You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Could it be that the recent change made fall damage only depend on horizontal velocity? You can fall from insane heights (see replay) without getting any damage, effectively removing fall damage from the game.
The text was updated successfully, but these errors were encountered:
I vaguely recall Spring having a different coordinate system than other modeling programs from years ago when I was making models... are we sure vz isn't the vertical axis?
I'm super certain spring is Y-up. Because Blender is Z-up and exports its Collada models as Z-up and there's been quite a lot of pain because of that during the 97.x era.
Reproduce like this: http://zero-k.info/Battles/Detail/529902
Could it be that the recent change made fall damage only depend on horizontal velocity? You can fall from insane heights (see replay) without getting any damage, effectively removing fall damage from the game.
The text was updated successfully, but these errors were encountered: