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noElo modoption does nothing #1801
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Could somebody check the database whether noelo was actually registered? I'd assume something already failed in the match setup leading to the value not being set. |
Database doesn't store noElo state. Server tries to read noElo state here before deciding whether to apply Elo effects. I am unable to find any indication that the value is actually written in the place the code looks. |
Many, many months or even a year ago, noelo sometimes produced the intended result. Is it now guaranteed not to function? I haven't had it enabled for a long time. |
Is this obsoleted by the post-hoc administration of what counts? |
No. Both players and admins have to take extra steps in addition to setting the modoption which are not necessary and many extra failure cases are created:
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Tags are set automatically, assuming noelo is properly sent to post battle processing. |
I did a check and the infra correctly processes |
http://zero-k.info/Battles/Detail/600713 |
ZK (as in the game content itself) issue. ZeroK-RTS/Zero-K#3223 |
This is stupid. Read noElo from the modoptions directly upon game start. Springie sets the modoptions and it is written in the replay. |
See this game http://zero-k.info/Battles/Detail/466192?ShowWinners=True
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