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When players sleep, there is shown an actionbar, but it bugs so that after a while it changes and shows different message that I can not find in any translation yml to rewrite.
The bugged message I can not find in translations:
The message I set in translations is shown too, but as I said it switches to this bugged message.
CMI/Translations/Locale_CZ.yml:
sunSpeeding: Spí [count] z [total] [hour] hodin [speed]X rychlejší!sleepersRequired: '!actionbar!&f[sleeping] &fz &f[required]'sunSpeedingTitle: '&7[hour]'skippingNight: '!title!&7Skipping entire night'CMI/config.yml:
Sleeping:
Speedup:
# When set to true, players can speedup night by sleeping in bed# This will allow to speed up night in percentage depending how many players are sleeping in beds in that worldEnabled: true# List of worlds where this should be applied.# Keep in mind that time speed up only works on a normal type world and by default you will have only one# Set this list to [] if you want to include all possible worldsWorlds:
- world# When this set to true time will be speed up only between 13000 and 24000 ticks of the day# When having this set to false players can speed up day durring storms or other eventsOnlyDurringNight: true# Type of speedup information, can be: none, title, bossbarInfoType: title# When set to true, players who are in afk mode will be excluded from speed calculationsExcludeAfk: true# Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night# 100 will result in 100 times faster timeBaseSpeed: 100# Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speedMinSpeed: 5# Minimal amount of players sleeping in beds before speeding it up# Can be defined in 2 formats. When using clean number like 3, then 3 players will have to be sleeping before speedup kicks in# If amount is defined with % like 50% then half of server population will have to be sleeping before speedup kicks inMinBeforeSpeeding: 50%# When set to true online players will be informed about missing sleeping people countInform: true# Time in seconds between information messages can be shown when player starts or stops sleepingInformDelay: 30CMILib/Translations/Locale_CZ.yml:
sunSpeeding: Spí [count] z [total] [hour] hodin [speed]X rychlejší!sleepersRequired: '!actionbar!&7[sleeping] &7z &7[required] spí'sunSpeedingTitle: '&7[hour]'skippingNight: '!title!&7Přeskočení noci!'sunSpeedingSubTitle: '&f[count]&7/&f[total] &7(&f[speed]X&7)'
Relevant Plugins
No response
Agreements
My server is supported by CMI.
My version of CMI at the time of this report is up to date.
I have searched the github and asked around before making this report.
The text was updated successfully, but these errors were encountered:
this issue is left from vanilla. Zrips vote there is nothing he can do to prevent this. All you can do is set a own limit in cmi. but it still will show the vanilla measage for a short time.
@Ghoust99
As people mentioned here its completely vanilla thing to show sleeping player amount and there is no reasonable way to disable it as its being shown by the server itself at the moment you enter bed. Without some packet interception and canceling this isint so simple to disable.
Description of Issue
When players sleep, there is shown an actionbar, but it bugs so that after a while it changes and shows different message that I can not find in any translation yml to rewrite.
![bug](https://user-images.githubusercontent.com/108741141/177382062-e8ba962b-45c5-4809-a55e-771fc69e5d68.png)
The bugged message I can not find in translations:
The message I set in translations is shown too, but as I said it switches to this bugged message.
Version Information
Errors
Relevant Config Sections
Relevant Plugins
No response
Agreements
The text was updated successfully, but these errors were encountered: