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reality adjustment: forbid jetpack-jump midair acceleration stop #1748

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mojjj opened this issue Dec 20, 2016 · 8 comments
Closed

reality adjustment: forbid jetpack-jump midair acceleration stop #1748

mojjj opened this issue Dec 20, 2016 · 8 comments

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@mojjj
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mojjj commented Dec 20, 2016

if you newtonramp-accelerate jump units, they fly. while they fly, you can use jump to make them stop flying and then they land safely on the jump target. this is valid for jetpack jumps (pyro, jack) and not for leg-jump (sumo, skuttle).

why is there made a difference? ok, jetpack does influence physically the acceleration, but hey, it doesnt stop it, or prevent fall damage.

in the stated game, the strategy was applied to pyros to transport them in the back of my team. my understanding is, that for transporting there are transports or teleporter...
http://zero-k.info/Battles/Detail/440248

@mojjj mojjj changed the title reality adjustment: forbid jetpack-jump mideair acceleration stop reality adjustment: forbid jetpack-jump midair acceleration stop Dec 20, 2016
@sprunk
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sprunk commented Dec 20, 2016

This is by design.

@GoogleFrog
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It is by design. I'll need some evidence of it being brokenly abusable.

@mojjj
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mojjj commented Dec 20, 2016

Zero-K is a FREE, multi-platform, open source Real Time Strategy game, which aims to be a dynamic, action-packed, hassle-free experience, full of clever strategies and constantly moving combat. Includes an epic scale, realistic projectile and unit physics, terraforming terrain and hundreds of unique and interesting units.

it is advertised as physics.

@mojjj
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mojjj commented Dec 20, 2016

if this is by design, i will attempt to abuse. if it is relieable abusable, will the design decision be discussed?

@sprunk
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sprunk commented Dec 20, 2016

advertised as physics.

If that's a problem then change advertising.

if it is relieable abusable, will the design decision be discussed?

Sure, feel free to provide replays.

@ArchShaman
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ArchShaman commented Dec 20, 2016

In that game, pyro destruction would have been easily avoided if you put down some lotus after SavageBlake pointed it out. Your team didn't respond to the incoming pyro threat at all and thus were punished for it. The only abuse case here is that people don't pay attention to the map. A few measy lotuses would have saved that singu, factories, com, whatever else I killed.

That pyro cannon costed ~2,000m by the way, almost half a bertha. Not to mention it had a failure rate of ~20% and takes full attention to deploy ONE pyro.

Fun fact: Pyro deploying is countered by defenders (and even makes 30m cost!). 😉

@sprunk
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sprunk commented Dec 20, 2016

Reopen having gathered brokenness evidence.

@sprunk sprunk closed this as completed Dec 20, 2016
@GoogleFrog
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Physics doesn't exactly mean realistic physics. It means that something that looks a bit like physics is relevant to gameplay.

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