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Disarm on Funnelweb only disables one shield #399

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Skasi opened this issue Nov 29, 2014 · 4 comments
Closed

Disarm on Funnelweb only disables one shield #399

Skasi opened this issue Nov 29, 2014 · 4 comments

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@Skasi
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Skasi commented Nov 29, 2014

Funnelweb has TWO energy shields. When hit and disabled by Stilettos (probably also applies to any other disarm or emp unit) only one of the shields is disabled. I am not sure if this is only visibly or also technical, pretty sure its both tho.

Replay: ~5 minutes before http://zero-k.info/Battles/Detail/311557 ends

@sprunk
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sprunk commented Nov 29, 2014

I'm pretty sure the second shield also does not link.

@GoogleFrog
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I would remove one of the shields to fix both these issues.

@sprunk
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sprunk commented Dec 2, 2014

It probably also happens to comms with dual Personal + Area shields (but a fix would then be to make Area a conversion module for Personal).

@ArchShaman
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It probably also happens to comms with dual Personal + Area shields (but a fix would then be to make Area a conversion module for Personal).

It doesn't seem that way. Its likely only the funnelweb due to how its defined. https://github.com/ZeroK-RTS/Zero-K/blob/master/units/funnelweb.lua#L76-L82

A fix / interesting change if the funnelweb is to have two shields is to make a second smaller shield defined. Although I could be wrong.

Edit: Yeah comms suffer from this too.Perhaps there's something off with the disarm gadget...

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4 participants