully compiled to run on hardware.
 
[f=0060665] game_message: Black Dawn is under attack
[f=0060665] Fragment shader was successfully compiled to run on hardware.
 
[f=0060668] Fragment shader was successfully compiled to run on hardware.
 
[f=0060670] Fragment shader was successfully compiled to run on hardware.
 
[f=0060673] Fragment shader was successfully compiled to run on hardware.
 
[f=0060675] Fragment shader was successfully compiled to run on hardware.
 
[f=0060677] Fragment shader was successfully compiled to run on hardware.
 
[f=0060679] Fragment shader was successfully compiled to run on hardware.
 
[f=0060682] Fragment shader was successfully compiled to run on hardware.
 
[f=0060684] Fragment shader was successfully compiled to run on hardware.
 
[f=0060687] Fragment shader was successfully compiled to run on hardware.
 
[f=0060833] game_message: Black Dawn is under attack
[f=0060835] Fragment shader was successfully compiled to run on hardware.
 
[f=0060839] Fragment shader was successfully compiled to run on hardware.
 
[f=0060842] Fragment shader was successfully compiled to run on hardware.
 
[f=0060845] Fragment shader was successfully compiled to run on hardware.
 
[f=0060849] Fragment shader was successfully compiled to run on hardware.
 
[f=0060853] Fragment shader was successfully compiled to run on hardware.
 
[f=0060857] Fragment shader was successfully compiled to run on hardware.
 
[f=0060860] Fragment shader was successfully compiled to run on hardware.
 
[f=0060863] Fragment shader was successfully compiled to run on hardware.
 
[f=0060866] Fragment shader was successfully compiled to run on hardware.
 
[f=0060983] game_message: Black Dawn is under attack
[f=0060983] Fragment shader was successfully compiled to run on hardware.
 
[f=0060985] Fragment shader was successfully compiled to run on hardware.
 
[f=0061000] Fragment shader was successfully compiled to run on hardware.
 
[f=0061005] Fragment shader was successfully compiled to run on hardware.
 
[f=0061009] Fragment shader was successfully compiled to run on hardware.
 
[f=0061012] Fragment shader was successfully compiled to run on hardware.
 
[f=0061017] Fragment shader was successfully compiled to run on hardware.
 
[f=0061020] Fragment shader was successfully compiled to run on hardware.
 
[f=0061024] Fragment shader was successfully compiled to run on hardware.
 
[f=0061027] Fragment shader was successfully compiled to run on hardware.
 
[f=0062245] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0062248] Fragment shader was successfully compiled to run on hardware.
 
[f=0062253] Fragment shader was successfully compiled to run on hardware.
 
[f=0062257] Fragment shader was successfully compiled to run on hardware.
 
[f=0062260] Fragment shader was successfully compiled to run on hardware.
 
[f=0062262] Fragment shader was successfully compiled to run on hardware.
 
[f=0062265] Fragment shader was successfully compiled to run on hardware.
 
[f=0062269] Fragment shader was successfully compiled to run on hardware.
 
[f=0062271] Fragment shader was successfully compiled to run on hardware.
 
[f=0062274] Fragment shader was successfully compiled to run on hardware.
 
[f=0062276] Fragment shader was successfully compiled to run on hardware.
 
[f=0063868] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0063872] Fragment shader was successfully compiled to run on hardware.
 
[f=0063877] Fragment shader was successfully compiled to run on hardware.
 
[f=0063880] Fragment shader was successfully compiled to run on hardware.
 
[f=0063883] Fragment shader was successfully compiled to run on hardware.
 
[f=0063886] Fragment shader was successfully compiled to run on hardware.
 
[f=0063889] Fragment shader was successfully compiled to run on hardware.
 
[f=0063892] Fragment shader was successfully compiled to run on hardware.
 
[f=0063895] Fragment shader was successfully compiled to run on hardware.
 
[f=0063897] Fragment shader was successfully compiled to run on hardware.
 
[f=0063900] Fragment shader was successfully compiled to run on hardware.
 
[f=0067440] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0067441] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0067446] Fragment shader was successfully compiled to run on hardware.
 
[f=0067449] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0067449] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0067455] Fragment shader was successfully compiled to run on hardware.
 
[f=0067461] Fragment shader was successfully compiled to run on hardware.
 
[f=0067468] Fragment shader was successfully compiled to run on hardware.
 
[f=0067472] Fragment shader was successfully compiled to run on hardware.
 
[f=0067475] Fragment shader was successfully compiled to run on hardware.
 
[f=0067478] Fragment shader was successfully compiled to run on hardware.
 
[f=0067482] Fragment shader was successfully compiled to run on hardware.
 
[f=0067485] Fragment shader was successfully compiled to run on hardware.
 
[f=0067488] Fragment shader was successfully compiled to run on hardware.
 
[f=0067491] Fragment shader was successfully compiled to run on hardware.
 
[f=0069903] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0069904] Fragment shader was successfully compiled to run on hardware.
 
[f=0069910] Fragment shader was successfully compiled to run on hardware.
 
[f=0069916] Fragment shader was successfully compiled to run on hardware.
 
[f=0069920] Fragment shader was successfully compiled to run on hardware.
 
[f=0069922] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0069923] Fragment shader was successfully compiled to run on hardware.
 
[f=0069928] Fragment shader was successfully compiled to run on hardware.
 
[f=0069934] Fragment shader was successfully compiled to run on hardware.
 
[f=0069937] Fragment shader was successfully compiled to run on hardware.
 
[f=0069941] Fragment shader was successfully compiled to run on hardware.
 
[f=0069944] Fragment shader was successfully compiled to run on hardware.
 
[f=0069948] Fragment shader was successfully compiled to run on hardware.
 
[f=0069951] Fragment shader was successfully compiled to run on hardware.
 
[f=0069954] Fragment shader was successfully compiled to run on hardware.
 
[f=0069957] Fragment shader was successfully compiled to run on hardware.
 
[f=0071097] game_message: Wyvern is under attack
[f=0071107] Fragment shader was successfully compiled to run on hardware.
 
[f=0071120] Fragment shader was successfully compiled to run on hardware.
 
[f=0071127] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0071127] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0071129] Fragment shader was successfully compiled to run on hardware.
 
[f=0071136] Fragment shader was successfully compiled to run on hardware.
 
[f=0071141] Fragment shader was successfully compiled to run on hardware.
 
[f=0071144] Fragment shader was successfully compiled to run on hardware.
 
[f=0071148] Fragment shader was successfully compiled to run on hardware.
 
[f=0071152] Fragment shader was successfully compiled to run on hardware.
 
[f=0071155] Fragment shader was successfully compiled to run on hardware.
 
[f=0071157] Fragment shader was successfully compiled to run on hardware.
 
[f=0071160] Fragment shader was successfully compiled to run on hardware.
 
[f=0071163] Fragment shader was successfully compiled to run on hardware.
 
[f=0071419] Warning: AI for team 2 (ID: 1) failed handling event with topic 18, error: 218
[f=0071419] Fragment shader was successfully compiled to run on hardware.
 
[f=0071424] Fragment shader was successfully compiled to run on hardware.
 
[f=0071428] Fragment shader was successfully compiled to run on hardware.
 
[f=0071433] Fragment shader was successfully compiled to run on hardware.
 
[f=0071437] Fragment shader was successfully compiled to run on hardware.
 
[f=0071441] Fragment shader was successfully compiled to run on hardware.
 
[f=0071445] Fragment shader was successfully compiled to run on hardware.
 
[f=0071449] Fragment shader was successfully compiled to run on hardware.
 
[f=0071452] Fragment shader was successfully compiled to run on hardware.
 
[f=0071460] Fragment shader was successfully compiled to run on hardware.
 
[f=0073114] game_message: Wyvern is under attack
[f=0073114] Fragment shader was successfully compiled to run on hardware.
 
[f=0073118] Fragment shader was successfully compiled to run on hardware.
 
[f=0073122] Fragment shader was successfully compiled to run on hardware.
 
[f=0073127] Fragment shader was successfully compiled to run on hardware.
 
[f=0073130] Fragment shader was successfully compiled to run on hardware.
 
[f=0073133] Fragment shader was successfully compiled to run on hardware.
 
[f=0073136] Fragment shader was successfully compiled to run on hardware.
 
[f=0073139] Fragment shader was successfully compiled to run on hardware.
 
[f=0073146] Fragment shader was successfully compiled to run on hardware.
 
[f=0073151] Fragment shader was successfully compiled to run on hardware.
 
[f=0074053] Next morph in: 111 seconds
[f=0074057] Fragment shader was successfully compiled to run on hardware.
 
[f=0074072] Fragment shader was successfully compiled to run on hardware.
 
[f=0074085] Fragment shader was successfully compiled to run on hardware.
 
[f=0074091] Fragment shader was successfully compiled to run on hardware.
 
[f=0074096] Fragment shader was successfully compiled to run on hardware.
 
[f=0074104] Fragment shader was successfully compiled to run on hardware.
 
[f=0074111] Fragment shader was successfully compiled to run on hardware.
 
[f=0074118] Fragment shader was successfully compiled to run on hardware.
 
[f=0074123] Fragment shader was successfully compiled to run on hardware.
 
[f=0074128] Fragment shader was successfully compiled to run on hardware.
 
[f=0074142] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0074143] Fragment shader was successfully compiled to run on hardware.
 
[f=0074150] Fragment shader was successfully compiled to run on hardware.
 
[f=0074156] Fragment shader was successfully compiled to run on hardware.
 
[f=0074163] Fragment shader was successfully compiled to run on hardware.
 
[f=0074167] Fragment shader was successfully compiled to run on hardware.
 
[f=0074171] Fragment shader was successfully compiled to run on hardware.
 
[f=0074176] Fragment shader was successfully compiled to run on hardware.
 
[f=0074181] Fragment shader was successfully compiled to run on hardware.
 
[f=0074185] Fragment shader was successfully compiled to run on hardware.
 
[f=0074190] Fragment shader was successfully compiled to run on hardware.
 
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"2726.73682","EventID":"game_v2:unit:first_start_building:armstiletto_laser"}
[f=0075969] game_message: Wyvern is under attack
[f=0075970] Fragment shader was successfully compiled to run on hardware.
 
[f=0075973] Fragment shader was successfully compiled to run on hardware.
 
[f=0075975] Fragment shader was successfully compiled to run on hardware.
 
[f=0075977] Fragment shader was successfully compiled to run on hardware.
 
[f=0075979] Fragment shader was successfully compiled to run on hardware.
 
[f=0075982] Fragment shader was successfully compiled to run on hardware.
 
[f=0075985] Fragment shader was successfully compiled to run on hardware.
 
[f=0075987] Fragment shader was successfully compiled to run on hardware.
 
[f=0075989] Fragment shader was successfully compiled to run on hardware.
 
[f=0075993] Fragment shader was successfully compiled to run on hardware.
 
[f=0076470] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0076472] Fragment shader was successfully compiled to run on hardware.
 
[f=0076476] Fragment shader was successfully compiled to run on hardware.
 
[f=0076483] Fragment shader was successfully compiled to run on hardware.
 
[f=0076486] Fragment shader was successfully compiled to run on hardware.
 
[f=0076489] Fragment shader was successfully compiled to run on hardware.
 
[f=0076492] Fragment shader was successfully compiled to run on hardware.
 
[f=0076495] Fragment shader was successfully compiled to run on hardware.
 
[f=0076498] Fragment shader was successfully compiled to run on hardware.
 
[f=0076502] Fragment shader was successfully compiled to run on hardware.
 
[f=0076505] Fragment shader was successfully compiled to run on hardware.
 
[f=0077360] Next morph in: 72 seconds
[f=0077362] Fragment shader was successfully compiled to run on hardware.
 
[f=0077366] Fragment shader was successfully compiled to run on hardware.
 
[f=0077371] Fragment shader was successfully compiled to run on hardware.
 
[f=0077374] Fragment shader was successfully compiled to run on hardware.
 
[f=0077377] Fragment shader was successfully compiled to run on hardware.
 
[f=0077380] Fragment shader was successfully compiled to run on hardware.
 
[f=0077384] Fragment shader was successfully compiled to run on hardware.
 
[f=0077389] Fragment shader was successfully compiled to run on hardware.
 
[f=0077394] Fragment shader was successfully compiled to run on hardware.
 
[f=0077398] Fragment shader was successfully compiled to run on hardware.
 
[f=0077547] Warning: AI for team 2 (ID: 1) failed handling event with topic 7, error: 207
[f=0077555] Fragment shader was successfully compiled to run on hardware.
 
[f=0077562] Fragment shader was successfully compiled to run on hardware.
 
[f=0077567] Fragment shader was successfully compiled to run on hardware.
 
[f=0077570] Fragment shader was successfully compiled to run on hardware.
 
[f=0077574] Fragment shader was successfully compiled to run on hardware.
 
[f=0077577] Fragment shader was successfully compiled to run on hardware.
 
[f=0077581] Fragment shader was successfully compiled to run on hardware.
 
[f=0077586] Fragment shader was successfully compiled to run on hardware.
 
[f=0077590] Fragment shader was successfully compiled to run on hardware.
 
[f=0077594] Fragment shader was successfully compiled to run on hardware.
 
[f=0078793] Warning: AI for team 2 (ID: 1) failed handling event with topic 14, error: 214
[f=0078793] Warning: AI for team 2 (ID: 1) failed handling event with topic 16, error: 216
[f=0078796] Fragment shader was successfully compiled to run on hardware.
 
[f=0078800] Fragment shader was successfully compiled to run on hardware.
 
[f=0078804] Fragment shader was successfully compiled to run on hardware.
 
[f=0078808] Fragment shader was successfully compiled to run on hardware.
 
[f=0078812] Fragment shader was successfully compiled to run on hardware.
 
[f=0078815] Fragment shader was successfully compiled to run on hardware.
 
[f=0078818] Fragment shader was successfully compiled to run on hardware.
 
[f=0078821] Fragment shader was successfully compiled to run on hardware.
 
[f=0078824] Fragment shader was successfully compiled to run on hardware.
 
[f=0078827] Fragment shader was successfully compiled to run on hardware.
 
[f=0079500] Next morph in: 94 seconds
[f=0079501] Fragment shader was successfully compiled to run on hardware.
 
[f=0079507] Fragment shader was successfully compiled to run on hardware.
 
[f=0079513] Fragment shader was successfully compiled to run on hardware.
 
[f=0079517] Fragment shader was successfully compiled to run on hardware.
 
[f=0079522] Fragment shader was successfully compiled to run on hardware.
 
[f=0079526] Fragment shader was successfully compiled to run on hardware.
 
[f=0079530] Fragment shader was successfully compiled to run on hardware.
 
[f=0079536] Fragment shader was successfully compiled to run on hardware.
 
[f=0079541] Fragment shader was successfully compiled to run on hardware.
 
[f=0079546] Fragment shader was successfully compiled to run on hardware.
 
[f=0081230] Warning: AI for team 2 (ID: 1) failed handling event with topic 18, error: 218
[f=0081230] Fragment shader was successfully compiled to run on hardware.
 
[f=0081234] Fragment shader was successfully compiled to run on hardware.
 
[f=0081240] Fragment shader was successfully compiled to run on hardware.
 
[f=0081245] Fragment shader was successfully compiled to run on hardware.
 
[f=0081249] Fragment shader was successfully compiled to run on hardware.
 
[f=0081253] Fragment shader was successfully compiled to run on hardware.
 
[f=0081257] Fragment shader was successfully compiled to run on hardware.
 
[f=0081272] Fragment shader was successfully compiled to run on hardware.
 
[f=0081279] Fragment shader was successfully compiled to run on hardware.
 
[f=0081282] Fragment shader was successfully compiled to run on hardware.
 
[f=0081555] !transmitlobby @voice@buildUnit@remove;gunshipcon
[f=0081555] !transmitlobby @voice@buildUnit@remove;blastwing
[f=0081555] !transmitlobby @voice@buildUnit@remove;bladew
[f=0081555] !transmitlobby @voice@buildUnit@remove;armkam
[f=0081555] !transmitlobby @voice@buildUnit@remove;gunshipsupport
[f=0081555] !transmitlobby @voice@buildUnit@remove;armbrawl
[f=0081555] !transmitlobby @voice@buildUnit@remove;blackdawn
[f=0081555] !transmitlobby @voice@buildUnit@remove;corcrw
[f=0081555] !transmitlobby @voice@buildUnit@remove;gunshipaa
[f=0081555] !transmitlobby @voice@buildUnit@remove;corvalk
[f=0081555] !transmitlobby @voice@buildUnit@remove;corbtrans
[f=0081555] !transmitlobby @voice@buildUnit@reload
[f=0081557] Fragment shader was successfully compiled to run on hardware.
 
[f=0081560] Fragment shader was successfully compiled to run on hardware.
 
[f=0081564] Fragment shader was successfully compiled to run on hardware.
 
[f=0081569] Fragment shader was successfully compiled to run on hardware.
 
[f=0081573] Fragment shader was successfully compiled to run on hardware.
 
[f=0081579] Fragment shader was successfully compiled to run on hardware.
 
[f=0081582] Fragment shader was successfully compiled to run on hardware.
 
[f=0081587] Fragment shader was successfully compiled to run on hardware.
 
[f=0081590] Fragment shader was successfully compiled to run on hardware.
 
[f=0081595] Fragment shader was successfully compiled to run on hardware.
 
[f=0081859] game_message: AI has been destroyed!
[f=0081859] game_message: AllyTeam 0 has an overwhelming numerical advantage!
[f=0081860] Fragment shader was successfully compiled to run on hardware.
 
[f=0081866] Fragment shader was successfully compiled to run on hardware.
 
[f=0081869] Fragment shader was successfully compiled to run on hardware.
 
[f=0081874] Fragment shader was successfully compiled to run on hardware.
 
[f=0081878] Fragment shader was successfully compiled to run on hardware.
 
[f=0081881] Fragment shader was successfully compiled to run on hardware.
 
[f=0081886] Fragment shader was successfully compiled to run on hardware.
 
[f=0081892] Fragment shader was successfully compiled to run on hardware.
 
[f=0081907] Fragment shader was successfully compiled to run on hardware.
 
[f=0081916] Fragment shader was successfully compiled to run on hardware.
 
[f=0082294] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_spawner.lua"]:994: bad argument #4 to 'spCreateUnit' (number expected, got nil)
stack traceback:
	[C]: in function 'spCreateUnit'
	[string "LuaRules/Gadgets/unit_spawner.lua"]:994: in function 'MorphQueen'
	[string "LuaRules/Gadgets/unit_spawner.lua"]:1154: in function 'GameFrame'
	[string "LuaRules/gadgets.lua"]:1013: in function <[string "LuaRules/gadgets.lua"]:1011>
	(tail call): ?
[f=0082296] Fragment shader was successfully compiled to run on hardware.
 
[f=0082302] Fragment shader was successfully compiled to run on hardware.
 
[f=0082306] Fragment shader was successfully compiled to run on hardware.
 
[f=0082310] Fragment shader was successfully compiled to run on hardware.
 
[f=0082315] Fragment shader was successfully compiled to run on hardware.
 
[f=0082318] Fragment shader was successfully compiled to run on hardware.
 
[f=0082322] Fragment shader was successfully compiled to run on hardware.
 
[f=0082326] Fragment shader was successfully compiled to run on hardware.
 
[f=0082330] Fragment shader was successfully compiled to run on hardware.
 
[f=0082335] Fragment shader was successfully compiled to run on hardware.
 
Chobby.exe Information: 0 : Chobbyla << GaAddDesignEvent {"Value":"3018.88794","EventID":"game_v2:unit:first_start_building:napalmmissile"}
[f=0086256] Missing self.client!!!
[f=0086256] Fragment shader was successfully compiled to run on hardware.
 
[f=0086260] Fragment shader was successfully compiled to run on hardware.
 
[f=0086265] Fragment shader was successfully compiled to run on hardware.
 
[f=0086268] Fragment shader was successfully compiled to run on hardware.
 
[f=0086273] Fragment shader was successfully compiled to run on hardware.
 
[f=0086277] Fragment shader was successfully compiled to run on hardware.
 
[f=0086281] Fragment shader was successfully compiled to run on hardware.
 
[f=0086285] Fragment shader was successfully compiled to run on hardware.
 
[f=0086289] Fragment shader was successfully compiled to run on hardware.
 
[f=0086294] Fragment shader was successfully compiled to run on hardware.
 
[f=0086753] Missing self.client!!!
[f=0086753] Fragment shader was successfully compiled to run on hardware.
 
[f=0086757] Fragment shader was successfully compiled to run on hardware.
 
[f=0086762] Fragment shader was successfully compiled to run on hardware.
 
[f=0086766] Fragment shader was successfully compiled to run on hardware.
 
[f=0086770] Fragment shader was successfully compiled to run on hardware.
 
[f=0086774] Fragment shader was successfully compiled to run on hardware.
 
[f=0086778] Fragment shader was successfully compiled to run on hardware.
 
[f=0086782] Fragment shader was successfully compiled to run on hardware.
 
[f=0086786] Fragment shader was successfully compiled to run on hardware.
 
[f=0086791] Fragment shader was successfully compiled to run on hardware.
 
[f=0089225] game_message: Wyvern is under attack
[f=0089225] Fragment shader was successfully compiled to run on hardware.
 
[f=0089229] Fragment shader was successfully compiled to run on hardware.
 
[f=0089233] Fragment shader was successfully compiled to run on hardware.
 
[f=0089237] Fragment shader was successfully compiled to run on hardware.
 
[f=0089240] Fragment shader was successfully compiled to run on hardware.
 
[f=0089243] Fragment shader was successfully compiled to run on hardware.
 
[f=0089246] Fragment shader was successfully compiled to run on hardware.
 
[f=0089249] Fragment shader was successfully compiled to run on hardware.
 
[f=0089252] Fragment shader was successfully compiled to run on hardware.
 
[f=0089255] Fragment shader was successfully compiled to run on hardware.
 
[f=0089720] game_message: Thunderbird is under attack
[f=0089722] Fragment shader was successfully compiled to run on hardware.
 
[f=0089725] Fragment shader was successfully compiled to run on hardware.
 
[f=0089729] Fragment shader was successfully compiled to run on hardware.
 
[f=0089732] Fragment shader was successfully compiled to run on hardware.
 
[f=0089737] Fragment shader was successfully compiled to run on hardware.
 
[f=0089741] Fragment shader was successfully compiled to run on hardware.
 
[f=0089745] Fragment shader was successfully compiled to run on hardware.
 
[f=0089749] Fragment shader was successfully compiled to run on hardware.
 
[f=0089754] Fragment shader was successfully compiled to run on hardware.
 
[f=0089759] Fragment shader was successfully compiled to run on hardware.
 
[f=0093785] game_message: Bandit is under attack
[f=0093791] Fragment shader was successfully compiled to run on hardware.
 
[f=0093794] Fragment shader was successfully compiled to run on hardware.
 
[f=0093798] Fragment shader was successfully compiled to run on hardware.
 
[f=0093804] Fragment shader was successfully compiled to run on hardware.
 
[f=0093807] Fragment shader was successfully compiled to run on hardware.
 
[f=0093810] Fragment shader was successfully compiled to run on hardware.
 
[f=0093813] Fragment shader was successfully compiled to run on hardware.
 
[f=0093816] Fragment shader was successfully compiled to run on hardware.
 
[f=0093819] Fragment shader was successfully compiled to run on hardware.
 
[f=0093821] Fragment shader was successfully compiled to run on hardware.
 
[f=0093987] game_message: Bandit is under attack
[f=0093987] Fragment shader was successfully compiled to run on hardware.
 
[f=0093991] Fragment shader was successfully compiled to run on hardware.
 
[f=0093995] Fragment shader was successfully compiled to run on hardware.
 
[f=0093999] Fragment shader was successfully compiled to run on hardware.
 
[f=0094003] Fragment shader was successfully compiled to run on hardware.
 
[f=0094007] Fragment shader was successfully compiled to run on hardware.
 
[f=0094011] Fragment shader was successfully compiled to run on hardware.
 
[f=0094015] Fragment shader was successfully compiled to run on hardware.
 
[f=0094019] Fragment shader was successfully compiled to run on hardware.
 
[f=0094023] Fragment shader was successfully compiled to run on hardware.
 
[f=0096435] game_message: Bandit is under attack
[f=0096441] Fragment shader was successfully compiled to run on hardware.
 
[f=0096445] Fragment shader was successfully compiled to run on hardware.
 
[f=0096449] Fragment shader was successfully compiled to run on hardware.
 
[f=0096452] Fragment shader was successfully compiled to run on hardware.
 
[f=0096456] Fragment shader was successfully compiled to run on hardware.
 
[f=0096460] Fragment shader was successfully compiled to run on hardware.
 
[f=0096463] Fragment shader was successfully compiled to run on hardware.
 
[f=0096467] Fragment shader was successfully compiled to run on hardware.
 
[f=0096470] Fragment shader was successfully compiled to run on hardware.
 
[f=0096474] Fragment shader was successfully compiled to run on hardware.
 
[f=0096929] game_message: Bandit is under attack
[f=0096930] Fragment shader was successfully compiled to run on hardware.
 
[f=0096935] Fragment shader was successfully compiled to run on hardware.
 
[f=0096939] Fragment shader was successfully compiled to run on hardware.
 
[f=0096944] Fragment shader was successfully compiled to run on hardware.
 
[f=0096948] Fragment shader was successfully compiled to run on hardware.
 
[f=0096953] Fragment shader was successfully compiled to run on hardware.
 
[f=0096957] Fragment shader was successfully compiled to run on hardware.
 
[f=0096961] Fragment shader was successfully compiled to run on hardware.
 
[f=0096965] Fragment shader was successfully compiled to run on hardware.
 
[f=0096970] Fragment shader was successfully compiled to run on hardware.
 
[f=0097172] game_message: Bandit is under attack
[f=0097174] Fragment shader was successfully compiled to run on hardware.
 
[f=0097178] Fragment shader was successfully compiled to run on hardware.
 
[f=0097183] Fragment shader was successfully compiled to run on hardware.
 
[f=0097195] Fragment shader was successfully compiled to run on hardware.
 
[f=0097198] Fragment shader was successfully compiled to run on hardware.
 
[f=0097203] Fragment shader was successfully compiled to run on hardware.
 
[f=0097207] Fragment shader was successfully compiled to run on hardware.
 
[f=0097211] Fragment shader was successfully compiled to run on hardware.
 
[f=0097215] Fragment shader was successfully compiled to run on hardware.
 
[f=0097218] Fragment shader was successfully compiled to run on hardware.
 
[f=0097479] game_message: AI has been destroyed!
[f=0097479] game_message: Player wins!
[f=0097479] <autoquit> Automatically exiting in 10 seconds. Move mouse to cancel.
[f=0097479] game_message: Player wins!
[f=0097479] game_message: Player wins!
[f=0097490] Fragment shader was successfully compiled to run on hardware.
 
[f=0097493] Skirmish AI "CircuitAIEasy32 (1)" (ID:1), which controlled team 2 is now dead
[f=0097505] <autoquit> Autoquit canceled.
[f=0097505] Fragment shader was successfully compiled to run on hardware.
 
[f=0097511] Fragment shader was successfully compiled to run on hardware.
 
[f=0097514] Fragment shader was successfully compiled to run on hardware.
 
[f=0097515] game_message: Player wins!
[f=0097515] game_message: Player wins!
[f=0097517] Fragment shader was successfully compiled to run on hardware.
 
[f=0097520] Fragment shader was successfully compiled to run on hardware.
 
[f=0097522] Fragment shader was successfully compiled to run on hardware.
 
[f=0097525] Fragment shader was successfully compiled to run on hardware.
 
[f=0097527] Fragment shader was successfully compiled to run on hardware.
 
[f=0097529] Fragment shader was successfully compiled to run on hardware.
 
[f=0097532] Fragment shader was successfully compiled to run on hardware.
 
[f=0097534] Fragment shader was successfully compiled to run on hardware.
 
[f=0097536] Fragment shader was successfully compiled to run on hardware.
 
[f=0097539] Fragment shader was successfully compiled to run on hardware.
 
[f=0097560] game_message: Player wins!
[f=0097560] game_message: Player wins!
[f=0097561] Fragment shader was successfully compiled to run on hardware.
 
[f=0097563] Fragment shader was successfully compiled to run on hardware.
 
[f=0097565] Fragment shader was successfully compiled to run on hardware.
 
[f=0097567] Fragment shader was successfully compiled to run on hardware.
 
[f=0097569] Fragment shader was successfully compiled to run on hardware.
 
[f=0097571] Fragment shader was successfully compiled to run on hardware.
 
[f=0097573] Fragment shader was successfully compiled to run on hardware.
 
[f=0097576] Fragment shader was successfully compiled to run on hardware.
 
[f=0097578] Fragment shader was successfully compiled to run on hardware.
 
[f=0097580] Fragment shader was successfully compiled to run on hardware.
 
[f=0097605] game_message: Player wins!
[f=0097605] game_message: Player wins!
[f=0097605] Fragment shader was successfully compiled to run on hardware.
 
[f=0097608] Fragment shader was successfully compiled to run on hardware.
 
[f=0097611] Fragment shader was successfully compiled to run on hardware.
 
[f=0097613] Fragment shader was successfully compiled to run on hardware.
 
[f=0097616] Fragment shader was successfully compiled to run on hardware.
 
[f=0097618] Fragment shader was successfully compiled to run on hardware.
 
[f=0097621] Fragment shader was successfully compiled to run on hardware.
 
[f=0097623] Fragment shader was successfully compiled to run on hardware.
 
[f=0097626] Fragment shader was successfully compiled to run on hardware.
 
[f=0097629] Fragment shader was successfully compiled to run on hardware.
 
[f=0097650] game_message: Player wins!
[f=0097650] game_message: Player wins!
[f=0097652] Fragment shader was successfully compiled to run on hardware.
 
[f=0097654] Fragment shader was successfully compiled to run on hardware.
 
[f=0097657] Fragment shader was successfully compiled to run on hardware.
 
[f=0097659] Fragment shader was successfully compiled to run on hardware.
 
[f=0097662] Fragment shader was successfully compiled to run on hardware.
 
[f=0097664] Fragment shader was successfully compiled to run on hardware.
 
[f=0097667] Fragment shader was successfully compiled to run on hardware.
 
[f=0097670] Fragment shader was successfully compiled to run on hardware.
 
[f=0097672] Fragment shader was successfully compiled to run on hardware.
 
[f=0097675] Fragment shader was successfully compiled to run on hardware.
 
[f=0097695] game_message: Player wins!
[f=0097695] game_message: Player wins!
[f=0097696] Fragment shader was successfully compiled to run on hardware.
 
[f=0097699] Fragment shader was successfully compiled to run on hardware.
 
[f=0097701] Fragment shader was successfully compiled to run on hardware.
 
[f=0097703] Fragment shader was successfully compiled to run on hardware.
 
[f=0097705] Fragment shader was successfully compiled to run on hardware.
 
[f=0097708] Fragment shader was successfully compiled to run on hardware.
 
[f=0097710] Fragment shader was successfully compiled to run on hardware.
 
[f=0097713] Fragment shader was successfully compiled to run on hardware.
 
[f=0097715] Fragment shader was successfully compiled to run on hardware.
 
[f=0097718] Fragment shader was successfully compiled to run on hardware.
 
[f=0097740] game_message: Player wins!
[f=0097740] game_message: Player wins!
[f=0097741] Fragment shader was successfully compiled to run on hardware.
 
[f=0097744] Fragment shader was successfully compiled to run on hardware.
 
[f=0097746] Fragment shader was successfully compiled to run on hardware.
 
[f=0097748] Fragment shader was successfully compiled to run on hardware.
 
[f=0097751] Fragment shader was successfully compiled to run on hardware.
 
[f=0097753] Fragment shader was successfully compiled to run on hardware.
 
[f=0097756] Fragment shader was successfully compiled to run on hardware.
 
[f=0097758] Fragment shader was successfully compiled to run on hardware.
 
[f=0097761] Fragment shader was successfully compiled to run on hardware.
 
[f=0097764] Fragment shader was successfully compiled to run on hardware.
 
[f=0097785] game_message: Player wins!
[f=0097785] game_message: Player wins!
[f=0097787] Fragment shader was successfully compiled to run on hardware.
 
[f=0097789] Fragment shader was successfully compiled to run on hardware.
 
[f=0097792] Fragment shader was successfully compiled to run on hardware.
 
[f=0097794] Fragment shader was successfully compiled to run on hardware.
 
[f=0097797] Fragment shader was successfully compiled to run on hardware.
 
[f=0097799] Fragment shader was successfully compiled to run on hardware.
 
[f=0097802] Fragment shader was successfully compiled to run on hardware.
 
[f=0097804] Fragment shader was successfully compiled to run on hardware.
 
[f=0097807] Fragment shader was successfully compiled to run on hardware.
 
[f=0097810] Fragment shader was successfully compiled to run on hardware.
 
[f=0097830] game_message: Player wins!
[f=0097830] game_message: Player wins!
[f=0097831] Fragment shader was successfully compiled to run on hardware.
 
[f=0097834] Fragment shader was successfully compiled to run on hardware.
 
[f=0097836] Fragment shader was successfully compiled to run on hardware.
 
[f=0097839] Fragment shader was successfully compiled to run on hardware.
 
[f=0097841] Fragment shader was successfully compiled to run on hardware.
 
[f=0097844] Fragment shader was successfully compiled to run on hardware.
 
[f=0097846] Fragment shader was successfully compiled to run on hardware.
 
[f=0097849] Fragment shader was successfully compiled to run on hardware.
 
[f=0097851] Fragment shader was successfully compiled to run on hardware.
 
[f=0097853] Fragment shader was successfully compiled to run on hardware.
 
[f=0097875] game_message: Player wins!
[f=0097875] game_message: Player wins!
[f=0097876] Fragment shader was successfully compiled to run on hardware.
 
[f=0097878] Fragment shader was successfully compiled to run on hardware.
 
[f=0097881] Fragment shader was successfully compiled to run on hardware.
 
[f=0097883] Fragment shader was successfully compiled to run on hardware.
 
[f=0097886] Fragment shader was successfully compiled to run on hardware.
 
[f=0097888] Fragment shader was successfully compiled to run on hardware.
 
[f=0097891] Fragment shader was successfully compiled to run on hardware.
 
[f=0097894] Fragment shader was successfully compiled to run on hardware.
 
[f=0097896] Fragment shader was successfully compiled to run on hardware.
 
[f=0097899] Fragment shader was successfully compiled to run on hardware.
 
[f=0097920] game_message: Player wins!
[f=0097920] game_message: Player wins!
[f=0097921] Fragment shader was successfully compiled to run on hardware.
 
[f=0097924] Fragment shader was successfully compiled to run on hardware.
 
[f=0097926] Fragment shader was successfully compiled to run on hardware.
 
[f=0097929] Fragment shader was successfully compiled to run on hardware.
 
[f=0097932] Fragment shader was successfully compiled to run on hardware.
 
[f=0097934] Fragment shader was successfully compiled to run on hardware.
 
[f=0097937] Fragment shader was successfully compiled to run on hardware.
 
[f=0097939] Fragment shader was successfully compiled to run on hardware.
 
[f=0097942] Fragment shader was successfully compiled to run on hardware.
 
[f=0097944] Fragment shader was successfully compiled to run on hardware.
 
[f=0097965] game_message: Player wins!
[f=0097965] game_message: Player wins!
[f=0097965] Fragment shader was successfully compiled to run on hardware.
 
[f=0097967] Fragment shader was successfully compiled to run on hardware.
 
[f=0097970] Fragment shader was successfully compiled to run on hardware.
 
[f=0097972] Fragment shader was successfully compiled to run on hardware.
 
[f=0097975] Fragment shader was successfully compiled to run on hardware.
 
[f=0097977] Fragment shader was successfully compiled to run on hardware.
 
[f=0097980] Fragment shader was successfully compiled to run on hardware.
 
[f=0097982] Fragment shader was successfully compiled to run on hardware.
 
[f=0097985] Fragment shader was successfully compiled to run on hardware.
 
[f=0097987] Fragment shader was successfully compiled to run on hardware.
 
[f=0098010] game_message: Player wins!
[f=0098010] game_message: Player wins!
[f=0098010] Fragment shader was successfully compiled to run on hardware.
 
[f=0098013] Fragment shader was successfully compiled to run on hardware.
 
[f=0098015] Fragment shader was successfully compiled to run on hardware.
 
[f=0098018] Fragment shader was successfully compiled to run on hardware.
 
[f=0098020] Fragment shader was successfully compiled to run on hardware.
 
[f=0098023] Fragment shader was successfully compiled to run on hardware.
 
[f=0098026] Fragment shader was successfully compiled to run on hardware.
 
[f=0098028] Fragment shader was successfully compiled to run on hardware.
 
[f=0098031] Fragment shader was successfully compiled to run on hardware.
 
[f=0098033] Fragment shader was successfully compiled to run on hardware.
 
[f=0098055] game_message: Player wins!
[f=0098055] game_message: Player wins!
[f=0098056] Fragment shader was successfully compiled to run on hardware.
 
[f=0098059] Fragment shader was successfully compiled to run on hardware.
 
[f=0098061] Fragment shader was successfully compiled to run on hardware.
 
[f=0098064] Fragment shader was successfully compiled to run on hardware.
 
[f=0098066] Fragment shader was successfully compiled to run on hardware.
 
[f=0098069] Fragment shader was successfully compiled to run on hardware.
 
[f=0098071] Fragment shader was successfully compiled to run on hardware.
 
[f=0098074] Fragment shader was successfully compiled to run on hardware.
 
[f=0098076] Fragment shader was successfully compiled to run on hardware.
 
[f=0098079] Fragment shader was successfully compiled to run on hardware.
 
[f=0098100] game_message: Player wins!
[f=0098100] game_message: Player wins!
[f=0098102] Fragment shader was successfully compiled to run on hardware.
 
[f=0098104] Fragment shader was successfully compiled to run on hardware.
 
[f=0098107] Fragment shader was successfully compiled to run on hardware.
 
[f=0098109] Fragment shader was successfully compiled to run on hardware.
 
[f=0098112] Fragment shader was successfully compiled to run on hardware.
 
[f=0098114] Fragment shader was successfully compiled to run on hardware.
 
[f=0098117] Fragment shader was successfully compiled to run on hardware.
 
[f=0098119] Fragment shader was successfully compiled to run on hardware.
 
[f=0098122] Fragment shader was successfully compiled to run on hardware.
 
[f=0098124] Fragment shader was successfully compiled to run on hardware.
 
[f=0098145] game_message: Player wins!
[f=0098145] game_message: Player wins!
[f=0098145] Fragment shader was successfully compiled to run on hardware.
 
[f=0098147] Fragment shader was successfully compiled to run on hardware.
 
[f=0098150] Fragment shader was successfully compiled to run on hardware.
 
[f=0098152] Fragment shader was successfully compiled to run on hardware.
 
[f=0098155] Fragment shader was successfully compiled to run on hardware.
 
[f=0098157] Fragment shader was successfully compiled to run on hardware.
 
[f=0098160] Fragment shader was successfully compiled to run on hardware.
 
[f=0098163] Fragment shader was successfully compiled to run on hardware.
 
[f=0098165] Fragment shader was successfully compiled to run on hardware.
 
[f=0098168] Fragment shader was successfully compiled to run on hardware.
 
[f=0098190] game_message: Player wins!
[f=0098190] game_message: Player wins!
[f=0098191] Fragment shader was successfully compiled to run on hardware.
 
[f=0098193] Fragment shader was successfully compiled to run on hardware.
 
[f=0098196] Fragment shader was successfully compiled to run on hardware.
 
[f=0098198] Fragment shader was successfully compiled to run on hardware.
 
[f=0098201] Fragment shader was successfully compiled to run on hardware.
 
[f=0098203] Fragment shader was successfully compiled to run on hardware.
 
[f=0098206] Fragment shader was successfully compiled to run on hardware.
 
[f=0098209] Fragment shader was successfully compiled to run on hardware.
 
[f=0098211] Fragment shader was successfully compiled to run on hardware.
 
[f=0098214] Fragment shader was successfully compiled to run on hardware.
 
[f=0098235] game_message: Player wins!
[f=0098235] game_message: Player wins!
[f=0098236] Fragment shader was successfully compiled to run on hardware.
 
[f=0098239] Fragment shader was successfully compiled to run on hardware.
 
[f=0098241] Fragment shader was successfully compiled to run on hardware.
 
[f=0098244] Fragment shader was successfully compiled to run on hardware.
 
[f=0098246] Fragment shader was successfully compiled to run on hardware.
 
[f=0098249] Fragment shader was successfully compiled to run on hardware.
 
[f=0098252] Fragment shader was successfully compiled to run on hardware.
 
[f=0098254] Fragment shader was successfully compiled to run on hardware.
 
[f=0098256] Fragment shader was successfully compiled to run on hardware.
 
[f=0098259] Fragment shader was successfully compiled to run on hardware.
 
[f=0098280] game_message: Player wins!
[f=0098280] game_message: Player wins!
[f=0098282] Fragment shader was successfully compiled to run on hardware.
 
[f=0098284] Fragment shader was successfully compiled to run on hardware.
 
[f=0098287] Fragment shader was successfully compiled to run on hardware.
 
[f=0098290] Fragment shader was successfully compiled to run on hardware.
 
[f=0098292] Fragment shader was successfully compiled to run on hardware.
 
[f=0098295] Fragment shader was successfully compiled to run on hardware.
 
[f=0098297] Fragment shader was successfully compiled to run on hardware.
 
[f=0098300] Fragment shader was successfully compiled to run on hardware.
 
[f=0098302] Fragment shader was successfully compiled to run on hardware.
 
[f=0098305] Fragment shader was successfully compiled to run on hardware.
 
[f=0098325] game_message: Player wins!
[f=0098325] game_message: Player wins!
[f=0098325] Fragment shader was successfully compiled to run on hardware.
 
[f=0098328] Fragment shader was successfully compiled to run on hardware.
 
[f=0098330] Fragment shader was successfully compiled to run on hardware.
 
[f=0098333] Fragment shader was successfully compiled to run on hardware.
 
[f=0098335] Fragment shader was successfully compiled to run on hardware.
 
[f=0098338] Fragment shader was successfully compiled to run on hardware.
 
[f=0098340] Fragment shader was successfully compiled to run on hardware.
 
[f=0098343] Fragment shader was successfully compiled to run on hardware.
 
[f=0098345] Fragment shader was successfully compiled to run on hardware.
 
[f=0098348] Fragment shader was successfully compiled to run on hardware.
 
[f=0098370] game_message: Player wins!
[f=0098370] game_message: Player wins!
[f=0098371] Fragment shader was successfully compiled to run on hardware.
 
[f=0098373] Fragment shader was successfully compiled to run on hardware.
 
[f=0098376] Fragment shader was successfully compiled to run on hardware.
 
[f=0098379] Fragment shader was successfully compiled to run on hardware.
 
[f=0098381] Fragment shader was successfully compiled to run on hardware.
 
[f=0098384] Fragment shader was successfully compiled to run on hardware.
 
[f=0098386] Fragment shader was successfully compiled to run on hardware.
 
[f=0098389] Fragment shader was successfully compiled to run on hardware.
 
[f=0098391] Fragment shader was successfully compiled to run on hardware.
 
[f=0098394] Fragment shader was successfully compiled to run on hardware.
 
[f=0098415] game_message: Player wins!
[f=0098415] game_message: Player wins!
[f=0098417] Fragment shader was successfully compiled to run on hardware.
 
[f=0098419] Fragment shader was successfully compiled to run on hardware.
 
[f=0098422] Fragment shader was successfully compiled to run on hardware.
 
[f=0098424] Fragment shader was successfully compiled to run on hardware.
 
[f=0098427] Fragment shader was successfully compiled to run on hardware.
 
[f=0098429] Fragment shader was successfully compiled to run on hardware.
 
[f=0098432] Fragment shader was successfully compiled to run on hardware.
 
[f=0098434] Fragment shader was successfully compiled to run on hardware.
 
[f=0098437] Fragment shader was successfully compiled to run on hardware.
 
[f=0098439] Fragment shader was successfully compiled to run on hardware.
 
[f=0098460] game_message: Player wins!
[f=0098460] game_message: Player wins!
[f=0098460] Fragment shader was successfully compiled to run on hardware.
 
[f=0098462] Fragment shader was successfully compiled to run on hardware.
 
[f=0098465] Fragment shader was successfully compiled to run on hardware.
 
[f=0098467] Fragment shader was successfully compiled to run on hardware.
 
[f=0098470] Fragment shader was successfully compiled to run on hardware.
 
[f=0098472] Fragment shader was successfully compiled to run on hardware.
 
[f=0098475] Fragment shader was successfully compiled to run on hardware.
 
[f=0098478] Fragment shader was successfully compiled to run on hardware.
 
[f=0098480] Fragment shader was successfully compiled to run on hardware.
 
[f=0098483] Fragment shader was successfully compiled to run on hardware.
 
[f=0098505] game_message: Player wins!
[f=0098505] game_message: Player wins!
[f=0098506] Fragment shader was successfully compiled to run on hardware.
 
[f=0098508] Fragment shader was successfully compiled to run on hardware.
 
[f=0098511] Fragment shader was successfully compiled to run on hardware.
 
[f=0098513] Fragment shader was successfully compiled to run on hardware.
 
[f=0098516] Fragment shader was successfully compiled to run on hardware.
 
[f=0098518] Fragment shader was successfully compiled to run on hardware.
 
[f=0098521] Fragment shader was successfully compiled to run on hardware.
 
[f=0098523] Fragment shader was successfully compiled to run on hardware.
 
[f=0098526] Fragment shader was successfully compiled to run on hardware.
 
[f=0098528] Fragment shader was successfully compiled to run on hardware.
 
[f=0098550] game_message: Player wins!
[f=0098550] game_message: Player wins!
[f=0098551] Fragment shader was successfully compiled to run on hardware.
 
[f=0098554] Fragment shader was successfully compiled to run on hardware.
 
[f=0098556] Fragment shader was successfully compiled to run on hardware.
 
[f=0098559] Fragment shader was successfully compiled to run on hardware.
 
[f=0098562] Fragment shader was successfully compiled to run on hardware.
 
[f=0098564] Fragment shader was successfully compiled to run on hardware.
 
[f=0098567] Fragment shader was successfully compiled to run on hardware.
 
[f=0098569] Fragment shader was successfully compiled to run on hardware.
 
[f=0098572] Fragment shader was successfully compiled to run on hardware.
 
[f=0098574] Fragment shader was successfully compiled to run on hardware.
 
[f=0098595] game_message: Player wins!
[f=0098595] game_message: Player wins!
[f=0098597] Fragment shader was successfully compiled to run on hardware.
 
[f=0098599] Fragment shader was successfully compiled to run on hardware.
 
[f=0098602] Fragment shader was successfully compiled to run on hardware.
 
[f=0098605] Fragment shader was successfully compiled to run on hardware.
 
[f=0098607] Fragment shader was successfully compiled to run on hardware.
 
[f=0098610] Fragment shader was successfully compiled to run on hardware.
 
[f=0098612] Fragment shader was successfully compiled to run on hardware.
 
[f=0098615] Fragment shader was successfully compiled to run on hardware.
 
[f=0098617] Fragment shader was successfully compiled to run on hardware.
 
[f=0098620] Fragment shader was successfully compiled to run on hardware.
 
[f=0098640] game_message: Player wins!
[f=0098640] game_message: Player wins!
[f=0098640] Fragment shader was successfully compiled to run on hardware.
 
[f=0098643] Fragment shader was successfully compiled to run on hardware.
 
[f=0098645] Fragment shader was successfully compiled to run on hardware.
 
[f=0098648] Fragment shader was successfully compiled to run on hardware.
 
[f=0098650] Fragment shader was successfully compiled to run on hardware.
 
[f=0098653] Fragment shader was successfully compiled to run on hardware.
 
[f=0098655] Fragment shader was successfully compiled to run on hardware.
 
[f=0098658] Fragment shader was successfully compiled to run on hardware.
 
[f=0098660] Fragment shader was successfully compiled to run on hardware.
 
[f=0098663] Fragment shader was successfully compiled to run on hardware.
 
[f=0098685] game_message: Player wins!
[f=0098685] game_message: Player wins!
[f=0098686] Fragment shader was successfully compiled to run on hardware.
 
[f=0098688] Fragment shader was successfully compiled to run on hardware.
 
[f=0098691] Fragment shader was successfully compiled to run on hardware.
 
[f=0098694] Fragment shader was successfully compiled to run on hardware.
 
[f=0098696] Fragment shader was successfully compiled to run on hardware.
 
[f=0098699] Fragment shader was successfully compiled to run on hardware.
 
[f=0098701] Fragment shader was successfully compiled to run on hardware.
 
[f=0098704] Fragment shader was successfully compiled to run on hardware.
 
[f=0098706] Fragment shader was successfully compiled to run on hardware.
 
[f=0098709] Fragment shader was successfully compiled to run on hardware.
 
[f=0098730] game_message: Player wins!
[f=0098730] game_message: Player wins!
[f=0098732] Fragment shader was successfully compiled to run on hardware.
 
[f=0098735] Fragment shader was successfully compiled to run on hardware.
 
[f=0098737] Fragment shader was successfully compiled to run on hardware.
 
[f=0098739] Fragment shader was successfully compiled to run on hardware.
 
[f=0098742] Fragment shader was successfully compiled to run on hardware.
 
[f=0098744] Fragment shader was successfully compiled to run on hardware.
 
[f=0098747] Fragment shader was successfully compiled to run on hardware.
 
[f=0098749] Fragment shader was successfully compiled to run on hardware.
 
[f=0098752] Fragment shader was successfully compiled to run on hardware.
 
[f=0098755] Fragment shader was successfully compiled to run on hardware.
 
[f=0098775] game_message: Player wins!
[f=0098775] game_message: Player wins!
[f=0098775] Fragment shader was successfully compiled to run on hardware.
 
[f=0098777] Fragment shader was successfully compiled to run on hardware.
 
[f=0098780] Fragment shader was successfully compiled to run on hardware.
 
[f=0098782] Fragment shader was successfully compiled to run on hardware.
 
[f=0098785] Fragment shader was successfully compiled to run on hardware.
 
[f=0098788] Fragment shader was successfully compiled to run on hardware.
 
[f=0098790] Fragment shader was successfully compiled to run on hardware.
 
[f=0098793] Fragment shader was successfully compiled to run on hardware.
 
[f=0098795] Fragment shader was successfully compiled to run on hardware.
 
[f=0098798] Fragment shader was successfully compiled to run on hardware.
 
[f=0098820] game_message: Player wins!
[f=0098820] game_message: Player wins!
[f=0098820] Fragment shader was successfully compiled to run on hardware.
 
[f=0098823] Fragment shader was successfully compiled to run on hardware.
 
[f=0098825] Fragment shader was successfully compiled to run on hardware.
 
[f=0098828] Fragment shader was successfully compiled to run on hardware.
 
[f=0098830] Fragment shader was successfully compiled to run on hardware.
 
[f=0098833] Fragment shader was successfully compiled to run on hardware.
 
[f=0098836] Fragment shader was successfully compiled to run on hardware.
 
[f=0098838] Fragment shader was successfully compiled to run on hardware.
 
[f=0098841] Fragment shader was successfully compiled to run on hardware.
 
[f=0098843] Fragment shader was successfully compiled to run on hardware.
 
[f=0098865] game_message: Player wins!
[f=0098865] game_message: Player wins!
[f=0098866] Fragment shader was successfully compiled to run on hardware.
 
[f=0098868] Fragment shader was successfully compiled to run on hardware.
 
[f=0098871] Fragment shader was successfully compiled to run on hardware.
 
[f=0098874] Fragment shader was successfully compiled to run on hardware.
 
[f=0098876] Fragment shader was successfully compiled to run on hardware.
 
[f=0098879] Fragment shader was successfully compiled to run on hardware.
 
[f=0098881] Fragment shader was successfully compiled to run on hardware.
 
[f=0098884] Fragment shader was successfully compiled to run on hardware.
 
[f=0098886] Fragment shader was successfully compiled to run on hardware.
 
[f=0098889] Fragment shader was successfully compiled to run on hardware.
 
[f=0098910] game_message: Player wins!
[f=0098910] game_message: Player wins!
[f=0098912] Fragment shader was successfully compiled to run on hardware.
 
[f=0098914] Fragment shader was successfully compiled to run on hardware.
 
[f=0098917] Fragment shader was successfully compiled to run on hardware.
 
[f=0098920] Fragment shader was successfully compiled to run on hardware.
 
[f=0098922] Fragment shader was successfully compiled to run on hardware.
 
[f=0098925] Fragment shader was successfully compiled to run on hardware.
 
[f=0098927] Fragment shader was successfully compiled to run on hardware.
 
[f=0098930] Fragment shader was successfully compiled to run on hardware.
 
[f=0098932] Fragment shader was successfully compiled to run on hardware.
 
[f=0098935] Fragment shader was successfully compiled to run on hardware.
 
[f=0098955] game_message: Player wins!
[f=0098955] game_message: Player wins!
[f=0098955] Fragment shader was successfully compiled to run on hardware.
 
[f=0098958] Fragment shader was successfully compiled to run on hardware.
 
[f=0098960] Fragment shader was successfully compiled to run on hardware.
 
[f=0098963] Fragment shader was successfully compiled to run on hardware.
 
[f=0098965] Fragment shader was successfully compiled to run on hardware.
 
[f=0098968] Fragment shader was successfully compiled to run on hardware.
 
[f=0098970] Fragment shader was successfully compiled to run on hardware.
 
[f=0098973] Fragment shader was successfully compiled to run on hardware.
 
[f=0098975] Fragment shader was successfully compiled to run on hardware.
 
[f=0098978] Fragment shader was successfully compiled to run on hardware.
 
[f=0099000] game_message: Player wins!
[f=0099000] game_message: Player wins!
[f=0099001] Fragment shader was successfully compiled to run on hardware.
 
[f=0099003] Fragment shader was successfully compiled to run on hardware.
 
[f=0099006] Fragment shader was successfully compiled to run on hardware.
 
[f=0099009] Fragment shader was successfully compiled to run on hardware.
 
[f=0099011] Fragment shader was successfully compiled to run on hardware.
 
[f=0099014] Fragment shader was successfully compiled to run on hardware.
 
[f=0099016] Fragment shader was successfully compiled to run on hardware.
 
[f=0099019] Fragment shader was successfully compiled to run on hardware.
 
[f=0099021] Fragment shader was successfully compiled to run on hardware.
 
[f=0099024] Fragment shader was successfully compiled to run on hardware.
 
[f=0099045] game_message: Player wins!
[f=0099045] game_message: Player wins!
[f=0099047] Fragment shader was successfully compiled to run on hardware.
 
[f=0099049] Fragment shader was successfully compiled to run on hardware.
 
[f=0099052] Fragment shader was successfully compiled to run on hardware.
 
[f=0099054] Fragment shader was successfully compiled to run on hardware.
 
[f=0099057] Fragment shader was successfully compiled to run on hardware.
 
[f=0099059] Fragment shader was successfully compiled to run on hardware.
 
[f=0099062] Fragment shader was successfully compiled to run on hardware.
 
[f=0099064] Fragment shader was successfully compiled to run on hardware.
 
[f=0099067] Fragment shader was successfully compiled to run on hardware.
 
[f=0099069] Fragment shader was successfully compiled to run on hardware.
 
[f=0099090] game_message: Player wins!
[f=0099090] game_message: Player wins!
[f=0099090] Fragment shader was successfully compiled to run on hardware.
 
[f=0099092] Fragment shader was successfully compiled to run on hardware.
 
[f=0099095] Fragment shader was successfully compiled to run on hardware.
 
[f=0099097] Fragment shader was successfully compiled to run on hardware.
 
[f=0099100] Fragment shader was successfully compiled to run on hardware.
 
[f=0099103] Fragment shader was successfully compiled to run on hardware.
 
[f=0099105] Fragment shader was successfully compiled to run on hardware.
 
[f=0099107] Fragment shader was successfully compiled to run on hardware.
 
[f=0099110] Fragment shader was successfully compiled to run on hardware.
 
[f=0099113] Fragment shader was successfully compiled to run on hardware.
 
[f=0099135] game_message: Player wins!
[f=0099135] game_message: Player wins!
[f=0099136] Fragment shader was successfully compiled to run on hardware.
 
[f=0099138] Fragment shader was successfully compiled to run on hardware.
 
[f=0099141] Fragment shader was successfully compiled to run on hardware.
 
[f=0099143] Fragment shader was successfully compiled to run on hardware.
 
[f=0099146] Fragment shader was successfully compiled to run on hardware.
 
[f=0099148] Fragment shader was successfully compiled to run on hardware.
 
[f=0099151] Fragment shader was successfully compiled to run on hardware.
 
[f=0099153] Fragment shader was successfully compiled to run on hardware.
 
[f=0099156] Fragment shader was successfully compiled to run on hardware.
 
[f=0099159] Fragment shader was successfully compiled to run on hardware.
 
[f=0099180] game_message: Player wins!
[f=0099180] game_message: Player wins!
[f=0099181] Fragment shader was successfully compiled to run on hardware.
 
[f=0099184] Fragment shader was successfully compiled to run on hardware.
 
[f=0099186] Fragment shader was successfully compiled to run on hardware.
 
[f=0099189] Fragment shader was successfully compiled to run on hardware.
 
[f=0099191] Fragment shader was successfully compiled to run on hardware.
 
[f=0099195] Fragment shader was successfully compiled to run on hardware.
 
[f=0099197] Fragment shader was successfully compiled to run on hardware.
 
[f=0099199] Fragment shader was successfully compiled to run on hardware.
 
[f=0099201] Fragment shader was successfully compiled to run on hardware.
 
[f=0099204] Fragment shader was successfully compiled to run on hardware.
 
[f=0099225] game_message: Player wins!
[f=0099225] game_message: Player wins!
[f=0099227] Fragment shader was successfully compiled to run on hardware.
 
[f=0099229] Fragment shader was successfully compiled to run on hardware.
 
[f=0099232] Fragment shader was successfully compiled to run on hardware.
 
[f=0099234] Fragment shader was successfully compiled to run on hardware.
 
[f=0099237] Fragment shader was successfully compiled to run on hardware.
 
[f=0099240] Fragment shader was successfully compiled to run on hardware.
 
[f=0099242] Fragment shader was successfully compiled to run on hardware.
 
[f=0099245] Fragment shader was successfully compiled to run on hardware.
 
[f=0099247] Fragment shader was successfully compiled to run on hardware.
 
[f=0099250] Fragment shader was successfully compiled to run on hardware.
 
[f=0099270] game_message: Player wins!
[f=0099270] game_message: Player wins!
[f=0099270] Fragment shader was successfully compiled to run on hardware.
 
