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Emissary can lose move command seemingly due to slow turret traverse. #3367

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Godde opened this issue Nov 30, 2018 · 3 comments
Open

Emissary can lose move command seemingly due to slow turret traverse. #3367

Godde opened this issue Nov 30, 2018 · 3 comments
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behaviour Unit or game mechanic issue or decision bug

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@Godde
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Godde commented Nov 30, 2018

In this video, the turret is first turned to the back of the Emissary by attacking behind it. It is then given a move command relatively close behind itself. While the turret is still turning, the Emissary losses its' move command for some reason.
https://youtu.be/_bIhTqG4MyI

@Histidine91 Histidine91 added minor bug behaviour Unit or game mechanic issue or decision labels Jan 21, 2019
@FeXoR-o-Illuria
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FeXoR-o-Illuria commented Jan 26, 2019

How is this issue minor?
Executing user commands reliably is a basic requirement for a program IMO.

@Histidine91
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In the absence of other people reporting it sounded like a one-off, also only affects a very specific case. But I'm retagging nevertheless.

@Histidine91 Histidine91 added bug and removed minor bug labels Jan 27, 2019
@Godde
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Godde commented Jan 28, 2019

Well it still happens in the current version of Zero-K.

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behaviour Unit or game mechanic issue or decision bug
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