[f=0099273] Fragment shader was successfully compiled to run on hardware.
 
[f=0099275] Fragment shader was successfully compiled to run on hardware.
 
[f=0099278] Fragment shader was successfully compiled to run on hardware.
 
[f=0099281] Fragment shader was successfully compiled to run on hardware.
 
[f=0099283] Fragment shader was successfully compiled to run on hardware.
 
[f=0099285] Fragment shader was successfully compiled to run on hardware.
 
[f=0099288] Fragment shader was successfully compiled to run on hardware.
 
[f=0099291] Fragment shader was successfully compiled to run on hardware.
 
[f=0099293] Fragment shader was successfully compiled to run on hardware.
 
[f=0099315] game_message: Player wins!
[f=0099315] game_message: Player wins!
[f=0099316] Fragment shader was successfully compiled to run on hardware.
 
[f=0099318] Fragment shader was successfully compiled to run on hardware.
 
[f=0099321] Fragment shader was successfully compiled to run on hardware.
 
[f=0099323] Fragment shader was successfully compiled to run on hardware.
 
[f=0099326] Fragment shader was successfully compiled to run on hardware.
 
[f=0099329] Fragment shader was successfully compiled to run on hardware.
 
[f=0099331] Fragment shader was successfully compiled to run on hardware.
 
[f=0099334] Fragment shader was successfully compiled to run on hardware.
 
[f=0099336] Fragment shader was successfully compiled to run on hardware.
 
[f=0099339] Fragment shader was successfully compiled to run on hardware.
 
[f=0099360] game_message: Player wins!
[f=0099360] game_message: Player wins!
[f=0099362] Fragment shader was successfully compiled to run on hardware.
 
[f=0099365] Fragment shader was successfully compiled to run on hardware.
 
[f=0099367] Fragment shader was successfully compiled to run on hardware.
 
[f=0099369] Fragment shader was successfully compiled to run on hardware.
 
[f=0099372] Fragment shader was successfully compiled to run on hardware.
 
[f=0099374] Fragment shader was successfully compiled to run on hardware.
 
[f=0099377] Fragment shader was successfully compiled to run on hardware.
 
[f=0099379] Fragment shader was successfully compiled to run on hardware.
 
[f=0099382] Fragment shader was successfully compiled to run on hardware.
 
[f=0099384] Fragment shader was successfully compiled to run on hardware.
 
[f=0099405] game_message: Player wins!
[f=0099405] game_message: Player wins!
[f=0099405] Fragment shader was successfully compiled to run on hardware.
 
[f=0099407] Fragment shader was successfully compiled to run on hardware.
 
[f=0099410] Fragment shader was successfully compiled to run on hardware.
 
[f=0099413] Fragment shader was successfully compiled to run on hardware.
 
[f=0099415] Fragment shader was successfully compiled to run on hardware.
 
[f=0099418] Fragment shader was successfully compiled to run on hardware.
 
[f=0099420] Fragment shader was successfully compiled to run on hardware.
 
[f=0099423] Fragment shader was successfully compiled to run on hardware.
 
[f=0099425] Fragment shader was successfully compiled to run on hardware.
 
[f=0099428] Fragment shader was successfully compiled to run on hardware.
 
[f=0099450] game_message: Player wins!
[f=0099450] game_message: Player wins!
[f=0099451] Fragment shader was successfully compiled to run on hardware.
 
[f=0099453] Fragment shader was successfully compiled to run on hardware.
 
[f=0099456] Fragment shader was successfully compiled to run on hardware.
 
[f=0099458] Fragment shader was successfully compiled to run on hardware.
 
[f=0099461] Fragment shader was successfully compiled to run on hardware.
 
[f=0099464] Fragment shader was successfully compiled to run on hardware.
 
[f=0099466] Fragment shader was successfully compiled to run on hardware.
 
[f=0099468] Fragment shader was successfully compiled to run on hardware.
 
[f=0099471] Fragment shader was successfully compiled to run on hardware.
 
[f=0099474] Fragment shader was successfully compiled to run on hardware.
 
[f=0099495] game_message: Player wins!
[f=0099495] game_message: Player wins!
[f=0099496] Fragment shader was successfully compiled to run on hardware.
 
[f=0099499] Fragment shader was successfully compiled to run on hardware.
 
[f=0099502] Fragment shader was successfully compiled to run on hardware.
 
[f=0099504] Fragment shader was successfully compiled to run on hardware.
 
[f=0099507] Fragment shader was successfully compiled to run on hardware.
 
[f=0099509] Fragment shader was successfully compiled to run on hardware.
 
[f=0099512] Fragment shader was successfully compiled to run on hardware.
 
[f=0099514] Fragment shader was successfully compiled to run on hardware.
 
[f=0099517] Fragment shader was successfully compiled to run on hardware.
 
[f=0099519] Fragment shader was successfully compiled to run on hardware.
 
[f=0099540] game_message: Player wins!
[f=0099540] game_message: Player wins!
[f=0099540] Fragment shader was successfully compiled to run on hardware.
 
[f=0099542] Fragment shader was successfully compiled to run on hardware.
 
[f=0099545] Fragment shader was successfully compiled to run on hardware.
 
[f=0099547] Fragment shader was successfully compiled to run on hardware.
 
[f=0099550] Fragment shader was successfully compiled to run on hardware.
 
[f=0099552] Fragment shader was successfully compiled to run on hardware.
 
[f=0099555] Fragment shader was successfully compiled to run on hardware.
 
[f=0099557] Fragment shader was successfully compiled to run on hardware.
 
[f=0099560] Fragment shader was successfully compiled to run on hardware.
 
[f=0099562] Fragment shader was successfully compiled to run on hardware.
 
[f=0099585] game_message: Player wins!
[f=0099585] game_message: Player wins!
[f=0099585] Fragment shader was successfully compiled to run on hardware.
 
[f=0099588] Fragment shader was successfully compiled to run on hardware.
 
[f=0099590] Fragment shader was successfully compiled to run on hardware.
 
[f=0099593] Fragment shader was successfully compiled to run on hardware.
 
[f=0099595] Fragment shader was successfully compiled to run on hardware.
 
[f=0099598] Fragment shader was successfully compiled to run on hardware.
 
[f=0099600] Fragment shader was successfully compiled to run on hardware.
 
[f=0099603] Fragment shader was successfully compiled to run on hardware.
 
[f=0099606] Fragment shader was successfully compiled to run on hardware.
 
[f=0099608] Fragment shader was successfully compiled to run on hardware.
 
[f=0099630] game_message: Player wins!
[f=0099630] game_message: Player wins!
[f=0099631] Fragment shader was successfully compiled to run on hardware.
 
[f=0099634] Fragment shader was successfully compiled to run on hardware.
 
[f=0099636] Fragment shader was successfully compiled to run on hardware.
 
[f=0099639] Fragment shader was successfully compiled to run on hardware.
 
[f=0099641] Fragment shader was successfully compiled to run on hardware.
 
[f=0099644] Fragment shader was successfully compiled to run on hardware.
 
[f=0099646] Fragment shader was successfully compiled to run on hardware.
 
[f=0099649] Fragment shader was successfully compiled to run on hardware.
 
[f=0099651] Fragment shader was successfully compiled to run on hardware.
 
[f=0099654] Fragment shader was successfully compiled to run on hardware.
 
[f=0099675] game_message: Player wins!
[f=0099675] game_message: Player wins!
[f=0099677] Fragment shader was successfully compiled to run on hardware.
 
[f=0099679] Fragment shader was successfully compiled to run on hardware.
 
[f=0099682] Fragment shader was successfully compiled to run on hardware.
 
[f=0099684] Fragment shader was successfully compiled to run on hardware.
 
[f=0099687] Fragment shader was successfully compiled to run on hardware.
 
[f=0099689] Fragment shader was successfully compiled to run on hardware.
 
[f=0099692] Fragment shader was successfully compiled to run on hardware.
 
[f=0099695] Fragment shader was successfully compiled to run on hardware.
 
[f=0099697] Fragment shader was successfully compiled to run on hardware.
 
[f=0099700] Fragment shader was successfully compiled to run on hardware.
 
[f=0099720] game_message: Player wins!
[f=0099720] game_message: Player wins!
[f=0099720] Fragment shader was successfully compiled to run on hardware.
 
[f=0099723] Fragment shader was successfully compiled to run on hardware.
 
[f=0099725] Fragment shader was successfully compiled to run on hardware.
 
[f=0099728] Fragment shader was successfully compiled to run on hardware.
 
[f=0099730] Fragment shader was successfully compiled to run on hardware.
 
[f=0099733] Fragment shader was successfully compiled to run on hardware.
 
[f=0099735] Fragment shader was successfully compiled to run on hardware.
 
[f=0099738] Fragment shader was successfully compiled to run on hardware.
 
[f=0099740] Fragment shader was successfully compiled to run on hardware.
 
[f=0099743] Fragment shader was successfully compiled to run on hardware.
 
[f=0099765] game_message: Player wins!
[f=0099765] game_message: Player wins!
[f=0099766] Fragment shader was successfully compiled to run on hardware.
 
[f=0099768] Fragment shader was successfully compiled to run on hardware.
 
[f=0099771] Fragment shader was successfully compiled to run on hardware.
 
[f=0099773] Fragment shader was successfully compiled to run on hardware.
 
[f=0099776] Fragment shader was successfully compiled to run on hardware.
 
[f=0099778] Fragment shader was successfully compiled to run on hardware.
 
[f=0099781] Fragment shader was successfully compiled to run on hardware.
 
[f=0099783] Fragment shader was successfully compiled to run on hardware.
 
[f=0099787] Fragment shader was successfully compiled to run on hardware.
 
[f=0099789] Fragment shader was successfully compiled to run on hardware.
 
[f=0099810] game_message: Player wins!
[f=0099810] game_message: Player wins!
[f=0099812] Fragment shader was successfully compiled to run on hardware.
 
[f=0099814] Fragment shader was successfully compiled to run on hardware.
 
[f=0099817] Fragment shader was successfully compiled to run on hardware.
 
[f=0099819] Fragment shader was successfully compiled to run on hardware.
 
[f=0099822] Fragment shader was successfully compiled to run on hardware.
 
[f=0099824] Fragment shader was successfully compiled to run on hardware.
 
[f=0099827] Fragment shader was successfully compiled to run on hardware.
 
[f=0099829] Fragment shader was successfully compiled to run on hardware.
 
[f=0099832] Fragment shader was successfully compiled to run on hardware.
 
[f=0099835] Fragment shader was successfully compiled to run on hardware.
 
[f=0099855] game_message: Player wins!
[f=0099855] game_message: Player wins!
[f=0099855] Fragment shader was successfully compiled to run on hardware.
 
[f=0099857] Fragment shader was successfully compiled to run on hardware.
 
[f=0099860] Fragment shader was successfully compiled to run on hardware.
 
[f=0099862] Fragment shader was successfully compiled to run on hardware.
 
[f=0099865] Fragment shader was successfully compiled to run on hardware.
 
[f=0099867] Fragment shader was successfully compiled to run on hardware.
 
[f=0099870] Fragment shader was successfully compiled to run on hardware.
 
[f=0099873] Fragment shader was successfully compiled to run on hardware.
 
[f=0099875] Fragment shader was successfully compiled to run on hardware.
 
[f=0099878] Fragment shader was successfully compiled to run on hardware.
 
[f=0099900] game_message: Player wins!
[f=0099900] game_message: Player wins!
[f=0099900] Fragment shader was successfully compiled to run on hardware.
 
[f=0099903] Fragment shader was successfully compiled to run on hardware.
 
[f=0099905] Fragment shader was successfully compiled to run on hardware.
 
[f=0099908] Fragment shader was successfully compiled to run on hardware.
 
[f=0099911] Fragment shader was successfully compiled to run on hardware.
 
[f=0099913] Fragment shader was successfully compiled to run on hardware.
 
[f=0099916] Fragment shader was successfully compiled to run on hardware.
 
[f=0099918] Fragment shader was successfully compiled to run on hardware.
 
[f=0099921] Fragment shader was successfully compiled to run on hardware.
 
[f=0099923] Fragment shader was successfully compiled to run on hardware.
 
[f=0099945] game_message: Player wins!
[f=0099945] game_message: Player wins!
[f=0099946] Fragment shader was successfully compiled to run on hardware.
 
[f=0099949] Fragment shader was successfully compiled to run on hardware.
 
[f=0099951] Fragment shader was successfully compiled to run on hardware.
 
[f=0099954] Fragment shader was successfully compiled to run on hardware.
 
[f=0099956] Fragment shader was successfully compiled to run on hardware.
 
[f=0099959] Fragment shader was successfully compiled to run on hardware.
 
[f=0099959] [ReloadOrRestart] Spring "C:\Users\michr\Documents\My Games\Zero-K\engine\win64\103.0.1-712-g1ccec6e\spring.exe" should be reloading
[f=0099959] [SpringApp::Reload][1]
[f=0099959] [ThreadPool::SetThreadCount][1] wanted=0 current=2 maximum=2
[f=0099959] 	[async=0] threads=2 tasks=415709 {sum,avg}{exec,wait}time={{0.000, 0.000}, {-0.000, -26815622345680737662864133810422693986099254084710519997145212605932653891787387645147280126408882808735800003683854800597558384195692375236860853079769088.000}}ms
[f=0099959] 		thread=0 tasks=25395 (-26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000%) {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -2.000, -2.000}, {-2.000, 0.000, -0.000, 26815622257990010628402083249360652322558108098241968731600132768959394578224489026277741405245868553265850725478671947241448386755926481782326736365551616.000}}ms
[f=0099959] 		thread=1 tasks=390314 (-2.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -0.000, -2.000}, {2.000, 0.000, -0.000, -0.000}}ms
[f=0099959] 	[async=1] threads=2 tasks=951 {sum,avg}{exec,wait}time={{-0.000, 0.000}, {0.000, -0.000}}ms
[f=0099959] 		thread=1 tasks=951 (0.000%) {sum,min,max,avg}{exec,wait}time={{-0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000}, {0.000, 0.000, 0.000, -0.000}}ms
[f=0099959] [ThreadPool::SetThreadCount][2] workers=0
[f=0099959] [ThreadPool::SetThreadCount][1] wanted=2 current=1 maximum=2
[f=0099959] [ThreadPool::SetThreadCount][2] workers=1
[f=0099959] [Threading] Main thread CPU affinity mask set: 2
[f=0099959] [SpringApp::Reload][2]
[f=0099959] [Game::KillLua][0] dtor=0 loadscreen=00000000
[f=0099959] [Game::KillLua][1] dtor=0 luaGaia=00000000
[f=0099959] [Game::KillLua][2] dtor=0 luaRules=07f1f8f0
[f=0099959] Start gadgetHandler:Shutdown
[f=0099959] Shutdown - UnitMorph
[f=0099959] Shutdown - LupsNanoSpray
[f=0099959] Shutdown - Modular Comm Info
[f=0099959] Shutdown - Puppy Handler
[f=0099959] Shutdown - StartSetup
[f=0099959] Shutdown - Terrain Texture Handler
[f=0099959] Shutdown - UnitCloakShield
[f=0099959] End gadgetHandler:Shutdown
[f=0099959] Start gadgetHandler:Shutdown
[f=0099959] Shutdown - UnitMorph
[f=0099959] Shutdown - Modular Comm Info
[f=0099959] Shutdown - Shockwaves
[f=0099959] Shutdown - UnitCloakShield
[f=0099959] Shutdown - Lups Cloak FX
[f=0099959] Shutdown - Lups
[f=0099959] End gadgetHandler:Shutdown
[f=0099959] [Game::KillLua][3] dtor=0 luaUI=1b673410
[f=0099959] Start widgetHandler:Shutdown
[f=0099959] Shutdown - SaveOrderList Complete
[f=0099959] Writing last game win data
[f=0099959] Shutdown - SaveConfigData Complete
[f=0099959] Shutdown Widget - Chili Highlight
[f=0099959] Shutdown Widget - Deferred rendering
[f=0099959] Shutdown Widget - EPIC Menu
[f=0099959] Shutdown Widget - Custom Markers
[f=0099959] Shutdown Widget - Chili Minimap
[f=0099959] Shutdown Widget - Chili Widget Selector
[f=0099959] Shutdown Widget - Local Team Colors
[f=0099959] Shutdown Widget - Save Game Menu
[f=0099959] Shutdown Widget - HealthBars
[f=0099959] Shutdown Widget - Noises
[f=0099959] Shutdown Widget - Unit Icons
[f=0099959] Shutdown Widget - Chili Chicken Panel
[f=0099959] Shutdown Widget - BuildETA
[f=0099959] Shutdown Widget - Depth of Field Shader
[f=0099959] Shutdown Widget - Win Counter
[f=0099959] Shutdown Widget - Modular Comm Info
[f=0099959] Shutdown Widget - Attack Warning
[f=0099959] Shutdown Widget - CameraShake
[f=0099959] Shutdown Widget - Chili Economy Panel Default
[f=0099959] Shutdown Widget - Chili EndGame Window
[f=0099959] Shutdown Widget - Chili Nuke Warning
[f=0099959] Shutdown Widget - Chili Selections & CursorTip
[f=0099959] Shutdown Widget - Chili Spectator Panels
[f=0099959] Shutdown Widget - Context Menu
[f=0099959] Shutdown Widget - Darkening
[f=0099959] Shutdown Widget - Grab Input
[f=0099959] Input grabbing is disabled!
[f=0099959] Shutdown Widget - Highlight Geos
[f=0099959] Shutdown Widget - Local Widgets Config
[f=0099959] Shutdown Widget - Mex Placement Handler
[f=0099959] Shutdown Widget - MinimapEvents
[f=0099959] Shutdown Widget - Missile Silo Range
[f=0099959] Shutdown Widget - Morph Finished notification
[f=0099959] Shutdown Widget - Point Tracker
[f=0099959] Shutdown Widget - Showeco and Grid Drawer
[f=0099959] Shutdown Widget - Startup Info and Selector
[f=0099959] Shutdown Widget - Stereo3D
[f=0099959] Shutdown Widget - Transport AI
[f=0099959] Shutdown Widget - Attack AoE
[f=0099959] Shutdown Widget - MessageBoxes ZK
[f=0099959] Shutdown Widget - UnitShapes
[f=0099959] Shutdown Widget - Selection Send
[f=0099959] Shutdown Widget - Units on Fire
[f=0099959] Shutdown Widget - LupsManager
[f=0099959] Shutdown Widget - Newton Firezone
[f=0099959] Shutdown Widget - Receive Units Indicator
[f=0099959] Shutdown Widget - Chili Crude Player List
[f=0099959] Shutdown Widget - Chili Pro Console
[f=0099959] Shutdown Widget - Chili Framework
[f=0099959] Shutdown Widget - Lups
[f=0099959] Shutdown Widget - Chili Core Selector
[f=0099959] Shutdown Widget - Pause Screen
[f=0099959] Shutdown Widget - Lasso Terraform GUI
[f=0099959] Shutdown Widget - Layout Handler
[f=0099959] Shutdown Widget - Persistent Build Height
[f=0099959] Shutdown Widget - Text To Speech Control
[f=0099959] Shutdown Widget - Color Blindness Correction
[f=0099959] End widgetHandler:Shutdown


Chobby.exe Information: 0 : ZkData.TcpTransport socket disconnected: Von der Übertragungsverbindung können keine Daten gelesen werden: Eine vorhandene Verbindung wurde vom Remotehost geschlossen.
Chobby.exe Information: 0 : Chobby closed connection
Chobby.exe Warning: 0 : Spring exit code is: -805306369, assuming crash
Chobby.exe Information: 0 : Spring exited
Chobby.exe Warning: 0 : Spring crash detected
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